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Here's my two cents Casey...


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#1
Aezync

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 ITT, I offer some insight on
what you can do for the next game’s story, my concerns about your ambitions,and how to improve the general Mass Effect experience.

Let’s begin with how to improve the experience, as I think this one is the easiest to accomplish.
So first, let’s talk about our character. Throughout the trilogy, I’ve noticed that Shepard seems pretty careless, unphased, and neutral, but suddenly shows emotion when you press renegade/paragon reactions. I hope you guys don’t continue this to ME4, as I hope to see my character have some emotion on his face, and not be so “mono-tone” with his voice. Don’t get me wrong, Mark Meer has a great voice, and I think it’s appropriate for Shepard to have his voice. It seems like when he voice acts Shepard, he has no emotion or concern for what’s going on. Understandably, this is because he is reading lines from a script, and given direction only when the scene becomes emotionally tense. Instead of this, the next voice-actor(s) should be told what’s going on, how to behave throughout the scene, and how big of a deal certain reactions are. This can be done simply through instruction, and it requires no money or great effort from the actor.
Second, let’s revamp the conversation animations. I’ve seen the same gestures and expressions done by many, many different characters, and on some it seems appropriate, but on others it seems awkward. The many cultures of the Mass Effect universe must've developed their own gestures, right? General gestures should be a part of all cultures, but they need to have exclusive gestures to further exemplify the diversity of the ME universe rather than increase how human centric the universe already is.

Finally, let's talk about combat. Combat in ME3 seemed significantly easier than combat in its predecessors for obvious reasons. This isn't good game design, and certain things need to be changed in order to create a unique, enjoyable gameplay experience. And no, buffing the AI or nerfing the player is not the solution to this. Rather, there should be a different system of which gameplay progresses. Let's add simplicity to the formula to start. All of the overly gaudy animations go unappreciated after you use them hundreds of times. Let's not foget that you start with these rather than earn them. That being said, your character should take a more realistic approach to becoming experienced in their class rather than being given access to high end abilites at the beginning. This will not only add appreciation to abilites, but also create a more cinematic experience when they are used. The change will not only make the game more difficult, but will introduce a new range of tactics, fueled by player innovation and ingenuity, provided Bioware does their part in making them interact well with each other when used correctly and interact poorly with each other when used incorrectly, but also competent as individual abilites. It's a tall demand, but it's just speculation. It may be streched/narrowed as much as it takes, as long as there is a new kind of combat experience. 


Next, let's talk about the seqeul. Mass Effect "4" shows promise in some areas, but sloppiness in others. While combat will undoubtedly be improved, as seen in all Mass Effect and most Bioware games, the story will be affected tremendously by the decisions the player made in their trilogy, which may be good for some, but bad for others. I'm worried that most of my suggestions will go unheeded because of time constraints.

In a previous thread of mine, I discussed how the story of the new game (which I presumed to be a sequel) would be carried out if the player chose the blue or green ending which changed the universe dramatically, and cannot be "waved-off" like the red ending, which has a reconstruction aftermath rather than a construction aftermath. My primary concern here is the cornering that the writing team has put themselves in. It’s hard to imagine the incredible volume of work that they will have to do to satisfy ever fan's detailed experience.

So, concerning Bioware
Sequels and EA Time-frames....

Let's think of it this way: as the universe becomes more controlled by the player, so must the script, meaning that the
writers have to create many, many different scenarios for each player-tailored story to flow naturally from game to game. Even if the player decided to do everything unconventionally (kill all major characters, few war assets, etc.) to make the game very short, Bioware still must create enough to reference all of these events. My point here: every choice will be carried over to the next game, and in various combinations, meaning that the writing team will be given a massive amount of work to complete in a limited amount of time, effectively rushing things more than they've done in the past.   

This is problematic when it comes to EA's time-frames, and Bioware's attempts to meet these deadlines with a satisfactory product (as seen in ME3's animations, delayed textures, journal, Priority: Earth, etc.). It is bothersome that there are possibilities that Bioware will make the same mistakes, perhaps in greater magnitude, because of the implications.

