The GI is the most perfect kit in the game.
#51
Posté 30 mai 2013 - 03:06
#52
Posté 30 mai 2013 - 03:10
Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.lightswitch wrote...
Not really, they're just designed with some concept of balance.
#53
Posté 30 mai 2013 - 03:12
Fury as well. There are several that are very good and close to what all the kits should be. Then balance things out where it's not a ROFLMAO stomping every game. I have no problem with balance but some powers/kits make no sense.TMB903 wrote...
I agree Nuclear. Another kit that is borderline perfect is the Batarian soldier.
#54
Posté 30 mai 2013 - 03:13
TMB903 wrote...
I agree Nuclear. Another kit that is borderline perfect is the Batarian soldier.
With incendiary ammo, the Batarian Soldier can challenge the GI.
#55
Guest_LineHolder_*
Posté 30 mai 2013 - 03:13
Guest_LineHolder_*
Qui-Gon Glenn wrote...
Weapons are mostly lackluster only until you find the right kit/load out/style to us it. If guns are underwhelming to you, you need to try them with one of the best weapons handlers. The best weapons handlers in a broad sense are the GI, Destroyer, and TSol - they improve any gun they touch significantly.
But I need reliable and fun weapons on my caster kits too.
#56
Posté 30 mai 2013 - 03:14
For shame BSN
The Turian Sentinel is the perfect ME3 kit
Modifié par UnknownMercenary, 30 mai 2013 - 03:14 .
#57
Posté 30 mai 2013 - 03:27
#58
Posté 30 mai 2013 - 03:31
lightswitch wrote...
ISHYGDDT wrote...
lightswitch wrote...
If I had written this topic I would have named it "The GI is the most unbalanced kit in the game."
Grenade spam says hi.
Grenade spam doesn't do everything better than everyone else.
Grenade spam doesn't have to do everything better than everyone else: it depletes the wave budget faster than everyone else, which is the real metric for OPness in this game. Furthermore, it requires only the skill of spawn prediction, which is also a requisite of success with every other kit as well.
#59
Posté 30 mai 2013 - 03:38
Kalas Magnus wrote...
He is Perfection
#60
Posté 30 mai 2013 - 03:55
NuclearTech76 wrote...
Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.lightswitch wrote...
Not really, they're just designed with some concept of balance.
Exactly what powers are you talking about? Sabotage? I feel like the number of crap powers in the game is relatively low and most of the kits have three powers that are worth speccing into.
Here's what actually doesn't make sense: putting two weapon buffing powers and a debuff all into one kit. Terrible idea. Also, putting three powers together whose cooldowns don't interfere with each other in a game balanced around the GCD? Terrible idea.
The most perfectly designed character in the game is probably the Turian Sentinel. The GI was poorly conceived.
Modifié par lightswitch, 30 mai 2013 - 03:58 .
#61
Posté 30 mai 2013 - 03:57
ISHYGDDT wrote...
lightswitch wrote...
ISHYGDDT wrote...
lightswitch wrote...
If I had written this topic I would have named it "The GI is the most unbalanced kit in the game."
Grenade spam says hi.
Grenade spam doesn't do everything better than everyone else.
Grenade spam doesn't have to do everything better than everyone else: it depletes the wave budget faster than everyone else, which is the real metric for OPness in this game. Furthermore, it requires only the skill of spawn prediction, which is also a requisite of success with every other kit as well.
I reject your metric for OPness. I also challenge the notion that grenade kits will reliably deplete wave budgets faster than a GI.
#62
Posté 30 mai 2013 - 04:13
UnknownMercenary wrote...
Nobody posted the Turian Sentinel?
For shame BSN
The Turian Sentinel is the perfect ME3 kit
#63
Posté 30 mai 2013 - 04:14
lightswitch wrote...
The whole BS about the GI taking skill to play should just stop - he takes a modicum of skill, but once you figure out how useful AoE staggers are playing the GI becomes almost brainless.
Well it takes more skill than I've got because I can't aim those stupid Proxy Mines worth a crap if the target is smaller than a Brute/Atlas/Prime.
#64
Posté 30 mai 2013 - 04:21
OniGanon wrote...
lightswitch wrote...
The whole BS about the GI taking skill to play should just stop - he takes a modicum of skill, but once you figure out how useful AoE staggers are playing the GI becomes almost brainless.
Well it takes more skill than I've got because I can't aim those stupid Proxy Mines worth a crap if the target is smaller than a Brute/Atlas/Prime.
Aim at the ground somewhere close to them. It's an AoE effect.
