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I don't think the next protagonist is going to be a "blank slate"


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#26
The_Sloth25

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The problem with a 'blank slate' character is you'll end up having to make everything very general (something like in Bethesda's games, not that that's a bad thing in there games but wouldn't feel very 'Mass Effect'-y). Personally I think they'll make a Mass Effect MMO at some point (because it'll be a nice little cash-cow), and if you want blank slate, that's where you'll go.
Having said that, please tone down the auto-dialogue, it's a game, not a movie.

#27
Linkenski

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I think i can agree on that. I recently played The Walking Dead as well, and i have to say that game had a perfect balance between having a predefined character with auto-dialogue only being there when it really fits the story, while you still get plenty of dialogue options for conversations, usually more than 2 at a time. Oh, and the timed dialogue is good, and i can't fathom how Bioware did not include that in ME3 when a lot of people had actually suggested it.

#28
Cainne Chapel

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Truth be told, even shephard is and never will be a "blank slate"

Certain things ALWAYS happen to or because of, shepard, despite your attempts to do otherwise.

He was ALWAYS in the military and an exceptional soldier, he always stopped saren, always visited ilos, sacrificed someone on virmire, stopped the collectors and eventually the reapers, the only thing that changed were the little permutations during and before these events, but certain BIG events ALWAYS happen regardless.

So until ME is a truly pick your own adventure type game (sandbox, etc) I doubt there will ever truly be a "blank slate" character ala DA:Origins.

#29
Cainne Chapel

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Linkenski wrote...

I think i can agree on that. I recently played The Walking Dead as well, and i have to say that game had a perfect balance between having a predefined character with auto-dialogue only being there when it really fits the story, while you still get plenty of dialogue options for conversations, usually more than 2 at a time. Oh, and the timed dialogue is good, and i can't fathom how Bioware did not include that in ME3 when a lot of people had actually suggested it.


True but remember they also got a lot of flak for DA2 dialogue being "Dumbed down" even though I liked the fact it gave you plenty of options with the related effect and tone.  I would of loved DA2s dialogue system being put in, in favor of the paragon/renegade route.... I kinda wanted a cocky shepard :).

But Alas people will complain and complain and complain about any and all changes, needed or not.  That and their opinions change like the tide here on the BSN

#30
Eterna

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Shepard wasn't a blank slate in ME1 either, she/he has established history and personality traits right off the bat.

#31
Slayer299

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True, Shepard was not a 'complete' blank slate, but you had a choice of backgrounds, and military history, the inbetweens including personality were up to the player, not BW. BW didn't decide if you were going to be goody good, inbetween or totally ruthless..

#32
Cainne Chapel

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Actually they DID decide what you can and cant do...so that argument really doesn't hold water.

They essentially gave you a 1 in 3 choice for whatever it is you were going to do within the paradigm of their story.

I mean its not like you could choose NOT to do something if the story called for it.

#33
Fixers0

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Mass Effect from it's start has always been different from "traditional' RPGs in the way that the player is not the avatar, Shepard is a character of it's own, and we get to influence that character to various degrees, there's an excelent 4-part presentation on youtube by Mass Effect 2's lead cinematic designer as to how they implenented all this. But in short, basically they've used as set of by the designer unbreakable rules to bind the player to their roleplaying experiance, called the agreement. I recommend everybody here to watch it as it's certainly an eye opener.

#34
Linkenski

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I honestly felt like Shepard was still an avatar until ME3. Shepard was the link between the player and the world. He's the reason i got invested into the first two games, and the reason why i didn't like ME3 in general.

#35
Arcian

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Fixers0 wrote...

Mass Effect from it's start has always been different from "traditional' RPGs in the way that the player is not the avatar, Shepard is a character of it's own, and we get to influence that character to various degrees, there's an excelent 4-part presentation on youtube by Mass Effect 2's lead cinematic designer as to how they implenented all this. But in short, basically they've used as set of by the designer unbreakable rules to bind the player to their roleplaying experiance, called the agreement. I recommend everybody here to watch it as it's certainly an eye opener.

Ditto, and...

Part 1
Part 2
Part 3
Part 4