I've noticed using V8U8 creates artifacts, at least on my setup, and that V16U16 does not. But V16U16 does look different in Photoshop, more like the image Texmod shows you when you're finding/extracting.
Here's a shot from DirectX texture tool showing the artifacts using V8U8 on Diana Allers dress.
Click for larger pic.

Note the vertical lines, looks worse ingame.
Here's one with V16U16. It only looks funny outside of 'DXTT'.

And here's the funny look.

I don't notice any quality loss in game using V16U16, just wondering why/if I shouldn't.
Modifié par Dragon XIX, 29 mai 2013 - 02:18 .





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