Aller au contenu

Photo

The Last Great Weapons Thread


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
The idea is simple.

You come up with a new weapon suggestion.
I add that new weapon suggestion to one of the following categories.

____________________________________________________________________________________
Asari

Asari: Oracle Sniper Rifle Concept by Soja 57
Artemis Sniper Rifle: Concept by The Ashen Phoenix
Apostle Sniper Rifle: Concept by Nydus Templar


____________________________________________________________________________________
Turian


Turian Gauntlet Rifle: Concept by vinwarrior
Harakton Weapon: Concept by SAmaster01
Carbal Devastator: Assault Rifle: Concept by me
Turian Daedalos Shotgun: Concept by Soja 57
Turian Shockwave Launcher (shotgun): Concept by me
FL-1 Laser Rifle: Concept by SAmaster01:
Asanid Sniper Rifle: Concept by SAmaster01:
Hyderanz: Machine Pistol: Concept by SAmaster01:

____________________________________________________________________________________
Salarians

Posiden "Blizzard Launcher" Cannon: Concept by The Ashen Phoenix
Chrtrid Assault Carbine: Concept by SAmaster01
Mantax Sniper Rifle: Concept by Loki With Rope
____________________________________________________________________________________
Krogan

Spike Rifle: (Sniper Rifle): Concept by SAmaster01

____________________________________________________________________________________
Baterians

Baterian Mauler Heavy Pistol: Concept by Soja 57
Curusan Battle Rifle (Assault Rifle): Concept by SAmaster01
The Impaler Shotgun: Concept by The Ashen Phoenix
The Shredder Assault Rifle: Concept by Iron Spetsnaz
Blood Letter: Concept by Nydus Templar

____________________________________________________________________________________
Vorcha


____________________________________________________________________________________
Drell

Drell Hunter Daggers: Concept by vinwarrior

____________________________________________________________________________________
Quarians

Steam Train SMG: Concept by me

____________________________________________________________________________________
Geth

Geth Phasic Disperser: Concept by Anima Machinae
Geth Rail Cannon (Sniper Rifle): Concept by Alias of All

____________________________________________________________________________________
Volus

Capsule Pistol: Concept by me
Inseption Rifle (sniper rifle): Concept by me



____________________________________________________________________________________
Humans

The Hellfire Assault Rifle: Concept by SAmaster01
Gorgon Assault Rifle (beam rifle): Concept by SAmaster01


____________________________________________________________________________________
Protheans

Prothean Hyperion Sniper Rifle: Concept by Soja 57


____________________________________________________________________________________
Leviathans
Leviathan Augmented Pheston: Concept by Alias of All

____________________________________________________________________________________
Reapers/Collectors


Thanatos (beam rifle): Concept by Versus Omnibus 
Reaper Cindernova: Concept by Lokiwithrope
Blue Death: Concept by SAmaster01
Gerindale Acid Shotgun: Concept by SAmaster01

Modifié par Abraham_uk, 03 juin 2013 - 09:31 .


#2
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Major Manufacturers: These are from major weapons manufacturers.

_______________________________________________________________________________________
Aldrin Labs

_______________________________________________________________________________________

Ariake Technology

_______________________________________________________________________________________

Armali Council

_______________________________________________________________________________________

Armax Arsenal

_______________________________________________________________________________________
Baterian State Arms

The Shredder Rifle: Concept by Iron Spetsnaz

_______________________________________________________________________________________
Blood Pack

_______________________________________________________________________________________
Cerberus and Cerberus Skunkworks

Cerberus Lash Gauntlets (Pistol): Concept by The Ashen Phoenix
(Originally Developed by Cerberus) T-3 Wasp Rifle: Concept by Alias of All



_______________________________________________________________________________________
Devlon Industries

_______________________________________________________________________________________
Elarnis Risk Control Services

_______________________________________________________________________________________
Elcos Combine

_______________________________________________________________________________________
Hahne Kedar

M-67 Arrestor Assault Rifle


_______________________________________________________________________________________
Hahne Kedar Shadow Works

_______________________________________________________________________________________
Haliat Armory

_______________________________________________________________________________________
Jormangund Technology

_______________________________________________________________________________________
Kassa Fabrications

Steam Train SMG: Concept by me



_______________________________________________________________________________________
Rosenkov Materials

_______________________________________________________________________________________
Sirta Foundation

_______________________________________________________________________________________
Spectre Master Gear

M-51 Sparrow AGL: Concept by The Ashen Phoenix
M-89 Jian: Concept by The Ashen Phoenix


