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Was the Krysae in debut form truly overpowered?


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97 réponses à ce sujet

#76
ndw542

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The Krysae was an abomination. Anyone who claims that TC was the main issue or that other weapons (e.g. Lolreegar) are comparable is trolling or clueless. TC was also OP pre-nerf, but the Krysae obliterated everything with no risk regardless of class or build -- TC just made it even faster. As OP as the lolreegar is, it would still need unlimited range, a wider AoE, and built-in Incendiary ammo to be comparable.

#77
oO Stryfe Oo

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I wish they wouldn't have over-nerfed it. They completely went ape-**** on it with that nerf-bat. I think it looks cool, the variable zoom option was nice, and it was a pretty cool concept. They could've nerfed it in a way that didn't turn it into an elegant paperweight.

#78
ToLazy4Name

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Imagine a BW with huge splash damage that didn't require you to hit the target, and had a damage multiplier versus Armor.

That was the Krysae.

#79
landylan

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The Mad Hanar wrote...

Endorlf wrote...

As a side note, how would you make the Krysae viable without it being overpowered?


Is it a bad thing if I consider it viable?

Even if it is viable, it's just an incredibly boring pain in the butt to use.

The ending of Deathnote was terrible if that's your avatar.

#80
Draining Dragon

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Use it on QME.

/thread

#81
CitizenThom

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It was not as overpowered as *zap* Geth *zap* staggerlock *zap* and *zap* retroactive power *zap* cancelling.

#82
OniGanon

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ToLazy4Name wrote...

Imagine a BW with huge splash damage that didn't require you to hit the target, and had a damage multiplier versus Armor.

That was the Krysae.


While that's an accuracte description, you're talking about a PRE-BUFF Black Widow, which only did 642.6 damage at Level X.

It's this kind of thing I'm talking about when I say the original Krysae was only really OP compared to its competition at the time. Guns were WEAK back then. The Revenant and Mattock were just about the strongest weapons you could get.

I suspect that if released today, the original Krysae would barely even raise eyebrows in the current metagame.

#83
Shadow of Terror

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It wasn't just that it was a quick firing damaging AOE machine, it's that it was a quick firing damaging AOE stagger machine.

The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.

#84
oO Stryfe Oo

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Shadow of Terror wrote...

It wasn't just that it was a quick firing damaging AOE machine, it's that it was a quick firing damaging AOE stagger machine.

The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.


"Players shouldn't be able to stagger lock the enemy. It's totally ok if they do it to them, though."

I love the balance in this game.

#85
CitizenThom

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oO Stryfe Oo wrote...

Shadow of Terror wrote...

It wasn't just that it was a quick firing damaging AOE machine, it's that it was a quick firing damaging AOE stagger machine.

The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.


"Players shouldn't be able to stagger lock the enemy. It's totally ok if they (sic: the enemy) do it to them (sic: the player), though."

I love the balance in this game.


This one understands.

Modifié par CitizenThom, 30 mai 2013 - 03:42 .


#86
BattleCop88

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oO Stryfe Oo wrote...

Shadow of Terror wrote...

It wasn't just that it was a quick firing damaging AOE machine, it's that it was a quick firing damaging AOE stagger machine.

The same reason the old falcon was overpowered, if the enemy can't move, the enemy can't hurt you. That's the reason both of them got a ROF nerf, instead of damage.


"Players shouldn't be able to stagger lock the enemy. It's totally ok if they do it to them, though."

I love the balance in this game.

But what fun would it be if the enemy couldn't cheese you too? That's not fair! Where's the challenge?<_<

#87
Kalas Magnus

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OniGanon wrote...

ToLazy4Name wrote...

Imagine a BW with huge splash damage that didn't require you to hit the target, and had a damage multiplier versus Armor.

That was the Krysae.


While that's an accuracte description, you're talking about a PRE-BUFF Black Widow, which only did 642.6 damage at Level X.

It's this kind of thing I'm talking about when I say the original Krysae was only really OP compared to its competition at the time. Guns were WEAK back then. The Revenant and Mattock were just about the strongest weapons you could get.

