So Collectors are clearly OP
#151
Posté 27 mai 2013 - 11:23
#152
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:28
Guest_Air Quotes_*
Zjarcal wrote...
Air Quotes wrote...
Hahahah. "You need to do 2x damage on a faction that does 2x more damage than others and have 2x more health and move 2x faster, but that doesn't prove anything"
Love it <3
She said stats about the playerbase don't prove anything, not that Collectors aren't OP.
If we are going to use the gameplay stats to prove stuff, I may as well make a thread saying the Avenger is clearly the best weapon in the game since it's the most used one on all difficulties, or make another thread saying the Drell Vanguard is obviously the worst kit in the game since it's the least used on gold and platinum.
She wasn't disagreeing with you, it's really pointless for you to try to antagonize everyone now.
And yes, I do think Collectors are OP.
I'm not antagonizing.
We know that Avenger is most popular because it's a starter weapon and the most popular difficulty is bronze.
We know why the Drell Vanguard is not popular - squishy and you can't play it well off-host
Collector success rate on Bronze and Silver are even higher than Reapers or Geth. But they go straight down for Gold and Platinum.
Why? Because armor DR kicks in like a ****. And there's bullet sponges everywhere that shoot back with insane AOE damage. And then get possesed fo more spongyness and damage.
Modifié par Air Quotes, 27 mai 2013 - 11:31 .
#153
Posté 27 mai 2013 - 11:29
Collectors being considered harder... and proving to be exceptionally hard for PUGs (I experience this in PUG games, too, Jeremiah... largely Collectors fail a match or Cerberus trolololturrets where there seem to be eight around every corner on objective waves because NOBODY paid attention to the engineers) makes sense because it is the ONLY enemy faction that completely negates your powers.
By this, I mean that as soon as seeker swarms (and even more fun, plagues, which have ridiculous barriers/health, by the way) are in play, PUGs get hit with them and suddenly can't use powers and they lose their minds with impotence.
It's a panic mode, and it works wonders for Collectors. Just as the PUG is realizing he/she can't cast a power, a Collector Captain (or two or three or...) starts railing them and closing in for a nice shiv-to-the-rib before the PUG can adapt to their sudden, new state of being.
Simple as that. Cerberus does not do this. Geth do not do this (although stunlock could be a psuedo argument of taking-away-player-powers, but it's not nearly as long as the swarms do). Reapers do not do this. I'd almost argue that Collectors would not nearly be as bad as they are if not for the rampant swarms/plagues. Because something I notice in a lot of PUGs is everyone is worried about shooting at the things that are shooting at them -- and ignore the swarms/plagues until they are swamped with them and powerless.
#154
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:29
Guest_Air Quotes_*
UnknownMercenary wrote...
this thread was better when it was talking about avatars
Zooey plox...
#155
Posté 27 mai 2013 - 11:33
That and the Collector Captain DPS.
#156
Posté 27 mai 2013 - 11:34
Air Quotes wrote...
UnknownMercenary wrote...
this thread was better when it was talking about avatars
Zooey plox...
He's right...
AQ pls...
Modifié par megabeast37215, 27 mai 2013 - 11:34 .
#157
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:36
Guest_Air Quotes_*
DragonRacer wrote...
Well, think about it.
Collectors being considered harder... and proving to be exceptionally hard for PUGs (I experience this in PUG games, too, Jeremiah... largely Collectors fail a match or Cerberus trolololturrets where there seem to be eight around every corner on objective waves because NOBODY paid attention to the engineers) makes sense because it is the ONLY enemy faction that completely negates your powers.
By this, I mean that as soon as seeker swarms (and even more fun, plagues, which have ridiculous barriers/health, by the way) are in play, PUGs get hit with them and suddenly can't use powers and they lose their minds with impotence.
It's a panic mode, and it works wonders for Collectors. Just as the PUG is realizing he/she can't cast a power, a Collector Captain (or two or three or...) starts railing them and closing in for a nice shiv-to-the-rib before the PUG can adapt to their sudden, new state of being.
Simple as that. Cerberus does not do this. Geth do not do this (although stunlock could be a psuedo argument of taking-away-player-powers, but it's not nearly as long as the swarms do). Reapers do not do this. I'd almost argue that Collectors would not nearly be as bad as they are if not for the rampant swarms/plagues. Because something I notice in a lot of PUGs is everyone is worried about shooting at the things that are shooting at them -- and ignore the swarms/plagues until they are swamped with them and powerless.
Because there's no point in killing those swarms. They have tons of health, they have a very small hitbox, they move in a dumb erratic pattern and basically make you waste Javelin shots on them. Shots that could be used on Scions/Praetorians. And as soon as you kill a swarm - DB Captain spawns more.