_______________________________________________________________________________________
Alliance Millitary

M-3 Desolator Chemical Grenade: Concept by Iron Spetsnaz
Husk Slayer: Shotgun: Concept by me
Electrostatic Jumper Ammo: Concept by Doctor Uburian
M-47 Gladius Assault Rifle: Concept by Nydlus Templar



_______________________________________________________________________________________
N7 Weapons

Modifié par Abraham_uk, 03 juin 2013 - 09:32 .


#3
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Feel Free To Add Your Own Sections!


Blood Pack

_____________________________________________________________________________________
Blue Suns Mercenaries

Biotic Ballistac Blades: Shotgun: Concept by The Ashen Phoenix


_____________________________________________________________________________________
Eclipse Mercenaries


_____________________________________________________________________________________
Talons

_____________________________________________________________________________________
Shadow Broker

_____________________________________________________________________________________
Cat 6

_____________________________________________________________________________________

Geth/Quarian Alliance:

Geth Nanite Injector Sniper Rifle: Concept by Anima Machinae

_____________________________________________________________________________________
Salarian/Turian Alliance:[/b]

Saboteur Assault Rifle: concept by me

_____________________________________________________________________________________
Project Sandstorm

Sandstorm Arc Projector Assault Rifle: Concept by me

Modifié par Abraham_uk, 31 mai 2013 - 07:55 .


#4
Lokiwithrope

Lokiwithrope
  • Members
  • 4 394 messages
Posted Image

Reaper Cindernova
Similar to the Reaper Blackstar heavy weapon, the Reaper Cindernova is a weapon wrapped in theories and speculation; it manipulates an element zero core and mass effect fields to fire gravitational singularities which revert to their original state upon impact with a solid object. These blasts are capable of altering the nuclei of the target, destroying their armor and obliterating any organic components.

Despite its immense power and capability of accepting thermal clips (albeit begrudgingly), many Alliance officers are against the use of the Cindernova by their troops, claiming that prolonged use of the weapon could lead to indoctrination, but such an incident has yet to occur...

Reaper Cindernova Notes
  • The Cindernova is a extremely heavy weapon of low capacity and fire-rate capable of vast devastation. Firing in either five-round bursts or a single charged blast, each shot is capable of affecting multiple enemies simultaneously. Although it takes almost two full seconds to fire a complete burst, individual shots deal high damage and can stagger enemies. Charged shots consume five units of ammo in exchange for elevated damage and blast radius.
  • Each Cindernova blast has a splash-radius of half a meter while charged shots affect a radius on two and a half meters.
- - - - - - - - - -

Mass Effect Sandbox Wiki; Click New Weapons

Modifié par Lokiwithrope, 30 mai 2013 - 12:15 .


#5
AnimaMachinae

AnimaMachinae
  • Members
  • 267 messages
Geth
Shotgun: Phasic Disperser


Lore Description:

The Phasic Disperser is a weapon based of the main cannon of the feared Geth Dreadnought after salvaging efforts from Geth and Quarian teams were dispatched. The weapon utilizes a miniaturized version of the cannon of the Dreadnought but instead of concentrating it into a single shot, the shotun was modified to disperse the phasic shells over a wider radius with a significant amount of force rivaling an adepts telekinetic abilities. However, it may also concentrate the shot but at the expense of half the heat clip.

The Geth Armoury worked with the Quarian fleet to mass produce this weapon and develop other armaments suitable for co-species warfare. After rigorous testing the Geth Armoury concluded that the shotgun should be deployed alongside the Icarus-class Shock Trooper to greater effectiveness.

Weapon Description: Highly accurate gun that continuously fires 7 pellets of phasic rounds within a radius akin to the claymore.. The weapon is also designed to work in tandem with Icarus-class shock trooper tech where firing it on the ground before impact results in a greater radius of the Geth's jumppack augmentations be it the "Shock" or "Awe" systems. The gun maybe charged to fire a single shot whilst weaker than the javelin is capable of penetrating shields.

