Random Jerkface wrote...
Are we really out here arguing over the merits of how strangerb*tches chose to mod their game. Forreal?
lol... i retrospectively agree with said **** giving...
Random Jerkface wrote...
Are we really out here arguing over the merits of how strangerb*tches chose to mod their game. Forreal?
MegaSovereign wrote...
In reality, not everything works out ideally. If I was living in the Mass Effect universe I'd be surprised that the Crucible worked at all. We meta-expected it to work because it's a game.
The way I see it, the ending would have been either exclusively dependent on your effort...or a Deus Ex style ending with different consequences and flavors of ethical ambiguity. Neither are objectively bad. I think Bioware was trying to combine the two concepts hence the EMS system. Bioware wanted an ending that features a big decision with different consequences, even if having high EMS softens this aspect.
I wish you guys would argue about something other than the tone of the ending, mainly because what you would have preferred is opinionated. There's no real room for debate on what would have been better and I can guarantee you that no one's mind is gonna change at the end of day.
MegaSovereign wrote...
The way I see it, the ending would have been either exclusively dependent on your effort...or a Deus Ex style ending with different consequences and flavors of ethical ambiguity. Neither are objectively bad. I think Bioware was trying to combine the two concepts hence the EMS system. Bioware wanted an ending that features a big decision with different consequences, even if having high EMS softens this aspect.
iakus wrote...
But the limits of modding prevent it.
Wolfva2 wrote...
Heh. I always like retorts that go, "I don't agree with you therefore you MUST be trolling! Because *MY* opinion is so great that EVERYONE MUST like MY opinion and anyone who doesn't is a troll who shouldn't be listened to!" Which, of course, is WHY people accuse others of trolling. To belittle their opposing view, to convince others not to listen because, hey, he's just trolling and therefore isn't worthy of attention. "Pay no attention to him! Just listen to ME! ME ME ME MEEEE!" Such a narrow and closed minded approach to life.
Options are a wonderful thing. But this isn't just a game, it's a story. BW decided on the direction they wanted to go with THEIR story. You don't like it. Oh well. I don't like liverwurst. So, I do what you do...I get something else. The difference being, I don't call my tuna sandwich the MEHEM Liverwurst sandwich. I call it a Tuna sandwich.
<blink> I had a point there, but I've lost it.....
Here is the bottom line. THIS is the story that we got. We're allowed to make some choices which reflect upon our Shepard's character. People, for some reason, seem to think the ability to make decisions means they should make ALL the decisions; as if they were playing a God instead of a man. Oh well, guess they got disapointed.
Something that you said I find ludicrous. You say Shepard has something to live for. What an inane, asinine comment! Of COURSE he has something to live for! ALL the characters in the game do. Heck, the nameless Cerberus soldier you splatter without a second thought would have had something to live for. That is kind of sorta the POINT. Shep has so freaking MUCH to live for. And yet...he dies. Not because I wanted him to have a 'heroic death'. But because people die. That is what my Gandalf quote...you know, the 'trollllllll!!!' comment was supposed to impart. Some who live should die; some who die should have lived. Life and death is often outside of our control. I have no doubt that Shepard would have wanted to live. But that wasn't an option for him. Really, what could he have done? I've seen people say they wanted an option to run away with their LI and live out the rest of their days on some forgotten world. Could they have put that option into the game? Sure, they could have written and coded it. BUT. It would not have been SHEPARD. HE was considered the best of humanity; his very character was one of self sacrifice. There could have been an option where he and Jack become Pirates, letting the Galaxy burn while they pillaged the remains. THAT wouldn't have been Shepard either. There could have been an option where he roams the galaxy pretending to be something he wasn't, but that, to would not have been Shepard. It would have been Conrad Verner. The writers decided THIS was the direction Shepard would go in. Just like Tolkein decided Frodo would carry the ring to Mt. Doom and get his finger bitten off by Gollum instead of just flying overhead on an Eagle and dropping it in.
It is the fact that Shepard has so much to live for, yet has to sacrifice himself to save the galaxy which makes his death heroic. And, it's what makes this such a good story. At least, in my opinion. A lot of people don't like it; well, apparently BW wasn't writing the game for them, but instead for people like me. So yeah, I'm ok with that. I'll keep buying their games. As opposed to....say...the Witcher. Which I didn't like, and won't buy any more of. The difference between you and I is I'm not going to demand the Witcher change to fit MY liking. Instead, I just go buy games I think I'll enjoy.
