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The GI is the most perfect kit in the game.


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#51
TMB903

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I agree Nuclear. Another kit that is borderline perfect is the Batarian soldier.

#52
NuclearTech76

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lightswitch wrote...
Not really, they're just designed with some concept of balance.

Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.

#53
NuclearTech76

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TMB903 wrote...

I agree Nuclear. Another kit that is borderline perfect is the Batarian soldier.

Fury as well. There are several that are very good and close to what all the kits should be. Then balance things out where it's not a ROFLMAO stomping every game. I have no problem with balance but some powers/kits make no sense.

#54
Koenig888

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TMB903 wrote...

I agree Nuclear. Another kit that is borderline perfect is the Batarian soldier.


With incendiary ammo, the Batarian Soldier can challenge the GI.

#55
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Qui-Gon Glenn wrote...

Weapons are mostly lackluster only until you find the right kit/load out/style to us it. If guns are underwhelming to you, you need to try them with one of the best weapons handlers. The best weapons handlers in a broad sense are the GI, Destroyer, and TSol - they improve any gun they touch significantly.


But I need reliable and fun weapons on my caster kits too.

#56
UnknownMercenary

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Nobody posted the Turian Sentinel?

For shame BSN

The Turian Sentinel is the perfect ME3 kit

Modifié par UnknownMercenary, 30 mai 2013 - 03:14 .


#57
DinkumGem

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Yep, though the melee build is a bit too delicate for my taste. 4/5/6/6/5, my favorite build.

#58
ISHYGDDT

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lightswitch wrote...

ISHYGDDT wrote...

lightswitch wrote...

If I had written this topic I would have named it "The GI is the most unbalanced kit in the game." 


Grenade spam says hi.


Grenade spam doesn't do everything better than everyone else.


Grenade spam doesn't have to do everything better than everyone else: it depletes the wave budget faster than everyone else, which is the real metric for OPness in this game.  Furthermore, it requires only the skill of spawn prediction, which is also a requisite of success with every other kit as well.  

#59
megabeast37215

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Kalas Magnus wrote...

He is Perfection



#60
lightswitch

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NuclearTech76 wrote...

lightswitch wrote...
Not really, they're just designed with some concept of balance.

Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.


Exactly what powers are you talking about? Sabotage? I feel like the number of crap powers in the game is relatively low and most of the kits have three powers that are worth speccing into.

Here's what actually doesn't make sense: putting two weapon buffing powers and a debuff all into one kit. Terrible idea. Also, putting three powers together whose cooldowns don't interfere with each other in a game balanced around the GCD? Terrible idea.

The most perfectly designed character in the game is probably the Turian Sentinel. The GI was poorly conceived.

Modifié par lightswitch, 30 mai 2013 - 03:58 .


#61
lightswitch

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ISHYGDDT wrote...

lightswitch wrote...

ISHYGDDT wrote...

lightswitch wrote...

If I had written this topic I would have named it "The GI is the most unbalanced kit in the game." 


Grenade spam says hi.


Grenade spam doesn't do everything better than everyone else.


Grenade spam doesn't have to do everything better than everyone else: it depletes the wave budget faster than everyone else, which is the real metric for OPness in this game.  Furthermore, it requires only the skill of spawn prediction, which is also a requisite of success with every other kit as well.  


I reject your metric for OPness. I also challenge the notion that grenade kits will reliably deplete wave budgets faster than a GI.

#62
solidprice

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UnknownMercenary wrote...

Nobody posted the Turian Sentinel?

For shame BSN

The Turian Sentinel is the perfect ME3 kit



#63
OniGanon

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lightswitch wrote...
The whole BS about the GI taking skill to play should just stop - he takes a modicum of skill, but once you figure out how useful AoE staggers are playing the GI becomes almost brainless.


Well it takes more skill than I've got because I can't aim those stupid Proxy Mines worth a crap if the target is smaller than a Brute/Atlas/Prime.

#64
lightswitch

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OniGanon wrote...

lightswitch wrote...
The whole BS about the GI taking skill to play should just stop - he takes a modicum of skill, but once you figure out how useful AoE staggers are playing the GI becomes almost brainless.


Well it takes more skill than I've got because I can't aim those stupid Proxy Mines worth a crap if the target is smaller than a Brute/Atlas/Prime.


Aim at the ground somewhere close to them. It's an AoE effect.

