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Would you prefer the art style to put more emphasis on functionality?


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#576
The Night Mammoth

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MyChemicalBromance wrote...

Yes, even to the point that they just used all the ME1 armors in combat.

I feel like, post ME1, no one was allowed to tell the art team "no, that's ****ing stupid, change it."

Well I know of at least one example of a character's appearance being decided by the art team because it looked cool, either contrary to the writer's wants or at least conflicting with parts of the characterisation. Legion's random and largely unexplained piece of N7 armor was just there for how it looked, and the designers and decision makers disregarded how Chris L'Etoile wanted to portray AI's. 

Modifié par The Night Mammoth, 01 juin 2013 - 11:08 .


#577
Seboist

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MyChemicalBromance wrote...

Yes, even to the point that they just used all the ME1 armors in combat.

I feel like, post ME1, no one was allowed to tell the art team "no, that's ****ing stupid, change it."


I doubt it was the art team that was behind the comic book-esque reimagining of the series.

#578
nos_astra

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The Night Mammoth wrote...

MyChemicalBromance wrote...

Yes, even to the point that they just used all the ME1 armors in combat.

I feel like, post ME1, no one was allowed to tell the art team "no, that's ****ing stupid, change it."

Well I know of at least one example of a character's appearance being decided by the art team because it looked cool, either contrary to the writer's wants or at least conflicting with parts of the characterisation. Legion's random and largely unexplained piece of N7 armor was just there for how it looked, and the designers and decision makers disregarded how William C. Dietz wanted to portray AI's. 

:blink: What?

Didn't that guy just write the godawful novel?

#579
The Night Mammoth

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klarabella wrote...

The Night Mammoth wrote...

MyChemicalBromance wrote...

Yes, even to the point that they just used all the ME1 armors in combat.

I feel like, post ME1, no one was allowed to tell the art team "no, that's ****ing stupid, change it."

Well I know of at least one example of a character's appearance being decided by the art team because it looked cool, either contrary to the writer's wants or at least conflicting with parts of the characterisation. Legion's random and largely unexplained piece of N7 armor was just there for how it looked, and the designers and decision makers disregarded how William C. Dietz wanted to portray AI's. 

:blink: What?

Didn't that guy just write the godawful novel?

You are right, it was Chris L'Etoile who wrote Legion in ME2; Dietz's name came up on the search because he'd written Deception and another sci-fi series named Legion. I did wonder why I could find the interview and source. 

Anyway, thanks, and now I have the http://social.biowar...567309/1]thread[/url] where all this was posted. 

Modifié par The Night Mammoth, 01 juin 2013 - 11:12 .


#580
RadicalDisconnect

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Something unrelated, but why doesn't any of the shotguns have buttstocks? Do they want a broken wrist or something?

And why are SMG's held like handguns? Why do some not have some kind of retractable/folding stock either? And why isn't the foregrip used?

Modifié par RadicalDisconnect, 02 juin 2013 - 12:01 .


#581
andy6915

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Fixers0 wrote...

andy69156915 wrote...
From a meta gaming standpoint it doesn't make sense because you know you're just going to get Tali later. But from a story standpoint, when the dossiers were already set up before Shepard even left for Freedoms Progress and Shepard REALLY NEEDED a tech tech expert and Tali wasn't even considered by Brooks or TIM at that point... It makes perfect sense to hire Kasumi.


Not Really considering we don't even know, why we need a tech expert, with infiltration skills at all, at all, unless TIM knows the plot ahead off time, besides, everybody can perform taks, they'd just get hit by a random rocket.

Besides, Kasumi is totally optional.

Optional gameplay-wise. But story-wise, Shepard is supposed to get her as the main tech expert, and early at that. Would hardly be the first time an optional DLC was canon.

#582
David7204

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RadicalDisconnect wrote...

Something unrelated, but why doesn't any of the shotguns have buttstocks? Do they want a broken wrist or something?

And why are SMG's held like handguns? Why do some not have some kind of retractable/folding stock either? And why isn't the foregrip used?


Because the smaller submachine guns are basically machine pistols. And animating that would be a headache.

#583
INH56

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BaladasDemnevanni wrote...
The entire ME1 cast had a basic plot function. But ME1 could easily have been designed where you don't have to bring along Tali, Garrus, or Wrex after their respective roles are fulfilled.


Actually, recruiting Garrus and Wrex was completely optional in ME1. So in the case of those two, it was. Tali's recruitment was probably mandatory so that you'd have a minimum of 2 squadmates at all times, since you can do Virmire before you go to Therum and recruit Liara. Which would potentially leave you with just the VS and Tali in the party.

Seboist wrote...

MyChemicalBromance wrote...

Yes, even to the point that they just used all the ME1 armors in combat.

I feel like, post ME1, no one was allowed to tell the art team "no, that's ****ing stupid, change it."


I doubt it was the art team that was behind the comic book-esque reimagining of the series.


I don't know about that. There are stories of the art and writing intent not matching up during the development of ME1. For instance, Chris L'Etoile once complained on the Penny Arcade forum that the artists had neglected to put visible weapons on the Normandy SR1 model. The use of kinetic weapons was also apparently mostly because the art and sound teams didn't want to make "pew pew" laser guns.

Plus, in terms of character design, ME1 gave us things like Benezia's outfit and Saren's incredibly conspicuous geth arm that nobody seems to notice. I suspect that it was the change from customizable armor to "iconic appearances" for the squadmate models, more than anything else, that led to the flashier outfits of ME2 and ME3's squadmates.

On topic:

I would definitely prefer more functional character designs. I always found the appearance of characters like Jack, Miranda, Samara, ME3 Ashley, and EDI to be gratuitous and distracting. And don't get me started on characters wearing breath masks but no helmets in a vacuum. Sometimes you can give these characters more sensible outfits through DLC and the like, but you shouldn't have to do that.

Fortunately for the prospects of the next game, Bioware Montreal seems to have a pretty good track record for this kind of thing so far. Nyreen's combat armor was practical enough, and the hoody was okay as a "casual" outfit too.

The OP praised the N7 Demolisher model, but I think most of the multiplayer characters are good in this respect. Granted, almost all of them are re-used models from the single player game, but the Montreal MP team still made some good choices. For instance, the Asari Justicar Adept model is a lot more believable than Samara's outfit. Even the AIU uses one of EDI's less ridiculous alternate  appearances. The only major exceptions are the Drell and Vorcha characters, but those may just have been the only available models for those races.

So there might actually be a few reasons to be cautiously optomistic about this kind of thing for the next game. Though, of course, we can't really know at this point.

Modifié par INH56, 02 juin 2013 - 04:21 .


#584
AresKeith

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@INH56 I agree with you, because I don't really mind them having their unique casual appearance (even though I still feel Miranda, Jacob, and ME3 Ashley should've had a better outfit) but I would also like to have them in a more combat efficient appearance(armor) also. Because it would've gave better immersion to me