#65
Posté 30 mai 2013 - 04:22
#66
Posté 30 mai 2013 - 04:26
lightswitch wrote...
The whole BS about the GI taking skill to play should just stop - he takes a modicum of skill, but once you figure out how useful AoE staggers are playing the GI becomes almost brainless.
You mean like virtually everything in this game?
#67
Posté 30 mai 2013 - 04:26
lightswitch wrote...
NuclearTech76 wrote...
Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.lightswitch wrote...
Not really, they're just designed with some concept of balance.
Exactly what powers are you talking about? Sabotage? I feel like the number of crap powers in the game is relatively low and most of the kits have three powers that are worth speccing into.
Here's what actually doesn't make sense: putting two weapon buffing powers and a debuff all into one kit. Terrible idea. Also, putting three powers together whose cooldowns don't interfere with each other in a game balanced around the GCD? Terrible idea.
The most perfectly designed character in the game is probably the Turian Sentinel. The GI was poorly conceived.
Putting 3 powers together, that don't interfere with each other is a mistake.....what...really?? Wouldn't that be the definition of well designed?
You keep trying to say the kit is OP. If that is true, why, in a player base infamous for abusing anything that hints of OP or "easy mode", has this kit not been over-played?
#68
Posté 30 mai 2013 - 04:27
#69
Posté 30 mai 2013 - 04:29
DcIhNaGv3z wrote...
One of my favorite kits. GI has some of the best DPS in the game, but tends not to receive the OP hate that TGI or AIU get, probably due to low health/shields. It is an unforgiving kit if you don't know how to use it correctly.
There it is, you nailed it. The GI doesn't take any more skill to play than any other kit. It's just a matter of knowing how to use it.
In fact most of the kits in the game require more skill than the GI to actually perform well...
#70
Posté 30 mai 2013 - 04:34
lightswitch wrote...
ISHYGDDT wrote...
lightswitch wrote...
ISHYGDDT wrote...
lightswitch wrote...
If I had written this topic I would have named it "The GI is the most unbalanced kit in the game."
Grenade spam says hi.
Grenade spam doesn't do everything better than everyone else.
Grenade spam doesn't have to do everything better than everyone else: it depletes the wave budget faster than everyone else, which is the real metric for OPness in this game. Furthermore, it requires only the skill of spawn prediction, which is also a requisite of success with every other kit as well.
I reject your metric for OPness. I also challenge the notion that grenade kits will reliably deplete wave budgets faster than a GI.
I guess I have to post this again.
#71
Posté 30 mai 2013 - 04:34
dysturbed0ne wrote...
lightswitch wrote...
NuclearTech76 wrote...
Making a kit with a crap power that doesn't synergize isn't balance. You can balance overpowered kits, you can't balance kits with powers that just don't make sense together. WTF sense does it make to put carnage on a Kroguard? On the GI, not only do the powers compliment each other, there implementation in game is seemless. On other kits you have several CD dependent powers that interfer with each other.lightswitch wrote...
Not really, they're just designed with some concept of balance.
Exactly what powers are you talking about? Sabotage? I feel like the number of crap powers in the game is relatively low and most of the kits have three powers that are worth speccing into.
Here's what actually doesn't make sense: putting two weapon buffing powers and a debuff all into one kit. Terrible idea. Also, putting three powers together whose cooldowns don't interfere with each other in a game balanced around the GCD? Terrible idea.
The most perfectly designed character in the game is probably the Turian Sentinel. The GI was poorly conceived.
Putting 3 powers together, that don't interfere with each other is a mistake.....what...really?? Wouldn't that be the definition of well designed?
You keep trying to say the kit is OP. If that is true, why, in a player base infamous for abusing anything that hints of OP or "easy mode", has this kit not been over-played?
In game with powers balanced around interfering with each other? Not sure how that seems like a good idea to you. Maybe if by well designed you mean 'implicitly cheating'. It definitely breaks the GCD system.
And I reject your definition of OP.
#73
Guest_Air Quotes_*
Posté 30 mai 2013 - 04:41
Guest_Air Quotes_*
#74
Posté 30 mai 2013 - 04:43
lightswitch wrote...
**snip**
In game with powers balanced around interfering with each other? Not sure how that seems like a good idea to you. Maybe if by well designed you mean 'implicitly cheating'. It definitely breaks the GCD system.
And I reject your definition of OP.
I think you are actually rejecting trying to explain why a supposed OP kit has not been abused by a players base that will abuse anything and everything.
If it is an easy to learn, DPS montster then, why is it not the most played? (not even close BTW)





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