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ME3 Bad writing and plot holes


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#51
DeathScepter

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Mumba1511 wrote...

Everything about TIM in ME3 was a plothole.


True, That is a fairly large one. it would be easy to write Harry Lawson As a Main Villian with his own goals for his legacy. Also Each Faction has their own Reaper sleeper agents. 

As for Shepard, Keep him a Spectre but netural. As Shepard, you can help build your favorite factions up and select people within thos factions to man your ship

#52
Auld Wulf

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@OP

That's actually more of a low budget contrivance than bad writing/a plot hole.

#53
Arcian

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Big Bad wrote...

What's up with the Locust hate? It's the best smg in ME2, and it's one of the best non-Hurricane smg's in ME3!

It's a glorified pea-shooter in ME3.

#54
David7204

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DeathScepter wrote...

Mumba1511 wrote...

Everything about TIM in ME3 was a plothole.


True, That is a fairly large one. it would be easy to write Harry Lawson As a Main Villian with his own goals for his legacy. Also Each Faction has their own Reaper sleeper agents. 

As for Shepard, Keep him a Spectre but netural. As Shepard, you can help build your favorite factions up and select people within thos factions to man your ship


That idea is awful.

#55
David7204

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Arcian wrote...

Big Bad wrote...

What's up with the Locust hate? It's the best smg in ME2, and it's one of the best non-Hurricane smg's in ME3!

It's a glorified pea-shooter in ME3.


So...any word on how the Leviathans hid the super relay for hundreds of millions of years in an elaborate scheme to hide from the Reapers because of the difficulty in hiding things in the Milky Way?

Modifié par David7204, 28 mai 2013 - 07:46 .


#56
Arcian

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David7204 wrote...

Arcian wrote...

Big Bad wrote...

What's up with the Locust hate? It's the best smg in ME2, and it's one of the best non-Hurricane smg's in ME3!

It's a glorified pea-shooter in ME3.


So...any word on how the Leviathans hid the super relay for hundreds of millions of years in an elaborate scheme to hide from the Reapers because of the difficulty in hiding things in the Milky Way?

It was built in the LMC, not the Milky Way.

The bigger question is, why do you care?

#57
David7204

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If I didn't care about stories, I wouldn't spend my time here.

So how does Shepard get there if there's no relay in the Milky Way?

Modifié par David7204, 28 mai 2013 - 07:54 .


#58
Bleachrude

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Creature0fHabit wrote...


Legion: "The art department were lazy bums."


I just don't think they saw the connection that people had with the characters. If your going to end Shepard's story then end it without a ton of questions and speculation. It's the same reason I wont watch movies by certain directors because they like to leave things obscure. 

What about this leviathan? So it knocked a reaper out the sky...is that its only contribution to the war? Hmm


I actually agree with this...

I don't think anyone on Bioware really thought "what do quarians actually look like" had to be answered. It was a cool idea that they thought up in ME1 but nobody really sat down and gave it much thought...the mystery was "whatever you want them to be".

ME1 plothole:
Why is Saren looking for the conduit? Because it's a backdoor into the citadel, but Saren didn't know what the conduit was when he originally went to Eden prime...just that it existed.

So Saren went to Eden Prime to find a backdoor into the citadel when as a Spectre, he could have simply walked up to citadel control with asari commado and nobody would say boo?

re:Cerberus
Again, I'll point out that cerberus in ME2 only works because the game explicitly hands out the idiot ball to everyone else...that's the ONLY reason cerberus looks good in ME2.

Modifié par Bleachrude, 28 mai 2013 - 07:57 .


#59
David7204

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The Alliance and Council aren't idiots for not building a bajillion dreadnoughts against the Reapers based a big ship attacking the Citadel and Shepard's word.

#60
Arcian

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David7204 wrote...

If I didn't care about stories, I wouldn't spend my time here.

I don't buy it. All you've done since you showed up on the BSN has been to pick fights with everyone with an opinion.

David7204 wrote...

So how does Shepard get there if there's no relay in the Milky Way?

Because its range allows it to link up with every Relay in the galaxy, similarly to the Alpha Relay.

#61
Ryzaki

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Arcian wrote...

David7204 wrote...

That's a pretty petty complaint, and if Shepard romances Tali it's addressed in dialogue.

Guns like the Reverent and Lancer are good because putting crap weapons in games that nobody uses is poor game design and a waste of resources.

Then what about the Locust?


I loved the Locust in ME2.

I don't know wtf they did to it in ME3. :crying:

#62
Ecrulis

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David7204 wrote...

