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In retrospective. I have to ask.


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#51
I_Jedi

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Mumba1511 wrote...

Silcron wrote...

is Mass Effect 3 ending as bad as we've made it look?

Worse.


Some samples: http://social.biowar.../index/11156211

http://social.biowar.../index/10878749

(Favoriate quote being)

Lesdeth wrote...

RoyalStallion wrote...

 It was good but, don't get me wrong we all know it could have been better.


I would
have to disagree with your sir.  This ending was the worst I have seen
in any video game I have played.


It was so bad, people were complaining about it before the game itself was released.

http://social.biowar...3/index/9627159

#52
Chardonney

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elrofrost wrote...

I wasn't too upset about picking Control. I RP'ed Shepard, it was the only solution he had that guaranteed the crew would survive. And my Shepard cared too much for his crew to choose otherwise. Trust me, in his last minutes he wasn't thinking about the galaxy. He was thinking about Kaidan, Garrus, Joker, Liara, James and the rest.


They all survive in Destroy. It's only EDI you loose from the crew of the Normandy and for me, it was quite acceptable compared to the other three options given. 

Modifié par Chardonney, 28 mai 2013 - 06:04 .


#53
SpamBot2000

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That ending is a perfect storm of bad. Never seen anything like it before. It is garbage on so many levels, it's some kind of a twisted accomplishment.

#54
elrofrost

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They all survive in Destroy. It's only EDI you loose from the crew of the Normandy and for me, it was quite acceptable compared to the other three options given.  


Yeah i didn't know that at the time. Like i said in another thread I didn't pay much attention to the series until a friend said I had to play it (i was too buried in Skyrim). I thought ME 1- 3 were just another shooter. And I'm SO over shooters. So I didn't know much about the game when starting ME1. and of course it hooked me. I played the whole series every night until the end. All DLC's. I RP'ed Shepard as if i was Shepard. 

The Catalyst told me there would be considerable loss of life if i choose Destroy. To me (and Shepard)  the choice was a no-brainer.

Modifié par elrofrost, 28 mai 2013 - 06:58 .


#55
Interloper

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Linkenski wrote...

Honestly i disliked many things in Mass Effect 3 and i think my reaction to the ending was a mix of seeing and agreeing with people's complaints on this forum, and the feeling i was left with. However, rather than feeling completely screwed over by the ending itself, i think my problem was that there were all these negatives i had about the game such as autodialogue, set-piece/michael bay moments, bad writing, bugs, side quests, cramped controls that pained me througout the game, but naturally i still wanted to love it, because it is Mass Effect so i guess i was waiting for redeeming factors.

This i did not get with the ending. I think many things before the ending was worse, although the "synthetics vs organics" theme was a gunshot that didn't hit bullseye and it did hurt the ending as a whole. Overall though, i was tied to the screen even at the Catalyst scene and i thought some of it was great because i apreciated the concept, but it didn't and couldn't have redeemed some of the narrative missteps earlier in the game, and i think that's what left me with a bad taste in my mouth more than anything else.

If you didn't know what Mass Effect was and you went and watched the ending of Mass Effect 3 right away, then you would probably think it was interesting and, i hate to say it, "deep", but the problem is that the ending felt out of place but i wouldn've actually loved to see the rest of the campaign changed so it worked with the ending we got, because i was shaking my head far more times in the actual campaign than i did in the last 10 minutes. The TIM vs Anderson confrontation was worse in my opinion, and so was the entire Earth mission (also the intro btw)... AND the Cerberus mission... AND the Citadel Coup.

PS. I always considered the war theme to be adapted to the franchise because it would seem more appealing to the masses, and that's also something i didn't like with ME3. It didn't really feel sci-fi like ME2 did. In most scenes Turians are just placeholders for what looks like WW2 infantry troopers and so are the salarians. I did not like the obvious WW2 references.


 I actually agree entirely with this post. I'll admit, I do criticise ME 3 alot but just because the Universe it weaves was so spectacular...and to some degree still is, in scope at least if not necessarily quality. I actually quite liked the way the 'war' was depicted in certain cutscenes. I liked the way the Reapers onslaught was depicted as brutal and cruel, but it was SO Michael Bay heavy that it was terrible. It completely sacrificed the brilliant Sci-Fi premise in exchange for over emphasis on the military, the over-zealous adrenaline driven action and constant explosions that it forgot the subtle beauty of what makes the Mass Effect series so great.