Fire Type: Semi-automatic
Damage Per Shot: 300 at rank 1. 600 at rank 10. Concentrated shot: 375 ar Rank 1. 750 at Rank 10
Accuracy: Highly accurate up to 30 metres onwards but dispersion of phasic shells results in minimal damage.
Rounds in magazine: 6
Rounds as spare: 24
Mods such as incendiary or disruptor rounds may augment the jumppack abilities of the Icarus-class Shock Trooper
Weight: Slightly less than a Claymore.

Geth/ Quarian
Sniper: Nanite Injector


Lore Description:

The Nanite Injector is a weapon based of the Geth's ability to mimic infections after peace was attained between the Geth and Quarians. The weapon utilizes a miniaturized version of an omni-tool flashforge to create a single bullet comprised of nanites which upon impact may be manipulated by the more technological minded.

The Geth Armoury worked with the Quarian fleet to mass produce this weapon and develop other armaments suitable for co-species warfare. After rigorous testing the Admiralty Board concluded that the Sniper is to be fielded alongside the infiltration and engineering corps of the Geth/ Quarian military.

Weapon Description: Highly accurate gun that fires a single shot that when hitting an enemy sabotages their weapon reduces accuracy and disrupts the systems of either synthetic or organic opponents stunning them for a short duration.

Fire Type: Semi-automatic
Damage Per Shot: 500 at rank 1. 1000 at rank 10. 10% accuracy penalty at Rank 1, 40% accuracy penalty at rank 10
Accuracy: Highly accurate up to 30 metres onwards
Rounds in magazine: 6
Rounds as spare: 24
Extra Effects: In the hands of a Quarian or Geth, the nanites will expose the target increasing damage from all sources by 10% may stack to 40% if multiple shots taken.
Weight: Slightly less than a M-98 Widow

#6
Soja57

Soja57
  • Members
  • 1 087 messages
I have to say that my Terminus Pack weapons are my favorite, so I'm reposting them. These weapons are designed to be awesome and unique, both in the aesthetics department and how they operate.

Edited with Manufacturers.

---------------------------------------------------------------------------

Asari Oracle Sniper Rifle
Posted Image

Manufacturer: Armali Council
Type: Sniper Rifle
Fire Mode: Semi-automatic/delayed fire
Weight: 1.5 - 0.9 (Incisor)
Capacity: 4 (16 - 26 max spare ammo)
Fire Rate: 60 (Black Widow)
Damage: 460 - 575 (Saber)

Lore Description: Due to the recent advancements of kinetic barrier technology and bio-amps, sniper rifles have been decreasing in utility against shielded opponents. Rather than throw away outdated bio-amps, the Asari re-purposed them into powerful mass effect engines within their prototype Oracle Sniper Rifle.

This sniper rifle, upon pulling the trigger, creates a corridor of massless space between the target and the weapon, guided by a violent, forward thrusting mass effect field that damages enemies. During this time is when a bullet is incased within the field, but not propelled, so as to allow the biotic strike to disrupt shields. After a short delay, the bullet is propelled to the target location. If an enemy moves after the biotic strike, the mass effect corridor can be guided by the Oracle's barrel/line of sight before the bullet projects.

Notes: The Oracle's unique firing feature allows it to circumvent shield gating. Fire a "signal beam" that deals 40% of total weapon damage, then after 0.5 seconds, fires a shot that deals the other 60% damage. After the signal beam is fired, you have two options:

Manually aim the second shot, allowing you to choose where the second shot goes. Or simply unscope to allow the second shot to travel where you last scoped in. All of this uses only one bullet. Granted that one has enough damage to do so (most likely through headshots on higher difficulties), this weapon can one-shot weaker shielded enemies. Armor reduction affects both projectiles, reducing the Oracle's effectiveness against armor.

---------------------------------------------------------------------------

Turian Daedalos Shotgun

Posted Image

Manufacturer: Haliat Armory
Type: Shotgun
Fire Mode: Charged Semi-Automatic
Weight: 2.0 - 1.4 (Graal)
Capacity: 3 (9 - 18 max spare ammo)
Fire Rate: 60 (Katana)
Damage: 960 - 1200 (Charged Graal)
Accuracy: Uncharged - Raider; Charged - Graal

Lore Description: The Daedalos Assault Shotgun was designed by Armax Arsenal at the request of the turian Heirarchy. It was created to give military forces a powerful and verstile close combat weapon which could engage targets both near and far. Named in honor of the turian spirit of balance, this shotgun has a unique rifling design capable of expanding or narrowing the weapon's barrel without the use of a smart choke, giving the Daedalos incredible accuracy on demand.

