Execution: Do you like the feature?
#1
Posté 28 mai 2013 - 01:32
Another thought I had is we're pretty much the same damn place we were when we started the game. More medigel but you have to use it more often, more Cobras but they don't work as effectively, better ammo but enemy health is buffed to the point that it's a moot point.
#2
Posté 28 mai 2013 - 01:36
That's the only reason I somewhat like it.
#3
Posté 28 mai 2013 - 01:36
#4
Guest_Ghostknife72_*
Posté 28 mai 2013 - 01:38
Guest_Ghostknife72_*
I'm mixed on the feature. I don't like it with friends since I know someone will come and rez me. The camera angle is bad when you go down sometimes, so you cannot even see the enemy coming to stomp you.
In PUGs, I love it since it makes them gel or just be out of the wave. Instead of yelling into the mic to come help them when they are across the map, covered in aggro.
#5
Posté 28 mai 2013 - 01:39
#6
Posté 28 mai 2013 - 01:39
#7
Posté 28 mai 2013 - 01:43
Caldari Ghost wrote...
no
I liked the sound of the Dragoons stomp-stomp-stomping us in out last plat game together. That was kinda funny. :innocent:
In general I'm ok with the stomping if we get a better view of our surroundings while biting concrete. As of now, 50% of the time you don't even have a chance to see them coming, due to the stupid camera angle.
#8
Posté 28 mai 2013 - 01:43
Di-Datau wrote...
Sometimes PUGs only gel because they don't want to get stomped.
That's the only reason I somewhat like it.
#9
Posté 28 mai 2013 - 01:45
#10
Posté 28 mai 2013 - 01:45
I don't mind the executing so much, but I just wish that the camera angles were a bit zoomed out and I could get a better view of what's happening around. Also I wish that the enemies wouldn't immediately melee me, even before I'm fully up.
#11
Posté 28 mai 2013 - 01:47
#12
Posté 28 mai 2013 - 01:49
haha, yes, that was funnyOhnenick wrote...
Caldari Ghost wrote...
no
I liked the sound of the Dragoons stomp-stomp-stomping us in out last plat game together. That was kinda funny. :innocent:
In general I'm ok with the stomping if we get a better view of our surroundings while biting concrete. As of now, 50% of the time you don't even have a chance to see them coming, due to the stupid camera angle.
when I'm too tired to fool around and just want to play the damn game, executions are a bad idea.
#13
Guest_LineHolder_*
Posté 28 mai 2013 - 01:55
Guest_LineHolder_*
#14
Posté 28 mai 2013 - 01:59
I'm okay with them, though, and with sync-kills, too. Or, rather, with the IDEA of them (a sudden death threat to always be aware of is cool, I think)... I just wish that sometimes it was a little better... well... executed, no pun intended. The bad camera angles when bleeding out are certainly an issue and a few of the GOTCHA! surprise moves of the sync-kill units are annoying in that you're certain you have plenty of distance and then suddenly the Banshee has leapt the entire length of the map to grab you through a wall.
#15
Posté 28 mai 2013 - 02:00
The Geth are way worse, followed very closely by the Collectors; the other factions are not very far behind. There are some situations (when there are multiple melee units or a single sync kill unit nearby) where it is impossible to gel and get away because of how they behave; it is better to just save your medigels for the next game....LineHolder wrote...
I hate it when an Atlas is around because that means it's either get executed or gel and get sync killed immediately.
#16
Posté 28 mai 2013 - 02:06
#17
Posté 28 mai 2013 - 02:08
#18
Posté 28 mai 2013 - 02:09
palmof40sorrows wrote...
I don't mind the feature. What I DO mind is the "feature" when you've died and enemies camp your (or your teammates) body. I find that much more aggravating.
I agree with this one for sure. Especially phantoms, you are as good as perma dead unless someone comes and removes the problem for you.
#19
Posté 28 mai 2013 - 02:13
NuclearTech76 wrote...
Another thought I had is we're pretty much the same damn place we were when we started the game. More medigel but you have to use it more often, more Cobras but they don't work as effectively, better ammo but enemy health is buffed to the point that it's a moot point.
Funny that nobody addressed this. Completely agree with this point.
Enemy stomp mechanics seem to be a way to force you to use medi-gel. They work pretty effectively. Even with teammates right next to me, I have to use a gel as soon as I go down or risk being stomped unless I'm being Geth Primed to death from across the map. Great feature, 10/10.
#20
Posté 28 mai 2013 - 02:13
#21
Posté 28 mai 2013 - 02:17
It'd be nice also if the units capable of executing you weren't often also the units capable of stunning you with melee as you get up, then killing you again (Marauder, Dragoon).
Modifié par OniGanon, 28 mai 2013 - 02:29 .
#22
Posté 28 mai 2013 - 02:22
Di-Datau wrote...
Sometimes PUGs only gel because they don't want to get stomped.
That's the only reason I somewhat like it.
really?
most pugs i've seen welcome the stomp, and relish the carrying activities that follow.
i'd like to play your version of the game DiDatau
#23
Posté 28 mai 2013 - 02:23
But I do love throwing or chopping the offender a split second before it's too late, and rescuing my teammate.
#24
Posté 28 mai 2013 - 02:27
#25
Posté 28 mai 2013 - 02:27
Beerfish wrote...
palmof40sorrows wrote...
I don't mind the feature. What I DO mind is the "feature" when you've died and enemies camp your (or your teammates) body. I find that much more aggravating.
I agree with this one for sure. Especially phantoms, you are as good as perma dead unless someone comes and removes the problem for you.
Cool ginger beard brother.





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