Rogues..... Why CUN over DEX?
#1
Posté 17 janvier 2010 - 01:50
What I cannot grasp is, like the title says, why CUN over DEX? DEX has better hit chance and evasion chance no? So while backstabbing some unexpecting victim, I suddenly place my rogue in harms way, so surely being able to evade attacks while getting some of those crucial hits in is better than CUN's armour penetration?
Just a little side note, my PC isn't really specialised in either DW or bows, only has dual training, dual striking and melee archer to make it a little easier to use each, and thus DEX seems better for when I need to switch to my bow.
Any comments?
#2
Posté 17 janvier 2010 - 02:05
CUN adds Armor Penetration
CUN adds damage to Exploit Weakness (bonus to backstab damage)
CUN adds damage to Tainted Blade (bonus to damage)
CUN adds bonus to Song of Courage (bonus to attack rate, damage and critical chance)
CUN adds bonus to lockpicking and coercion
CUN Rogue's lack of attack rating and defense can be offset by party buffs like Rally+Motivation, Heroic Offense, Song of Courage, Stone Aura. With those, a CUN Rogues attack rating can go upto 150 and its Defense rating can go upto 130. This makes CUN Rogue more of a party-based class rather than a Solo-based Rogue like the DEX Rogue.
For more info about Rogue Builds go to this thread:
http://social.biowar...66/index/223777
Here is an example of a CUN Rogue Build
Modifié par Silensfurtim, 17 janvier 2010 - 02:12 .
#3
Posté 17 janvier 2010 - 03:08
+1 defense
+0.5 attack
+0.5 damage with bows and daggers
+0.5 physical resistance
Cunning is:
+1 damage with lethality (0.5 if you use daggers or bows)
+0.125 armor penetration
+1 to skill checks on Lockpicking and stealth
+0.2 backstab damage with exploit weakness
+0.1 attack with song of courage
+0.05 damage with song of courage
+0.1 critical chance with song of courage
+0.5 mental resistance
With lockpicking the highest check is 70, 30 cunning 4 ranks of device mastery (each rank is +10))
With stealth, IIRC a 40 is needed to hide from all enemies with 4 ranks of stealth.
Assuming that the dex rogue stops at a 30 cunning and gets another +6-11 from items, and both use daggers (the cunning rogue to max backstabs as well as poison, runes, etc.). The difference between the 80 dex/30 cunning and 30 dex/80 cunning rogues are
Dex:
+50 Defense
+20 attack
+25 physical resistance
Cunning:
+6.25 armor penetration
+10 backstab damage with exploit weakness
+2.5 damage
+5 critical chance
+25 mental resistance
By taking Bard instead of Duelist the cunning rogue is losing out on +10 attack and defense from dueling as well as pinpoint strikes (though the bard abilities help the party). But by going for dex instead of cunning the dex rogue has to fill the stealth and device mastery lines (though he can skip the lethality line) probably spending 3 more talents.
I prefer dex, but to each his own.
Modifié par Lord Phoebus, 17 janvier 2010 - 05:25 .
#4
Posté 17 janvier 2010 - 03:47
Solo - Dex
Party - Cun (with SoC)
#5
Posté 17 janvier 2010 - 04:22
Thanks for the info... if only the manual would elaborate more...
Modifié par Beaker_1, 17 janvier 2010 - 04:24 .
#6
Posté 17 janvier 2010 - 04:57
#7
Posté 17 janvier 2010 - 04:59
I find it less challenging though.
Modifié par Silensfurtim, 17 janvier 2010 - 05:03 .
#8
Posté 17 janvier 2010 - 05:03
mosspit wrote...
Unless you got a PC mod, try not to go all out DEX. Bows still use STR or CUN (Lethality) for the damage modifier.
For Longbows, yes.
Shortbows get full DEX bonus instead of shared STR and DEX.
#9
Posté 17 janvier 2010 - 07:47
#10
Posté 17 janvier 2010 - 07:53
#11
Posté 17 janvier 2010 - 08:58
Sorry, but this is WRONG information. Sortbows get 50% dex and 50% str, just like longbows. Unless you use some kind of mod, of course.Silensfurtim wrote...
Shortbows get full DEX bonus instead of shared STR and DEX.
And yes, I'm sure about it. Actually, I did some testing just yesterday.
As for Cun vs. Dex, you should also note that according to the missing manual flanking increases your attack score. A rogue with combat movement who is behind his taget get's up to +20 to attack, which is a HUGE bonus. So at least for backstabbing, a rogue doesn't really need as much attack as a warrior who fights face to face.
Modifié par BlackVader, 17 janvier 2010 - 08:59 .