In order to avoid damaging the barrel mechanism under prolonged use, the weapon is kept in a relaxed state unless required to hit a target at long range. It also gives when the weapon is discharged, returning the barrel to its relaxed state between shots. Its most common use, before the Reaper Invasion began, was in turian hastatim squads, as it excelled in urban environments.

Notes: The Daedalos is balanced in the same weight category as the Graal Spike Thrower and Geth Plasma Shotgun, with a charge mechanic which does not impact weapon damage, but rather weapon accuracy.  In its default state, the accuracy is roughly equivalent to the AT-12 Raider shotgun, but when allowed to fully charge, its accuracy is comparable to the Graal Spike Thrower.  This means that, though one can fire two shots in quick succession, the second shot will have a far inferior accuracy to the first. Do keep in mind that ammo is more limited to offset its powerful damage output.

Vanguards and Infiltrators will find this weapon of great use as both classes can effectively negate the downside of weapon accuracy in their own way.  Infiltrators can charge the weapon and then activate Tactical Cloak, allowing for headshots at range or in close, then an immediate follow up power or shot in close range for additional damage.  Vanguards can charge the weapon before using Biotic Charge and unleash two shots in the moments after impacting for maximum damage bonus. Vanguards can also benefit from the charged accuracy to when forced to hold their ground, or in situations where charging would be detrimental to survival.

---------------------------------------------------------------------------

Batarian Mauler Heavy Pistol

Posted Image

Manufacturer: Batarian State Arms
Type: Heavy Pistol
Fire Mode: Semi-Automatic
Weight: 1.25 - 0.7 (Paladin)
Capacity: 7 (56 - 66 max spare ammo)
Fire Rate: 450 (Mattock)
Damage: 114.8 - 143.5 (Phalanx)
Accuracy: Paladin
Recoil: High (Saber)

Lore Description: A tried-and-true weapon of the Batarian Hegemony, the Mauler Heavy Pistol is a sidearm worthy of its title. The Alliance's Phalanx Project is based heavily on the Mauler, as Alliance forces on Elysium faced considerable firepower during the Skyllian Blitz. Given a decade to improve on their already impressive sidearm, the Batarians hoped to launch an offensive against the humans for the events of Torfan, but the Reaper invasion has drastically changed their state of mind. Facing extinction, the Batarian Hegemony authorized the schematics to be released on the extranet, allowing anyone to manufacture it. The Blue Suns have exploited this opportunity to arm nearly every one of their members with this sidearm, giving the impression that they are the original manufacturers.

Notes: The Mauler Heavy Pistol has the highest DPS of any heavy pistol, but this requires control of its immense recoil and a fast trigger finger. Its clip size is also very limiting, as its high rate of fire allows you to use up its entire clip quickly, forcing you to reload very often. You can mitigate these various drawbacks by using a combination of appropriate weapon mods, playing as a Turian character specced for stability bonuses, pace your shots, and simply moving closer to your targets.

---------------------------------------------------------------------------

I'm also currently giving my Prothean Sniper Rifle a visual upgrade, so expect it to be up soon.

Modifié par Soja57, 30 mai 2013 - 05:00 .


#7
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Some really good ideas so far.

I have some searching to do.
Lots of old threads on this topic that produced amazing weapon concepts.

When I can find those old threads, expect the opening post to be flooded with hyperlinks.

#8
Soja57

Soja57
  • Members
  • 1 087 messages
Also, some of my weapons can go under both a specific race and a manufacturer. I'll update my post to include a manufacturer and what race they belong to.

One thing to note from the ME Wiki is that the Sirta Foundation is a manufacturer, but not a manufacturer of weapons! They are a biomedical firm based on humanitarian efforts and genetic research, and creating and selling weapons would contradict that.

I also recommend adding in the Blood Pack as a manufacturer, as they already have two weapons, the Punisher SMG and the Executioner Pistol. Don't know about the Blue Suns, Eclipse, and the Talons though. Prothean race should be added as well, as they already have the Particle Rifle, and my new Prothean Sniper Rifle will be up.