 I think for any other series, maybe the over-emotional reaction to an ending might have been unjustified...but in a franchise which actively encouraged you to be emotionally invested, and which drew you in through logical, interesting writing, the ending is just the nail in the coffin that is Bioware's reputation. I think in the end, they will get rich, maybe even people dissastified with the ending will continue to buy their games...but it won't be out of an admiration for their product but a fierce nostalgia for Bioware's peak. Who knows, maybe one day they'll be able to justify that loyalty again.

#56
GoldFlsh

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elrofrost wrote...

They all survive in Destroy. It's only EDI you loose from the crew of the Normandy and for me, it was quite acceptable compared to the other three options given.


-etc-

The Catalyst told me there would be considerable loss on life if i choose Destroy. To me (and Shepard) the choice was a no-brainer.


The Crucible Kid told you the truth, there's varying degrees of failure to Destroy, since you hadn't unlocked all the endings your EMS was low, therefore Destroy would have murdered everybody on Earth. That's all they show in the short scene, I've never actually seen how low EMS destroy plays out in its entirety. If I wereto guess, I don't think your crew aside from EDI would have died though, because Joker makes that escape attempt.

#57
KotorEffect3

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Robosexual wrote...

In answer to one of your few questions:

Silcron wrote...

is Mass Effect 3 ending as bad as we've made it look?


Noooo. The reaction to the end was probably the biggest overreaction in videogaming history. It was blown so far out of proportion it hit the stratosphere.



My thoughts exactly

#58
elrofrost

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GoldFlsh wrote...
The Crucible Kid told you the truth, there's varying degrees of failure to Destroy, since you hadn't unlocked all the endings your EMS was low, therefore Destroy would have murdered everybody on Earth. That's all they show in the short scene, I've never actually seen how low EMS destroy plays out in its entirety. If I wereto guess, I don't think your crew aside from EDI would have died though, because Joker makes that escape attempt. 


Now that is one crititsim abut the game i will make. The EMS. I did every quest I could find. I had 2 left when i started the end game. And those 2 were citadel run-around quests. I suppsoe I had to scan all the planets. I ended up with close to 2500 EMS. And that's counting points the DLC's granted.  I guess I should scanned all the planets for more points. I scanned many for quests I picked up at the Citadel. I shoudl've scanned more. 

But I later I found out that playing Galaxy at War or the multiplay game grants you more points. Now that's f*ck-up. in a single player game I should not have to play some other game to make the max score. 

Modifié par elrofrost, 28 mai 2013 - 07:15 .


#59
dreamgazer

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The idea behind the ending isn't as bad as everyone makes it out to be, no.

The combined situation of the idea, the execution, the abruptness, the players' overreactions, and the way BioWare handled the situation were as bad as they're made out to be around here, though.

#60
MegaSovereign

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In retrospect, you're not going to get people to admit that they overreacted.

Yes, it was a bad ending filled with themes that contradicted each other and symbolism that was out of place. However, not liking the ending does not excuse nonconstructive behavior on the boards.

#61
Auld Wulf

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Robosexual wrote...

The reaction to the end was probably the biggest overreaction in videogaming history. It was blown so far out of proportion it hit the stratosphere.

Pretty much.

I think it just didn't belong in the mainstream, and that was the problem. The mainstream likes black and white stories, endings which are always blithely and obliviously happy, and things which are meant to be taken literally.

If you look at the vast majority of what's out there right now, within the mainstream, then you can see that this is very much catered too. Artsy stuff is on the outer-edge, and by indies rather than mainstream publishers. You wouldn't see something like Journey being developed in-house by Activision. I think the main deceit with Mass Effect is that it was developed by a publisher who'd always provided exactly what the mainstream looks for -- unchallenging content.

Then, to them, Casey Hudson goes and ruins everything with his symbolic endings, which can't be taken literally, aren't black and white, and aren't air-headedly blithe.

