Aller au contenu

Photo

Which nerf was most stupid?


  • Veuillez vous connecter pour répondre
144 réponses à ce sujet

#101
Beerfish

Beerfish
  • Members
  • 23 869 messages
Decoy. I have not as much of problem with the other pets being nerfed as they are more damage dealers but the decoy has one real purpose and though it still helps more against some factions (geth) it really killed one of the few salarians we have in the game,.

#102
Shyde01

Shyde01
  • Members
  • 358 messages
There's only one correct answer: BE nerf.

#103
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

Tallgeese_VII wrote...

That vision range nerf was done only for one purpose.
To prohibit the players from choosing HM damage final evo and force them to choose the vision.

This is exactly correct.  It's the same type of adjustment that was made for Tactical Cloak, which was designed to make the choice meaningful.  I don't really have a problem with it, because it actually did make the choice meaningful.  However, it's very unfortunate that the Geth Engineer suffers nerfs to Hunter Mode that are solely because of the GI.

Carnifex weight nerf was the worst, in my opinion.  I don't see what it accomplished.

#104
the slynx

the slynx
  • Members
  • 669 messages
Vindicator nerf isn't as odd if you look at it from BioWare's perspective of using telemetry data to suggest which guns are being used disproportionately often. It happened early, when a lot of manifests were thin, and at that state of unlocking, especially on lower difficulties, the Vindicator was attractive and versatile.

Of course, you could also look at this and think that's why telemetry data shouldn't dominate your thinking about balance.

Ultimately, balancing should be done before item release, preferably with small-scale beta testing within the community. Some of the nerfs seem fairly reasonable in retrospect, but really hurt at the time; avoiding that should be a priority in sequels.

#105
UnknownMercenary

UnknownMercenary
  • Members
  • 5 547 messages
lol saying the QFI is a mess

seriously?

f*cking tunnel vision of some people here

#106
cato potato

cato potato
  • Members
  • 3 930 messages
The early Vindicator nerf was a head scratcher. Also, the Pirahna buff one week, nerf the next was fairly inscrutable too.

#107
dragaaan

dragaaan
  • Members
  • 789 messages
the pet nerf....

#108
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages
When EA bought VG Holdings is the only appropriate answer.
/Thread.

#109
Guest_Ghostknife72_*

Guest_Ghostknife72_*
  • Guests

NuclearTech76 wrote...

When EA bought VG Holdings is the only appropriate answer.
/Thread.


Wow...NT just made sh*t real. :mellow:

#110
DarklighterFreak

DarklighterFreak
  • Members
  • 981 messages

stricko wrote...

Decoy and combat drone nerfs


And the typhoon nerf. These were completely stupid...:sick:

#111
Amusingthree93

Amusingthree93
  • Members
  • 1 267 messages

SoundWraith wrote...

DM nerf. Maybe too many people played the destroyer?

The destroyer kinda needed to be nerfed. In his original state he made all other soldiers obsolete, with highest weapons dps of all soldiers and he wasnt weight dependent either (afterall, adrenaline rush and marksman do have to be repeatedly activated and can be difficult to spam with a typhoon + HVB for instance). Also they buffed the hawk missiles to compensate, so that the hawk missiles are pretty good now.

Modifié par Amusingthree93, 29 mai 2013 - 03:56 .


#112
Chealec

Chealec
  • Members
  • 6 508 messages
The reason the Vindicator nerf was pointless:

----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------
Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]



---------------------------------------------------------------------------
July 18, 2012
---------------------------------------------------------------------------

Vindicator Assault Rifle
-Damage increased from [62.4-78.0] to [68.6-85.8]



So, all told, at level X, it's had an encumbrance increase of ... 0.2 - and that's it.

So like virtually every nerf in the game (bar a couple of really noticeable ones) it had basically no effect.

#113
Fixx21

Fixx21
  • Members
  • 452 messages
> Typhoon nerf - I wish they would buff it back to 1.75x multiplier
Sabotage nerf
Piranha clip size nerf
decoy and drone nerf

#114
Amusingthree93

Amusingthree93
  • Members
  • 1 267 messages
Those who oppose either of the typhoon nerfs have no idea what they are talking about.

#115
Ledgend1221

Ledgend1221
  • Members
  • 6 456 messages

Amusingthree93 wrote...

I have no idea what I'm on about.



#116
MaxShine

MaxShine
  • Members
  • 2 160 messages
Destroyer nerf, typhoon nerf

#117
NYG1991

NYG1991
  • Members
  • 2 018 messages
Sabotage nerfed to the point where it's now more effective vs organics.

Pets being nerfed so that they are less effective distractions.

Basically nerfed them out of their purpose.

#118
Tonymac

Tonymac
  • Members
  • 4 309 messages
I saw most if not all of the nerfs as simple trolling by the devs. Nerfing most weaponry based upon how many people like it is uncool. I suppose I should expect as much from socialists though.

