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thoughts on SCS2 playthrough


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#1
Khargthemerciless

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I am going through BG2 with SCS2 after doing SCS1 with BGtutu. Currently in Underdark trying to kill Adalon after having turned over the dragons eggs.

My game is modded with true grandmastery, grandmastery for multiclass, and all weapons can be used by anyone. If I was a DM I would roll with these changes to AD&D so I like the option of doing so here.
 
I like the true grandmastery because without it putting extra pips do hardly anything and really takes away from being a fighter. Better to be a ranger, paladin or barbarian. Using the grandmastery gives you more options and a better cost/benefit.

I like the multiclass grandmastery as it makes multiclass a viable alternative to the dual class. Without it felt as multiclass was always inferior. Once again specializing has its own downsides so it balances, at least in my opinion.

The use any weapon part makes more sense to me. A dwarven god will want his clerics to use an axe, the whole "no shed blood rule" is a reference to Christian crusaders which should have no bearing on demihuman or polytheistic deities.

I used all of the improved SCS2 features but used moderately difficult for the encounter level and allowed prebuffing mage and clerics for ones teleported in. I did the full prebuff in BG1 which was doable, but in BG2 the amount of buffs was excessive and resulted in the tactic of running away and hoping they expire while leaving main character alive to take them out and then raise the 5 dead party members.

Main character is Saurok the Merciless, a Lawful Evil 1/2 orc 14/15 fighter/cleric dual wielding flail of ages and defender of Easthaven at 9/2 attacks per round unbuffed. From BG1 he has 20 str and 20 con. Usinf DoHM gets him 25 across the board.

The rest of the party is:
 
Korgan - 20th level berserker with axe grandmastery, dual wield and working on hammers.

Viconia - 21st level cleric of Talos.

Imoen - 10th level swashbuckler/18th level mage.

Edwin - 18th level conjurer.

Jaheira - 14/14 fighter druid with grandmastery in quarterstaffs and working on shortbows. I also have the must wear leather mod in as well for druids.

 

#2
Khargthemerciless

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Overall very happy with SCS and SCS2. Here are my thoughts on my experiences so far:

1.) Irenicus dungeon - did not notice any increased difficulty except for the assasins backstabbing more effectively.

2.) Circus tent - did not notice a difference, still very easy.

3.) Slavers/Copper Coronet - compound fight was tough but very fun. 1/2 orc saves are not great, one of many times I think I should have been a dwarf. At 4 attacks per round with 20 str, main character can chunk anyone in one or two rounds of confused anger.

4.) Random ambushes - very challenging. Always had at least one death, and a few party wipes. Yoshi would get backstabbed right off the back and go down in one or two hits. My saving grace was that the main character was so tough, if he lasted through the initial volley of disabling spells and melee onslaught, he would come back with a vengeance. Drop a DoHM and he became a wrecking machine. Had to return to a temple for mass raising so many times due to ambush that Nalia left and had to meet her at keep.

5.) Troll keep - very tough. I had limited resources and no fire weapons except for arrows. Once I had the flail of ages assembled it got better but still a slugfest. Yuan Ti mages are a beast. The final Torgal battle was a real bear. I had to have Yoshi trap the entrance to the big hall, then set everyone back in the next room. Sent Minsc in to draw the crowd and ran away. The traps dropped the umber hulks, Torgal got through the second door first and then we shut the door behind him and took him on alone. Even then it still ended with 4 dead. When I did this with my next character I stole every fire and acid arrow I could before I went.

6.) Unseeing Eye - very tough, should have waited. First time had the burn through beholder option. Never again, that was miserable. I had to reload SCS2 and change that. Had a lot of deaths, luckily main was a fighter cleric so I could raise dead. I was there so long resting and fighting that I must of had to resort to eating the dead gauths and beholders because I would have run out of food :) I had some luck with lightning bolt, if I could get off angle I could bounce a Talos bolt off the walls and hit them 10 times or so.