So you just say - f it and just go to kill the Captains.
#158
Posté 27 mai 2013 - 11:37
Air Quotes wrote...
Completion Rate Per Faction & Difficulty
Out of all successful extractions against a given faction, the % of matches per difficulty.
- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%)
2-3x less success rate on highter difficulties on average
One stat doesn;t tell the whole story.
But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.
On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.
So either way, this stat fails to show Collectors as OP.
#159
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:37
Guest_Air Quotes_*
megabeast37215 wrote...
Air Quotes wrote...
UnknownMercenary wrote...
this thread was better when it was talking about avatars
Zooey plox...
He's right...
AQ pls...
It's Err Cooots to you mister....
#160
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:39
Guest_Air Quotes_*
Arctican wrote...
Air Quotes wrote...
Completion Rate Per Faction & Difficulty
Out of all successful extractions against a given faction, the % of matches per difficulty.
- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%)
2-3x less success rate on highter difficulties on average
One stat doesn;t tell the whole story.
But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.
On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.
So either way, this stat fails to show Collectors as OP.
Well Bronze and Silver difficulties don't matter much. You can beat them with anything. And when Gold armor DR kicks in - the results show.
Modifié par Air Quotes, 27 mai 2013 - 11:39 .
#161
Posté 27 mai 2013 - 11:39
the only thing I have a problem with is the radius on the plagues..Air Quotes wrote...
DragonRacer wrote...
Well, think about it.
Collectors being considered harder... and proving to be exceptionally hard for PUGs (I experience this in PUG games, too, Jeremiah... largely Collectors fail a match or Cerberus trolololturrets where there seem to be eight around every corner on objective waves because NOBODY paid attention to the engineers) makes sense because it is the ONLY enemy faction that completely negates your powers.
By this, I mean that as soon as seeker swarms (and even more fun, plagues, which have ridiculous barriers/health, by the way) are in play, PUGs get hit with them and suddenly can't use powers and they lose their minds with impotence.
It's a panic mode, and it works wonders for Collectors. Just as the PUG is realizing he/she can't cast a power, a Collector Captain (or two or three or...) starts railing them and closing in for a nice shiv-to-the-rib before the PUG can adapt to their sudden, new state of being.
Simple as that. Cerberus does not do this. Geth do not do this (although stunlock could be a psuedo argument of taking-away-player-powers, but it's not nearly as long as the swarms do). Reapers do not do this. I'd almost argue that Collectors would not nearly be as bad as they are if not for the rampant swarms/plagues. Because something I notice in a lot of PUGs is everyone is worried about shooting at the things that are shooting at them -- and ignore the swarms/plagues until they are swamped with them and powerless.
Because there's no point in killing those swarms. They have tons of health, they have a very small hitbox, they move in a dumb erratic pattern and basically make you waste Javelin shots on them. Shots that could be used on Scions/Praetorians. And as soon as you kill a swarm - DB Captain spawns more.
So you just say - f it and just go to kill the Captains.
im fine with the CD on powers and even the accuracy reduction.. its a penalty. swarms can be dodged easily.. plagues are just BS.
#162
Posté 27 mai 2013 - 11:39
Err Cooots pls make ur avi seckzi ugen!
#163
Guest_MasterReefa_*
Posté 27 mai 2013 - 11:40
Guest_MasterReefa_*
One wave of phantoms and praetorians are so easy to manipulate.
#164
Posté 27 mai 2013 - 11:46
singularity helps with the swarms too..megabeast37215 wrote...
I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.
Err Cooots pls make ur avi seckzi ugen!
Modifié par LegionofRannoch, 27 mai 2013 - 11:47 .
#165
Posté 27 mai 2013 - 11:47
Air Quotes wrote...
Because there's no point in killing those swarms. They have tons of health, they have a very small hitbox, they move in a dumb erratic pattern and basically make you waste Javelin shots on them. Shots that could be used on Scions/Praetorians. And as soon as you kill a swarm - DB Captain spawns more.
So you just say - f it and just go to kill the Captains.
Do you mean the plagues, which have the ridiculous barriers/health? The average swarms are not hard at all to take out... I find a quick Overload (specced to Chain/Neural Shock/Shields&Barriers) and a few Mattock shots kill them easily enough even on Gold... just that a lot of PUGs ignore them entirely, then start pulling a Benny Hill when one explodes on them.
LegionofRannoch wrote...
the only thing I have a problem with is the radius on the plagues..
im fine with the CD on powers and even the accuracy reduction.. its a penalty. swarms can be dodged easily.. plagues are just BS.
I agree, but I am talking about the average PUG. To the average PUG, they pose a BIG problem, from my experience/observation.