So basically, I have no idea
how they’re going to pull this off. One thing is certan: it's going to take longer than the time EA gives them. Prepare yourselves for a rushed game.

Well Casey, please do consider these implementations, as they can only yield postive results for you, Bioware, and Mass Effect.

Modifié par Aezync, 27 mai 2013 - 06:09 .


#2
Aezync

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Format was destroyed by unknown forces.. but I fixed it, so rip.

#3
Arcian

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There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.

#4
Aezync

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Arcian wrote...

There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.


I don't follow.

What is IT?

#5
Arcian

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Aezync wrote...

Arcian wrote...

There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.


I don't follow.

What is IT?

Indoctrination Theory.

#6
Aezync

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Arcian wrote...

Aezync wrote...

Arcian wrote...

There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.


I don't follow.

What is IT?

Indoctrination Theory.


Sadly it's not canon. By this time, it's pretty awkward if they use that theory as canon in the next game.

#7
Arcian

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Aezync wrote...

Arcian wrote...

Aezync wrote...

Arcian wrote...

There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.


I don't follow.

What is IT?

Indoctrination Theory.


Sadly it's not canon. By this time, it's pretty awkward if they use that theory as canon in the next game.

Every other alternative would be even more awkward.

#8
Aezync

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Arcian wrote...

Aezync wrote...

Arcian wrote...

Aezync wrote...

Arcian wrote...

There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.


I don't follow.

What is IT?

Indoctrination Theory.


Sadly it's not canon. By this time, it's pretty awkward if they use that theory as canon in the next game.

Every other alternative would be even more awkward.


True..

Seems like M#4 is going to bust.

#9
Iakus

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 In the end, MEWhatever is going to have to answer one question satisfactorilly:

Why should we trust you again?

#10
Big I

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Aezync wrote...
My point here: every choice will be carried over to the next game



Bioware never committed to importing decisions beyond the original trilogy. Even if they had, depending on when and where future ME games are set your previous decisions may have little or no relevance to the game; a game set three hundred years after ME3 is not going to care if Conrad Rayner survived the Reaper invasion.

Even when Bioware commits to importing not every decision has been shown to have great consequences; no one cared if Shepard gave the Shadow Broker info on Cerberus in ME1, and all saving Corporal Toombs got you was one email in ME2.

#11
MegaSovereign

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LookingGlass93 wrote...

Aezync wrote...
My point here: every choice will be carried over to the next game



Bioware never committed to importing decisions beyond the original trilogy. Even if they had, depending on when and where future ME games are set your previous decisions may have little or no relevance to the game; a game set three hundred years after ME3 is not going to care if Conrad Rayner survived the Reaper invasion.

Even when Bioware commits to importing not every decision has been shown to have great consequences; no one cared if Shepard gave the Shadow Broker info on Cerberus in ME1, and all saving Corporal Toombs got you was one email in ME2.


This is true, but major decisions made in the Tuchanka and Rannoch arcs will need to be dealt with. The extinction of certain races are fairly obvious even to characters with no relation to Shepard or his mission.

#12
ewhalen

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iakus wrote...

 In the end, MEWhatever is going to have to answer one question satisfactorilly:

Why should we trust you again?



#13
Aezync

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iakus wrote...

 In the end, MEWhatever is going to have to answer one question satisfactorilly:

Why should we trust you again?


Great point, lol'd

#14
Aezync

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MegaSovereign wrote...

LookingGlass93 wrote...

Aezync wrote...
My point here: every choice will be carried over to the next game



Bioware never committed to importing decisions beyond the original trilogy. Even if they had, depending on when and where future ME games are set your previous decisions may have little or no relevance to the game; a game set three hundred years after ME3 is not going to care if Conrad Rayner survived the Reaper invasion.

Even when Bioware commits to importing not every decision has been shown to have great consequences; no one cared if Shepard gave the Shadow Broker info on Cerberus in ME1, and all saving Corporal Toombs got you was one email in ME2.


This is true, but major decisions made in the Tuchanka and Rannoch arcs will need to be dealt with. The extinction of certain races are fairly obvious even to characters with no relation to Shepard or his mission.