7.) Umar hills/Shade Lord - tough final fight, should have waited for level drain immunity from Amulet of Power. Had a few party wipes. The winning tactic was pre-buff main character with negative plane protection and hold a few in reserve with Viconia and have her top up the main guy after his expired. Once again it was four dead and a lot of raising of the dead. Came back for the dragon after I had Amulet of Power and MoD. In Dragon fight party died but main stayed alive. The dragon would wing buffet and send me down hallway where he could not fit. I would waken heal up/drink potion and go back for a few swings until he knocked me back again.

8.) Firkraag - vampires in dungeon very tough, once again should have waited for item based level drain protection. Winning tactic was solo Korgan going on a berserk suicide fight. He was able to drop enough that Viconia and the 1/2 orc fighter/cleric could drop the rest while under the short duration Neg plane protection. After that rest of the place was not bad until the mage fight. Had to resort to waiting out his protection spells and gated demons, just did not have the horsepower to bum rush him and beat him down. Firkraag himself still lives, could not handle him before going to spellhold. His melee attacks were too tough, his dispelling too good. Every buff would drop immediately and the Edwin would drop before he got through the spell protections, triggers and contingencies.

9.) Druid Grove - Rakshasa were tough until I sent Viconia in invisible and gated in a demon, that took the sting out of them. The druids were easy enough to beat down. Faldorn fight was tough since Jaheira could not do the fighting - too low of a level? - her GM in staffs would have been nice. Ended up dropping her with a Bhaal power Larloch drain to interrupt followed by a Bhaal vampire drain and a few staff whacks with DoHM.

10.) Planar Prison - challenging fight especially the first one when you enter. During combat the next room would get activated and add to the chaos. Backstabs took out Edwin and Yoshi after mage breached Edwin and dropped stone skins. Jaheira ended up all the way at the wyvern room and fell. Main guy was confused and Korgan fell into the portal room. He took them all out in true dwarven bad-assery, made all his saves and his hit points and dual wielded GM axes cleaved them all. After regrouping and raising was able to get the collar and take the warden. Had Korgan and main guy hit him eight times a round while Edwin worked through his protections. Once I got to where I could breach him he died pretty quick but then again everything dies pretty quick with two dual wielders waiting on protections and working through stone skins.

11.) Mage Sphere - Did this one last before spellhold. Fights were not bad except for Tolgerias, he was a real b**ch. I ended up going down invisible,and having Viconia gate a demon. That would weaken him and allow the rest of the team to get him. Still had four deaths but with a main fighter/cleric, Viconia and Jaheira raising the dead is pretty easy. had good use of wondrous recall to raise more dead.

12.) Spellhold - Bodhi's maze without your equipment was challenging, especially the demons and the lich. I had to rest and raise the party a few times in there. The lich was taken with skeleton warriors and running away. closing doors. This separated the demons, who teleported to the party first, the mummies and the lich. The trick was not to rest or else the lich would get all of his spells back and you would  be back to square one.

13.) Spellhold Irenicus fight - very challenging, had many party wipes, his fallen deva with globe of blades was a real destroyer. Winning tactic was to hit blade barrier first thing. When the clones were summoned two or three were in range of the blades and dropped fast. Even then the fight was tough, ended up with only the 1/2 orc main and Korgan alive both running away while invisible/sanctuary to heal up to come back for a beatdown of the fallen deva after the globe expired. Korgan fell here to a long stun/feeblemind and Saurok was left to hit Irenicus 9/2 times per round until he quit. Felt very good after finally beating him and not having to change from core rules.

14.) Underdark - Tough fights with the mages. All ended up with everyone dead except Korgan and the 1/2 orc who then came back for a beatdown. A big pool of hit points with the ability to hit four or five times per round with grandmastery and giant str is hard to hold up against, especially when there are two that can do it. Even Jaheira with 7/2 attacks with quarterstaffs grandmastery and the gauntlets of Ogre power can put up some decent hits.

