Execution: Do you like the feature?
#26
Posté 28 mai 2013 - 02:28
#27
Posté 28 mai 2013 - 02:29
#28
Posté 28 mai 2013 - 02:32
It would be better if these mechanics could somehow encourage teamwork because right now they certainly don't, they just force you to sit out a wave or medigel immediately.
#29
Posté 28 mai 2013 - 02:41
#30
Posté 28 mai 2013 - 02:50
#31
Posté 28 mai 2013 - 02:51
It makes sense.
#32
Posté 28 mai 2013 - 02:53
#33
Posté 28 mai 2013 - 02:56
cato_84 wrote...
I'm slightly ambivalent about them. Both sync kills and executions are an interesting idea but not brilliantly implemented - the occasional random instant sync kill you could do nothing about and being stomped before you hit the ground or by an unseen enemy are examples of that.
It would be better if these mechanics could somehow encourage teamwork because right now they certainly don't, they just force you to sit out a wave or medigel immediately.
Indeed. Helping fallen teammates is one, if not the only, form of teamwork this co op game has (beside the fact that more players kill stuff faster than a few obviously). The only thing both syncs and executions accomplish is to troll teamwork - not the brightest idea for a co op game if you ask me.
Personally, I don't give a sh-t anyway. I've got enough consumables to get me through games and usually rage-gel instinctively. Yet I think the game would have been "better" (when viewed from a teamwork / co op perspective) without syncs and executions, but with no, or only one or two, medigels / player / game.
#34
Posté 28 mai 2013 - 03:13
Fortack wrote...
cato_84 wrote...
I'm slightly ambivalent about them. Both sync kills and executions are an interesting idea but not brilliantly implemented - the occasional random instant sync kill you could do nothing about and being stomped before you hit the ground or by an unseen enemy are examples of that.
It would be better if these mechanics could somehow encourage teamwork because right now they certainly don't, they just force you to sit out a wave or medigel immediately.
Indeed. Helping fallen teammates is one, if not the only, form of teamwork this co op game has (beside the fact that more players kill stuff faster than a few obviously). The only thing both syncs and executions accomplish is to troll teamwork - not the brightest idea for a co op game if you ask me.
Personally, I don't give a sh-t anyway. I've got enough consumables to get me through games and usually rage-gel instinctively. Yet I think the game would have been "better" (when viewed from a teamwork / co op perspective) without syncs and executions, but with no, or only one or two, medigels / player / game.
I agree, the game probably would be improved with no sync kills or executions but with fewer medigels too (would likely make solos tougher overall but, hey, this is a multiplayer game).
However, I think it would have been even better if the sync kills/executions granted a significant and deliberate oppertunity to be rescued by your teammates. Sort of like how Banshee sync kills operate now - saving a teammate from that is a great feeling.
#35
Posté 28 mai 2013 - 03:38
What i do NOT like is that quite often the bleed screen is so dark that you have no idea that an enemy unit is standing over you about to stomp
#36
Posté 28 mai 2013 - 03:47
silentstep79 wrote...
Di-Datau wrote...
Sometimes PUGs only gel because they don't want to get stomped.
That's the only reason I somewhat like it.
really?
most pugs i've seen welcome the stomp, and relish the carrying activities that follow.
i'd like to play your version of the game DiDatau
I'm talking about those PUGs that do want to help, but without putting in too much effort, you know?
The ones that know they're only there as a decoy.
Edit: They might also just be newbs.
Either way, I welcome them.
Modifié par Di-Datau, 28 mai 2013 - 03:54 .
#37
Posté 28 mai 2013 - 05:38
silentstep79 wrote...
Di-Datau wrote...
Sometimes PUGs only gel because they don't want to get stomped.
That's the only reason I somewhat like it.
really?
most pugs i've seen welcome the stomp, and relish the carrying activities that follow.
i'd like to play your version of the game DiDatau
I have heard of you and your skills, Silent. If you need a decent Pug, hit me up.
It is most satisfying when you end up duoing a Pug wave 10 devices and the random refuses to drop the device. Only way to complete the objective is to blow him up with an abomination and hope there is a Captian near by to finish the job. So nice when you can kite enemies without another player impedeing progress.
Modifié par R0ugeSp3ctre, 28 mai 2013 - 05:41 .
#38
Posté 28 mai 2013 - 05:55
#39
Posté 28 mai 2013 - 06:00
Thought that was a nice way to play the downed state.
#40
Posté 28 mai 2013 - 06:04
#41
Posté 11 juin 2013 - 11:10
Modifié par sc_ajk29, 11 juin 2013 - 11:16 .
#42
Posté 11 juin 2013 - 11:38
kaxas92 wrote...
My favourite is when Dragoons insta-stomp you even when your body didn't even hit the ground yet.
YEEEESSS!!!
I love getting stomped as my limp body is still falling. Collectors are infamous for this, for me. No matter how close my teammates are, it doesn't matter. I'm getting stomped, or I'm using a gel.
Edit: Actually, I wouldn't mind it so much if there were a way to continue fighting from a downed state, like Borderlands 2's Fight for Your Life mode. I mean, if they're going to curb stomp me, and I'm still conscious enough to be able to reach for Medi-gel, shouldn't I be able to whip out a pistol/ability on that lowly Cerberus Assault Trooper that's standing over me?
Modifié par oO Stryfe Oo, 11 juin 2013 - 11:40 .
#43
Posté 11 juin 2013 - 11:43
#44
Posté 11 juin 2013 - 12:43
On the other hand, the urge to stomp you might even help your team becouse the stomper will sometimes have a hard time deciding wether to stomp or go after someone else resulting in "should I stomp or should I go" dance over your body buying you some time to deal with them.
Very useful with goons
#45
Guest_Flies_by_Handles_*
Posté 11 juin 2013 - 03:07
Guest_Flies_by_Handles_*
#46
Posté 11 juin 2013 - 03:14
They go down and you've just noticed the little cross on your screen, one second later, insta-stomp.
Yeah. Not a fan.
#47
Posté 11 juin 2013 - 03:15
#48
Posté 11 juin 2013 - 03:21
Flies_by_Handles wrote...
My only two wishes is that the execution sequences were more elaborate and that the camera angle above your downed body were consistent. There have been too many occasions where players have been executed in spite of medigel availability because the camera decided to veer off to some strange corner, obstructing one's view.
This.
It is really annoying to have gels and no qualms about using them, yet get curbed stomped by the invisi-foot as you patiently wait for a teammate to revive you...
... not that I would know personally since I am the queen of rage gel.
#49
Posté 11 juin 2013 - 03:26
victoriakm wrote...
... not that I would know personally since I am the queen of rage gel.
i would issue a challenge to your "rage gel" crown Queen Victoria...
#50
Posté 11 juin 2013 - 03:34





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