Modifié par Soja57, 30 mai 2013 - 04:43 .


#9
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages
Damn. I so want that shotgun.

#10
Lokiwithrope

Lokiwithrope
  • Members
  • 4 394 messages
MANTAX PRECISION RIFLE
Posted Image
The Mantax Precision Rifle is a unique sniper rifle of salarian origin that was originally developed during the Krogan Rebellions, and later produced by Devlon Industries for use by the Salarian Special Tasks Group. Named after a manta ray-like creature found in the oceans of Sur'Kesh known to have a paralyzing discharge, the Mantax was meant to pick off and weaken krogan forces from a safe distance using an unorthodox method.  The Mantax fires an incredibly sharp kinetic slug capable of piercing armor or hardened targets from afar, often flattening targets, acting like a high speed dart. Once embedded in a hard surface, the slug sends out electromagnetic pulses that disrupts hardsuits and overload neuralogical systems, which can temporarily incapacitate its target regardless of size. Devlon, trying to modernize the design, took a page from the Geth Pulse Rifle, sheathing the round in a phasic envelope in order to increase its potential versus shielded targets.

Note: The Mantax rifle serves a dual purpose, both in rapidly depleting a target's shields, and locking them down for a short time in a charged state.  Its primarily intended for use by power wielding classes, such as tech or biotic specialists, as its light weight, coupled with its strength versus shields/barriers, and utility will be of great benefit on higher difficulties.

A single shot from the Mantax can act like Neural Shock evolution, depleting shields and leaving the target vulnerable to powers with travel time or for teammates to finish off in quick succession.  The weapon is also capable of forcing the stumble animation onto any of the larger boss mobs, such as BansheesGeth Primes, and Atlases, provided they haven't been stumbled recently.  This can be invaluable as a fast shot during a Banshee or Atlas grab animation can save a teammate's life. 

Credits: Concept - Lokiwithrope (Myself)
Illustration - Soja57
Description - Lokiwithrope (Myself), NydusTemplar

Type: Sniper Rifle
Fire Mode: Single Shot
Weight: Viper
Capacity: 1 / 15
Fire Rate: Mantis
Damage: Valiant
Accuracy: Mantis

Modifié par Lokiwithrope, 31 mai 2013 - 04:22 .


#11
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Cool stuff so far.

Soja 57. I love those illustrations.

I would love to produce those pictures.
How do I use a program like that?


Nice description Loki With Rope (don't know what Loki does with that rope). I love the lore and the description of how the weapon works.

#12
Soja57

Soja57
  • Members
  • 1 087 messages

Abraham_uk wrote...

Cool stuff so far.

Soja 57. I love those illustrations.

I would love to produce those pictures.
How do I use a program like that?


Nice description Loki With Rope (don't know what Loki does with that rope). I love the lore and the description of how the weapon works.


Adobe Photoshop and Flash Professional is what I use to create the images. I'll try to put up my Prothean Sniper Rifle soon.

#13
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Okay.
I'm in the process of adding new weapons in the form of hyperlinks.

There is a really old thread called "Invent New Weapons For Mass Effect 3".
There were some amazing suggestions.
I recommend you check it out.

Modifié par Abraham_uk, 31 mai 2013 - 07:22 .


#14
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Hey guys. Check the first few posts.

Loads of new weapons have entered this thread.
I'm not even close to finished.


The Turians have the greatest number of weapon contributions so far.
Not surprising I guess...

Modifié par Abraham_uk, 31 mai 2013 - 07:51 .


#15
Soja57

Soja57
  • Members
  • 1 087 messages
Quarian Arc Rifle

Original Post (Among many other great weapons found in the "Future Weapons" thread)

Credits: Concept - NydusTemplar
Illustration - Soja57
Description - NydusTemplar

Type: Assault Rifle
Fire Mode: Charged Semi-Automatic
Weight: Heavier than Mattock (Chakrum Launcher)
Capacity: 24 / 120
Fire Rate: Arc Pistol
Damage: Variable (Each Shot - Vindicator. 2 shots per trigger pull, 6 shots fully charged)
Accuracy: Vindicator

Posted Image

Informally referred to by some as 'two Arc Pistols taped together', the Arc Rifle is an upsized version of the quarian built Arc Pistol.  Designed by Admiral Daro'Xen, this weapon gives the Migrant Fleet Marines a more powerful anti-geth weapon which can be used at a greater variation of ranges.  The internal mechanisms are similar to that of the Arc Pistol, but rather than attempt to devise a means to upscale the damage without replicating the Arc Projector's energy requirements, the alternative solution was to double the Arc emitters, adding additional power generators along the lengthed gun casing.  This allows a single thermal clip to efficiently sink the heat from the multiple, low output power sources.

