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Which nerf was most stupid?


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#126
hostaman

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Acolyte.

Putting the charge mechanic back......

Discuss :devil:

#127
OuterRim

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ISHYGDDT wrote...

Carnifex weight nerf was pretty inane, I couldn't remember the last time I'd even used it when that happened.


Has to be this one. A really sad nerf that had no purpose. Who knew that this gun was OP?

The poor Falcon got it bad too. Now its in both top ten least used weapons lists. Good job on that one.

#128
OuterRim

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Amusingthree93 wrote...

My thoughts on typhoon nerf:

Typhoon I damage when fully ramped up = base × ramp up multiplier × defense multiplier

Before the nerf, this would be 44.4 × 2.0 × 1.5 = 133.2

In comparison, Harrier X damage: 129.

So the prenerf typhoon, even at level 1, would have more damage than a level 10 harrier, per shot. With extended magazine, the typhoon holds about 90 shots in one magazine. In comparison, harrier X only has 120 in mag + reserve. So typhoon I would do more damage per shot than harrier X, and it would have a bucket load of ammunition.

Not to mention that the typhoon fires faster than harrier at 600rpm. The harrier fires at 550rpm. Also, not taking into account that the harrier would have to be reloaded every 20 shots, severely diminishing its damage output when compared with the typhoon. Also noting that I am comparing a typhoon I with a harrier X. Typhoon X would be an even greater abomination.

The reason why the typhoon was not considered to be overpowered by the players before its nerf is because it is an ultrarare and so the majority of the players (including my very ownself) didnt even have it, and those who had it, only had it at low levels. It was also brand new at the time and the "novelty" of the gun had not worn off yet.

In time, as more and more people unlocked it and upgraded it, in its original state it would have become an even bigger balance failure than the old krysae. The developers realised this and promptly "fixed" it.

Given that the era before the lolpuggernaut-period had been ruled by the N7 destroyer for a very long time (even despite the devastator mode nerf) the prenerf devastator mode + prenerf typhoon was a balance disaster waiting to happen.


The Typhoon did not get nerfed just because of its damage. It got nerfed because of that in combination with Devastator mode made it an armour melting machine.
 
So the Typhoon got nerfed. Then along came the AT12 raider.
 
When specked right, a Destroyer got 3 quick shots with it. Devastating.
 
Fortunately they nerfed the Destroyer instead of the gun this time. The Typhoon should have been buffed a bit after the destroyer nerf since that kit was a major cause of its nerf. JMO.

Modifié par OuterRim, 29 mai 2013 - 08:51 .


#129
Amusingthree93

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OuterRim wrote...

Amusingthree93 wrote...

- snip -


The Typhoon did not get nerfed just because of its damage. It got nerfed because of that in combination with Devastator mode made it an armour melting machine.
 
So the Typhoon got nerfed. Then along came the AT12 raider.
 
When specked right, a Destroyer got 3 quick shots with it. Devastating.
 
Fortunately they nerfed the Destroyer instead of the gun this time. The Typhoon should have been buffed a bit after the destroyer nerf since that kit was a major cause of its nerf. JMO.

N7 destroyer is not the only character who could wreck with. It would work amazingly well on human and turian soldiers too, and the quarian marksman would be even better than the devastator mode (tactical scan with power efficiency module --> marksman --> shoot) . Already, without devastator mode, typhoon X does 124 damage (very comparable with harrier X) whilst firing fastand having huge ammo reserves. 1.5 multiplier is pretty much the sweet spot for it.

#130
viper_veteran

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The carnifex seems pointless especially when you consider that the classes that need to use it are weight dependent. As for the typhoon yeah that was pretty wack. it is an ultra rare, it is heavy and it is a mini gun so it's supposed to take down an atlas in one clip. If they wanted to nerf it they should have increased the reload time to the same period as a charged weapon but kept the damage or even increase the ramp up delay. IMO if they wanted us to use other unpopular guns why not buff them or give them niches to make them more appealing.

I am just happy the balance changes are over so that I can have fun without the threat of my favourite kits being nerfed. I can also share and talk freely about the builds I like and that are very effective without the nerfers finding out about it and imploring bioware to nerf it.

#131
oO Stryfe Oo

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inversevideo wrote...

CrimsonN7 wrote...

AIU, I liked her the way she was *sigh*


This.

Juggy and Krolord were/are more OP than AIU. She was fine the way she was.


Makes sense. The KroLord/Juggernaut being a little stronger than the AIU. I mean, they're not really, because of Tactical Cheat, but still...

Anyway, I believe the nerfed her melee because it was stronger than the KroLord's, who I guess they designed to be the ultimate melee kit.

#132
Peer of the Empire

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Slojack wrote...

I'm gonna say the Falcon nerf because I never got to play with it.


Original Falcon broke the game and was pretty boring

Modifié par Peer of the Empire, 30 mai 2013 - 03:12 .


#133
coolmandool

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Carnifex nerf for sure was the most redundant. Made that gun obsolete. Used to be that it would get used a little bit, now it's basically non existent.

I remember they gave us a preview of the change, and for some crazy reason, loads of ppl kind of nodded their heads and claimed that it was an acceptable nerf... I think it may have been when they nerfed the piranha to 6 shots(?) And ppl were crying over that instead.

Meanwhile in present day reality, the piranha is still a pretty solid weapon that gets used and the carnifex is an endangered species. Go figure.

#134
oO Stryfe Oo

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Y'know the more I think about it, the more I feel like they just wanted to make an example out of the Krysae. How many nerfs did that gun get? Like 3, right?

