Sylvius the Mad wrote...
But that would then limit the sorts of stories or plots that each game can allow.
Like the genophage cure in ME - the game world would change dramatically if we actually cured the genophage, so we're not allowed to do that. We can't overthrow governments or destroy cities or win wars (unless losing was impossible) or lose wars (unless winning was impossible) because those would create world states that were too disparate.
That's the price of the save import.
I disagree Sylvius.
These sort of plots can easily happen with or without a save import. There's nothing in it that explicitly prevents you from being involved in historical events of this sort.
It's easy to imagine that it is, but remember that this sort of thing would have to be shown ingame as well. Otherwise it just boils down to an arbitrary choice at the end that yo're at best told about (which is the wrong way of handling it, in my opinion). We'd have to see the changes starting to happen even before the save import becomes an issue. Which is no less feasible than doing it in a sequel. This is doubly true if choices aren't carried along to the next game.
Instead when something must happen, you just don't give the player any choice in it's outcome (but compensate with plenty of opportunity to personalize it).
The goverment is overthrown? Sure, but which ones are involved in the new one?
The war was won? Great. But what were the terms? Which people gained and lost from it?
The war was lost? Uh-oh. How were the people I care about affected? Who falls out of favour at court?
I may not have chosen whether it'll be a victory... but I imagine that it could be made to feel like my victory.
What I'm suggesting is that plot dictates the larger question as per it's needs. Whereas we get a say in the smaller ones (some suggestions written in italics). We decorate the plots, change details based on our choices... but we do not dictate it's outcomes.
The Witcher 2 handled it's choices this way... the world ends up the way the plot dictates, you're just choosing from which perspective we look at it and whom you take along for the ride. And it worked fairly well in my humble opinion.
There's still a limitation involved, sure. But it's not nearly as dramatic as requiring every choice to be world altering. Unless you choose to let the entire world burn, most choices can be guided to a desired destination.
Modifié par Sir JK, 02 juin 2013 - 07:23 .





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