Note: The Arc Rifle acts much like the Arc Pistol, only instead of firing a single round, or three when fully charged in a tight cluster, it fires two rounds, or six when fully charged in a tight cluster.  The trigger can be feathered for a very rapid rate of fire, or charged to shoot like a long range shotgun.

This weapon makes excellent use of ammo powers, such as Cryo and Disruptor, by firing two to six shots at the same time, it vastly improves the chances of activating those powers.  Additionally, the shotgun like nature of the weapon allows one to more easily circumvent shield gate, allowing for powerful headshots.

This weapon will work well in the hands of Human Soldiers, or any Infiltrator, as both can significantly improve the weapon damage and burst potential.  Its medium weight combined with high accuracy and damage against shields means that it can also be used to some effect by power using classes with proper mods.

Modifié par Soja57, 31 mai 2013 - 08:11 .


#16
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Wow.

Now I've got a lot of hyper linking to do.

Still. If every weapon concept is to be hyper linked, then there is no better thread to continue my epic compilation than "Future Weapons Thread". Thanks Soja.

#17
Soja57

Soja57
  • Members
  • 1 087 messages

Abraham_uk wrote...

Wow.

Now I've got a lot of hyper linking to do.

Still. If every weapon concept is to be hyper linked, then there is no better thread to continue my epic compilation than "Future Weapons Thread". Thanks Soja.


You don't have to link every weapon in the thread, that would take decades. Nydus Templar specifically chose 6 of the weapons that "stood out from the rest". I'll link his post, and you'll see what I mean. In fact, I'll link the weapons that he mentioned as well. I'll also post the weapons here to keep the thread going.

Nydus Templar's post in "Future Weapons"

- - - - - - - - - - - - - - - - - - - - -

Apostle (Asari Assault Rifle)
Arc Rifle (Quarian Assault Rifle, I already posted this)
Bloodletter (Batarian Submachinegun)
Daedalos (Turian Shotgun, I already posted this, but with a visual upgrade)
M-47 Gladius (Human Assault Rifle)
Mantax (Salarian Sniper Rifle, Lokiwithrope already posted this)

Modifié par Soja57, 01 juin 2013 - 01:01 .


#18
Soja57

Soja57
  • Members
  • 1 087 messages
Apostle

Original Post

Credits: Concept - DIRTYSHISN0
Illustration - Tangster
Description - DIRTYSHISN0, NydusTemplar

Type: Assault Rifle
Fire Mode: Charged Semi-Automatic
Weight: Phaeston
Capacity: 6 / 36
Fire Rate: Same mechanism as Javelin
Damage: Mattock
Accuracy: Mattock

Posted Image

The Apostle is a derivation of the Disciple shotgun, similarly hand made for a monastic order of Asari, the Justicars.  Though the Disciple was acquired during a lengthy and time consuming negotiation, the Apostle was granted to the Asari government by several Justicars who bore witness to the initial attack of the Reapers.  Citing their ancient code, the Justicars stated it would be 'unlawful' to withhold effective weapon designs when facing such a heinous threat.  The Apostle appears to fire a single, heavy sledgehammer projectile packed with microscale submunitions, transfering the already impressive kinetic energy to the enemy and any nearby targets.

Notes: The Apostle is charged and fired like the Javelin, using a brief spin up period before the shot is launched.  It fires a single beam like projectile with a near instant travel time, and impacts the target using a similar animation to the Concussion Shot power, including a relatively small area of effect.  It does not trigger tech bursts or explosions.

On shielded or armored targets, the weapon has a chance to cause a stumble as with Concussion Shot or Throw, causing more damage than the level six evolution of Throw, but with substancially less force.  Unprotected targets will be knocked back or down by the impact of the weapon, and ammunition powers can be translated along with the shot, even knocking down Guardians behind their shields with armor penetration mods or ammo powers.

