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An object with no render, but with a texture.


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#1
dusty.lane

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I am working on a new weapon, and I made a super simplified version of said weapon, for its shadow, so I won't have the super simple version render. BUT! I wonder, it has a large texture on it, so would that mean if I left the texture on the shadow model, that does NOT render, would it cause any extra lag? <_< Or would it just disregard it because it's set to not render? Trying to figure out how to remove a texture, but not figuring such out very easily.

#2
_six

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If its the same texture there's no issue, since it'll only be in memory once and if it's not rendered then it won't be sampled.

FYI, you can remove a texture completely if you open the model in notepad, find the "bitmap" field and switch it from your texture filename to 'none' or similar.

#3
henesua

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put null in the bitmap field.

#4
dusty.lane

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would blank work as well? or **** ? I know those are seen in places, but I am not sure how it would work for a mdl.. I guess 'none' works, but cool!

@henesua,

oh okay.. more answers! Thanks both of you!

Modifié par dusty.lane, 28 mai 2013 - 05:49 .


#5
henesua

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null --- oops shoulda sent this as a comment.

Modifié par henesua, 28 mai 2013 - 05:50 .


#6
_six

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Have you ever tried calling a texture null.tga? It's fun : p

Edit: to clarify the point of this post, neither null or none are special values - there just conveniently isn't any texture with those filenames in. Any name that isn't a valid texture will work.

Modifié par _six, 28 mai 2013 - 05:58 .