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Soldier weapon loadout


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#1
Cmpunker13

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So I've finally decided that the soldier is my favourite class in ME3 and I'm trying to make the most of it. I'm basically looking for peculiar, uncommon and worth-playing (not necessarily efficient) weapon loadouts. I prefer a max 2 weapons loadout, with weapon 1 being the main one and / weapon 2 a long range one, usually sniper rifle or pistol with scope.

I've already tried Hornet/Suppressor (then I dropped Suppressor for Scorpion), Blood Pack Punisher/Indra, stand alone Claymore, Adas/Raptor (then dropped Adas for Revenant) and I'll surely try out the Raider, maybe with a Paladin + scope.

I'm looking for every kind of loadout, but expecially I'm interested in three loadouts which comprehend the Saber (one loadout with scope and one without) and Valkyrie; also I'd like a tech burster loadout (with or without the aforementioned weapons). I'm also interested in a "weird" loadout, something with "non conventional" weapons like Acolyte, Reegar Carbine, Kishok Harpoon Gun or similar. Again, weapons don't have to be efficient at all costs.
I'm open to every kind of suggestion, but I'd like to use weapons I've never used before.

My only conditions are: max two weapons per loadout, no self-recharging weapons (Prothean Particle Rifle), no "broken" weapons (Typhoon, Black Widow, Adas). No cancel-reloading or stuff like that. No need for builds or bonus powers suggestions. I don't have weapons like Valiant or Hurricane, but I've got all the other DLCs.

Thanks!

Modifié par Cmpunker13, 29 mai 2013 - 07:52 .


#2
RedCaesar97

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Any help I can give you will be limited as I have not used every weapon available in the single player campaign.

For a tech-bursting Saber, you only need the Saber, Disruptor Ammo, and Concussive Shot. The last time I used it, the Saber with Disruptor Ammo would prime tech bursts on every single shot.

The Viper is not that good of a sniper rifle, but with Disruptor Ammo it appears to prime tech bursts on every single shot. It also appears to freeze with Cryo Ammo on every single shot when hitting health.

With the Blood Pack Punisher, Geth Plasma SMG, and Tempest, you can use the Extended Thermal Clip and Improved Heatsink mods to increase the time before reload. Using the instant-reload feature of Adrenaline Rush will allow you to fire almost endlessly as long as thermal clips are available. Soldier shooting near endlessly with the Punisher. Soldier shooting near endlessly with the Geth Plasma SMG. This was based off of The Operative - SMG/Pistol Insanity Soldier Guide by Athenau, and also based a little on [ME3] Incendiary Fun, also by Athenau.

Soldier cannot get around shield gate on Insanity, so most one-shot weapons are rather pointless; for example, the Widow and Javelin are too heavy for what they provide on Insanity. However, the Mantis is much lighter and can one-shot enemies on health. For enemies with shields, slap max-damage Disruptor Ammo on it, then shoot > Adrenaline Rush to reload > shoot again for a quick two-shot kill. You can also switch out the Mantis for the Executioner; I believe the Executioner deals more damage (has the same damage stats as the pre-balance changes Widow), has native cover penetration, and I think it is lighter too, and the Pistol ULM mod can make it much lighter as well.

For the Raider, you can probably use it like the Claymore. Just shoot twice, then Adrenaline Rush to reload and shoot again.

Modifié par RedCaesar97, 29 mai 2013 - 08:25 .


#3
capn233

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You could take the Avenger and Predator so you always have the right gun in cut-scenes...

Harrier has the best combination of feel, sound, and power for anything analogous to an assault rifle. Not sure if you want to lump it in with the "broken" guns or not. Lancer isn't quite there, but it is nearly there on damage, although it is a recharging gun.

Suppressor is probably the most powerful gun you can use on a Soldier in SP now. Pair it with the Harrier and you can pretend like you are "real" operator...

Ok moving into other things:

Saber does not take advantage of IEB ammo all that well, so if it was me I might consider going a Tech Burst route like Red already said. Or not worrying about it and just running IEB anyway. It might make it harder to get headshots when targets do the fire dance though (although this is a problem with Disruptor to some extent). Logically it might make the most sense to pair the Saber with a decent DPS SMG like the Punisher (which of course will work better with IEB if you invest in it).

Revenant is pretty mediocre all things considered in SP, but you can run it with either something like the Carnifex / Paladin, the Suppressor, or perhaps the Viper (ranged anti-personnel). I ran Revenant and Viper a few times mainly trying to recapture some of the ME2 glory, even though both guns are crap compared to the previous game. But Revenant is at least somewhat fun, and Viper is adequate against some mooks.

Vindicator isn't hugely powerful, but it has ok power to weight since it is so light. I ran it with the Black Widow (which is on your black list), or with the Viper early game. Not the most efficient load but it is ok.

