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So what is canon for da3?


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#26
Twisted Path

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It's kind of sad to me that the default story of Origins is that Generic Human Noble McHeroman totally saved the day for everyone and slept with that sexy sorceress lady. On the other hand I get the impression that's how most people's playthroughs went. I remember there was some thread here once about the fate of people's Grey Wardens and every other reply seemed to be about how the person's Warden had gone through the magic mirror with Morrigan.

I do hope across platforms there will be a decent way of setting what happened in previous games. Maybe a checklist disguised as a "Previously in Dragon Age..." interactive thingie. I absolutely don't care if any of my choices in previous games effect anything substantial in future games. It's more that for me the story of Origins will always be about a female city elf rogue with anger management problems and a heart of gold.

#27
TK514

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Twisted Path wrote...

It's kind of sad to me that the default story of Origins is that Generic Human Noble McHeroman totally saved the day for everyone and slept with that sexy sorceress lady. On the other hand I get the impression that's how most people's playthroughs went. I remember there was some thread here once about the fate of people's Grey Wardens and every other reply seemed to be about how the person's Warden had gone through the magic mirror with Morrigan.

I do hope across platforms there will be a decent way of setting what happened in previous games. Maybe a checklist disguised as a "Previously in Dragon Age..." interactive thingie. I absolutely don't care if any of my choices in previous games effect anything substantial in future games. It's more that for me the story of Origins will always be about a female city elf rogue with anger management problems and a heart of gold.


if it makes you feel better, I stab Morrigan at the Mirror.  The only reason I'd want her to show up in 3 is because the Murder Knife doesn't like to leave a job unfinished.

and I agree that I would like a "Genesis" style intro to 3 for cross platform continuation, only one that was actually worth a crap unlike the Mass Effect version.

Modifié par TK514, 29 mai 2013 - 09:07 .


#28
Angrywolves

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Shrugs. Your job will have to remain unfinished in any case. Morrigan and Leliana will be npcs in DAI and hence untouchable by players, or so I predict.

#29
bondari reloads.

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Rassler wrote...

Bold part: Does this mean potentially we can see more of Anders if we choose to and keep him alive? OMG OMG OMG OMG OMG OMG OMG OMG


By a stretch, maybe. 
Not-murder-knifed Anders quarter-confirmed for DA:I.

#30
KoyoteN7

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Can't wait for the day Bioware decides to scrap this importing saves insanity, hope it starts with new Mass Effect.

#31
Nole

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KoyoteN7 wrote...

Can't wait for the day Bioware decides to scrap this importing saves insanity, hope it starts with new Mass Effect.


Actually, in ME it was cool because it was a trilogy focused on Shepard and the people around him.

But, in my opinion, in DA it only makes it harder to create new stories. Honestly, I don't see why they can't do it like in TES: another region, in another time, another story.

#32
Lulupab

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WittingEight65 wrote...

KoyoteN7 wrote...

Can't wait for the day Bioware decides to scrap this importing saves insanity, hope it starts with new Mass Effect.


Actually, in ME it was cool because it was a trilogy focused on Shepard and the people around him.

But, in my opinion, in DA it only makes it harder to create new stories. Honestly, I don't see why they can't do it like in TES: another region, in another time, another story.


Well that is kinda hard as well. If I recall corectly there is more than 700 year difference between Skyrim and Oblivion. If Dragon Age did that then it wouldn't even be Dragon age anymore lol since the age of dragon would be long past. The best scenario here would be after concluding this story in a trilogy start a new one in a new time, place etc...

#33
Nole

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Rassler wrote...

WittingEight65 wrote...

KoyoteN7 wrote...

Can't wait for the day Bioware decides to scrap this importing saves insanity, hope it starts with new Mass Effect.


Actually, in ME it was cool because it was a trilogy focused on Shepard and the people around him.

But, in my opinion, in DA it only makes it harder to create new stories. Honestly, I don't see why they can't do it like in TES: another region, in another time, another story.


Well that is kinda hard as well. If I recall corectly there is more than 700 year difference between Skyrim and Oblivion. If Dragon Age did that then it wouldn't even be Dragon age anymore lol since the age of dragon would be long past. The best scenario here would be after concluding this story in a trilogy start a new one in a new time, place etc...


That would be a good idea.

#34
Iakus

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David Gaider wrote...