Yeah, and they're going to have to mention some of the characters for the sake of the people who played this trilogy. Can you imagine if the next ME game, provided it be a sequel, has no mention of Shepard? That would be a joke.

#15
StoneSwords

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Aezync wrote...

MegaSovereign wrote...

LookingGlass93 wrote...

Aezync wrote...
My point here: every choice will be carried over to the next game



Bioware never committed to importing decisions beyond the original trilogy. Even if they had, depending on when and where future ME games are set your previous decisions may have little or no relevance to the game; a game set three hundred years after ME3 is not going to care if Conrad Rayner survived the Reaper invasion.

Even when Bioware commits to importing not every decision has been shown to have great consequences; no one cared if Shepard gave the Shadow Broker info on Cerberus in ME1, and all saving Corporal Toombs got you was one email in ME2.


This is true, but major decisions made in the Tuchanka and Rannoch arcs will need to be dealt with. The extinction of certain races are fairly obvious even to characters with no relation to Shepard or his mission.


Yeah, and they're going to have to mention some of the characters for the sake of the people who played this trilogy. Can you imagine if the next ME game, provided it be a sequel, has no mention of Shepard? That would be a joke.


If the next game is a sequel, Shepard will have been a pivotal point, a game changer if you will, in galactic history, no matter what choice was made at the end.  So Shepard either has to have a cameo or at the very least a mention in MEwhatever.  Hopefully BW takes this into account.

#16
voteDC

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I can't see a sequel myself.

The endings make massive changes to the Galaxy that can't just simply be hand-waved away. Well they could be but the uproar would make the fuss about the endings of Mass Effect 3 look tiny by comparison.

Personally I think that Bioware have written themselves into a corner with the endings of Mass Effect 3. I hope they can find some way out of it.

#17
Brako Version 5.0

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About 500 years into the future should be able to sort things out, DC. Allow for the populations to rise, new species to be discovered, a new enemy worthy of picking a fight with.

#18
liggy002

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iakus wrote...

 In the end, MEWhatever is going to have to answer one question satisfactorilly:

Why should we trust you again?


I personally wouldn't even ask that question because nothing they say can make me trust them ever again short of remaking ME3 and the ending which they wont do anyway.

#19
liggy002

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Arcian wrote...

There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.


Fully agreed except that I love that interpretation.

#20
StoneSwords

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liggy002 wrote...

Arcian wrote...

There's a solution to the endings, a solution I honestly hate with a burning passion but feel compelled to acknowledge as a legitimate solution:

IT.


Fully agreed except that I love that interpretation.


Honestly, that was their way out of the corner they wrote themselves into, even though it apparently wasn't intended.  But BW chose to stick to their guns Posted Image

#21
sharkboy421

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Brako Version 5.0 wrote...

About 500 years into the future should be able to sort things out, DC. Allow for the populations to rise, new species to be discovered, a new enemy worthy of picking a fight with.


See this is what concerns me.  While I admit my understanding of the endings maybe incorrect, there will never really be a point where the different stats of the universe in the 4 different endings will ever look the same. 

Refuse is clearly shown to be an entirely new cycle.  Control and Destroy may meet at some point in the future, though the loss of all AI in Destroy means it would be in a very long time.  And then with Synthesis, unless I am mistaken, the results of synthesis are far reaching and permenant.  Every living thing (synthetic and organic) is affected.  And these changes will never go away.  While there is definitely merit to the idea that a Control or Destroy would eventually hit upon the idea themselves, the odds of it turning out exactly like the current Synthesis are so slim that I just don't see a convergence point.

The only possible solution I can think of is if Bioware follows Dune and goes something along the lines of 10,000 years (or more) into the future.  However by this point, the universe would be almost unrecognizable as the Mass Effect we all know and love and if its at that point, I would just simply make it a new IP instead of slapping the ME name on it.

#22
Eralrik

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If they do it from a 1000 year aspect Liara might still be around and if she was Shepards lover they might have a daughter running around the galaxy. Also Wrex is long lived species also so he may still be around making baby Krogan still. :) Now destroy I understand destroyed AI's was that AI's with Reaper code or all AI's?