#166
Posté 27 mai 2013 - 11:47
If it weren't for their big ass heads, I would've considered the Collector Troopers/Captains to be damn near broken. The RoF from these mooks is ridiculous.
#167
Posté 27 mai 2013 - 11:48
Air Quotes wrote...
Arctican wrote...
Air Quotes wrote...
Completion Rate Per Faction & Difficulty
Out of all successful extractions against a given faction, the % of matches per difficulty.
- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%)
2-3x less success rate on highter difficulties on average
One stat doesn;t tell the whole story.
But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.
On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.
So either way, this stat fails to show Collectors as OP.
Well Bronze and Silver difficulties don't matter much. You can beat them with anything. And when Gold armor DR kicks in - the results show.
Perhaps Bronze and Silver difficulties doesn;t matter to you, but considering the majority of the playerbase plays on those two difficulties, they do matter. And what about Platinum? Here, extraction is similar across all factions except Reapers.
#168
Posté 27 mai 2013 - 11:49
Having 4 factions with 4 different strengths and weaknesses is better than both.Boog_89 wrote...
Its good to have 1 dominant faction, it would be boring if they were all equal in difficulty...
#169
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:50
Guest_Air Quotes_*
Just shooting those things is boring and pointless. I'll concetrate on Captains instead.
#170
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:52
Guest_Air Quotes_*
Arctican wrote...
Air Quotes wrote...
Arctican wrote...
Air Quotes wrote...
Completion Rate Per Faction & Difficulty
Out of all successful extractions against a given faction, the % of matches per difficulty.
- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%)
2-3x less success rate on highter difficulties on average
One stat doesn;t tell the whole story.
But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.
On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.
So either way, this stat fails to show Collectors as OP.
Well Bronze and Silver difficulties don't matter much. You can beat them with anything. And when Gold armor DR kicks in - the results show.
Perhaps Bronze and Silver difficulties doesn;t matter to you, but considering the majority of the playerbase plays on those two difficulties, they do matter. And what about Platinum? Here, extraction is similar across all factions except Reapers.
Because Platinum is a salad of all. And because it has LESS Praetorians and Scions and less Captains, less abominations that nuke teams.
#171
Posté 27 mai 2013 - 11:54
LegionofRannoch wrote...
singularity helps with the swarms too..megabeast37215 wrote...
I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.
Err Cooots pls make ur avi seckzi ugen!
I don't like the Human Adept... and rarely play the SmashAdept...
#172
Guest_Air Quotes_*
Posté 27 mai 2013 - 11:56
Guest_Air Quotes_*
megabeast37215 wrote...
LegionofRannoch wrote...
singularity helps with the swarms too..megabeast37215 wrote...
I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.
Err Cooots pls make ur avi seckzi ugen!
I don't like the Human Adept... and rarely play the SmashAdept...
LOL. Human Adept is AMAZING. Really. Best adept after Fury/Drell IMO.
#173
Posté 27 mai 2013 - 11:57
Air Quotes wrote...
Seekers should randomly block 1 power not all. That would be balanced.
Just shooting those things is boring and pointless. I'll concetrate on Captains instead.
I do the same: prioritize Captains with Collectors and Engineers with Cerberus. All day, everyday. I tire of the "pets" ruining the party.
megabeast37215 wrote...
LegionofRannoch wrote...
singularity helps with the swarms too..megabeast37215 wrote...
I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.
Err Cooots pls make ur avi seckzi ugen!
I don't like the Human Adept... and rarely play the SmashAdept...
Hilariously enough, whenever I PUG with my Smashdept, the first match almost always seems to land on Collectors (usually mid-game, which is even more super-awesome). And miraculously enough, I somehow end up leading and/or carrying... which boggles my mind everytime because that really shouldn't be the case with such a squishy and power-dependent class that I'm usually pretty good at herp-a-derping with. I blame it on the Pirahna I put on him, frankly.
#174
Posté 27 mai 2013 - 11:59
Collectors as a whole I would say are more difficult than any other faction but I also have had a lot of time to play against the original three. There's one thing that I think puts them on top of the list that no other faction has however.
Possession.
Doesn't even really matter what gets possessed. Just having that ability alone puts them as number one. Ask yourself how many times you've been killing something only to have it get possessed and have to work your way through again. It adds an entire new layer of difficulty. I'm not saying it's difficult, but it's more to remember, more to deal with, more possibility for something to go wrong.
Also, Possessed Abominations. Just saiyan.
#175
Posté 28 mai 2013 - 12:00
I don't like singularity.megabeast37215 wrote...
LegionofRannoch wrote...
singularity helps with the swarms too..megabeast37215 wrote...
I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.
Err Cooots pls make ur avi seckzi ugen!
I don't like the Human Adept... and rarely play the SmashAdept...





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