We have a "default" that applies if you are not importing a save. Some people like to think these are our favorite or preferred results, but generally it's the version of events that produce a result which doesn't require you to have any knowledge/investment in the outcome (does X decision produce a character that you may never have met, or a situation that you wouldn't care about since you never played the game it was in, or is there a version where said character is dead or said event is irrelevant? If so, the latter is the default.)

The only "canon" we have is with regards to events that the player had no choice regarding. The Fifth Blight was defeated by the Hero of Ferelden-- that's canon. Kirkwall's Chantry exploded-- that's canon. If the player had a choice involved, that choice may have varying levels of reactivity-- from having different dialogue, having a replacement character involved, or actually having a divergent plot branch.

I've very little patience for fans hyperventilating over the fact that not every choice results in a divergent plot branch-- and that it not doing so is somehow violating the sanctity of the fact they made a choice in an earlier game. Or suggesting that, if a choice doesn't have the result they expected, that the result is a canon being imposed... and that's ignoring the several definitions of the word "canon" that seem to be in play.

"Plot" is not necessarily "canon". We will determine where the plot goes. The choices you make can impact that plot. Tertiary material such as novels and comics do not override your choices in your personal game continuity.

If that's confusing, then simply wait until more information on DA3 becomes available. Panic is unnecessary. Unless you're worried that every choice you made previously won't be respected to the same degree-- in which case, by all means panic. As that will definitely happen.


The only thing that worries me about this (as I have several games I could import) is that Mass Effect also had a no-import default setting that's come to be known as "FailShep".  This is largely because pretty much everyone Shepard can get killed is assumed dead.  This makes Shepard look like either a bumbling fool or a bloosthirsty sociopath.

I actually liked the idea in DA2 of three preset Wardens to choose from with different choices being made.  Though I suppose doing the same thing with both the Warden and Hawke might be cumbersome.

#35
The_FenixV

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SergeantSnookie wrote...

There isn't a canon. And hopefully never will be.

EDIT: Well, yes, besides the hard canon events the player had no say in. Didn't think we were talking about those.


Shouldn't be saying that at the moment, we never know. It used to be like that for Kotor too but it ended up having a canon.

#36
Guest_Morocco Mole_*

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At a certain point you just need to establish a canon.

#37
Patchwork

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Twisted Path wrote...

It's kind of sad to me that the default story of Origins is that Generic Human Noble McHeroman totally saved the day for everyone and slept with that sexy sorceress lady. On the other hand I get the impression that's how most people's playthroughs went. I remember there was some thread here once about the fate of people's Grey Wardens and every other reply seemed to be about how the person's Warden had gone through the magic mirror with Morrigan.

I do hope across platforms there will be a decent way of setting what happened in previous games. Maybe a checklist disguised as a "Previously in Dragon Age..." interactive thingie. I absolutely don't care if any of my choices in previous games effect anything substantial in future games. It's more that for me the story of Origins will always be about a female city elf rogue with anger management problems and a heart of gold.


Might be a good way to check for import bugs too.

I don't need my choices to have sweeping world changing effects either but it would be nice if the codex was a bit more descripitve of the import being used. 

#38
Lt_Riley

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David Gaider wrote...

We have a "default" that applies if you are not importing a save. Some people like to think these are our favorite or preferred results, but generally it's the version of events that produce a result which doesn't require you to have any knowledge/investment in the outcome (does X decision produce a character that you may never have met, or a situation that you wouldn't care about since you never played the game it was in, or is there a version where said character is dead or said event is irrelevant? If so, the latter is the default.)

The only "canon" we have is with regards to events that the player had no choice regarding. The Fifth Blight was defeated by the Hero of Ferelden-- that's canon. Kirkwall's Chantry exploded-- that's canon. If the player had a choice involved, that choice may have varying levels of reactivity-- from having different dialogue, having a replacement character involved, or actually having a divergent plot branch.

I've very little patience for fans hyperventilating over the fact that not every choice results in a divergent plot branch-- and that it not doing so is somehow violating the sanctity of the fact they made a choice in an earlier game. Or suggesting that, if a choice doesn't have the result they expected, that the result is a canon being imposed... and that's ignoring the several definitions of the word "canon" that seem to be in play.

"Plot" is not necessarily "canon". We will determine where the plot goes. The choices you make can impact that plot. Tertiary material such as novels and comics do not override your choices in your personal game continuity.

If that's confusing, then simply wait until more information on DA3 becomes available. Panic is unnecessary. Unless you're worried that every choice you made previously won't be respected to the same degree-- in which case, by all means panic. As that will definitely happen.


