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So Collectors are clearly OP


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#176
DragonRacer

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LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.

#177
ASmoothCriminalx

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Air Quotes wrote...

Because Platinum is a salad of all. And because it has LESS Praetorians and Scions and less Captains, less abominations that nuke teams. 

So, are you going to ignore the fact that an entire platform has hardfreezes regularly when playing the faction? hardfreezes that start on Gold difficulty and become slightly less frequent on platinum? The numbers reflect that trend also. These stats don't prove a damned thing...

Modifié par ASmoothCriminalx, 28 mai 2013 - 12:05 .


#178
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ASmoothCriminalx wrote...

Air Quotes wrote...

Because Platinum is a salad of all. And because it has LESS Praetorians and Scions and less Captains, less abominations that nuke teams. 

So, are you going to ignore the fact that an entire platform has hardfreezes regularly when playing the faction? hardfreezes that start on Gold difficulty and become slightly less frequent on platinum? The number reflect that trend also. These stats don't prove a damned thing...

 

PS3 freezes will not bring that number to 2x less. 

#179
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DragonRacer wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.

 

Dis gonna b gud. 


Catfigh! </3

#180
Arctican

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Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Completion Rate Per Faction & Difficulty

Out of all successful extractions against a given faction, the % of matches per difficulty.

- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%) 

2-3x less success rate on highter difficulties on average


One stat doesn;t tell the whole story.

But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.

On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.

So either way, this stat fails to show Collectors as OP.

 

Well Bronze and Silver difficulties don't matter much. You can beat them with anything. And when Gold armor DR kicks in - the results show. 


Perhaps Bronze and Silver difficulties doesn;t matter to you, but considering the majority of the playerbase plays on those two difficulties, they do matter. And what about Platinum? Here, extraction is similar across all factions except Reapers.

 

Because Platinum is a salad of all. And because it has LESS Praetorians and Scions and less Captains, less abominations that nuke teams. 


Less? The wave budget is significantly higher on Platinum so you'll still face a butt-load of Collector enemies. Plus, you start off facing a great number of Praetorians and Scions on the first two waves.

Modifié par Arctican, 28 mai 2013 - 12:07 .


#181
ASmoothCriminalx

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a bold statement. regardless, the numbers aren't accurate.

#182
LegionofRannoch

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DragonRacer wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.

I prefer the smashguard.. and I prefer the shockwave adept. Image IPB

#183
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Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Completion Rate Per Faction & Difficulty

Out of all successful extractions against a given faction, the % of matches per difficulty.

- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%) 

2-3x less success rate on highter difficulties on average


One stat doesn;t tell the whole story.

But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.

On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.

So either way, this stat fails to show Collectors as OP.

 

Well Bronze and Silver difficulties don't matter much. You can beat them with anything. And when Gold armor DR kicks in - the results show. 


Perhaps Bronze and Silver difficulties doesn;t matter to you, but considering the majority of the playerbase plays on those two difficulties, they do matter. And what about Platinum? Here, extraction is similar across all factions except Reapers.

 

Because Platinum is a salad of all. And because it has LESS Praetorians and Scions and less Captains, less abominations that nuke teams. 


Less? The wave budget is significantly higher on Platinum so you'll still face a butt-load of Collector enemies. Plus, you start off facing a great number of Praetorians and Scions on the first two waves.

 

First 2 waves are similar to Gold wave 10. Then you get less. 

#184
DragonRacer

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LegionofRannoch wrote...

DragonRacer wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.

I prefer the smashguard.. and I prefer the shockwave adept. Image IPB


Hmmm, to each their own. I'm just in love with Singularity since the overhaul BioWare did to it. But admittedly, I have not played Smashguard at all, just Smashdept and Image IPB that Cerberus traitor.

Sorry to disappoint AQ with no real catfight. Image IPB Still doesn't mean I am against ripping off clothes and mud-wrestling for the boys, though. Image IPB

#185
Arctican

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Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Completion Rate Per Faction & Difficulty

Out of all successful extractions against a given faction, the % of matches per difficulty.

- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%) 

2-3x less success rate on highter difficulties on average


One stat doesn;t tell the whole story.

But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.

On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.

So either way, this stat fails to show Collectors as OP.

 

Well Bronze and Silver difficulties don't matter much. You can beat them with anything. And when Gold armor DR kicks in - the results show. 


Perhaps Bronze and Silver difficulties doesn;t matter to you, but considering the majority of the playerbase plays on those two difficulties, they do matter. And what about Platinum? Here, extraction is similar across all factions except Reapers.

 

Because Platinum is a salad of all. And because it has LESS Praetorians and Scions and less Captains, less abominations that nuke teams. 


Less? The wave budget is significantly higher on Platinum so you'll still face a butt-load of Collector enemies. Plus, you start off facing a great number of Praetorians and Scions on the first two waves.

 

First 2 waves are similar to Gold wave 10. Then you get less. 


Which is countered by higher wave budget which means you still will fight tons of Collectors either way. And it;s not like the non-Collector enemies are any easier to deal with (Wave 8 and 10 for example).

#186
megabeast37215

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Air Quotes wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

 

LOL. Human Adept is AMAZING. Really. Best adept after Fury/Drell IMO. 


Batarian/Collector FTW!

#187
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Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Completion Rate Per Faction & Difficulty

Out of all successful extractions against a given faction, the % of matches per difficulty.

- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%) 

2-3x less success rate on highter difficulties on average


One stat doesn;t tell the whole story.

But putting that aside, by this stat alone, Collectors are only "OP" on Gold. In fact, it shows that they're the easiest faction on Silver and the second easiest on Bronze.

On Platinum, they're more or less tied with Geth and Cerberus is not too far away either. In fact, I would say its the Reapers that are too "easy," probably thanks to high number of Rio/Giant Reapers on Platinum.

So either way, this stat fails to show Collectors as OP.

 

Well Bronze and Silver difficulties don't matter much. You can beat them with anything. And when Gold armor DR kicks in - the results show. 


Perhaps Bronze and Silver difficulties doesn;t matter to you, but considering the majority of the playerbase plays on those two difficulties, they do matter. And what about Platinum? Here, extraction is similar across all factions except Reapers.

 

Because Platinum is a salad of all. And because it has LESS Praetorians and Scions and less Captains, less abominations that nuke teams. 


Less? The wave budget is significantly higher on Platinum so you'll still face a butt-load of Collector enemies. Plus, you start off facing a great number of Praetorians and Scions on the first two waves.

 

First 2 waves are similar to Gold wave 10. Then you get less. 


Which is countered by higher wave budget which means you still will fight tons of Collectors either way. And it;s not like the non-Collector enemies are any easier to deal with (Wave 8 and 10 for example).

 

Sure. But most would rather fight 2 Brutes than 1 Scion. 

#188
BattleCop88

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When taking console auto aim into account, those "big heads" aren't much of a weakness anymore. That said, they don't have many other weaknesses. Swarms remove biotics and tech casters, damage sponginess (and the average PuG's lack of maxed URs) somewhat removes weapons classes, and Scion/Praetorian attacks eliminate tankier classes.

#189
Arctican

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Air Quotes wrote...

Sure. But most would rather fight 2 Brutes than 1 Scion. 


That has more to do with Brutes (and the whole Reaper faction overall) being underpowered in comparison.

#190
Sinapus

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DragonRacer wrote...

Well, think about it.

Collectors being considered harder... and proving to be exceptionally hard for PUGs (I experience this in PUG games, too, Jeremiah... largely Collectors fail a match or Cerberus trolololturrets where there seem to be eight around every corner on objective waves because NOBODY paid attention to the engineers) makes sense because it is the ONLY enemy faction that completely negates your powers.