Silcron wrote...
is Mass Effect 3 ending as bad as we've made it look?
Modifié par BeefheartSpud, 30 mai 2013 - 02:16 .
BeefheartSpud wrote...
In answer to one of your few questions:Silcron wrote...
is Mass Effect 3 ending as bad as we've made it look?
Yeesss. And the defense of the bad endings and the overreaction to its criticism from some BSNers and the gaming media was probably the biggest act of desperate butt-kissing in videogaming history. Butt was kissed so far out of proportion it hit the colonsphere.
chemiclord wrote...
(With that said, I don't particularly have a problem with that. Just own it, folks. You wanted a happy ending, and didn't get it.)
Modifié par CronoDragoon, 30 mai 2013 - 03:00 .
CronoDragoon wrote...
Like you later said, people are simply more accepting of narrative flaws if the flaws work out in favor of the player/viewer/reader's preferences. I acknowledge that and know that it factors into my opinion. But while there is that contingent that wants Destroy to Destroy only the Reapers and Shepard to survive and a Reunion scene, there's also people like me that would be fine with an ending where Shepard dies but not synthetics. That tells me there's something else going on at the heart of this, which I have tried to identify above.
AlanC9 wrote...
You've already got that ending. It's called Control.
What you don't got is an ending without, as you say, morally questionable choices.
Modifié par CronoDragoon, 30 mai 2013 - 05:59 .
CronoDragoon wrote...
AlanC9 wrote...
You've already got that ending. It's called Control.
What you don't got is an ending without, as you say, morally questionable choices.
I was speaking specifically about Destroy concerning synthetics since that is the main moral dilemma within that ending. It was a way to identify whether the existence of sacrifice or the nature of the sacrifice is the issue I have.
CronoDragoon wrote...
Like you later said, people are simply more accepting of narrative flaws if the flaws work out in favor of the player/viewer/reader's preferences. I acknowledge that and know that it factors into my opinion. But while there is that contingent that wants Destroy to Destroy only the Reapers and Shepard to survive and a Reunion scene, there's also people like me that would be fine with an ending where Shepard dies but not synthetics. That tells me there's something else going on at the heart of this, which I have tried to identify above.
CronoDragoon wrote...
AlanC9 wrote...
You've already got that ending. It's called Control.
What you don't got is an ending without, as you say, morally questionable choices.
I was speaking specifically about Destroy concerning synthetics since that is the main moral dilemma within that ending. It was a way to identify whether the existence of sacrifice or the nature of the sacrifice is the issue I have.
Modifié par Brain7, 30 mai 2013 - 10:11 .
Modifié par Dubozz, 30 mai 2013 - 10:23 .
Brain7 wrote...
Hey guys, first time posting here.
I was introduced to this amazing franchise at the beginning of this year, and therefore, when I completed ME3, I already had the EC.
First of all, I'd like to say that this series is without a shadow of a doubt one of the greatest I've ever played, if not the very best. It had absolutely everything a gamer could expect from a video game. Incredible story, memorable characters, actual character development, the liberty to create our own Shepard, fantastic gameplay, amazing visuals... It is a masterpiece.
Now, regarding the ending of ME3, like I previously stated, when I completed it, I already had the EC, so the "negative" impact of the endings were not really that strong on me, like it was for the people who experienced the original endings and I completely understand and respect most of the complaints. I would share all that outrage and disappointment if not more too if the only endings I had available were Control, Synthesis and walking away. Thankfully I had Destroy, which basically saved the ending for me.
Now, the thing that really bothers me about most of the complainers is that most of them (most, not all) say they dislike the ending because it was poorly written, it was all the same, unoriginal and all of that but in the end, when they actually start explaining why they dislike them, I realize they truly hate them because they are not perfect happy endings. People expected to have at least one ending where everything ended in a perfect way. The MEHEM is the absolute proof of that. MEHEM is basically Destroy but without the negative repercussions (Destruction of the geth and EDI). Why did people expect the ending to be 100% happy? Did anyone really believed we would get through the Reapers without sacrifices? I would have saved the geth and EDI in a heartbeat if I could, but guess what, I couldn't. I had to sacrifice them in order to save a whole galaxy.
