iakus wrote...
At this point I'm just going to reiterate that functional and stylish do not have to be exclusive.
Of course shouldn't be exclusive, we've already shown examples in the thread
iakus wrote...
At this point I'm just going to reiterate that functional and stylish do not have to be exclusive.
Auld Wulf wrote...
Noap. I'm tired of grey-brown utilitarian games. I like seeing a bit of art here and there.
AresKeith wrote...
iakus wrote...
At this point I'm just going to reiterate that functional and stylish do not have to be exclusive.
Of course shouldn't be exclusive, we've already shown examples in the thread
AresKeith wrote...
lol Ravensword I meant to say almost like David in terms of ignoring what was posted
AresKeith wrote...
Auld Wulf wrote...
Noap. I'm tired of grey-brown utilitarian games. I like seeing a bit of art here and there.
How is going into heavy combat in casual clothes art?
Eterna5 wrote...
Pretty sure an Asari Justicar is the epitome of concentration.
Heavy armor can also be a hinderance.
Modifié par RadicalDisconnect, 31 mai 2013 - 11:48 .
Ninja Stan wrote...
Armour design in fiction can be anything from realistic to plausible to exaggerated to unrealistic to "what the heck were they thinking?" Depending on the product in which these products appear, the way something looks may or may not have anything to do with how it works. For example, in may fantasy games, the sexy "chainmail bikini" type of armour for females may work just as well as full plate, if both have the same stats. A barbarian wearing a loincloth may have just as much protection as spiky armour guy.
Realism does not necessarily equal better gameplay or more fun for everyone.
Eterna5 wrote...
Pretty sure an Asari Justicar is the epitome of concentration.
Heavy armor can also be a hinderance.
iakus wrote...
Ninja Stan wrote...
Armour design in fiction can be anything from realistic to plausible to exaggerated to unrealistic to "what the heck were they thinking?" Depending on the product in which these products appear, the way something looks may or may not have anything to do with how it works. For example, in may fantasy games, the sexy "chainmail bikini" type of armour for females may work just as well as full plate, if both have the same stats. A barbarian wearing a loincloth may have just as much protection as spiky armour guy.
Realism does not necessarily equal better gameplay or more fun for everyone.
The problem here is that Mass Effect has been wildly inconsistent with its portrayal of outfits. We have military uniforms and body armor alongside futuristic versions of the loincloth or the chain mail bikini.
Ifit started out with the more comic books style of ME2, perhaps it wouldn't have been so jarring. I certainly don't fault Jade Empire for staying true to its style, But Mass Effect started out far closer to the body armor and uniforms end of the spectrum. Then ran away from it really fast. And came partway back with ME3.

Bleachrude wrote...
iakus wrote...
Ninja Stan wrote...
Armour design in fiction can be anything from realistic to plausible to exaggerated to unrealistic to "what the heck were they thinking?" Depending on the product in which these products appear, the way something looks may or may not have anything to do with how it works. For example, in may fantasy games, the sexy "chainmail bikini" type of armour for females may work just as well as full plate, if both have the same stats. A barbarian wearing a loincloth may have just as much protection as spiky armour guy.
Realism does not necessarily equal better gameplay or more fun for everyone.
The problem here is that Mass Effect has been wildly inconsistent with its portrayal of outfits. We have military uniforms and body armor alongside futuristic versions of the loincloth or the chain mail bikini.
Ifit started out with the more comic books style of ME2, perhaps it wouldn't have been so jarring. I certainly don't fault Jade Empire for staying true to its style, But Mass Effect started out far closer to the body armor and uniforms end of the spectrum. Then ran away from it really fast. And came partway back with ME3.
Not sure one can blame ME2 for this.
This is what Matriarch Benezia was wearing when she knew something was wrong at Peak 15
::snip::
Yeah. ME has always had some stripperific armour choices....
::snip::
re: Samara
Shouldn't the same issue ALSO apply to Thane, even moreso given that his sheer raw combat power is nowhere near the level of a matriarch asari justicar.
One could at least argue that Samara has barriers for that and regularly fights "in your face" style so she has lots of practise with her barrier...what's Thane's excuse given he explicitly is not supposed to be fighting like that?
iakus wrote...
Yup, congrats on finding the only major character in ME1 to wear a stripperific outfit, that totally justifies the outfits of full-fledged squadmates like Miranda, Samra, Jack, Thane, Jacob, etc.
re: Thane Yes. His outfit is rather silly. Made more so that every drell in existence seems to visit the same tailor. And then there's the halfhearted hand-wave in LOTSB to explain it.
Modifié par Lizardviking, 01 juin 2013 - 01:05 .
Modifié par GreatBlueHeron, 01 juin 2013 - 07:10 .

Modifié par Bizinha, 01 juin 2013 - 01:47 .
Modifié par RadicalDisconnect, 01 juin 2013 - 02:08 .
Heretic_Hanar wrote...
David7204 wrote...
Clothing establishes character whether you're willing to admit it or not. A catsuit establishes a cat thief, for example. A supposed cat thief wearing fatigues would be ridiculous.
I'm still wondering what the f*ck a cat thief is doing on a military suicide mission in the first place.
No really, what the actual f*ck did we need a thief for in ME2?
We recruit Kasumi, the best thief there is, only to put her into military situations and never actually use her for her expertise. Yeahhh... okay.... whatever....
Same thing can be said about Thane by the way (an assassin who never assassinates anyone for us).
andy69156915 wrote...
From a meta gaming standpoint it doesn't make sense because you know you're just going to get Tali later. But from a story standpoint, when the dossiers were already set up before Shepard even left for Freedoms Progress and Shepard REALLY NEEDED a tech tech expert and Tali wasn't even considered by Brooks or TIM at that point... It makes perfect sense to hire Kasumi.
Modifié par Fixers0, 01 juin 2013 - 04:19 .
Fixers0 wrote...
andy69156915 wrote...
From a meta gaming standpoint it doesn't make sense because you know you're just going to get Tali later. But from a story standpoint, when the dossiers were already set up before Shepard even left for Freedoms Progress and Shepard REALLY NEEDED a tech tech expert and Tali wasn't even considered by Brooks or TIM at that point... It makes perfect sense to hire Kasumi.
Not Really considering we don't even know, why we need a tech expert, with infiltration skills at all, at all, unless TIM knows the plot ahead off time, besides, everybody can perform taks, they'd just get hit by a random rocket.
Besides, Kasumi is totally optional.