Decoy and Pets in general got some pretty stupid nerfs, too. All pets (exc. Geth Turret because healing) are pretty mediocre at best now, no matter how they're specced. What makes it even funnier is reading some of their descriptions. From Sabotage:

"Deploy this heavy weapon turret..."

lol, "heavy weapon turret"...

Modifié par oO Stryfe Oo, 30 mai 2013 - 03:16 .


#135
Tallgeese_VII

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coolmandool wrote...

Carnifex nerf for sure was the most redundant. Made that gun obsolete. Used to be that it would get used a little bit, now it's basically non existent.

I remember they gave us a preview of the change, and for some crazy reason, loads of ppl kind of nodded their heads and claimed that it was an acceptable nerf... I think it may have been when they nerfed the piranha to 6 shots(?) And ppl were crying over that instead.

Meanwhile in present day reality, the piranha is still a pretty solid weapon that gets used and the carnifex is an endangered species. Go figure.


It`s funny they nerfed both Paladin & Carnifex.
Which one did BW want to improve?

or did they both suffered because of all the complaints Saber & Crusader being garbage compared to those.

#136
oO Stryfe Oo

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They probably wanted to make the Saber and Crusader seem a little better in comparison.

#137
Psylis

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Carnifex weight nerf....what the literal eff

#138
BattleCop88

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viper_veteran wrote...

I am just happy the balance changes are over so that I can have fun without the threat of my favourite kits being nerfed. I can also share and talk freely about the builds I like and that are very effective without the nerfers finding out about it and imploring bioware to nerf it.

QFT. All the nerfing had a real impact on build help. Here we have a list that not only proves that the balance team has made a number of dubious balance decisions, but it proved that at the time, they could nerf whatever they wanted. Popular numbers and a group of people calling for the nerf bat meant that a somewhat effective weapon, power, or strategy was going to see a decrease in effectiveness, no matter how little it needed it. We hid everything out of fear that Bioware and the nerfers would call it cheese, and therefore nerfed.

Modifié par BattleCop88, 30 mai 2013 - 04:43 .


#139
inakrin

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comparing machine gun with an assault rifle? Whatta BS you've just done.

Of course, brophoon should be more faster, damagable and pierceable! It's dam machinegun, you know? You should sit in cover or completely stop to get your full accuracy stance. Wihle you can running and gunning with your noobarrier as long as you wish.

No point in your stupid comparsion. I'd rather compare it with the revenant which it totally underpowered.

#140
Occurus

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stormrider1012 wrote...

> The decoy/combat drone nerf - This pretty much killed the salarian engineer


NO. Salarian Engineer is awesome. Put on some incendiary rounds and exploit the hell out of  DoT merging. He is the best kit (or second best after QME) to do so. No guilt felt at all.

#141
stormrider1012

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Istari Ipuosta wrote...

stormrider1012 wrote...

> The decoy/combat drone nerf - This pretty much killed the salarian engineer


NO. Salarian Engineer is awesome. Put on some incendiary rounds and exploit the hell out of  DoT merging. He is the best kit (or second best after QME) to do so. No guilt felt at all.


The point was decoy was his signature ability and by nerfing it pretty hard, they basically made him a gimped paladin without the cool shield.

Also, DOT stacking is effective on a lot of kits. The BatSol and KroSol are arguably better due to inferno nades.
I'd say the SalEngi is far from the best one. By your standards, any kit with incinerate is "the best for DOT merging"

Modifié par stormrider1012, 30 mai 2013 - 06:10 .


#142
Amusingthree93

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inakrin wrote...

comparing machine gun with an assault rifle? Whatta BS you've just done.

Of course, brophoon should be more faster, damagable and pierceable! It's dam machinegun, you know? You should sit in cover or completely stop to get your full accuracy stance. Wihle you can running and gunning with your noobarrier as long as you wish.

No point in your stupid comparsion. I'd rather compare it with the revenant which it totally underpowered.

Harrier is not an assault rifle. It is a "battle rifle". Machine guns and battle rifles both fire same ammunition. There is no way the Typhoon I should not do more damage per shot than harrier X. If that were still the case, then just like there are people who put claymore on every class, there would be people who put typhoon on every class.

Currently, the typhoon X does comparable damage with harrier X per shot, but it has a huge magazine and a ton of reserve ammo.

Also, dont accuse me of running around with "noobarrier". I dislike the lolcarrier a lot and dont use it too much.

Hurricane4life :wub:

#143
koschwarz74

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Amusingthree93 wrote...

inakrin wrote...

comparing machine gun with an assault rifle? Whatta BS you've just done.

Of course, brophoon should be more faster, damagable and pierceable! It's dam machinegun, you know? You should sit in cover or completely stop to get your full accuracy stance. Wihle you can running and gunning with your noobarrier as long as you wish.

No point in your stupid comparsion. I'd rather compare it with the revenant which it totally underpowered.

Harrier is not an assault rifle. It is a "battle rifle". Machine guns and battle rifles both fire same ammunition. There is no way the Typhoon I should not do more damage per shot than harrier X. If that were still the case, then just like there are people who put claymore on every class, there would be people who put typhoon on every class.

Currently, the typhoon X does comparable damage with harrier X per shot, but it has a huge magazine and a ton of reserve ammo.

Also, dont accuse me of running around with "noobarrier". I dislike the lolcarrier a lot and dont use it too much.

Hurricane4life :wub:


i guess you are joking.
i mean...lolhurricane?:D familiar?

#144
Jaun Shepard

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The real cool people only use the locust beleive me ;)

#145
juanjo_dpr9

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Krysae, Piranha, AIU melee and, above all, tactical cloak and sabotage.