Bleachrude wrote...
Nope...it's a plot hole.
Start from the very beginning...
Why did Saren gather allies like the krogans/geth and need the Thorian and the Rachni?
Because he needed a strike force to get into the citadel.
Why did he need a strike force to get into the citadel.
Because he had been stripped of his spectre status.
Why was he stripped of his spectre status?
Because he attacked Eden prime
Why did he attack Eden prime?
Because he did not know what the conduit was (and here's where the plot falls apart).
So he attacked eden prime to find out what the conduit was which is a backdoor into the citadel for his strike force.
But Saren's a spectre...he didn't NEES permission from anyone to use the controls.
The argument is that C-sec would have stopped Saren fromdoing anything..but why would they? Pre Eden prime, he was the greatest spectre of his generation so there is no reason for C-sec to even look at him. Especially if he was accompanied by Benzenia.
The plot for ME1 MAKES NO SENSE. It's a circular plot that works only because players are caught up in it and never once stand back and think it through...
It's the same thing with assembling a strike force team for the suicide mission in ME2. You have no idea as to what is past the omega 4 relay so how do you know you need a biotic or tech specialist? You're basically assembling a team BEFORE you know what the actual game is.
Oh yeah because once everyone sees the massive Reaper ship approaching they'll all be like, 'Ok Saren, you can keep the arms to the Citadel open. We'll just make sure we're entirely unable to fight back!' Saren needs an ARMY to ensure he can keep the arms open for Sovereign to enter the Citadel and also provide an actual distraction, otherwise Sovereign most likely would have been obliterated before he even reached the Citadel.
Thus, back to the original plot, how does Saren ensure this distraction is powerful enough to throw the Citadel into disarray and ensure it cannot protect itself? You need an army which is where the Geth come into play.
How do you transport MASSIVE amounts of Geth forces onto the Citadel? Whilst it is possible that you might be able to get to the Citadel through transporting all the Geth forces with Sovereign, this most likely would have alerted the Citadel anyway. Game over, the arms close and Sovereign is unable to enter. HOWEVER, a backdoor exists which provides a convenient backdoor. WAIT A MINUTE, isn't this a massive plothole because it seems too covnenient?
No, that's the beauty of it, just after learning of this Conduit, Vigil giv es you a nice 12 minute chat as to why the Protheans built this backdoor, how Saren is now using this to act as a distraction so that Sovereign can successfully enter the Citadel without the arms closing!
ME 2 by contrast is also a fallacious example. The stakes there aren't nearly as high, Shepard isn't gambling the entire Galaxy's fate away like he is by relying on a strange artifact they found on Mars, the only lives on the line are his own team and so they might be killed on the other side of that relay...and they know it. This isn't a plothole, it's an akcnowledged risk.
ME 3 however has multiple plotholes which Bioware explicitly refuses to seal up with either dialogue or more information. You see, that's how Bioware shot themselves in the foot in ME3, whilst previously they relied on dramatic devices and action, in ME 1 and 2, they also had a watertight narrative through the 'information' dialogue' options, something they got rid of in ME3. By doing this, the gamer goes from a well-informed actor on the stage to a passive viewer with Shepard being nothing more than another set-piece rather than an instigator of events. ME 3 thus is not only falls short in terms of narrative but from a gameplay viewpoint as well.