Take a look at everything from Assassin's Creed, to Call of Duty, to Halo and you can see how true this is within the mainstream. The problem isn't that the game or the ending were bad, the problem was that the mainstream wasn't prepared for it. The great deceit of Mass Effect is that the first game started out looking like another one of those mainstream games that fits perfectly into expectations.

I mean, you have the Great Big Evil (the Geth Heretics), you have the Unquestionably Good (usually Shepard), you have the Token Bad Choices (which are moustache-twirling in how cheesy they are, and not actually meant to introduce any nuanced morality in the game, so they're just there for fun), and you have the Kill Everything plot. It was a simple, easy to understand thing. The mainstream had no problem with it because it sat nicely next to their other games.

It was closer to Call of Duty in space than most people would admit.

Then you had ME2 which crept away from that bit by bit throughout its story, then ME3 began to move away from it in large steps but the process of ME3 was enough to keep mainstreamers on board. Finally, you had last moments of ME3, where Casey Hudson just tossed the mainstream book out of the window.

"But... this isn't the good guy destroying the bad guy! I want to kill things! I wanna kill a Reaper! Why am I not killing a Reaper? I want to shoot this kid! Why am I talking to a kid? What the [censored] is going on?!! [Stream of expletives.] What's this with the choices? What? I just want to kill things! I want to kill the bad things because I'm a good guy! Tell me how to kill the bad things!!! What? The relays get destroyed, and the Geth and EDI die too? That's not a happy ending! [String of expletives.] WHERE IS MY HAPPY ENDING?"

And there you have it.

#62
Wayning_Star

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I dunno, I won, that's all I care about in VG's..

(was more upset over the citadel DLC not having more lore than anything in the endings could produce.)

#63
Jukaga

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Auld Wulf wrote...

"But... this isn't the good guy destroying the bad guy! I want to kill things! I wanna kill a Reaper! Why am I not killing a Reaper? I want to shoot this kid! Why am I talking to a kid? What the [censored] is going on?!! [Stream of expletives.] What's this with the choices? What? I just want to kill things! I want to kill the bad things because I'm a good guy! Tell me how to kill the bad things!!! What? The relays get destroyed, and the Geth and EDI die too? That's not a happy ending! [String of expletives.] WHERE IS MY HAPPY ENDING?"

And there you have it.


I pretty much agree 100%. Aside from a few gaffes (like Harby ignoring the Normandy during the beam run) the endings all made you think and provoked strong emotional reactions. Do I still have questions? You bet. Was I satisfied? Yes.

#64
shodiswe

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I can see how the Leviathan DLC would make it more acceptable to meet the catalyst and how it would feel like you're making some kind of progress by finding it.

The endings arn't horrible, but they arn't good and the presentation is very much laking imo.

And... oh yes... On my first playthrough after installing the EC I did shoot the "Catalyst" without thinking about it.. You see, my shepard was movign very slowly and it was making me "bored" so Iwas spinning around while moving towards my goal at snail pace. So I fired the "unlimited ammo" gun just to keep myself entertained while slowly movig forward/bakwards towards my goal. One of the shots got fired in the catalysts direction and "boom" surprise.

My reaction was twofold. 1, it wasn't what I wanted, 2, I actualy liked the fact that the game took notice of such a detail as actualy "shooting" at a character or at least their holographic representation and reacting to it.

So, I do like the idea that pulling a gun at someone and squeazing the trigger actualy counts for something.

#65
dreamgazer

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Auld Wulf wrote...

Robosexual wrote...

The reaction to the end was probably the biggest overreaction in videogaming history. It was blown so far out of proportion it hit the stratosphere.

Pretty much.

I think it just didn't belong in the mainstream, and that was the problem. The mainstream likes black and white stories, endings which are always blithely and obliviously happy, and things which are meant to be taken literally.

If you look at the vast majority of what's out there right now, within the mainstream, then you can see that this is very much catered too. Artsy stuff is on the outer-edge, and by indies rather than mainstream publishers. You wouldn't see something like Journey being developed in-house by Activision. I think the main deceit with Mass Effect is that it was developed by a publisher who'd always provided exactly what the mainstream looks for -- unchallenging content.