Every chance that Fagnan got to crush the classes and guns he took. Rather than keep the game fun and fast paced, he wanted all guns to do the roughly the same damage. This meant that our 'rewards' for fighting hard and earning our way up the chain was basically more crappy guns that were sure to get nerfed. There was also some really stinky behaviour by the devs to intentionally make a gun awesome, then nerf it as soon as it was mainstream. This was done to drive up sales - because we had been begging for decent weaponry for a while.

I suppose that in the end it worked out, but I found that having to learn new tactics because my favorite gun or class was nerfed got old. As much as I hate having the Devs swing the nerf bat around, the game has been a heck of a lot of fun. I would prefer that they undid most if not all of the nerfs now though. It would be nice to have an untra rare actually feel like the old Typhoon or Piranha

#119
LordDavias

LordDavias
  • Members
  • 115 messages

UnknownMercenary wrote...

lol saying the QFI is a mess

seriously?

f*cking tunnel vision of some people here


Or you could defend her.

I just don't see the point of her next to a Salarian.

The SMG weight reduction would be great so you can take a side arm, but a Hurricane +90%ULM and the Armor Piercing Barrel takes care of itself. The 30% wouldn't save you nearly as much.

The low radius of the Sticky Grenade makes misses painful. It's good enough for bosses,  mooks can be 50-50. Best thing I can say about it, is it'll stick to a Phantom's barrier and blow her sky high.

Just cos someone sees something a different way doesn't give them tunnel vision. If you provide a rational counter argument and they completely ignore it, then they have tunnel vision.

#120
Volkai7

Volkai7
  • Members
  • 809 messages

Dunvi wrote...

I'm rational enough to realize that the vast majority of nerfs in this game had some reasonable intention.

Ones that were actually ridiculous though: the damage nerf on sabotage when they finally buffed it a little at the end, and the carbides weight nerf.

I'm tempted to go make a proper analysis of the various needs, which ones were needed and why, which ones were at least understandable though I might not agree with them, and which ones were just ridiculous...

I want to see your analysis.

#121
OniGanon

OniGanon
  • Members
  • 4 829 messages
QFI is a little girl who can punch as hard as a Krogan.

That automatically makes her awesome.

#122
Bleachrude

Bleachrude
  • Members
  • 3 154 messages

Ledgend1221 wrote...

Amusingthree93 wrote...

I have no idea what I'm on about.




No...the poster is quite correct.

Please make note of how many weapons have innate piercing capability and of those, how many of them have 1m penetration?

Even before it ramps up fully, the Typhoon is a decent weapon (even before you hit the 2nd stage, you can kill lieutent and lower level mooks) and the full ramp on cycle put it in an entire class by itself (andkno the ramp up time wasn't too long).

1 clip would take down a gold Atlas from fully shielded to  zero and you don't think this is broken?

#123
Tallgeese_VII

Tallgeese_VII
  • Members
  • 6 027 messages

Bleachrude wrote...

Ledgend1221 wrote...

Amusingthree93 wrote...

I have no idea what I'm on about.




No...the poster is quite correct.

Please make note of how many weapons have innate piercing capability and of those, how many of them have 1m penetration?

Even before it ramps up fully, the Typhoon is a decent weapon (even before you hit the 2nd stage, you can kill lieutent and lower level mooks) and the full ramp on cycle put it in an entire class by itself (andkno the ramp up time wasn't too long).

1 clip would take down a gold Atlas from fully shielded to  zero and you don't think this is broken?



My pre-nerf Typhoon I was able to bring down silver Atlas from 100 to 0 without full equipment on Destroyer.
The glory..

#124
Cole Jones

Cole Jones
  • Members
  • 533 messages
Destroyer mode. Gah I miss having 6 shot's in my Crusader

#125
Amusingthree93

Amusingthree93
  • Members
  • 1 267 messages
My thoughts on typhoon nerf:

Typhoon I damage when fully ramped up = base × ramp up multiplier × defense multiplier

Before the nerf, this would be 44.4 × 2.0 × 1.5 = 133.2

In comparison, Harrier X damage: 129.

So the prenerf typhoon, even at level 1, would have more damage than a level 10 harrier, per shot. With extended magazine, the typhoon holds about 90 shots in one magazine. In comparison, harrier X only has 120 in mag + reserve. So typhoon I would do more damage per shot than harrier X, and it would have a bucket load of ammunition.

Not to mention that the typhoon fires faster than harrier at 600rpm. The harrier fires at 550rpm. Also, not taking into account that the harrier would have to be reloaded every 20 shots, severely diminishing its damage output when compared with the typhoon. Also noting that I am comparing a typhoon I with a harrier X. Typhoon X would be an even greater abomination.

The reason why the typhoon was not considered to be overpowered by the players before its nerf is because it is an ultrarare and so the majority of the players (including my very ownself) didnt even have it, and those who had it, only had it at low levels. It was also brand new at the time and the "novelty" of the gun had not worn off yet.

In time, as more and more people unlocked it and upgraded it, in its original state it would have become an even bigger balance failure than the old krysae. The developers realised this and promptly "fixed" it.

Given that the era before the lolpuggernaut-period had been ruled by the N7 destroyer for a very long time (even despite the devastator mode nerf) the prenerf devastator mode + prenerf typhoon was a balance disaster waiting to happen.