The intended purpose of the weapon is to provide suppression when seeking to reposition, forcing enemies into the stumble animation or otherwise incapacitate them to prevent the player or squad members from taking fire when falling back.  Its force of impact is slightly less than either Throw or Concussion Shot at level one.

Modifié par Soja57, 01 juin 2013 - 12:56 .


#19
Soja57

Soja57
  • Members
  • 1 087 messages
Bloodletter

Original Post

Credits: Concept - Metal Vile
Description - NydusTemplar

Type: Submachinegun
Fire Mode: Full Clip Burst
Weight: Heavier than all other SMGs
Capacity: 12 / 60
Fire Rate: Shuriken
Damage: Higher than all other SMGs
Accuracy: Lower than all other SMGs

No image available.

Created by Batarian State Arms after the Hegemony acquired certain krogan designs, the Bloodletter is an extremely powerful and dangerous submachinegun.  Technically classified (and subsequently outlawed) by the Council as a 'personal defense weapon', this submachinegun fires extremely strong, pointed projectiles at a blazing rate of fire, capable of overheating in seconds.  The resulting trauma to a target within range is staggering,
earning its name handily during skirmishes between the Special Intervention Unit and Blood Pack forces in the Terminus Systems.  Due to the sheer stopping power of the armor piercing projectiles and the relatively compact size of the weapon, Bloodletter is specifically built to saturate the entire thermal clip with each pull of the trigger. 
This feature was designed because testing showed that, no matter how many shots were fired, the weapon would overheat regardless.

Note: This is the only armor piercing submachinegun in the game currently. Its rate of fire, damage, and recoil are greater than any other submachinegun, giving it unprecidented power for a weapon of its size.

Each time the weapon is fired, regardless if the capacity was increased by mods, the weapon discharges its entire clip, including shots regenerated by the heat sink mod.  This can be detrimental as it forces the player to stay out of cover for the relatively short firing duration.

Due to the weapons Hurricane like recoil, using it from out of cover to shoot at anything beyond close range is unwise.  However, a fully specced turian Soldier, with maximum accuracy on Marksman, and maximum stability bonus might be able to use the weapon effectively in mid to close range out of cover, or mid to long range in cover.

The incredible damage of the this weapon makes the barrel mod a particularly fine choice, and the ultralight materials will help compensate for its impressive weight.  It also has a fast reload animation, helping to mitigate its short lived clip in a pinch.

Modifié par Soja57, 01 juin 2013 - 12:58 .


#20
Soja57

Soja57
  • Members
  • 1 087 messages
M-47 Gladius

Original Post

Credits: Concept - Soja57, NydusTemplar
Illustration - Soja57
Description - NydusTemplar

Type: Assault Rifle
Fire Mode: Fully Automatic
Weight: Harrier
Capacity: 30 / 150
Fire Rate: Slightly Slower the Avenger
Damage: Slightly Higher than the Harrier
Accuracy: Avenger

Posted Image

The M-47 Gladius Heavy Assault Carbine was a previously rejected design commissioned by the Alliance Officers after the Battle of the Citadel.  It competed with the Valkyrie to replace the venerable Avenger for Alliance forces.  The designs were swiftly purchased by Elkoss Combine, with plans to sell the weapon as a 'heavier' version of the Avenger to mercenary forces commonly engaged in close combat against tougher and well armored combatants.  Rupe Elkoss himself, as a gesture of good will toward the now embattled turian and Alliance military, commissioned several thousand weapons and personally released the schematics for production.  Cynics are quick to point out that the weapon would've been very costly for such a niche market, especially with older, proven designs already available.

Notes: The Gladius, for all intents and purposes, is a meatier Avenger, designed to be useful at higher difficulties in a similiar role.  It has very heavy recoil for its size, rivaling the Revenant or Hurricane. It is currently the only assault rifle with in built armor penetration, combined with its higher damage per shot allows for exceptional performance against heavily armored targets, such as Banshees, Geth Primes, and Atlases.

Its balanced as an alternative to the Cerberus Harrier on Gold Difficulty, featuring a significantly lower rate of fire, but a more generous ammunition clip and reserves.  It lacks burst damage on targets in the open, but superior performance on targets with armor, and in cover.

The Gladius can be used exceptionally well by the turian Soldier, due to their passive stability bonus, and the Marksman ability to increase rate of fire and accuracy.  Human Soldiers will also find it of value as the already impressive damage can be increased by Adrenaline Rush, providing improved stopping power at mid to close range.