Really it just depends on what you want to play the game with. And maybe what sort of build you want to use.

#4
Cmpunker13

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Thanks for your feedback guys!

RedCaesar97 wrote...

The Viper is not that good of a sniper rifle, but with Disruptor Ammo it appears to prime tech bursts on every single shot. It also appears to freeze with Cryo Ammo on every single shot when hitting health.


Interesting, I think I'll give it a try on my cryo soldier.
Also I'll try the stand-alone Saber, as it seems reliable.

capn233 wrote...
Harrier has the best combination of feel, sound, and power for anything analogous to an assault rifle. Not sure if you want to lump it in with the "broken" guns or not.


Haven't tried that yet. To be honest I like slow-paced weapons (Claymore is my fav) more than ARs, but I did a run with the Blood Pack Punisher and enjoyed the fire explosions. But I'm not a "full auto" guy, I generally shoot just to prime explosions with concussive shot. I liked Adas as a cryo soldier, but it was too op imo. Revenant was ok. Given what RedCaesar said I could try a cryo soldier with Harrier/Viper.

Really it just depends on what you want to play the game with. And maybe what sort of build you want to use.


Well, I shape my build on the weapon. I just want a different feel each time I play with a soldier. For example, I think I'll play a Scimitar/Viper soldier in ME2 and use a similar loadout in ME3 (maybe with the Piranha replacing the Scimitar). Also I'd like to see if a Firestorm soldier is viable in ME2, and eventually keep the feeling of a "short range heavy weapon" with the Reegar Carbine in ME3, hoping it's not "broken".


Any thoughs on Valkyrie and Acolyte?

Modifié par Cmpunker13, 29 mai 2013 - 10:19 .


#5
RedCaesar97

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Cmpunker13 wrote...
Any thoughs on Valkyrie and Acolyte?


The last time I tried the Valkyrie on the Soldier was pre-balance changes, and pre-fire explosion changes. So at the time it was too heavy for too little damage. It may be better now. I have used it on an Adept recently. It may be better than the Vindicator now, but I am not entirely convinced. No idea how well it works with ammo powers.

I have never used the Acolyte in single player. I generally dislike the charge weapons since I tend to absolutely terrible with them. The one exception seems to be the Venom, but that gun is completely broken in single player so that comes as no surprise.

#6
billpickles

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If you like slower paced weapons, you'll love the Saber. It was one of my favorite MP guns until I moved up to Plat. It just doesn't have the DPS for that level, but it should do just fine in SP, which is pretty easy, frankly.

Great feel and sound, pinpoint accuracy with no scope needed IMHO, excellent with ammo powers, and I personally find the pace just right for slow, steady headshots. Not other weapon needed, really, unless you want to get in close sometimes. If I DID want to get in close, I'd probably bring the Piranha for the power/weight ratio. But if you want something less powerful, maybe the Disciple or Scimitar?

#7
Cmpunker13

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billpickles wrote...

If you like slower paced weapons, you'll love the Saber. It was one of my favorite MP guns until I moved up to Plat. It just doesn't have the DPS for that level, but it should do just fine in SP, which is pretty easy, frankly.

Great feel and sound, pinpoint accuracy with no scope needed IMHO, excellent with ammo powers, and I personally find the pace just right for slow, steady headshots. Not other weapon needed, really, unless you want to get in close sometimes. If I DID want to get in close, I'd probably bring the Piranha for the power/weight ratio. But if you want something less powerful, maybe the Disciple or Scimitar?


I don't like the Disciple look, but I admit I thought about a Saber + Scope and a shotgun like Scimitar or Piranha. I have to think about it. Maybe I could try the Saber with one of those two shotguns and save the other shotgun for another playthough (maybe with the Raptor). However, after those positie feedbacks I'll surely try a Saber. Thank you :)

#8
capn233

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Scimitar with IEB wouldn't be completely horrible. Piranha would obviously be more powerful. Raider is just about my favorite shotgun though.

#9
Athenau

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Arc Pistol + Punisher. Superlative infantry killing potential combined with almost unmatched boss killing dps.

#10
WillieStyle

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The only reasons to use any pistol other than the suppressor after finishing the Citadel DLC is if:
-you REALLY hate rapid fire weapons,
-REALLY hate the "Spy-movie silenced pistol" sound it makes, or
-it makes the game too easy.

I've just come back to the game after being away for almost a year and I'm really enjoying trying out out all the different weapons on my Soldier and Infiltrator. The Piranha is an excellent shotgun, but if you hate rapid-fire weapons, you probably won't like it. It's the closest thing to a full-auto shotgun in the game.

