mybudgee wrote...
Bacon is the most perfect cut of pork in the game
RIP BACON
mybudgee wrote...
Bacon is the most perfect cut of pork in the game
ISHYGDDT wrote...
mybudgee wrote...
Bacon is the most perfect cut of pork in the game
RIP BACON
Modifié par eighteighty, 30 mai 2013 - 07:27 .
ISHYGDDT wrote...
Here is a video from Hardcore Salmon where Cain mines are used instead of cobra missiles to speedrun platinum.
Modifié par Zjarcal, 30 mai 2013 - 07:38 .
Cirvante wrote...
I disagree with the statement that the GI takes very little skill. I use him a lot and find him very easy to play despite his squishiness, but neither I nor Lightswitch for example represent the majority of the player base. When you go into PuGs you can see TGIs and AIUs with Grenade Capacity V kiss the ground 50% of the match. And they are using Harriers and Reegars, which are stupidly overpowered on these kits.
Give those players a GI with 350-700 shields and no free shield recharge/revive and they will spent 90% of every game in spectator mode. There is a reason why he is not overplayed like the other kits I mentioned. It's easy for us to say that he takes little skill, when we actually have a lot of skill.
lightswitch wrote...
GI is also incredibly boring to play. Cloak, PM, shoot. Cloak, PM, shoot the enemy who was coming from behind because you can see through walls. Cloak, PM, shoot.
Compare that to a well designed kit like the TSent where the powers you use are actually reactions to in game events. Or the Collector Adept where you constantly have to make judgement calls as to whether you have time to cast DS, whether you should detonate, when you should refill your swarms. GI arguably takes as little knowledge of game mechanics as any other kit in the game, yet despite being so formulaic and boring he's one of the most powerful. Really it's backwards design. The kit with the most complicated cool downs and least easy to use powers should offer the highest rewards. They don't.
lightswitch wrote...
GI is also incredibly boring to play. Cloak, PM, shoot. Cloak, PM, shoot the enemy who was coming from behind because you can see through walls. Cloak, PM, shoot.
Compare that to a well designed kit like the TSent where the powers you use are actually reactions to in game events. Or the Collector Adept where you constantly have to make judgement calls as to whether you have time to cast DS, whether you should detonate, when you should refill your swarms. GI arguably takes as little knowledge of game mechanics as any other kit in the game, yet despite being so formulaic and boring he's one of the most powerful. Really it's backwards design. The kit with the most complicated cool downs and least easy to use powers should offer the highest rewards. They don't.
ISHYGDDT wrote...
*snip*
something something grenade gear
NuclearTech76 wrote...
No.Reizo Ryuu wrote...
Huntress and Fury synergise much better than the GI.
GI is effectively a single CD and one streamlined DPS machine that uses each and every power every cloak cycle to destroy the enemy.
HolyAvenger wrote...
ISHYGDDT wrote...
*snip*
something something grenade gear
You don't have to tell me about grenade gear dude, I've been arguing grenade cap V broke the game since day 1. I've mentioned to several people that the first thing I would do in Eric F's shoes would be to remove it from the game (yes, even before fixing geth stunlock).
The fact that grenade cap is broken and stupid game design does not excuse the idiocy that is handing the GI it's perfect powerset.
Reizo Ryuu wrote...
NuclearTech76 wrote...
No.Reizo Ryuu wrote...
Huntress and Fury synergise much better than the GI.
GI is effectively a single CD and one streamlined DPS machine that uses each and every power every cloak cycle to destroy the enemy.
....And the Huntress and Fury somehow don't? My bonus power Huntress uses all powers in one cloak cycle and also happens to kill platinum bosses in that same cloak cycle thanks to her ridiculous DoT, The fury can just biotic explode forever because throw resets the CD all the while dark channel is killing something else.
Meanwhile the GI fires his proxy mine during cloak....you just described the synergy of every single infiltrator.
dysturbed0ne wrote...
He really was a well made kit. To be as OP (in the right hands) as he has been since the beginning, but still one of the lesser used kits says it all.
oO Stryfe Oo wrote...
Meh...I think the Valkyrie synergizes better.
ISHYGDDT wrote...
lightswitch wrote...
ISHYGDDT wrote...
lightswitch wrote...
If I had written this topic I would have named it "The GI is the most unbalanced kit in the game."
Grenade spam says hi.
Grenade spam doesn't do everything better than everyone else.
Grenade spam doesn't have to do everything better than everyone else: it depletes the wave budget faster than everyone else, which is the real metric for OPness in this game. Furthermore, it requires only the skill of spawn prediction, which is also a requisite of success with every other kit as well.
Only if you don't put on a Cyclonic Modulator IV. With that on the kit literally has no weakness.NuclearTech76 wrote...
He is stupidly OP in the right hands yet sucks in the hands of crappy players unlike the Ghost, AIU, etc.
Reizo Ryuu wrote...
oO Stryfe Oo wrote...
Meh...I think the Valkyrie synergizes better.
Oh she's great too, especially because of warp+incendiary+reegar cheese toppings=]
HolyAvenger wrote...
Mostly I was just disagreeing with NuclearTech's argument that three powers that work ridiculously well together is good game design. I don't think it is. The kit doesn't really have a downside.
Modifié par ISHYGDDT, 30 mai 2013 - 09:26 .
HolyAvenger wrote...
Mostly I was just disagreeing with NuclearTech's argument that three powers that work ridiculously well together is good game design. I don't think it is. The kit doesn't really have a downside.
Grenade characters and power levels are a side issue. The game is too easy to trivialise for experienced players virtually regardless of character chosen.
oO Stryfe Oo wrote...
Reizo Ryuu wrote...
oO Stryfe Oo wrote...
Meh...I think the Valkyrie synergizes better.
Oh she's great too, especially because of warp+incendiary+reegar cheese toppings=]
Don't know how to do that glitch, and it bothers me that people assume this is the only way to play her.
All I'm saying is that all three of her powers work in conjunction with each other for max CQC ability. They can all be used at the same time, and she's pretty much only got one power that needs to be used constantly. Try her without the cheese for once.
lightswitch wrote...
Not really, they're just designed with some concept of balance. I can think of only one or two kits where I spec entirely out of one of the powers. There's only two possibilities here:
1. The GI is truly the perfectly designed kit. All kits should attempt to recreate his level of synergy.
2. The GI is unbalanced and poorly designed.
I'm fairly certain that if #1 was done, the game would be absolutely broken. Designing a kit that can do everything by itself in a co-op game is a bad idea.