Modifié par Soja57, 01 juin 2013 - 01:06 .


#21
Armass81

Armass81
  • Members
  • 2 762 messages
I put several weapons as suggestion for Arcians Praetor, if anyone wants too see my list, you can. I only have few descriptions of them so far, but the names are there.

#22
Armass81

Armass81
  • Members
  • 2 762 messages
This was my list of ideas for new human weapons of Mass Effect : Praetor fan sequels that is happening in the 26th century, its very basic with only names so far, work in progress. If you wanna see my alien guns list, you can reply.

Human weapons

Heavy Pistols

M-8 Arrow (Starting pistol)
N7 Wolf

SMGs

M-14 Wasp (Starting SMG)
M-17 Barracuda
M-19 Moray
N7 Gale

Assault Rifles

M-28 Lightning (Starting rifle)
M-32 Inferno
M-35 Griffin
N7 Dragon

Sniper Rifles

M-92 Tarantula (Starting sniper rifle)
M-95 Cobra
M-99 Black Mamba
N7 Gungnir

Shotguns

M-102 Gladius (Starting shotgun)
M-134 Shamsir
M-500 Estoc
N7 Excalibur

Modifié par Armass81, 03 juin 2013 - 11:19 .


#23
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
I'd love to see your Alien Guns!

Please no bad puns!

#24
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
I've looked at Future Weapons.

That thread is 23 pages of epiciness!
Wow.

Anyway. I'm going to have another sift through that thread to decide which weapons are to make this thread. The standard has been set very high there. Not many threads can claim both quality and quantity.

#25
Armass81

Armass81
  • Members
  • 2 762 messages
Here, so far I have only added flavor texts for the shekhmu guns, but its a work in progress. How many of these end in praetor is up to Arcian, he might add his own...

Batarian Weapons

Heavy Pistols

Mauler

Shotguns

Render

Sniper Rifles

Kishock Impaler

Drell Weapons

SMGs

Needler

Sniper Rifles

Judgement

Shekhmu Weapons

SMGs

Slasher

Manufacturer: Rakanat Defense Services

Slasher was originally the favored weapon of the scouts of the Nehrufiti dynasty until it made it's succesful appearance on the galactic markets. Able of switching between the dual modes of slower bursts or rapid fire, the Slasher is a versatile weapon offering options to it's user.

Assault Rifles

Scorchfang

Manufacturer: Jahkhur Armament Industries

Scorchfang is a reliable and somewhat infamous assault rifle used by the Kheopis and Daramhet dynasties armies as well as the Sunclaws PMC, which have spread it to galactic markets. Scorchfang usually uses shredder ammunition that causes grievous damage on living targets. Its high fire rate and low recoil also make it an accurate shieldbuster.

Shotguns

Crusher

Manufacturer: Jahkhur Armament Industries

In wake of the war with the yahg empire, the shekhmu dynasties improved their Crusher shotgun to a weapon able to tackle the toughest of beasts and opponents on the battlefield, like the yahg. While the kickback of the gun is rather rough and the weapons accuracy is weak, in close range the Crusher can stop even the largest charging opponents with its powerful blasts.

Sniper Rifles

Rhekaash

Manufacturer: Fang Armory

Named after a demon in ancient shekhmu mythology, that was said to steal the souls of its victims before they could even notice it, the Rhekaash is worthy of its name. Being the most advanced sniper rifle ever deviced by the shekhmu, only the most decorated snipers and fangs can get a hold of this weapon. On galactic markets it is so rare that it is said to be impossible to get.

Asari Weapons

Sniper Rifles

Arbiter

Salarian Weapons

SMGs

Shocker

Turian Weapons

Heavy Pistols

Victus

Sniper Rifles

Vakarian

Yahg Weapons

Heavy Pistols

Tormentor

Shotguns

Abolisher

Assault Rifles

Devastator

Janavri Weapons

Heavy Pistols

Blade

Assault Rifles

Thorn

Mhorclai Weapons

Shotguns

Onslaught

Ulatar Weapons

Heavy Pistols

Eliminator

Raloi Weapons

Sniper Rifles

Garuda

Modifié par Armass81, 04 juin 2013 - 05:27 .