This is pretty accurate.INH56 wrote...
This is basically the root problem with the wole overarching plot, and it all comes back to the ending of ME1. If you look at things like the Vigil conversation, you realize that the story had pretty much established that the Citadel relay was the only way the Reapers could ever get back to the galaxy. Going by what the game had told the player, the destruction of Sovereign should have been game over for the Reapers. Then at the end of ME1, Shepard suddenly says that the Reapers are coming anyway, without any explanation.
Even if we ignore the question of why the Reapers didn't invade earlier, the fact remains that, until Arrival, there wasn't actually any evidence that the Reapers were coming. Even though Shepard and others kept saying that the Reapers were coming from the end of ME1 onward, there really wasn't any reason to believe this.
It's certainly not an ideal set-up for a straight-laced action story with Speshul McAwesomsauce saving the galaxy with raw badassery and lots of pew pew. Unsurprisingly ME2 retconned lots of specifics and essentially rebooted the franchise.
The premises ME1 set wasn't entirely useless or horrible ... it's just that the story they could have told would have been a lot different than what we got. It could have been an actually character-drived narrative about the galaxy crumbling under the knowledge of a threat looming in the darkness that may or may not find a new way to invade, despite our efforts. (Even dead gods can dream ... and we had a dead god on the Citadel!)
And to be truly "innovative" the undefeatable force could have been actually undefeatable.
Not sure video games are ready for this sort of story, though.
Modifié par klarabella, 28 mai 2013 - 10:23 .




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