P.S.
Perhaps I'm missing something, but people seem to overestimate shield gate round these parts. If you're planning to setup lots of tech bursts, then just make sure you setup a combo that hits shielded mooks before you attack them. I find this fun and easy enough to do that I refuse to rule out fun weapons like the executioner pistol and the Javelin (on non fortification infiltrators) just because of shield gate.

#11
SaturnRing

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I haven't tested all weapons but I mostly rely on ARs as primary weapon for my soldier: the Harrier, Vindictor or Mattock - right out of the box.
Then the Valkyrie once I manage to get it to lvl 5. Recoil and weight aren't such a hindrance past that point.
The Indra or Raptor are my second choice (also for primary weapon) because of their relatively high rate of fire.

Haven't tried a lot of pistols at more than lvl 5 to be honest; except for the Carniflex (my secondary) - although its refire rate bothers me a lot.
The Bloodpack, Hornet or Shuriken SMGs are my 2nd choice for also secondary.

Usually keep my loadout to 2 guns. Unless I need an anti material rifle (the Widow).

Personally like the Incisor or Viper too; just can't seem to find a way to properly utilize them.

I'm no good with Shotguns or Cryo ammo.

Modifié par SaturnRing, 31 mai 2013 - 03:49 .


#12
RedCaesar97

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WillieStyle wrote...

The only reasons to use any pistol other than the suppressor after finishing the Citadel DLC is if:
-you REALLY hate rapid fire weapons,
-REALLY hate the "Spy-movie silenced pistol" sound it makes, or
-it makes the game too easy.

  - if you cannot land headshots. Like at all.

Modifié par RedCaesar97, 31 mai 2013 - 04:06 .


#13
WillieStyle

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RedCaesar97 wrote...

WillieStyle wrote...

The only reasons to use any pistol other than the suppressor after finishing the Citadel DLC is if:
-you REALLY hate rapid fire weapons,
-REALLY hate the "Spy-movie silenced pistol" sound it makes, or
-it makes the game too easy.

  - if you cannot land headshots. Like at all.


thats only if you don't have a back up weapon because you'll run out of ammo. The dps of the Single player. Suppressor is so broken, that other than ammo conservation, you can do fine by just spamming body shots. 

#14
capn233

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WillieStyle wrote...

-REALLY hate the "Spy-movie silenced pistol" sound it makes

Shepard... James Shepard.

It would have been the perfect weapon for Stealing Memory.

Otherwise it is pretty crazy in SP.  It should really have been more like the MP specs which make it great against humanoid targets, but only adequate against larger targets (decent damage, but bad ammo efficiency).

P.S.
Perhaps I'm missing something, but people seem to overestimate shield gate round these parts. If you're planning to setup lots of tech bursts, then just make sure you setup a combo that hits shielded mooks before you attack them. I find this fun and easy enough to do that I refuse to rule out fun weapons like the executioner pistol and the Javelin (on non fortification infiltrators) just because of shield gate.

I would agree that it isn't as big a deal in SP as in MP.  The main reason is lack of shielded enemies, especially Phantoms (which was the most important enemy as far as shieldgate went in MP).  The other is that you have more abilities and especially loyal squad members who can strip shields for you, or ragdoll targets that get their shields stripped.

It did skew the weapons towards automatics and shotguns slightly though.

#15
capn233

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WillieStyle wrote...

The dps of the Single player. Suppressor is so broken, that other than ammo conservation, you can do fine by just spamming body shots.


I wrote...

Suppressor I - X

Damage: 383.3 - 412.2
Headshot Damage Multiplier: 4x
Weight: 1.25 - 0.7
Mag Size: 6
Max Spare Ammo: 30 - 40
Rate of Fire: 600


:)

Modifié par capn233, 31 mai 2013 - 04:20 .


#16
Abraham_uk

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I love these threads.

At Cmpunker:

Assault Rifles: What do you make of the Revenant? Sure the recoil takes a bit of getting used to, but when combined with incendiary ammo and armor, it's pretty powerful. All be it a fairly common setup.

__________________________________________________________________________________
Sniper Rifles: Mantis. I like this weapon. I find it adequate against all enemy types, and also find it doesn't have the extreme weight of other one shot per clip sniper rifles.

__________________________________________________________________________________
 Pistols: As pistols go, Phalanx is a pretty good balance in my opinion. It doesn't suffer from being overpowered like some of the DLC pistols, neither is it weak sauce.

__________________________________________________________________________________
Shotguns: You find Claymore, Geth Plasma Shotguns and Graals to overpowered. What about Wraith? It's not to OP, but it does deliver a decent rate of fire and deals decent damage to boot.


__________________________________________________________________________________
Sub Machine Guns: Well I'm not a big fan of this weapon class. Except in multi player. I was wondering what you made of Tempest. It's not the best weapon out there, but it's light, has a decent rate of fire that goes well with your ammo powers. It's not as accurate as the Locust, but at least it has some half decent damage. If you're into head shots, well Locust is actually not bad.