Then, to them, Casey Hudson goes and ruins everything with his symbolic endings, which can't be taken literally, aren't black and white, and aren't air-headedly blithe.

Take a look at everything from Assassin's Creed, to Call of Duty, to Halo and you can see how true this is within the mainstream. The problem isn't that the game or the ending were bad, the problem was that the mainstream wasn't prepared for it. The great deceit of Mass Effect is that the first game started out looking like another one of those mainstream games that fits perfectly into expectations.

I mean, you have the Great Big Evil (the Geth Heretics), you have the Unquestionably Good (usually Shepard), you have the Token Bad Choices (which are moustache-twirling in how cheesy they are, and not actually meant to introduce any nuanced morality in the game, so they're just there for fun), and you have the Kill Everything plot. It was a simple, easy to understand thing. The mainstream had no problem with it because it sat nicely next to their other games.

It was closer to Call of Duty in space than most people would admit.

Then you had ME2 which crept away from that bit by bit throughout its story, then ME3 began to move away from it in large steps but the process of ME3 was enough to keep mainstreamers on board. Finally, you had last moments of ME3, where Casey Hudson just tossed the mainstream book out of the window.

"But... this isn't the good guy destroying the bad guy! I want to kill things! I wanna kill a Reaper! Why am I not killing a Reaper? I want to shoot this kid! Why am I talking to a kid? What the [censored] is going on?!! [Stream of expletives.] What's this with the choices? What? I just want to kill things! I want to kill the bad things because I'm a good guy! Tell me how to kill the bad things!!! What? The relays get destroyed, and the Geth and EDI die too? That's not a happy ending! [String of expletives.] WHERE IS MY HAPPY ENDING?"

And there you have it.


Does it bother you that there are many people who are observant and well attuned to symbolism and abstractions in fiction, and who are seasoned in film, literature and art, that have severe problems with the ending of Mass Effect 3? 

Moreover, does it bother you that well-educated, artful people also choose destruction of the Reapers?

#66
Steelcan

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@DreamGazer, he denies their existence, apparantly any educated, Arthur, and sensible person will invariably pick Synthesis.

#67
KaiserShep

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Apparently if they disagree with the ending, they don't know anything about symbolism, and are too mainstream to accept anything that doesn't align with their simple-minded notions of what comprises a happy ending, or at least a fitting conclusion. Nevermind that logic and narrative cohesion kind of take a break in the end.

#68
commander root657

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Auld Wulf wrote...

Robosexual wrote...

The reaction to the end was probably the biggest overreaction in videogaming history. It was blown so far out of proportion it hit the stratosphere.

Pretty much.

I think it just didn't belong in the mainstream, and that was the problem. The mainstream likes black and white stories, endings which are always blithely and obliviously happy, and things which are meant to be taken literally.

If you look at the vast majority of what's out there right now, within the mainstream, then you can see that this is very much catered too. Artsy stuff is on the outer-edge, and by indies rather than mainstream publishers. You wouldn't see something like Journey being developed in-house by Activision. I think the main deceit with Mass Effect is that it was developed by a publisher who'd always provided exactly what the mainstream looks for -- unchallenging content.

Then, to them, Casey Hudson goes and ruins everything with his symbolic endings, which can't be taken literally, aren't black and white, and aren't air-headedly blithe.

Take a look at everything from Assassin's Creed, to Call of Duty, to Halo and you can see how true this is within the mainstream. The problem isn't that the game or the ending were bad, the problem was that the mainstream wasn't prepared for it. The great deceit of Mass Effect is that the first game started out looking like another one of those mainstream games that fits perfectly into expectations.

I mean, you have the Great Big Evil (the Geth Heretics), you have the Unquestionably Good (usually Shepard), you have the Token Bad Choices (which are moustache-twirling in how cheesy they are, and not actually meant to introduce any nuanced morality in the game, so they're just there for fun), and you have the Kill Everything plot. It was a simple, easy to understand thing. The mainstream had no problem with it because it sat nicely next to their other games.

It was closer to Call of Duty in space than most people would admit.