By this, I mean that as soon as seeker swarms (and even more fun, plagues, which have ridiculous barriers/health, by the way) are in play, PUGs get hit with them and suddenly can't use powers and they lose their minds with impotence.

It's a panic mode, and it works wonders for Collectors. Just as the PUG is realizing he/she can't cast a power, a Collector Captain (or two or three or...) starts railing them and closing in for a nice shiv-to-the-rib before the PUG can adapt to their sudden, new state of being.


PUGs also seem to be incapable of using strategy against Scions. I've died multiple times because, while trying to exploit the "right-hand-rule" by firing at them from a point where their arm-cannon of doom can't reach me, a "teammate" then stands right next to me and decides to join in. Where the Scion fires upon the "teammate" and kills 'em while splash damage kills me too.

Image IPB

The hyper-aggressive infantry and the Praetorians are easier to deal with.

Image IPB

#191
LegionofRannoch

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DragonRacer wrote...

LegionofRannoch wrote...

DragonRacer wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.

I prefer the smashguard.. and I prefer the shockwave adept. Image IPB


Hmmm, to each their own. I'm just in love with Singularity since the overhaul BioWare did to it. But admittedly, I have not played Smashguard at all, just Smashdept and Image IPB that Cerberus traitor.

Sorry to disappoint AQ with no real catfight. Image IPB Still doesn't mean I am against ripping off clothes and mud-wrestling for the boys, though. Image IPB

come at me sis.

Image IPB

Image IPBImage IPB

I have however used the cerberus adept for my outsider challenge on ps3 rather than the smashguard. Image IPB

scions are fun to explode!Image IPB

Modifié par LegionofRannoch, 28 mai 2013 - 12:36 .


#192
CrimsonN7

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Too many replies not gonna read through all these pages, I'm lazy so yep Collectors are OP! Us PS3 folk know this all too well!<_<

Modifié par CrimsonN7, 28 mai 2013 - 12:43 .


#193
megabeast37215

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LegionofRannoch wrote...Image IPB

Image IPBImage IPB


OMG.... tent pitched...

Dat jiggle Image IPBImage IPB

#194
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Arctican wrote...

Air Quotes wrote...

Sure. But most would rather fight 2 Brutes than 1 Scion. 


That has more to do with Brutes (and the whole Reaper faction overall) being underpowered in comparison.

 

LOL. Or Scions being grossly overpowered. And many people feel that way. 

#195
DragonRacer

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LegionofRannoch wrote...

DragonRacer wrote...

LegionofRannoch wrote...

DragonRacer wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.

I prefer the smashguard.. and I prefer the shockwave adept. Image IPB


Hmmm, to each their own. I'm just in love with Singularity since the overhaul BioWare did to it. But admittedly, I have not played Smashguard at all, just Smashdept and Image IPB that Cerberus traitor.

Sorry to disappoint AQ with no real catfight. Image IPB Still doesn't mean I am against ripping off clothes and mud-wrestling for the boys, though. Image IPB

come at me sis.

Image IPB

Image IPBImage IPB

I have however used the cerberus adept for my outsider challenge on ps3 rather than the smashguard. Image IPB

scions are fun to explode!Image IPB


Indeed. Even more fun, to me, is Dancing with Praetorians. Get close so they drop and try to melee, then roll-dodge, Smash, Piranha-to-face, roll-dodge, Smash. Over and over in this wild dance of near-death until it's dead. I actually had someone come on mic and call my "one crazy bastard" before I corrected them that I was actually "one crazy beeyotch". Image IPB

Of course, when that DOESN'T work, it ain't pretty. Image IPB

#196
Arctican

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Air Quotes wrote...

Arctican wrote...

Air Quotes wrote...

Sure. But most would rather fight 2 Brutes than 1 Scion. 


That has more to do with Brutes (and the whole Reaper faction overall) being underpowered in comparison.

 

LOL. Or Scions being grossly overpowered. And many people feel that way. 