People like to deny this is not the main reason for them disliking the ending, but in most cases it really is.
Note that I'm not discussing the presentation of the endings, the closure, potential plotholes or even the Starchild's presence, I'm just mentioning and discussing the actual choices for the endings.
It's just my point of view, though.
Brain7 wrote...
Hey guys, first time posting here.
I was introduced to this amazing franchise at the beginning of this year, and therefore, when I completed ME3, I already had the EC.
First of all, I'd like to say that this series is without a shadow of a doubt one of the greatest I've ever played, if not the very best. It had absolutely everything a gamer could expect from a video game. Incredible story, memorable characters, actual character development, the liberty to create our own Shepard, fantastic gameplay, amazing visuals... It is a masterpiece.
Now, regarding the ending of ME3, like I previously stated, when I completed it, I already had the EC, so the "negative" impact of the endings were not really that strong on me, like it was for the people who experienced the original endings and I completely understand and respect most of the complaints. I would share all that outrage and disappointment if not more too if the only endings I had available were Control, Synthesis and walking away. Thankfully I had Destroy, which basically saved the ending for me.
Now, the thing that really bothers me about most of the complainers is that most of them (most, not all) say they dislike the ending because it was poorly written, it was all the same, unoriginal and all of that but in the end, when they actually start explaining why they dislike them, I realize they truly hate them because they are not perfect happy endings. People expected to have at least one ending where everything ended in a perfect way. The MEHEM is the absolute proof of that. MEHEM is basically Destroy but without the negative repercussions (Destruction of the geth and EDI). Why did people expect the ending to be 100% happy? Did anyone really believed we would get through the Reapers without sacrifices? I would have saved the geth and EDI in a heartbeat if I could, but guess what, I couldn't. I had to sacrifice them in order to save a whole galaxy.
People like to deny this is not the main reason for them disliking the ending, but in most cases it really is.
Note that I'm not discussing the presentation of the endings, the closure, potential plotholes or even the Starchild's presence, I'm just mentioning and discussing the actual choices for the endings.
It's just my point of view, though.
chemiclord wrote...
Hell, I firmly believe that they could have left the endings as they were, without ANY alterations, and simply tack on a reunion scene with whatever LI and show that Edi and the Geth survived after all... that would have silenced roughly half of the complaints.
AlanC9 wrote...
chemiclord wrote...
Hell, I firmly believe that they could have left the endings as they were, without ANY alterations, and simply tack on a reunion scene with whatever LI and show that Edi and the Geth survived after all... that would have silenced roughly half of the complaints.
I had a thought experiment along those lines. Let's say we have two Destroy options available. One is your alternative Destroy. The other is using the Crucible to detonate the Citadel relay, thus wiping out the bulk of the Reapers, 90% or so of the human race, all the ME2 squadmates and, of course, Shepard. (Contrive enough Reapers being in-system to make the ensuing conventional war winnable, with additional massive casualties but no outright genocides)
How would they rank?
Modifié par AlanC9, 30 mai 2013 - 11:06 .
Modifié par Brain7, 30 mai 2013 - 11:09 .
Modifié par David7204, 30 mai 2013 - 11:13 .
Brain7 wrote...
@iakus
I don't know where you got the idea where I said that Destroy and MEHEM are incredibly different. My point was exactly the opposite, that's why I don't get why most people accept MEHEM but not Destroy, when they are very similar. I even said they are basically the same thing, with the main difference being that in MEHEM the geth and EDI do not die.
People trash Destroy in favor of MEHEM because MEHEM manages to achieve a more positive ending and outcome than Destroy.
I'm not criticizing anybody who thinks this way, but yeah, it irritates me when people say they despise Destroy and love MEHEM when they are basically the same thing with just a little difference. And yes, I realize that little difference means a lot to a lot of people, but in the end, their deaths were a sacrifice necessary to save trillions of lives. A necessary evil. Like I previously said, I would have saved them if I could, but I couldn't. This actually makes the game more real because even though we achieved victory, we had to sacrifice something along the way. It makes it more powerful.
In the end, most of the people just wanted the most positive ending they could get. That's their main motivation for disliking the endings, at least from the majority of people I've seen discussing their motives for hating them.