Then you had ME2 which crept away from that bit by bit throughout its story, then ME3 began to move away from it in large steps but the process of ME3 was enough to keep mainstreamers on board. Finally, you had last moments of ME3, where Casey Hudson just tossed the mainstream book out of the window.

"But... this isn't the good guy destroying the bad guy! I want to kill things! I wanna kill a Reaper! Why am I not killing a Reaper? I want to shoot this kid! Why am I talking to a kid? What the [censored] is going on?!! [Stream of expletives.] What's this with the choices? What? I just want to kill things! I want to kill the bad things because I'm a good guy! Tell me how to kill the bad things!!! What? The relays get destroyed, and the Geth and EDI die too? That's not a happy ending! [String of expletives.] WHERE IS MY HAPPY ENDING?"

And there you have it.

I don't mind if shepard has to die or is forced to make tough decisions like those  as long as it does not leave any major plot-holes like why the catalyst never aided soverign in opening the citadel relay, not to mention we have to buy  dlc to get the adequate foreshadowing needed so that he doesn't seem like a deus ex machina (don't start screaming at me how he isn't, I know he isn't but he is very close to being one),  plus you have to admit that there was too much left to speculation pre-EC. 

#69
Nerevar-as

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KaiserShep wrote...

Apparently if they disagree with the ending, they don't know anything about symbolism, and are too mainstream to accept anything that doesn't align with their simple-minded notions of what comprises a happy ending, or at least a fitting conclusion. Nevermind that logic and narrative cohesion kind of take a break in the end.


Don´t bother with Auld, s/he feels so pasionately that looks to be trolling.

And those who says the endings made you think, just what about? Because aside from how such bad writing was allowed, there´s nothing there.

#70
Interloper

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Auld Wulf wrote...



I think it just didn't belong in the mainstream, and that was the problem. The mainstream likes black and white stories, endings which are always blithely and obliviously happy, and things which are meant to be taken literally.

If you look at the vast majority of what's out there right now, within the mainstream, then you can see that this is very much catered too. Artsy stuff is on the outer-edge, and by indies rather than mainstream publishers. You wouldn't see something like Journey being developed in-house by Activision. I think the main deceit with Mass Effect is that it was developed by a publisher who'd always provided exactly what the mainstream looks for -- unchallenging content.

Then, to them, Casey Hudson goes and ruins everything with his symbolic endings, which can't be taken literally, aren't black and white, and aren't air-headedly blithe.

I mean, you have the Great Big Evil (the Geth Heretics), you have the Unquestionably Good (usually Shepard), you have the Token Bad Choices (which are moustache-twirling in how cheesy they are, and not actually meant to introduce any nuanced morality in the game, so they're just there for fun), and you have the Kill Everything plot. It was a simple, easy to understand thing. The mainstream had no problem with it because it sat nicely next to their other games.

It was closer to Call of Duty in space than most people would admit.

Then you had ME2 which crept away from that bit by bit throughout its story, then ME3 began to move away from it in large steps but the process of ME3 was enough to keep mainstreamers on board. Finally, you had last moments of ME3, where Casey Hudson just tossed the mainstream book out of the window.

"But... this isn't the good guy destroying the bad guy! I want to kill things! I wanna kill a Reaper! Why am I not killing a Reaper? I want to shoot this kid! Why am I talking to a kid? What the [censored] is going on?!! [Stream of expletives.] What's this with the choices? What? I just want to kill things! I want to kill the bad things because I'm a good guy! Tell me how to kill the bad things!!! What? The relays get destroyed, and the Geth and EDI die too? That's not a happy ending! [String of expletives.] WHERE IS MY HAPPY ENDING?"

And there you have it.


 Ugh, I don't usually resort to insults but everything you say is such pretentious bullcrap that it really does amaze me. Bioshock Infinite ending, that was well done, it was hinted throughout that the nature of reality was being disturbed, that the symbols allude to overarching themes rather than conventional plots and the twist at the end was magnificent. Metro 2033, that was also a strange ending but it fits with the storyline whilst also raising the themes of extinction, free will and truth yet again and everyone likes those endings too and moreover they aren't pretentious bull**** in the sense that they pretend to be metaphysical when in fact they actually have nothing to say, they actually echo consistent themes and ideas, abstract as they are throughout the game so whilst they are strange ideas they are always CONSISTENT.

