dreamgazer wrote...
iakus wrote...
You think Dragon Age is fantasy driven and Mass Effect isn't? By ME3 it's completely fantasy driven-in Space!
Ther's absolutely positively no way we can stop the darkspawn Reapers unless the Grey Wardens Crucible can somehow manage. How? Who knows? Oh, but look it exacts a terrible, terrible price to save Thedas the galaxy!
Don't intentionally sidestep the point, iakus, because you know that's not what I was saying. A warden must die because magical reasons, no matter which one, and abomination babies can be birthed to avoid all death through a mystical spell.
How am I sidestepping it? Shepard must die for magical reasons too. More magical, really, since at least DAO tried to explain why a Warden has to die. For Shepard is because reason.
Not very, except for those who felt s/he should have died. So, your entire dissatisfaction would be hand-waved with that single line of dialogue?
So anyone who thinks Shepard should have lived just have to suck it up? If a player can't even control the fate of their own protagonsit, Bioware really has to stop pretending to respect the concept of choices and consequences.
Mass Effect! Where your chocies matter! Except when it comes to the fate of your own character!

And no I's dtill have some serious problems about the ending. Shepard's forced death is just part of it. But for a lot of other people, yeah, one line of dialogue would have fixed the majority of their problems.
Shepard can live in an ending with 3100 EMS? How about one are 3300 or 3500 that imples EDI's survival? How "limiting" is that? the grim endings Bioware wants are already there. And more hopeful ones are too, if the player's willing to work for them.
We were mostly talking about the protagonist's survival, I thought.
Well, like I said, Shepard's survival is only part of it. I find all these endings so horrific I'm not so sure Shepard
deserves to live after picking one. My own certainly wouldn't want to.
But now that you mention it, yes, you're limiting the writer's ability to do what they want with their characters and their ending's design---which, in terms of the destroy ending, is essentially build on the idea of a massive overload beam that can't identify specific synthetics.
They already
have the ending they want. And for that matter, look where it got them. I'm not suggesting taking them out. What I'm asking is why not create more alternatives, even if these require more work to achieve? Alternatives which make the fans happy and receptive towards puchasing more games in this setting?
The EMS system would have been an excellent way to implement it.
Modifié par iakus, 27 mai 2013 - 07:11 .