IanPolaris wrote...
David7204 wrote...
Ecrulis wrote...
That excuse works in ME1 before Sovereign attacks, but not after, especially since the Citadel DLC shows they knew Sovereign was a reaper and not a geth ship.
Hoo boy. Okay. You're in the Council's position. You know the Reapers are invading. So what exactly do you do to prepare?
You start a crash building, hardening, and research upgrade program starting with the remnants of Sovereign. You then scour the galaxy for clues as to how to beat this thing, and there are a LOT of clues out there (not just the Crucible).
-Polaris
Edit PS: I also note that the timing of the entire series does not bear up under any kind of scrutiny. If the Reapers (who don't have a specific lifespan and have lived for millions and millions of years) can reach our galaxy in overwhelming force in only three years, why bother with the Citadel, and the decapitation strike at all? When Sovereign first signal failed (just before the Rachni wars), simply go in and harvest the galaxy by brute force. There would have been no Turians, Humans, or Krogan. The Reapers would have facerolled the galaxy.
This is basically the root problem with the wole overarching plot, and it all comes back to the ending of ME1. If you look at things like the Vigil conversation, you realize that the story had pretty much established that the Citadel relay was the only way the Reapers could ever get back to the galaxy. Going by what the game had told the player, the destruction of Sovereign should have been game over for the Reapers. Then at the end of ME1, Shepard suddenly says that the Reapers are coming anyway, without any explanation.
Even if we ignore the question of why the Reapers didn't invade earlier, the fact remains that, until Arrival, there wasn't actually any evidence that the Reapers were coming. Even though Shepard and others kept saying that the Reapers were coming from the end of ME1 onward, there really wasn't any reason to believe this.
So the fact that ME3 happened at all opens up some massive plot holes and serves to make ME1's main plot (which was really about preventing the Reaper invasion) pointless.
Nerevar-as wrote...
It´s not just that. Main plot wise, they
did their best to avoid using elements from the previous game. Thus, ME2
for instance ended up as complete filler.
I'd argue that in hindsight, ME1 isn't much better in terms of relevance. You stop Saren's plan to bring about the Reaper invasion, but the Reaper invasion happens anyway. You destroy Sovereign, but a lot more Reapers show up. You destroy Saren's genophage cure, but a new genophage cure gets developed from a completely different source. Most of the big decisions (saving the council, appointing the human councilor, freeing/killing the Rachni queen) end up meaning very little or being actively undone.
You can't even say that you learned about the coming Reaper invasion in ME1, given that Shepard doesn't learn that the Reapers are coming so much as he/she suddenly knows that they are for no reason.
The only things you did in ME1 that mattered in the long term were learning that the Reapers exist, getting humanity on the council (which honestly didn't matter that much when you think about it), rescuing Liara, and killing/not killing Wrex on Virmire.
Modifié par INH56, 28 mai 2013 - 09:14 .