15.) Sahugan city - easy beatdown with double cross and killed everyone.

16.) Kuo Toa - challenging but the beatdown was never in question. The Drow party took a few tries. Winning tactic was to gate a demon for an appetizer then served up a firestorm. Party then fell back to a wider room where 3 skeleton warriors held the line.

17.) MindFlayer - very tough fights, had the "can not rest" mod active as well as improved mindflayers with the ability to teleport and see invisible. Winning tactic was attrition based warfare using skeleton warriors and raising the dead, even had to resort to using the rod of rez 4 times after I used up mine and Viconias raise deads - 9 total in all.When someone was drained to 5 or less intelligence would run them away and switch to ranged weapons.

18.) Beholder - very very tough fights. Even with shield of Balduran was still pain as they would steal the shield from me after a few rounds. With the better calls for help there was always a bunch of them. Winning tactic was Skeleton warrior scouting with Edwin and wand of cloudkill following. When skeleton warrior would initiate combat ahead, would lob a cloud kill, move back lob cloudkills down nearby passages as well. This would damage them as they looked for and eventually found the rest of the party. Once again big hit points and lots of raise deads carry the day.

19.) Drow city - I full cleared everything in the underdark prior to going into the city. The lich fight was tough, even at level 21 turn undead did nothing. I think he had three time stops, a wish and a fallen deva. Main character survived until spell protections ran out and gave him a beatdown. The improved Drow city defenses is nigh unbeatable. In other games I would casually slaughter the whole city, now I flee for my life. After giving the eggs to the demon for blackmist I have to grab the loot while pausing the game, open the door, cast haste on party and then invisible 10ft radius. I then run as fast as I can, near the tavern there gets to be group of a dozen drow mages and fighters. I quickly duck into the tavern and then after a minute or so run back out and get through the crowd before the detect invisible spells start going off. I tried fighting my way through but it was hopeless, the horde of drow seemed never ending, eventually even Korgan and the 1/2 orc fall to the numbers.

This is as far as I have gotten, working on skinning Adalon now.

Modifié par Khargthemerciless, 30 mai 2013 - 06:42 .


#3
Khargthemerciless

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General thoughts:

Pre-buffing - at least for me, I have found to be not that useful past a protection from evil and a chaotic command. In the easy fights they are not needed and in SCS2 I found that everything gets dispelled rather easily in the tough fights.

Equipment based resists - This is where it is at for me. My 1/2 orc fighter cleric has helm of defense, ring fire control, Valygar's armor, belt of inertial barrier, Defender of Easthaven, and cloak of reflection. This gives 125% lightning resist, 95% fire, 75% magic and 20% melee resist. With a armor of faith and a hardiness that goes to 80% melee resist. With this he survives until the other sides spell based immunities run out and then they get the beatdown.

All in all I have found a 1/2 orc fighter/cleric to be an awesome character. It starts off strong at Candlekeep, 19 str, platemail from killing a few watchers and a few healing spells go a long way in promoting survivability. After a few levels I could summon skeletons which are awesome in BG1. The only times I felt hindered by the lower cleric level compared to a pure cleric was waiting to get chaotic commands and getting to 15th level to get skeleton warriors. The only thing that might be better would be a dwarf for the better saves.

Good or Evil? - I found the evil way allowed me to steal everything I wanted which is a big boost but a good based team would have let me use holy smites, holy words and make more sense when it came to taking a quest or saving someone. It was fun when I ended up having to eradicate everyone in Nashkel, had trouble in Beregost but the endless flaming fists overran the team. At the end of BG1 when I went for the Duke at Flaming fist had to kill everything, but was tough enough to take them all on. Being evil let you be honest about the fact that personal power was the goal, good characters always seemed like they had to be dishonest about the power they wanted, like the book in Icewind Dale said "face it your neutral evil" or something like that.

Sorry about all the rambling, hope this is entertaining to someone :)

#4
Khargthemerciless

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Adalon is toast!