 You and ME 3's endings on the other hand have one thing in common, you have this warped sense that by invoking lofty notions of 'reality' and 'existence' without actually exploring it, that somehow makes one deep and profound when in fact no symbolism exists because there's no way to actually decipher that meaning or analyse it thoroughly. You claim that 'ME 2 was shifting away' from this black and white scenario which is total bull and you know it. The Geth were presented as conflicted beings in ME1 who treated the Reapers in a spiritual manner as shown on Feros when you see their shrine. In ME 2, everyone is like 'THE COLLECTORS ARE SO EVIL, WE'VE GOT TO KILL THEM, WE'RE THE GOOD GUYS'.  In ME 3 there is absolutely no analysis of the 'metaphysical condition' of the Reapers until 5 minutes before the ending. In fact, for most of the game, you don't even hear their side of the story and when you do see them they're usually blowing up a few children and a puppy to pieces but Bioware still pleads for you to understand their plight! Bioshock is symbolic and interesting because whilst the story serves you all these unique and interesting ideas, the conclusion then weaves them all together into one final analysis of the nature of reality and free will, and so does Metro 2033.

In ME 3, all the themes of war and suffering and death get shoved out of a window and some strange pseudo-metaphysical idea about organics killing themselves by synthetics appears. This isn't ingenious, it isn't metaphysical, it's inconsistent writing and the actual analysis of the themes is exceptionally weak and illogical. The fact that so many people were still pissed off at synthesis endings(which depicts the Universe as in a golden age of technological progress and beauty and whatever else) isn't because it doesn't offer a happy ending but because it doesn't offer a LOGICALLY CONSISTENT ending. You're inability to actually appreciate the conflict the ending presents with the rest of the Universe(probably because you haven't even played ME 1 I'm certain) is because you presume that the mere mention of the themes is something symbolic and enlightening. It isn't. Everyone who plays the game can see it isn't. Anyone who watches Star Trek realises the writers of that show would set themselves alight then blow their brains out due to the shame they bear if they suggested that an ancient war by synthetics waging war on organics to stop organics making synthetics could be solved by a magical ray of energy which subtly alters the DNA structure AND somehow induces organic materials AND emotions in robots suddenly made everyone love each other and then stopped the war. They'd blow their own brains out because it was such an awful ending. 

 This is the truth pure and simple, and the fact that abstract endings such as Bioshock Infinite and Metro 2033 have been applauded and ME 3 is STILL criticised exemplifies this.

Modifié par Interloper, 28 mai 2013 - 09:06 .


#71
sH0tgUn jUliA

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Ah yes, Wulfie, again... prepare for indoctrination. I have my tinfoil hat ready. We are the Harbinger of your ascension.

The ideas of these branched endings were fine, but FFS, these were push this button here for the blue explosions; this one here for the green explosions; and this one here for the red explosions; and shoot the kid for the refuse or if you prefer you can give your best speech of the game and let everyone die.

There was no discovery. There was just an information dump and a choice. It was this one story up until that point. Then like they decided to tack on this ending because they didn't have the imagination to do it any other way.

#72
Deemz

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For my taste it was about as horrible as it could get. But, that is probably because I don't like the type of storytelling that Mac wrote in the ending. For people that like that style then I am sure they liked it just fine.

#73
Bleachrude

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I fully understand the endings and I understand what it was going for. No choice is purely without cost.

I had no problem with the endings.

#74
Guest_tickle267_*

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sH0tgUn jUliA wrote...

Ah yes, Wulfie, again... prepare for indoctrination. I have my tinfoil hat ready. We are the Harbinger of your ascension.


Image IPB

Modifié par tickle267, 28 mai 2013 - 09:13 .


#75
chemiclord

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I think I understand what Bioware was TRYING to say. I mean, it CAN be pieced together in a way that makes a narrative sense.

I'm not convinced the end of the trilogy after setting a precedent that you can "get around" any moral dilemma if you work hard enough and say the right things was a particularly good idea, though.