An exaggeration. They are a bit on the powerful side to be sure, but those same people probably don;t know how to easily neutralize Scions by walking in and out of their melee range. And Brutes are just pretty much beefier husks that takes little to overcome. Comparing a joke to something that's actually fittingly powerful for its budget cost is not a fair comparison.

Modifié par Arctican, 28 mai 2013 - 01:15 .


#197
iOnlySignIn

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There is a very easy explanation for why Collectors have the highest extraction rates on Bronze/Silver.

Many players who usually play Gold would go to Bronze/Silver for Collector Challenge points.

#198
Saints

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DragonRacer wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.



#199
GAMEofDEATH-PS3

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Air Quotes wrote...

Completion Rate Per Faction & Difficulty

Out of all successful extractions against a given faction, the % of matches per difficulty.

- Cerberus: Bronze (47.0%), Silver (36.3%), Gold (13.3%), Platinum (3.2%)
- Geth: Bronze (37.4%), Silver (38.0%), Gold (22.2%), Platinum (2.4%)
- Reapers: Bronze (38.3%), Silver (35.7%), Gold (17.6%), Platinum (8.4%)
- Collectors: Bronze (43.9%), Silver (44.8%), Gold (8.7%), Platinum (2.6%) 

2-3x less success rate on highter difficulties on average

..and whats the time frame on thses stats???
Lets not forget the only reason why Reapers are so high on Plat. is because people just hide in the corner on Giant and try and camp most of the match.

Now heres why the Collectors ARE NOT OP.
This faction has a certain element to them that others don't that drive people out of there comfort zones
and push you in areas that you might not be skilled at. Which is most average players in this game.
First you have the meathod of attack that the Scion & Praetorian use to drive you out of cover.
Most people are use to being safe when they take cover and use the right hand advantage to shoot,
but when the nades & beams of death start flooding the area you have to either bail or press up against
hard-cover and being forced to change your situation on the fly is not most players strong suits since other races
don't pressure you in the same way.

With abomination most arn't aware that they may be using a class that allows them to melee these exploding men safely. Reason being is cause they get knocked back, blowing up at a safe distance. The other thing that can be done is head-shots to make sure they don't explode. While most don't take advantage of these things on top of adding the fact that most trigger happy scrubs just keep shooting them even while allies are around you can see why it's more of a players short comings vs this so called OP you are talking about.

When it comest to taking advantage of the vitals on these enemies, MOST DO NOT.
Blowing out the humps on the scions literally takes bars of armor off not to mention the nades he fires are not as powerful anymore. You can drop a scion with a Raider shotgun that has the right mods and a bit of weapon amp on it in 6 shots or less while shooting out the humps with most builds. If you reload cancel this is cake.

Praetorian.. People keep using there abilities while these monsters are in the air, turning them into a damage sponge rather then waiting for them to land. Also most don't aim for the face plate that exposes more damage and is considered headshot damage plus if you keep hitting that area while the plate is blown off it will stagger the Praetorian.

Troops: they have fat heads & while they take the time to become possessed it makes for a good moment to setup a attack.

Truth is Collectors were added down the road designed to add a "different" kind of warfare not a harder kind.

Final word: before you say yes i know all this just understand you are implying that they are OP based on basic stats alone when i just gave you a simple understand as to why they are not. Which throughly explains that the cause is due to people not making the necessary adjustment or not taking full advantage of there vitals. So as long as people continue to play against them like other factions. Most matches are gonna be harder then they should be.

#200
LegionofRannoch

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Saints944 wrote...

DragonRacer wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

LegionofRannoch wrote...

megabeast37215 wrote...

I find tricking the swarms into blowing up while I run away to be a sound strategy... this doesn't work with Plagues... you have to shoot them.

Err Cooots pls make ur avi seckzi ugen!

singularity helps with the swarms too..


I don't like the Human Adept... and rarely play the SmashAdept...

I don't like singularity. Image IPB


Wat.

gimmie 20$ and i'll like it.