Took 784 points of damage to drop her, had both simulacrums of Edwin and Imoen go through entire spell book, Imoen went through entire spell book, wish rested and then went through her spells again. Was able to kill the dragon with main, Immoen and Korgan surviving and no one being perma chunked.

Korgan spent the fight running in fear with the boots of speed, which actually saved his life and wasted a bit of Adalons time as she occasionally chased him before coming back to another target.

Once again the wing buffet helped in sending the wounded far enough away to have time to heal. Also the first action of Adalon was to dispel all the buffs of the melee crew. The 4 mordy's swords did maybe 30 points of damage to the dragon the whole time, they did eat a few breath weapons so maybe they were not a total waste.

The amount of spell protections was crazy, used 6 or so secret words, 3 ruby rays, 4 pierce magics, a khelben warding whip and a few spell thrusts. Even then I used the simis to launch an offensive spell to find out when the spell stopped being reflected. Learned the hard way in a few reloads that checking with a three fire arrow spell trigger was a bad idea.

After the wish rest Imoen was able to improved alacrity empty everything into her in short order and had to finish her off with a lightning wand as she was out of offensive spells again. The 21 wisdom fighter/cleric did all the talking to the genie.

Harm spells got disrupted everytime I tried that route and they are set to do 150 points of damage in the mod. It would have helped but the long cast time was a killer.

I am not sure how a SOA level cap party would overcome the SCS2 improved Dragon with the extra hit point option.

#5
Khargthemerciless

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Had to uninstall the improved Irenicus in hell, even after setting difficulty to easy it was still unbeatable. Would have 3-4 deaths in the first phase. Would raise and re-equip before the second phase battle. The slayer was too tough with timestop attacks, someone died every round from this, sometimes two would die in the same timestop. The stuns from the demons would drop at least one or two. The Planetar would vorpal someone. It was just a massive beatdown of my 4 million exp party. Not sure what the trick is but after a few hours it lost the fun.

The rest of the SCS2 battles after the underdark were fun and challenging. The battle at the tree was fine. Hell was too much for me, will try with the SCS uninstalled for that and see how it is.

I still would give SCS2 a big thumbs up.

#6
goblinsly1

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What you said about the last fight in hell scared the crap out of me. I never fought the second phase of this fight with SCS2, only won with tactics installed. The first fight shouldnt be much of a problem with time stops, second phase ... i am not sure about that. My party might be a bit higher level then yours. Imoen is only level 16 ( i just came from underdark) but minsc and jaheira already have their first HLA.

#7
Khargthemerciless

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I think it is the improved fiends that are causing the difficulty. Beating the first phase I could accomplish with core rules and acceptable losses. The dead could be raised and re-equipped before going to the second phase.

I think if I paid more attention to timing when Irenicus would die in phase one I could be pre-buffed going into the phase two fight. The un-interruptible fast cast fiends with more hit points did a lot of the damage and took time that was not available.

Even with the SCS2 improved hell fight un-installed I still struggled. Had to set to easy and use the slayer form. This still resulted in a full wipe. Used both of my hardiness abilities and three heals from the rod. Irenicus's use of what seemed like ten protection from magic weapons in a row made it hard. Once he finally started to take damage it ended quickly.

The dispel effects from the fiends and Irenicus would drop every buff every time. I never got a chance with Imoen or Edwin to drop any spell protections, they would get dispelled and stunned or dispelled and attacked by a balor. Irenicus would then timestop slayer kill one or both in the first timestop followed by one or two more timestops and deaths. My main even dropped to finger of death a few times from the fiends. The fighter/cleric has a lot of buffing power but they all are slow cast and were dispelled right away, no chance to re-apply during the fight.

A lot of the problems could be my lack of skill but I got beat up pretty good with at minimum 20% damage resistance to melee (defender of Easthaven) which increased to 40% with an armor of faith and to 80% with one of my two hardiness abilities. Not sure what someone with less hit points or damage reduction would do to take the beating.