I am able to do everything I want with an NPC walking any route or patrol.I only have a problem when it comes to animations.What I mean : I read on the sticky thread about scripted waypoints, the script uses lopping animations.Somebody replies and says that we should use custom animations, and my problem is I don't know how to do this.Here is the exact situation I want to give.
There is an NPC...say a gardener.He walks to a point and kneels down seeming that he picks something.Then walks to a crate or something and pausing for a bit seeming he left something.
Is this even possible to do, and if yes how ?
Another animation question...on the OC in the Old Owl Well module there is a greyclock that is hammering the wall.The script that is used is an OC script and I'm not quite sure if it will work.Is there a way to do something like that?
Thanks a lot for the possible answers





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