Yay. Imports confirmed. Most excellent. :lol:

#39
Swagger7

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David Gaider wrote...

 Kirkwall's Chantry exploded-- that's canon.


But I thought that was a bomb....  Image IPB

#40
Lulupab

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abspenst wrote...

Rassler wrote...

Bold part: Does this mean potentially we can see more of Anders if we choose to and keep him alive? OMG OMG OMG OMG OMG OMG OMG OMG


By a stretch, maybe. 
Not-murder-knifed Anders quarter-confirmed for DA:I.


Yes please. :o


Swagger7 wrote...

David Gaider wrote...

 Kirkwall's Chantry exploded-- that's canon.


But I thought that was a bomb....  Image IPB


Nope it was magic. :wizard:

Modifié par Rassler, 30 mai 2013 - 12:14 .


#41
Rafficus III

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David Gaider wrote...
... fans hyperventilating over the fact that not every choice results in a divergent plot branch-- and that it not doing so is somehow violating the sanctity of the fact they made a choice in an earlier game. Or suggesting that, if a choice doesn't have the result they expected, that the result is a canon being imposed... and that's ignoring the several definitions of the word "canon" that seem to be in play.


Hahahaha, this is so sad, but so true. I spit up my coffee I was laughing that hard when I read this portion.

#42
Nightdragon8

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WittingEight65 wrote...

KoyoteN7 wrote...

Can't wait for the day Bioware decides to scrap this importing saves insanity, hope it starts with new Mass Effect.


Actually, in ME it was cool because it was a trilogy focused on Shepard and the people around him.

But, in my opinion, in DA it only makes it harder to create new stories. Honestly, I don't see why they can't do it like in TES: another region, in another time, another story.


the time between the games it huge, and any details and the "canon" is what you experinced when you played. And yes that is quoted from Betheasda. The books that are wrtien int he game all have that in mind.

If you don't like the save imports you don't HAVE to use them you know. DA2 came with 3 options to pick from.

#43
Bfler

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David Gaider wrote...
....


What's with the books? Is e.g. Wynne dead or alive in the DA:I?

Modifié par Bfler, 30 mai 2013 - 02:53 .


#44
Harle Cerulean

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Bfler wrote...

David Gaider wrote...
....


What's with the books? Is e.g. Wynne dead or alive in the DA:I?


If you killed her in DA:O, she died then, and someone else filled her role in the book... somehow.  (One wonders how many spirit-possesed mages are running around!)  If you didn't kill her in DA:O, she dies in Asunder.  So, dead either way.

#45
Beerfish

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Harle Cerulean wrote...

Bfler wrote...

David Gaider wrote...
....


What's with the books? Is e.g. Wynne dead or alive in the DA:I?


If you killed her in DA:O, she died then, and someone else filled her role in the book... somehow.  (One wonders how many spirit-possesed mages are running around!)  If you didn't kill her in DA:O, she dies in Asunder.  So, dead either way.


Sounds like a no wynne situation for her.

#46
Fast Jimmy

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Beerfish wrote...

Harle Cerulean wrote...

Bfler wrote...

David Gaider wrote...
....


What's with the books? Is e.g. Wynne dead or alive in the DA:I?


If you killed her in DA:O, she died then, and someone else filled her role in the book... somehow.  (One wonders how many spirit-possesed mages are running around!)  If you didn't kill her in DA:O, she dies in Asunder.  So, dead either way.


Sounds like a no wynne situation for her.


...


GAFFAW! :o

#47
Meltemph

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David Gaider wrote...

We have a "default" that applies if you are not importing a save. Some people like to think these are our favorite or preferred results, but generally it's the version of events that produce a result which doesn't require you to have any knowledge/investment in the outcome (does X decision produce a character that you may never have met, or a situation that you wouldn't care about since you never played the game it was in, or is there a version where said character is dead or said event is irrelevant? If so, the latter is the default.)

The only "canon" we have is with regards to events that the player had no choice regarding. The Fifth Blight was defeated by the Hero of Ferelden-- that's canon. Kirkwall's Chantry exploded-- that's canon. If the player had a choice involved, that choice may have varying levels of reactivity-- from having different dialogue, having a replacement character involved, or actually having a divergent plot branch.