I suspect that if released today, the original Krysae would barely even raise eyebrows in the current metagame.

i agree. But like I said in my post, the gi would still be too good with it. I just tried it and it still performed considerably well.

Modifié par Kalas Magnus, 30 mai 2013 - 07:12 .


#88
TattyUD

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Here's a link to a video of the original Krysae in action for anyone who never saw it.  Draw your own conclusions :)

#89
OniGanon

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The funny thing is, nowadays if you managed to convince 4 people to play Krysae SI against Geth, it would still look a lot like that.

#90
juanjo_dpr9

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No, but whining people were always tearing here and screaming that that weapon were too powerful when they were using different kits, when the reality is they sucked playing at that time and now is the same. Thank God the Harrier is still the best assault rifle.

#91
RadicalDisconnect

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Pre-nerf Krysae was disgusting. Even at level 1.

How would I have balanced it? Keep the neutered ROF, but let it ignore shield gate again and give back its original damage. It's AOE effect and 1.5 multiplier against armor should make up for the ROF.

EDIT: Oops, didn't realize this thread was a month old...

Modifié par RadicalDisconnect, 09 juillet 2013 - 08:41 .


#92
Guest_Morocco Mole_*

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Yes. It was insanely OP. I remember (back when I still played MP regularly) someone killing everything and everyone so fast that it felt pointless to actually play.

#93
RadicalDisconnect

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juanjo_dpr9 wrote...

No, but whining people were always tearing here and screaming that that weapon were too powerful when they were using different kits, when the reality is they sucked playing at that time and now is the same. Thank God the Harrier is still the best assault rifle.


Uh, Harrier doesn't hold a candle to pre-nerf Krysae, especially when it came to anything that's not a bullet sponge. Phantoms, even on host, bow before this noob tube.

Modifié par RadicalDisconnect, 09 juillet 2013 - 08:42 .


#94
DHKany

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Lol at people STILL defending the pre Nerf Krysae.

#95
DullahansXMark

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Upfunkt wrote...

Infiltrators ruined it. It wasn't an I win button on any other class.


This. I actually never got to use the gun at its full potential because I actually thought it was mediocre. (I never played Infiltrators at the time, and it was Level III at most. Not to mention, I never thought to shoot at crowds with it.)

After the mega-nerf, I realized just how good it was. But it was too late.

#96
d_nought

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OniGanon wrote...

ToLazy4Name wrote...

Imagine a BW with huge splash damage that didn't require you to hit the target, and had a damage multiplier versus Armor.

That was the Krysae.


While that's an accuracte description, you're talking about a PRE-BUFF Black Widow, which only did 642.6 damage at Level X.

It's this kind of thing I'm talking about when I say the original Krysae was only really OP compared to its competition at the time. Guns were WEAK back then. The Revenant and Mattock were just about the strongest weapons you could get.

I suspect that if released today, the original Krysae would barely even raise eyebrows in the current metagame.


The original problem was that the GI Krysae with max consumables could one-hit kill SEVERAL shielded mooks on Gold and below, without even hitting them, AND had an armor multiplier to help deal with bosses - it wasn't necessarily about the other guns. The individual components may or may not have been OP, but when everything was put together it was a completely ****ed setup that could not be fixed via balance change without pissing people off. Obviously the ideal solution would have been to make the Krysae an AR with no armor bonuses and thus avoid the TC rank 6 bonus (at least, until the TGI showed up), but that would have required a patch and thus $40k. Regardless of whether the gun itself was OP or not, the combined setup crossed a threshold where hitscan weapons could not be buffed to compensate and something had to be done.

#97
SpaceV3gan

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I wasn't playing the game back then. Hence I will simply believe it was overpowered.

However, as of today, it is a pretty good weapon. It does what a Rare Grade weapon is expected to do. It is not better than the Javelin because it is not suppose to be.
I used on two Plat games recently and was pretty satisfied. Will certainly use again.
The idea that the weapon was nerfed to Oblivion is classic BSN talk.

#98
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Pre nerf krysae was fun as hell.