Which nerf was most stupid?
#101
Posté 29 mai 2013 - 03:06
#102
Posté 29 mai 2013 - 03:10
#103
Posté 29 mai 2013 - 03:14
This is exactly correct. It's the same type of adjustment that was made for Tactical Cloak, which was designed to make the choice meaningful. I don't really have a problem with it, because it actually did make the choice meaningful. However, it's very unfortunate that the Geth Engineer suffers nerfs to Hunter Mode that are solely because of the GI.Tallgeese_VII wrote...
That vision range nerf was done only for one purpose.
To prohibit the players from choosing HM damage final evo and force them to choose the vision.
Carnifex weight nerf was the worst, in my opinion. I don't see what it accomplished.
#104
Posté 29 mai 2013 - 03:20
Of course, you could also look at this and think that's why telemetry data shouldn't dominate your thinking about balance.
Ultimately, balancing should be done before item release, preferably with small-scale beta testing within the community. Some of the nerfs seem fairly reasonable in retrospect, but really hurt at the time; avoiding that should be a priority in sequels.
#105
Posté 29 mai 2013 - 03:20
seriously?
f*cking tunnel vision of some people here
#106
Posté 29 mai 2013 - 03:38
#107
Posté 29 mai 2013 - 03:40
#108
Posté 29 mai 2013 - 03:48
/Thread.
#109
Guest_Ghostknife72_*
Posté 29 mai 2013 - 03:52
Guest_Ghostknife72_*
NuclearTech76 wrote...
When EA bought VG Holdings is the only appropriate answer.
/Thread.
Wow...NT just made sh*t real.
#110
Posté 29 mai 2013 - 03:54
stricko wrote...
Decoy and combat drone nerfs
And the typhoon nerf. These were completely stupid...
#111
Posté 29 mai 2013 - 03:55
The destroyer kinda needed to be nerfed. In his original state he made all other soldiers obsolete, with highest weapons dps of all soldiers and he wasnt weight dependent either (afterall, adrenaline rush and marksman do have to be repeatedly activated and can be difficult to spam with a typhoon + HVB for instance). Also they buffed the hawk missiles to compensate, so that the hawk missiles are pretty good now.SoundWraith wrote...
DM nerf. Maybe too many people played the destroyer?
Modifié par Amusingthree93, 29 mai 2013 - 03:56 .
#112
Posté 29 mai 2013 - 04:05
----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------
Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]
---------------------------------------------------------------------------
July 18, 2012
---------------------------------------------------------------------------
Vindicator Assault Rifle
-Damage increased from [62.4-78.0] to [68.6-85.8]
So, all told, at level X, it's had an encumbrance increase of ... 0.2 - and that's it.
So like virtually every nerf in the game (bar a couple of really noticeable ones) it had basically no effect.
#113
Posté 29 mai 2013 - 04:13
Sabotage nerf
Piranha clip size nerf
decoy and drone nerf
#114
Posté 29 mai 2013 - 04:17
#115
Posté 29 mai 2013 - 04:20
Amusingthree93 wrote...
I have no idea what I'm on about.
#116
Posté 29 mai 2013 - 04:22
#117
Posté 29 mai 2013 - 04:31
Pets being nerfed so that they are less effective distractions.
Basically nerfed them out of their purpose.
#118
Posté 29 mai 2013 - 04:43
Every chance that Fagnan got to crush the classes and guns he took. Rather than keep the game fun and fast paced, he wanted all guns to do the roughly the same damage. This meant that our 'rewards' for fighting hard and earning our way up the chain was basically more crappy guns that were sure to get nerfed. There was also some really stinky behaviour by the devs to intentionally make a gun awesome, then nerf it as soon as it was mainstream. This was done to drive up sales - because we had been begging for decent weaponry for a while.
I suppose that in the end it worked out, but I found that having to learn new tactics because my favorite gun or class was nerfed got old. As much as I hate having the Devs swing the nerf bat around, the game has been a heck of a lot of fun. I would prefer that they undid most if not all of the nerfs now though. It would be nice to have an untra rare actually feel like the old Typhoon or Piranha
#119
Posté 29 mai 2013 - 06:14
UnknownMercenary wrote...
lol saying the QFI is a mess
seriously?
f*cking tunnel vision of some people here
Or you could defend her.