I've very little patience for fans hyperventilating over the fact that not every choice results in a divergent plot branch-- and that it not doing so is somehow violating the sanctity of the fact they made a choice in an earlier game. Or suggesting that, if a choice doesn't have the result they expected, that the result is a canon being imposed... and that's ignoring the several definitions of the word "canon" that seem to be in play.

"Plot" is not necessarily "canon". We will determine where the plot goes. The choices you make can impact that plot. Tertiary material such as novels and comics do not override your choices in your personal game continuity.

If that's confusing, then simply wait until more information on DA3 becomes available. Panic is unnecessary. Unless you're worried that every choice you made previously won't be respected to the same degree-- in which case, by all means panic. As that will definitely happen.


Why not have more canon?  Wouldnt that help your plots/story out more?  I mean, I think Baldur's Gate to Baldur's Gate II shows that you dont have to follow every plot point a person could have choce from one game to the next.  I would love to have less canon choices, and just have more personal, character specific choices.  Makes the world feel more believable, imo.

#48
TurboTwistedFire

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iiReaperZz wrote...

David Gaider wrote...

We have a "default" that applies if you are not importing a save. Some people like to think these are our favorite or preferred results, but generally it's the version of events that produce a result which doesn't require you to have any knowledge/investment in the outcome (does X decision produce a character that you may never have met, or a situation that you wouldn't care about since you never played the game it was in, or is there a version where said character is dead or said event is irrelevant? If so, the latter is the default.)

The only "canon" we have is with regards to events that the player had no choice regarding. The Fifth Blight was defeated by the Hero of Ferelden-- that's canon. Kirkwall's Chantry exploded-- that's canon. If the player had a choice involved, that choice may have varying levels of reactivity-- from having different dialogue, having a replacement character involved, or actually having a divergent plot branch.

I've very little patience for fans hyperventilating over the fact that not every choice results in a divergent plot branch-- and that it not doing so is somehow violating the sanctity of the fact they made a choice in an earlier game. Or suggesting that, if a choice doesn't have the result they expected, that the result is a canon being imposed... and that's ignoring the several definitions of the word "canon" that seem to be in play.

"Plot" is not necessarily "canon". We will determine where the plot goes. The choices you make can impact that plot. Tertiary material such as novels and comics do not override your choices in your personal game continuity.

If that's confusing, then simply wait until more information on DA3 becomes available. Panic is unnecessary. Unless you're worried that every choice you made previously won't be respected to the same degree-- in which case, by all means panic. As that will definitely happen.


Gaider, I have a lot of respect and appreciation for you and your work. This post just reaffirms it. Hopefully it's the last time you'll need to reiterate common sense here.


It won't. :lol:

#49
Pcmag1

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David Gaider wrote...

We have a "default" that applies if you are not importing a save. Some people like to think these are our favorite or preferred results, but generally it's the version of events that produce a result which doesn't require you to have any knowledge/investment in the outcome (does X decision produce a character that you may never have met, or a situation that you wouldn't care about since you never played the game it was in, or is there a version where said character is dead or said event is irrelevant? If so, the latter is the default.)

The only "canon" we have is with regards to events that the player had no choice regarding. The Fifth Blight was defeated by the Hero of Ferelden-- that's canon. Kirkwall's Chantry exploded-- that's canon. If the player had a choice involved, that choice may have varying levels of reactivity-- from having different dialogue, having a replacement character involved, or actually having a divergent plot branch.

I've very little patience for fans hyperventilating over the fact that not every choice results in a divergent plot branch-- and that it not doing so is somehow violating the sanctity of the fact they made a choice in an earlier game. Or suggesting that, if a choice doesn't have the result they expected, that the result is a canon being imposed... and that's ignoring the several definitions of the word "canon" that seem to be in play.

"Plot" is not necessarily "canon". We will determine where the plot goes. The choices you make can impact that plot. Tertiary material such as novels and comics do not override your choices in your personal game continuity.

If that's confusing, then simply wait until more information on DA3 becomes available. Panic is unnecessary. Unless you're worried that every choice you made previously won't be respected to the same degree-- in which case, by all means panic. As that will definitely happen.


What if Loghain ended the blight?

#50
Harle Cerulean

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Loghain doesn't "end the Blight" to the eyes of the world, even if he gets the killing blow on the Archdemon. The Warden united Ferelden's available armies and led the assault, therefore it was the work of the Warden that ended the Blight. By himself, Loghain would have gotten Ferelden trampled under the Darkspawn war machine.