So on my current trilogy run I did a bit of modding.
I removed the global cool-down with PCCPatcher. This not only means I can do more as an Adept but it opens up the opportunity to take along a wider variety of team-mates, as I'm not restricted to needing another biotic in order to trigger explosions.
Also I used ME2Coalesced.Editor to boost my shields. A big part of being stuck behind those chest high walls was that shields would drop instantly, meaning you couldn't really move around the battlefield as an Adept.
Boosting my shields gets me out from behind that chest high wall and gives me more mobility like in ME1. I haven't boosted them to 'god' levels, I can still be taken down if I am not careful. It now feels that if I die it is my mistake, rather than the AIs unerring accuracy.
They are just a couple of tweaks but I am genuinely enjoying the combat this time around, rather than feeling restricted by it.
Modifié par voteDC, 31 mai 2013 - 07:08 .





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