#12
Posté 17 janvier 2010 - 09:39
#13
Posté 17 janvier 2010 - 11:04
auxleyleonard wrote...
20 attack means 20% difference in hit rate, this alone outweight damage bonus not to mention 50% improved evasion rate from 50 defense. Considered hitting elite boss with 50% rate and 70% rate, you'll notice such a big difference.
I didnt think it was a literal percentage. When someone has, for instance, 150 defence... they evade 150% of attacks?
Or is that couteracted by the attack value; 100 attack against 150 defence gives 50% evade chance?
Also, shortbows... surely theres some use to one over a longbow? Besides firing faster because that is barely, if not at all, noticeable.
Modifié par Beaker_1, 17 janvier 2010 - 11:16 .
#14
Posté 17 janvier 2010 - 11:42
BlackVader wrote...
Sorry, but this is WRONG information. Sortbows get 50% dex and 50% str, just like longbows. Unless you use some kind of mod, of course.Silensfurtim wrote...
Shortbows get full DEX bonus instead of shared STR and DEX.
And yes, I'm sure about it. Actually, I did some testing just yesterday.
so the info on the Missing Manual is wrong?
http://dragonage.gul...rity_hotfix_101
#15
Posté 17 janvier 2010 - 12:01
A CUN Rogue needs to get to flanking position and take advantage of the +20 Attack/Flanking bonus. From there, he never misses anymore unless he faces an enemy with Shield Tactics/Shield Block talent. But if you have full party buffs (Heroic Offense, Rally+Motivation, Song of Courage, Stone Aura), attack rating isnt a problem anymore.
Modifié par Silensfurtim, 17 janvier 2010 - 12:08 .
#16
Posté 17 janvier 2010 - 12:14
Silensfurtim wrote...
so the info on the Missing Manual is wrong?
http://dragonage.gul...rity_hotfix_101
It's outdated. George's hotfix changes for shortbows were "experimental" and didn't make it into the 1.02 patch, the hotfix is no longer even on that site anymore.
#17
Posté 17 janvier 2010 - 12:24
mosspit wrote...
Unless you got a PC mod, try not to go all out DEX. Bows still use STR or CUN (Lethality) for the damage modifier.
This is also wrong. Bows, like daggers use 50/50 str/dex so there's no difference whether you have 80 dex and 30 str (or cun) or 30 dex and 80 str in terms of damage, though unlike with melee weapons, str doesn't increase attack for bows afaik.
#18
Posté 17 janvier 2010 - 01:22
#19
Posté 17 janvier 2010 - 01:47
Timortis wrote...
mosspit wrote...
Unless you got a PC mod, try not to go all out DEX. Bows still use STR or CUN (Lethality) for the damage modifier.
This is also wrong. Bows, like daggers use 50/50 str/dex so there's no difference whether you have 80 dex and 30 str (or cun) or 30 dex and 80 str in terms of damage, though unlike with melee weapons, str doesn't increase attack for bows afaik.
Ok i have to be clear on this. Do you mean for Both Shortbows and Longbows? At the point of time of my post, I was referring to in fact both Long Bows and Short Bows.
#20
Posté 17 janvier 2010 - 01:51
The only advantage for a Rogue, of going CUN over DEX for a bow would be for greater bonus from bard song. However, archers have a much bigger problem with attack rating than melee characters, so in my personal experience going CUN with an archer Rogue would be really really bad, unless you like to miss a lot.
Modifié par Timortis, 17 janvier 2010 - 01:57 .
#21
Posté 17 janvier 2010 - 01:55
#22
Posté 17 janvier 2010 - 03:04
#23
Posté 17 janvier 2010 - 03:27
Ive just turned into using ranger now, keeping 3 rangers back and using their pets is so far an absolute winner for myself, especially with every rogue maxed in Dex. Should the battle go ill, I can still head in with DW daggers... this is why I choose Dex over Cun, versatility.
#24
Posté 17 janvier 2010 - 03:38
Beaker_1 wrote...
auxleyleonard wrote...
20 attack means 20% difference in hit rate, this alone outweight damage bonus not to mention 50% improved evasion rate from 50 defense. Considered hitting elite boss with 50% rate and 70% rate, you'll notice such a big difference.
I didnt think it was a literal percentage. When someone has, for instance, 150 defence... they evade 150% of attacks?
Or is that couteracted by the attack value; 100 attack against 150 defence gives 50% evade chance?
Also, shortbows... surely theres some use to one over a longbow? Besides firing faster because that is barely, if not at all, noticeable.
The game compares attack vs defense then adds about 50 to find a percentage of success.
#25
Posté 17 janvier 2010 - 03:41
I find that setting Alistair to "auto-taunt" short range enemies keeps everything off my rogues back....





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