Was the Krysae in debut form truly overpowered?
#76
Posté 28 mai 2013 - 05:33
#77
Posté 29 mai 2013 - 02:25
#78
Posté 29 mai 2013 - 02:32
That was the Krysae.
#79
Posté 29 mai 2013 - 02:32
Even if it is viable, it's just an incredibly boring pain in the butt to use.The Mad Hanar wrote...
Endorlf wrote...
As a side note, how would you make the Krysae viable without it being overpowered?
Is it a bad thing if I consider it viable?
The ending of Deathnote was terrible if that's your avatar.
#80
Posté 29 mai 2013 - 02:35
/thread
#81
Posté 29 mai 2013 - 02:36
#82
Posté 29 mai 2013 - 04:15
ToLazy4Name wrote...
Imagine a BW with huge splash damage that didn't require you to hit the target, and had a damage multiplier versus Armor.
That was the Krysae.
While that's an accuracte description, you're talking about a PRE-BUFF Black Widow, which only did 642.6 damage at Level X.
It's this kind of thing I'm talking about when I say the original Krysae was only really OP compared to its competition at the time. Guns were WEAK back then. The Revenant and Mattock were just about the strongest weapons you could get.
I suspect that if released today, the original Krysae would barely even raise eyebrows in the current metagame.
#83
Posté 29 mai 2013 - 04:21
The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.
#84
Posté 29 mai 2013 - 04:40
Shadow of Terror wrote...
It wasn't just that it was a quick firing damaging AOE machine, it's that it was a quick firing damaging AOE stagger machine.
The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.
"Players shouldn't be able to stagger lock the enemy. It's totally ok if they do it to them, though."
I love the balance in this game.
#85
Posté 30 mai 2013 - 03:41
oO Stryfe Oo wrote...
Shadow of Terror wrote...
It wasn't just that it was a quick firing damaging AOE machine, it's that it was a quick firing damaging AOE stagger machine.
The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.
"Players shouldn't be able to stagger lock the enemy. It's totally ok if they (sic: the enemy) do it to them (sic: the player), though."
I love the balance in this game.
This one understands.
Modifié par CitizenThom, 30 mai 2013 - 03:42 .
#86
Posté 30 mai 2013 - 04:49
But what fun would it be if the enemy couldn't cheese you too? That's not fair! Where's the challenge?<_<oO Stryfe Oo wrote...
Shadow of Terror wrote...
It wasn't just that it was a quick firing damaging AOE machine, it's that it was a quick firing damaging AOE stagger machine.
The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.
"Players shouldn't be able to stagger lock the enemy. It's totally ok if they do it to them, though."
I love the balance in this game.
#87
Posté 30 mai 2013 - 07:12
i agree. But like I said in my post, the gi would still be too good with it. I just tried it and it still performed considerably well.OniGanon wrote...
ToLazy4Name wrote...
Imagine a BW with huge splash damage that didn't require you to hit the target, and had a damage multiplier versus Armor.
That was the Krysae.
While that's an accuracte description, you're talking about a PRE-BUFF Black Widow, which only did 642.6 damage at Level X.
It's this kind of thing I'm talking about when I say the original Krysae was only really OP compared to its competition at the time. Guns were WEAK back then. The Revenant and Mattock were just about the strongest weapons you could get.
I suspect that if released today, the original Krysae would barely even raise eyebrows in the current metagame.
Modifié par Kalas Magnus, 30 mai 2013 - 07:12 .
#88
Posté 30 mai 2013 - 09:15
#90
Posté 30 mai 2013 - 10:33
#91
Posté 04 juillet 2013 - 06:49
How would I have balanced it? Keep the neutered ROF, but let it ignore shield gate again and give back its original damage. It's AOE effect and 1.5 multiplier against armor should make up for the ROF.
EDIT: Oops, didn't realize this thread was a month old...
Modifié par RadicalDisconnect, 09 juillet 2013 - 08:41 .
#92
Guest_Morocco Mole_*
Posté 04 juillet 2013 - 06:53
Guest_Morocco Mole_*
#93
Posté 04 juillet 2013 - 06:56
juanjo_dpr9 wrote...
No, but whining people were always tearing here and screaming that that weapon were too powerful when they were using different kits, when the reality is they sucked playing at that time and now is the same. Thank God the Harrier is still the best assault rifle.
Uh, Harrier doesn't hold a candle to pre-nerf Krysae, especially when it came to anything that's not a bullet sponge. Phantoms, even on host, bow before this noob tube.
Modifié par RadicalDisconnect, 09 juillet 2013 - 08:42 .
#94
Posté 04 juillet 2013 - 07:03
#95
Posté 04 juillet 2013 - 07:15
Upfunkt wrote...
Infiltrators ruined it. It wasn't an I win button on any other class.
This. I actually never got to use the gun at its full potential because I actually thought it was mediocre. (I never played Infiltrators at the time, and it was Level III at most. Not to mention, I never thought to shoot at crowds with it.)
After the mega-nerf, I realized just how good it was. But it was too late.
#96
Posté 04 juillet 2013 - 07:47
OniGanon wrote...
ToLazy4Name wrote...
Imagine a BW with huge splash damage that didn't require you to hit the target, and had a damage multiplier versus Armor.
That was the Krysae.
While that's an accuracte description, you're talking about a PRE-BUFF Black Widow, which only did 642.6 damage at Level X.
It's this kind of thing I'm talking about when I say the original Krysae was only really OP compared to its competition at the time. Guns were WEAK back then. The Revenant and Mattock were just about the strongest weapons you could get.
I suspect that if released today, the original Krysae would barely even raise eyebrows in the current metagame.
The original problem was that the GI Krysae with max consumables could one-hit kill SEVERAL shielded mooks on Gold and below, without even hitting them, AND had an armor multiplier to help deal with bosses - it wasn't necessarily about the other guns. The individual components may or may not have been OP, but when everything was put together it was a completely ****ed setup that could not be fixed via balance change without pissing people off. Obviously the ideal solution would have been to make the Krysae an AR with no armor bonuses and thus avoid the TC rank 6 bonus (at least, until the TGI showed up), but that would have required a patch and thus $40k. Regardless of whether the gun itself was OP or not, the combined setup crossed a threshold where hitscan weapons could not be buffed to compensate and something had to be done.
#97
Posté 04 juillet 2013 - 08:02
However, as of today, it is a pretty good weapon. It does what a Rare Grade weapon is expected to do. It is not better than the Javelin because it is not suppose to be.
I used on two Plat games recently and was pretty satisfied. Will certainly use again.
The idea that the weapon was nerfed to Oblivion is classic BSN talk.
#98
Guest_MasterReefa_*
Posté 04 juillet 2013 - 08:07
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