The Alliance and Council aren't idiots for not building a bajillion dreadnoughts against the Reapers based a big ship attacking the Citadel and Shepard's word.


That excuse works in ME1 before Sovereign attacks, but not after, especially since the Citadel DLC shows they knew Sovereign was a reaper and not a geth ship.

#63
David7204

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Ecrulis wrote...

That excuse works in ME1 before Sovereign attacks, but not after, especially since the Citadel DLC shows they knew Sovereign was a reaper and not a geth ship.


Hoo boy. Okay. You're in the Council's position. You know the Reapers are invading. So what exactly do you do to prepare?

Modifié par David7204, 28 mai 2013 - 08:08 .


#64
IanPolaris

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David7204 wrote...

Ecrulis wrote...

That excuse works in ME1 before Sovereign attacks, but not after, especially since the Citadel DLC shows they knew Sovereign was a reaper and not a geth ship.


Hoo boy. Okay. You're in the Council's position. You know the Reapers are invading. So what exactly do you do to prepare?


You start a crash building, hardening, and research upgrade program starting with the remnants of Sovereign.  You then scour the galaxy for clues as to how to beat this thing, and there are a LOT of clues out there (not just the Crucible).

-Polaris

Edit PS:  I also note that the timing of the entire series does not bear up under any kind of scrutiny.  If the Reapers (who don't have a specific lifespan and have lived for millions and millions of years) can reach our galaxy in overwhelming force in only three years, why bother with the Citadel, and the decapitation strike at all?  When Sovereign first signal failed (just before the Rachni wars), simply go in and harvest the galaxy by brute force.  There would have been no Turians, Humans, or Krogan.  The Reapers would have facerolled the galaxy.

Modifié par IanPolaris, 28 mai 2013 - 08:14 .


#65
David7204

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Arcian wrote...

Because its range allows it to link up with every Relay in the galaxy, similarly to the Alpha Relay.


It sounds to me like that would require modifying the original relays somehow to accept a new relay into their network. The Reapers wouldn't notice the Relays had been tampered with?

#66
David7204

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IanPolaris wrote...

David7204 wrote...

Hoo boy. Okay. You're in the Council's position. You know the Reapers are invading. So what exactly do you do to prepare?


You start a crash building, hardening, and research upgrade program starting with the remnants of Sovereign.  You then scour the galaxy for clues as to how to beat this thing, and there are a LOT of clues out there (not just the Crucible).

-Polaris


I get the feeling that the Reaper's fleet strength relies on their advantage of scale, not so much an advantage of technology. We have four dreadnoughts riviling a Reaper, which would require at least eight times the resources.

What clues are we talking about?

Modifié par David7204, 28 mai 2013 - 08:16 .


#67
IanPolaris

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David7204 wrote...

IanPolaris wrote...

David7204 wrote...

Hoo boy. Okay. You're in the Council's position. You know the Reapers are invading. So what exactly do you do to prepare?


You start a crash building, hardening, and research upgrade program starting with the remnants of Sovereign.  You then scour the galaxy for clues as to how to beat this thing, and there are a LOT of clues out there (not just the Crucible).

-Polaris


I get the feeling that the Reaper's fleet strength relies on their advantage of scale, not so much an advantage of technology. We have four dreadnoughts riviling a Reaper would would require at least eight times the resources.


That may be true now but with significant strengthening, that needn't be true in the future.  The Reapers are technologically stagnant and can't make up losses.  That's not true of the galaxy as a whole.  If presented the proper way and with the proper presentation, this war is winnable.  Very winnable.

-Polaris

#68
KaiserShep

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Well I guess in the face of an overwhelming force, you could either A: try to figure out a way to beat it in an avenue that's not so reliant on brute force, or B: die a horrible screaming death.

#69
IanPolaris

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David7204 wrote...

What clues are we talking about?


Let's talk about the Klendagon Cannon for starts.  We know that was powerful enough to take out a Reaper.  Then there is the Leviathan of Dis which was known in some circles for more than thirty years.  If you look at the Leviathan codex entries, the Leviathans could have been used to fight the Reapers (yes the DLC was introduced to explain the endings, but ironically it also provided another possible non-crucible end).  For that matter, it should have taken the Reapers decades to reach our galaxy normally. By that time, with crash building and research projects the Reapers should have hit a buzz-saw.  In fact (as Vigil alludes to in ME1) it's why the Reapers want to decapitate the galactic govt in order to prevent such resistance.

-Polaris

#70
Ecrulis

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IanPolaris wrote...

David7204 wrote...

Ecrulis wrote...

