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Would you prefer the art style to put more emphasis on functionality?


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#26
Steelcan

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themikefest wrote...

I bet that womon in the image can kick your a**. The guy in the bottom image with his sleeves partially rolled up is a no no.

Women in uniform look a lot different when wearing civilian clothing. I would rather wear heavy armor that protects me than wear some crap that turn heads.

The females in ME I would have them wear armor, not the crap you see, and when the mission is done have them change to something more comfortable.

.  Like in ME1?

And I'd throw in Grunt, Garrus, Zaeed, and Mordin as well.  I doubt walking around in heavy armor 24/7 is comfortable.

#27
Steelcan

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David7204 wrote...

KaiserShep wrote...

Nope. The body types don't even vary widely enough for this to be true at all, aside from the fact that a wide variety of armor has already existed since the first Mass Effect. The groundwork was already done, but was abandoned. 


If you don't mind characters wearing generic, indishtinguishable armor, then yes. You could have done that.

But if you want the clothing and armor to be reflective of the character, then no.

.  James had his armor and his off duty clothes, so did Kaida., Shepard, and in Citadel DLC Cortez.

#28
David7204

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Steelcan wrote...

Like in ME1?

And I'd throw in Grunt, Garrus, Zaeed, and Mordin as well.  I doubt walking around in heavy armor 24/7 is comfortable.


Like three characters in ME 1, two of which wear a standard uniform and which one which wears a standard lab coat?

#29
Steelcan

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David7204 wrote...

Steelcan wrote...

Like in ME1?

And I'd throw in Grunt, Garrus, Zaeed, and Mordin as well.  I doubt walking around in heavy armor 24/7 is comfortable.


Like three characters in ME 1, two of which wear a standard uniform and which one which wears a standard lab coat?

.  Wrex, Tali, and Garrus also change outfits, but to their default armor.

But Im thinking an off duty outfit abd a mission outfit that isnt solely designed at fanservice.

#30
themikefest

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Steelcan wrote...
Like in ME1?

And I'd throw in Grunt, Garrus, Zaeed, and Mordin as well.  I doubt walking around in heavy armor 24/7 is comfortable.

ME1 the armor was fine. And yes I'm sure Grunt,Garrus, Zaeed and a few others would like to wear something casual in between missions.

#31
Wayning_Star

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uh oh, wait a moment OP, there is NO such thing as militaristic art style..lol

#32
Ajensis

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Jukaga wrote...

I have no problem with Miranda's catsuit on the ship, but when going into combat, put some bloody armor on and a proper helmet, those face masks for the pretty girls just annoys the hell out of me. Ash and Liara managed to remain attractive women in ME1 while wearing proper armor.


I'm with you. ME1 handled armour perfectly fine - you could change between different suits with their own stats and appearances. Ashley in the Phoenix armour looked bad-ass while still retaining some femininity - and it made sense, most importantly.

I can see why they'd like to design unique appearances for every character, especially in the 2nd game. That ME2 poster with the crew line-up looks sweet, no doubt about it. But believability and lore should take priority, and showing cleavage, having breather masks and the lack of compartments for your gear just makes it seem like catering to more people trumps being respectful to your creation.

It's not a huge deal for me, but it's just one of those little things that impact the larger whole. I think ME3 is amazing, but it would've been better, not worse, if certain characters didn't have their breasts mysteriously enlarged.
I'd really love it if Bioware would spend more energy creating and expanding on a consistent and believable world than on ticking off the little things that attract a larger crowd. It doesn't break the game by any means, but the details still matter a great deal.

#33
dreamgazer

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I see Grunt in a plush velvet robe, smoking a cigar and reading The Old Man and the Sea.

#34
David7204

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The armor in ME 1 sucked. It was ugly. The patterns and colors were crap. The boots were awful. Maybe I would take such praise a little more seriously if the art I've seen, including art on the BSN, ever featured characters in the generic, ugly armor. But it never does.

Modifié par David7204, 28 mai 2013 - 08:46 .


#35
Ajensis

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David7204 wrote...
If you don't mind characters wearing generic, indishtinguishable armor, then yes. You could have done that.

But if you want the clothing and armor to be reflective of the character, then no.


What's wrong with indistinguishable armour? What matters is the character's personality traits and views and the conversations you have, not some fancy piece of clothing. I loved that the Normandy crew members in the first game wore the same clothes between missions - because it's what makes the most sense and it gives a boost to immersion.

I agree about the boots, though, they never really looked quite right. But that could easily be fixed.

#36
David7204

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Appearance matters immensely. I think people might complain about immersion being broken if a crew like the Normandy's all wore the same gear.

Modifié par David7204, 28 mai 2013 - 08:50 .


#37
Ajensis

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Enough to overrule common sense and hurt the plausibility of the fictional world?

I don't get the part you added with your edit. Why would immersion be broken from something that makes perfect sense?