#23
sharkboy421

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Eralrik wrote...

If they do it from a 1000 year aspect Liara might still be around and if she was Shepards lover they might have a daughter running around the galaxy. Also Wrex is long lived species also so he may still be around making baby Krogan still. :) Now destroy I understand destroyed AI's was that AI's with Reaper code or all AI's?


If there was a sequel in that time frame I wouldn't mind seeing Wrex again.  I'm torn about Liara.  I love her to death, she is my favorite romance and favorite character apart from Shepard but I tired of seeing all the constant hate thrown at her because Bioware couldn't properly juggle the large cast.  But that is neither here nor there.

As for your second question. . .its somewhat unclear.  The catalyst claims it will "destroy all synthetics."  It then goes on to point out how Shepard is "part synthetic" which would imply that she will also die in destroy.  However as we all know, high EMS Destroy is the only ending where Shepard at least appears to live.  People have also questioned whether VI's would be affected or even if organics with synthetic implants like the quarians would also be affected.

In short: its really not clear which synthetics are affected or even just what definition of synthetic the catalyst is using.  This is a major problem with destroy in my opinion but it is at least consistent with the other choices; they all suffer from a lack of clear explanation of how and why.

#24
Brako Version 5.0

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The other possibility is that due to space being endless, the synthesis gene did not make it past a certain distance.

Perhaps BW's downfall was setting it as a strict trilogy and all on the same gen. With the endings they gave, it seems difficult to get past. Plenty of prequel opportunities and stuff, but why move backwards and limit yourself, when moving forwards would open up so much more... even if its a lot more difficult to do.

#25
Modius Prime

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 Biggest problem for sequel: It can't possibly account for the 4 different endings, without alienating certain fans in the process. I think BioWare has to cannon an ending in order to be able to make a sequel, otherwise there will be reprecussions that will drastically affect the writing - and given EAs development time, I don't really see any other option.

Problem for prequel: Our choices won't matter in the end, so we're essentially fighting for nothing. You're choices will ultimately lead to the A, B, C ending that a lot of the fans winded up hating

Combat: Make is actually a challenge lol. I feel like the difficulty of campaign was so dumbed down; they even took out the puzzles, and puzzles actually make you think, unlike the streamlined effort that makes everything so simple. I felt like you couldn't even experience a real challenge unless you were completely new to the shooting genre, or if you turned it up to insanity. I liked the whole detonation system, but I would like better clarification of the side-effects of weapons/powers I.E, Typhoon deals bonus to shields and armor/warp deals 75% initial damage, ect.. I think destructible environments would be really cool and less streamlining of the levels would add to a better, overall, RPG experience.

Exploration: Exploration is a good thing. USE IT! I understood the whole thing about the galaxy being at war, but there could have been more meaningful side-missions that were not direly correlated to the priority missions. Maybe there could have been missions were you saved [insert alien race] civilians, other than that one mission on Firebase: Ghost. There were tons of wasted options, and I don't really understand why.

Romances: Make an exclusively LGBT squadmate, not just Kaidan who magically turns bi in ME:3. Don't just have 'the date scene' then the final sex scene; I think it would be great to actually have more cinematic moments where the romance actually develops. Maybe the scenes could be integrated into the missions where the LI expresses concern for the character, or just moments where they hold hands, ect.. I think it would be great if you could bring your LI to the Citadel for shore leave; you could implement scenes that way to make the romance progress. I liked how you could invite your LI up in ME2, and maybe you could possibly integrate more scenes that way. Also, don't make it seem like a certain romance is special (Liara *cough* ).

Please make the game actually feel complete without DLC. DLC should not feel like it is part of the main plot and should just be a side mission or something, otherwise, it will look like you are trying to make up for past mistakes. The original product should be enough for the fans - DLC should just be something to experiment on, and should not be available on the first day. Honestly, I find the whole concept of DLC to be a scam; it seems like an excuse - for a lot of games that I've played- to make a half baked game, only to be completed through DLC for a product that some people pay a hundred or more dollars for.

Modifié par Modius Prime, 31 mai 2013 - 08:33 .