Modifié par Abraham_uk, 31 mai 2013 - 05:03 .


#17
Abraham_uk

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 Check out these videos for detailed information on the performances of all single player weapons (except Lancer and Surpressor)

Live Fire

Target Practice

#18
RedCaesar97

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WillieStyle wrote...

RedCaesar97 wrote...

WillieStyle wrote...

The only reasons to use any pistol other than the suppressor after finishing the Citadel DLC is if:
-you REALLY hate rapid fire weapons,
-REALLY hate the "Spy-movie silenced pistol" sound it makes, or
-it makes the game too easy.

  - if you cannot land headshots. Like at all.


thats only if you don't have a back up weapon because you'll run out of ammo. The dps of the Single player. Suppressor is so broken, that other than ammo conservation, you can do fine by just spamming body shots. 

I absolutely suck with the Supressor.

#19
Cmpunker13

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Suppressor is overpowered, I used it once with the Hornet and then dropped it for Scorpion + scope (not so effective - projectile is slow so the scope won't help on moving targets - but fun).

RedCaesar97 wrote...

The Viper is not that good of a sniper rifle, but with Disruptor Ammo it appears to prime tech bursts on every single shot. It also appears to freeze with Cryo Ammo on every single shot when hitting health.


I tried the Viper on my cryo-soldier and it does freeze on every single shot. So I guess is ideal for cryo builds. Is there any list about weapons and the frequency on which ammo powers are primed?

Abraham_uk wrote...

What do you make of the Revenant?


Used it as a primary weapon on my cryo soldier. It was good for me after all (mostly because I use Concussive Shot before shooting, so I generally have to shoot frozen or slowed mooks). Recoil is not a problem with the mod.

Phalanx is a pretty good balance in my opinion.
You find Claymore, Geth Plasma Shotguns and Graals to overpowered. What about Wraith?


Hmm... I'll try the Phalanx with a scope... I could even spare the money for the Paladin...
Claymore is my favourite and I don't find it overpowered. Tried the GPS only once and hate the sound it made when it shoots! I tried the Wraith pre-patch on my vanguard and was fine. My problem is that I'm a recharge addict: I'm always recharging, sometimes when it's not needed at all (that's why I don't like self-recharging weapons). So the Claymore is still a better option for me :).
Never trried the Graal to be honest, I don't even know how it works. I will give it a try.
EDIT: Tried the Graal at Shooting Range, and it was cool. With a smart choke it can be very accurate even at mid-long range. Nice. I will give it a try, maybe paired with a short-range gun (Talon?).

SaturnRing wrote...
Then the Valkyrie once I manage to get it to lvl 5. Recoil and weight aren't such a hindrance past that point.


Recoil is not really a problem with the mod on. So I'm interested in the Valkyrie. Did you go disruptor or IEB?

 Athenau wrote...
Arc Pistol + Punisher


I'd like to use the Arc Pistol, seems fun. I think I'll try that combo. When I used the Punisher I paired with the Indra, and ended up without using the Indra at all.

Modifié par Cmpunker13, 01 juin 2013 - 10:52 .


#20
RedCaesar97

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Cmpunker13 wrote...
I tried the Viper on my cryo-soldier and it does freeze on every single shot. So I guess is ideal for cryo builds. Is there any list about weapons and the frequency on which ammo powers are primed?

I have never seen such a list. Maybe one exists somewhere, but I have no idea.

In general, I find that slow-firing weapons proc disruptor and cryo ammo very well, while rapid-fire weapons are rather poor. Incendiary ammo appears to be better on rapid-fire weapons since its "percent chance to set on fire" seems to be universal across all weapons. But this is just my from my eyeball observations and has no basis in actual facts or stats.

#21
ManOfSteel

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 The Avenger and Predator. Cutscene consistency... :wizard:

#22
billpickles

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I recently downloaded the Citadel DLC but haven't played it yet. Is the Suppressor really that ridiculous?

#23
Gold Dragon

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Pretty much, yes.  I don't like it.


:wizard:

#24
Exile Isan

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I personally like the Mantis (sniper rifle), Avenger (assault rifle) and the Paladin (pistol) equipped, and if you spend your creds right you can replace the Mantis with the Black Widow. And with the right mods you can have short cool down times too.

#25
Cmpunker13

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I'm not interested in the Black Widow, I used it on my infiltrator and was far too easy (maybe cause Tactical Cloak is too op, but I was able to face husk waves without TC, so I guess the weapon is to "blame" too).

I'll try the Avenger/Predator loadout in the future :P

Modifié par Cmpunker13, 02 juin 2013 - 09:49 .