Modifié par Ajensis, 28 mai 2013 - 08:52 .


#38
Fixers0

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David7204 wrote...

The armor in ME 1 sucked. It was ugly. The patterns and colors were crap. The boots were awful. Maybe I would take such praise a little more seriously if the art I've seen, including art on the BSN, ever featured characters in the generic, ugly armor. But it never does.


what an outstanding example rational objectivity.

Modifié par Fixers0, 28 mai 2013 - 08:52 .


#39
David7204

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Ajensis wrote...

Enough to overrule common sense and hurt the plausibility of the fictional world?


That depends. Does 'common sense' consider that the Normandy is not a standard military crew, is not just a squad of grunts, and should therefore not look the part?

#40
Steelcan

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David7204 wrote...

Appearance matters immensely. I think people might complain about immersion being broken if a crew like the Normandy's all wore the same gear.

.  What if the female, and some male, squadmates had sensible armor on missions, and casual outfits on the Normandy or Citadel?  they did it with James.

#41
Ajensis

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David7204 wrote...

Ajensis wrote...

Enough to overrule common sense and hurt the plausibility of the fictional world?


That depends. Does 'common sense' consider that the Normandy is not a standard military crew, is not just a squad of grunts, and should therefore not look the part?


Seems a standard crew to me apart from their XO becoming a Spectre and replacing the Captain. Then they pick up some additional squadmates along the way, but hey, they have their own unique appearances while on the Normandy - casual clothing different from their combat gear. Makes sense to me.

Besides, they've got a lot more to worry about tracking down Saren than trying to look different from a "normal" crew. You really think they should prioritise getting designer clothes specifically made for them? Or should they just roll with the supplies they've got onboard and worry about saving the galaxy instead?

Modifié par Ajensis, 28 mai 2013 - 08:59 .


#42
Wulfram

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Going too "modern military" looking would risk losing the sci-fi feel and ending up even more generic shootery. That wouldn't be playing to the series strengths.

But I wouldn't mind losing the boob armour. Of course, FemShep had a couple of pretty nice options along those lines.

And I hate the breathers because they look rubbish. They seem like something a commuter in some smoggy city would wear

#43
David7204

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Assuming that 'sensible' armor doesn't mean you have to look like a marine, that would be fine. But it's work. It's a great deal of work.

#44
Tyrannosaurus Rex

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Certain squadmembers from ME2 and 3 had armor that was both awesome and iconic yet practical and believable. They should have carried this idea for all squadmembers.

The artists of the Mass Effect team are skilled enough to do it.

#45
Ajensis

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Lizardviking wrote...

Certain squadmembers from ME2 and 3 had armor that was both awesome and iconic yet practical and believable. They should have carried this idea for all squadmembers.

The artists of the Mass Effect team are skilled enough to do it.


Oh yes, definitely. It's just a question of deciding which players to appeal to. I hope they'll choose differently with the next Mass Effect game.

#46
dreamgazer

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Image IPB

That wasn't so hard now, was it?

#47
Phatose

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As it stands, armor could probably be removed wholesale and I wouldn't mind that much.

From a lore perspective, your kinetic barriers are going to do a heck of a lot more then armor will to protect you, without restricting your movements the way rigid armor does. I expect in the game world, Miranda's swimwear actually makes more sense then Ashley's armor. Dodging shots works. Your armor isn't very useful against hyper-velocity projectiles.

The main reason it's an issue is because armor had the important secondary function of being a spacesuit. Kinetic Barriers might protect you against bullets - but toxic atmospheres it probably won't help against, and it certainly won't help you much against the cold of space.

#48
David7204

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dreamgazer wrote...

Image IPB

That wasn't so hard now, was it?


That fails to meet a lot of the requirements people have been griping about here. She still obviously has a large chest. And there's no 'compartments' for crap. And I'm not sure how a helmet would be integrated.

And it probably actually was pretty damn hard.

Modifié par David7204, 28 mai 2013 - 09:05 .


#49
Steelcan

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David7204 wrote...

Assuming that 'sensible' armor doesn't mean you have to look like a marine, that would be fine. But it's work. It's a great deal of work.

.  They did it for some but not others.  

#50
KaiserShep

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David7204 wrote...

KaiserShep wrote...

Nope. The body types don't even vary widely enough for this to be true at all, aside from the fact that a wide variety of armor has already existed since the first Mass Effect. The groundwork was already done, but was abandoned.


If you don't mind characters wearing generic, indishtinguishable armor, then yes. You could have done that.

But if you want the clothing and armor to be reflective of the character, then no.


You're arguing something else entirely, which I would also disagree with. In any case, this is irrelevant. I didn't comment on how the armor would reflect on each character's personality (which in itself should be no insurmountable task), but rather how hard it would be to create armor for a handful of characters based around fairly similar body models at all. 

Modifié par KaiserShep, 28 mai 2013 - 09:11 .