I just don't see the point of her next to a Salarian.
The SMG weight reduction would be great so you can take a side arm, but a Hurricane +90%ULM and the Armor Piercing Barrel takes care of itself. The 30% wouldn't save you nearly as much.
The low radius of the Sticky Grenade makes misses painful. It's good enough for bosses, mooks can be 50-50. Best thing I can say about it, is it'll stick to a Phantom's barrier and blow her sky high.
Just cos someone sees something a different way doesn't give them tunnel vision. If you provide a rational counter argument and they completely ignore it, then they have tunnel vision.
#120
Posté 29 mai 2013 - 06:24
I want to see your analysis.Dunvi wrote...
I'm rational enough to realize that the vast majority of nerfs in this game had some reasonable intention.
Ones that were actually ridiculous though: the damage nerf on sabotage when they finally buffed it a little at the end, and the carbides weight nerf.
I'm tempted to go make a proper analysis of the various needs, which ones were needed and why, which ones were at least understandable though I might not agree with them, and which ones were just ridiculous...
#121
Posté 29 mai 2013 - 06:27
That automatically makes her awesome.
#122
Posté 29 mai 2013 - 06:47
Ledgend1221 wrote...
Amusingthree93 wrote...
I have no idea what I'm on about.
No...the poster is quite correct.
Please make note of how many weapons have innate piercing capability and of those, how many of them have 1m penetration?
Even before it ramps up fully, the Typhoon is a decent weapon (even before you hit the 2nd stage, you can kill lieutent and lower level mooks) and the full ramp on cycle put it in an entire class by itself (andkno the ramp up time wasn't too long).
1 clip would take down a gold Atlas from fully shielded to zero and you don't think this is broken?
#123
Posté 29 mai 2013 - 06:55
Bleachrude wrote...
Ledgend1221 wrote...
Amusingthree93 wrote...
I have no idea what I'm on about.
No...the poster is quite correct.
Please make note of how many weapons have innate piercing capability and of those, how many of them have 1m penetration?
Even before it ramps up fully, the Typhoon is a decent weapon (even before you hit the 2nd stage, you can kill lieutent and lower level mooks) and the full ramp on cycle put it in an entire class by itself (andkno the ramp up time wasn't too long).
1 clip would take down a gold Atlas from fully shielded to zero and you don't think this is broken?
My pre-nerf Typhoon I was able to bring down silver Atlas from 100 to 0 without full equipment on Destroyer.
The glory..
#124
Posté 29 mai 2013 - 08:01
#125
Posté 29 mai 2013 - 08:01
Typhoon I damage when fully ramped up = base × ramp up multiplier × defense multiplier
Before the nerf, this would be 44.4 × 2.0 × 1.5 = 133.2
In comparison, Harrier X damage: 129.
So the prenerf typhoon, even at level 1, would have more damage than a level 10 harrier, per shot. With extended magazine, the typhoon holds about 90 shots in one magazine. In comparison, harrier X only has 120 in mag + reserve. So typhoon I would do more damage per shot than harrier X, and it would have a bucket load of ammunition.
Not to mention that the typhoon fires faster than harrier at 600rpm. The harrier fires at 550rpm. Also, not taking into account that the harrier would have to be reloaded every 20 shots, severely diminishing its damage output when compared with the typhoon. Also noting that I am comparing a typhoon I with a harrier X. Typhoon X would be an even greater abomination.
The reason why the typhoon was not considered to be overpowered by the players before its nerf is because it is an ultrarare and so the majority of the players (including my very ownself) didnt even have it, and those who had it, only had it at low levels. It was also brand new at the time and the "novelty" of the gun had not worn off yet.
In time, as more and more people unlocked it and upgraded it, in its original state it would have become an even bigger balance failure than the old krysae. The developers realised this and promptly "fixed" it.
Given that the era before the lolpuggernaut-period had been ruled by the N7 destroyer for a very long time (even despite the devastator mode nerf) the prenerf devastator mode + prenerf typhoon was a balance disaster waiting to happen.





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