#65
DcIhNaGv3z

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One of my favorite kits. GI has some of the best DPS in the game, but tends not to receive the OP hate that TGI or AIU get, probably due to low health/shields. It is an unforgiving kit if you don't know how to use it correctly.

#66
Zjarcal

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lightswitch wrote...
The whole BS about the GI taking skill to play should just stop - he takes a modicum of skill, but once you figure out how useful AoE staggers are playing the GI becomes almost brainless.


You mean like virtually everything in this game?

#67
dysturbed0ne

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lightswitch wrote...

NuclearTech76 wrote...

lightswitch wrote...
Not really, they're just designed with some concept of balance.

Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.


Exactly what powers are you talking about? Sabotage? I feel like the number of crap powers in the game is relatively low and most of the kits have three powers that are worth speccing into.

Here's what actually doesn't make sense: putting two weapon buffing powers and a debuff all into one kit. Terrible idea. Also, putting three powers together whose cooldowns don't interfere with each other in a game balanced around the GCD? Terrible idea.

The most perfectly designed character in the game is probably the Turian Sentinel. The GI was poorly conceived.


Putting 3 powers together, that don't interfere with each other is a mistake.....what...really?? Wouldn't that be the definition of well designed?

You keep trying to say the kit is OP. If that is true, why, in a player base infamous for abusing anything that hints of OP or "easy mode", has this kit not been over-played?

#68
Reizo Ryuu

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Huntress and Fury synergise much better than the GI.

#69
lightswitch

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DcIhNaGv3z wrote...

One of my favorite kits. GI has some of the best DPS in the game, but tends not to receive the OP hate that TGI or AIU get, probably due to low health/shields. It is an unforgiving kit if you don't know how to use it correctly.


There it is, you nailed it. The GI doesn't take any more skill to play than any other kit. It's just a matter of knowing how to use it.

In fact most of the kits in the game require more skill than the GI to actually perform well...

#70
ISHYGDDT

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lightswitch wrote...

ISHYGDDT wrote...

lightswitch wrote...

ISHYGDDT wrote...

lightswitch wrote...

If I had written this topic I would have named it "The GI is the most unbalanced kit in the game." 


Grenade spam says hi.


Grenade spam doesn't do everything better than everyone else.


Grenade spam doesn't have to do everything better than everyone else: it depletes the wave budget faster than everyone else, which is the real metric for OPness in this game.  Furthermore, it requires only the skill of spawn prediction, which is also a requisite of success with every other kit as well.  


I reject your metric for OPness. I also challenge the notion that grenade kits will reliably deplete wave budgets faster than a GI.


I guess I have to post this again.

#71
lightswitch

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dysturbed0ne wrote...

lightswitch wrote...

NuclearTech76 wrote...

lightswitch wrote...
Not really, they're just designed with some concept of balance.

Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.


Exactly what powers are you talking about? Sabotage? I feel like the number of crap powers in the game is relatively low and most of the kits have three powers that are worth speccing into.

Here's what actually doesn't make sense: putting two weapon buffing powers and a debuff all into one kit. Terrible idea. Also, putting three powers together whose cooldowns don't interfere with each other in a game balanced around the GCD? Terrible idea.

The most perfectly designed character in the game is probably the Turian Sentinel. The GI was poorly conceived.


Putting 3 powers together, that don't interfere with each other is a mistake.....what...really?? Wouldn't that be the definition of well designed?

You keep trying to say the kit is OP. If that is true, why, in a player base infamous for abusing anything that hints of OP or "easy mode", has this kit not been over-played?


In game with powers balanced around interfering with each other? Not sure how that seems like a good idea to you. Maybe if by well designed you mean 'implicitly cheating'. It definitely breaks the GCD system.

And I reject your definition of OP.

#72
lightswitch

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ISHYGDDT wrote...

I guess I have to post this again.


Yeah I've seen it. You're abusing a glitch.

#73
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He's OP in any decent hands. And he was nerfed TWICE.

#74
dysturbed0ne

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lightswitch wrote...

**snip**

In game with powers balanced around interfering with each other? Not sure how that seems like a good idea to you. Maybe if by well designed you mean 'implicitly cheating'. It definitely breaks the GCD system.

And I reject your definition of OP.


I think you are actually rejecting trying to explain why a supposed OP kit has not been abused by a players base that will abuse anything and everything.

If it is an easy to learn, DPS montster then, why is it not the most played? (not even close BTW)

#75
HolyAvenger

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ISHYGDDT wrote...


I guess I have to post this again.


 

You just compared abusing a glitch to an intended design.

Rly:?