That excuse works in ME1 before Sovereign attacks, but not after, especially since the Citadel DLC shows they knew Sovereign was a reaper and not a geth ship.


Hoo boy. Okay. You're in the Council's position. You know the Reapers are invading. So what exactly do you do to prepare?


You start a crash building, hardening, and research upgrade program starting with the remnants of Sovereign.  You then scour the galaxy for clues as to how to beat this thing, and there are a LOT of clues out there (not just the Crucible).

-Polaris

Edit PS:  I also note that the timing of the entire series does not bear up under any kind of scrutiny.  If the Reapers (who don't have a specific lifespan and have lived for millions and millions of years) can reach our galaxy in overwhelming force in only three years, why bother with the Citadel, and the decapitation strike at all?  When Sovereign first signal failed (just before the Rachni wars), simply go in and harvest the galaxy by brute force.  There would have been no Turians, Humans, or Krogan.  The Reapers would have facerolled the galaxy.


In my opinion this sadly goes back to poor planning, it seems the story for each game was not written with its sequel or the previous game in mind.

#71
WoolyJoe

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There are no plot-holes in Mass Effect 3. The closest anyone has come to uncovering any strong or crippling 'plot-holes' are just slight/basic inconsistencies - which is bound to happen in a 'Space Opera' or similar that spans games, novels, films, etc. The main gripes, like that outlined at the start of the thread, are contrivances BioWare wrote themselves into at the very beginning when they decided to create a game based around a single, but ultimately unique Hero/Heroine whose customisation lay as much in the multiple divergent paths as it did with the 'Character Creator'.

The reason a lot of people apply an (unfair) amount of blame at Mac Walters's feet is because he was the lead writer in the latter two games, which involved building upon 'Mass Effect' as a foundation as opposed to building universe from the ground up. As I said before, with so many people involved and so much going on something was bound to be missed out or, quite possibly, sacrificed along the way. Had the entire trilogy been contained in, say, three novels as opposed to video-games, then there would likely be no major "plot-holes" to speak of.

#72
Ecrulis

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Hell they flat out stated that they wrote ME3 so that any new player could start the trilogy there, which I still say is one of the most monumentally idiotic decisions one could possibly make in writing a trilogy.

#73
David7204

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You've already heard my considerable objections to the Klendagon Cannon. And I'll ignore for the moment that the Leviathan is in batarian space.

Let's rewrite things a bit. The Klendagon Cannon and Leviathan do not exist. Boom. They're gone. As of ME 2, the Council has scoured the galaxy for clues and found nothing. Now what do they do?

#74
David7204

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Ecrulis wrote...

In my opinion this sadly goes back to poor planning, it seems the story for each game was not written with its sequel or the previous game in mind.


That is ridiculous.

Knowing everything I do now, I would essentially do the same thing if I had a chance to redo the series. It has nothing to do with planning, it has to do with it being a ridiculous premise. Citizens are not going to nod and smile when their taxes are quadrupled so the government can build a super-army against an imminent extinction event.

Modifié par David7204, 28 mai 2013 - 08:27 .


#75
Bleachrude

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Ryzaki wrote...

Arcian wrote...

David7204 wrote...

That's a pretty petty complaint, and if Shepard romances Tali it's addressed in dialogue.

Guns like the Reverent and Lancer are good because putting crap weapons in games that nobody uses is poor game design and a waste of resources.

Then what about the Locust?


I loved the Locust in ME2.

I don't know wtf they did to it in ME3. :crying:


Too many weapons in ME3 that something had to give especially once the Locust became a "standard" aka non DLC weapon.

In ME2, among SMGs, there are only 3 SMGs in the game, shuriken and tempest being the other 2 so the locust only had to compete with 2 other choices, 1 of which is the starter which is alway junk. Even without the overpowered DLC weapons, there are more than double that number of SMGs in ME3 PLUS mods that change a weapon plus the fact that any class can use any weapon without jumping through hoops (newgame plus or specific mission playthrough).

And the locust itself was overpowered like many DLC weapons are in ME2/ME3...as noted on the class build forums, the locust invalidated taking the AR training for adepts, sentinels and engineers since it was better than any of the standard maingame AR. And frankly for infiltrators as well given it makes more sense to pickup the Widow on the collector ship (for long range) and keep the locust for short to med than to get AR training.

re: Fans and complaints
Arcian, I'm not sure why you are here...David seems to actually LIKE the game for the most part and he has criticisms of it still, in contrast you and many other posters don't seem to like the game for the most part AT ALL and it makes no sense to actually stick around a game you actively dislike...

Why bother if in your opinion the majority of the game is crap/bad?