KiwiQuiche wrote...
Though apparently being completely retarded and insane is a Kirkwall thing due to Tevinter crap. :| Wooo, nice explanation, Bioware.
Lately, I've been trying to stay out of threads like this because it usually degenerates into rubbish pretty quickly, but I would like to point out that that the lore here isn't necessarily about the Tevinters.
The devs created the lore so that massive violence weakens the Veil. A *lot* of people believe that paranormal activity is greater near old battlefields or places where particularly gruesome crimes have taken place, so this concept isn't too much of a reach. As it happens, Tevinter culture did not place much value on the lives of slaves, so they were particularly brutal toward them. Since quaries require a lot of slaves, a lot of this was happening in Kirkwall. The Veil weakened, and wonky stuff just kept happening.
Plus, there are still a lot of things we don't know about elecrtromagnetic fields. Anectdoatal evidence suggests that large utility substations are responsible for pockets of cancer, anxiety disorders, and other health problems. Not scientifically proven, but it would be hard to study the phenomenon for a number of ethical and practical reasons. Also, house pets seem sensitive to big storm systems, even before they occur. If the instability of the Veil was analogous to an electromagnetic field, that might explain some of Kirkwall's problems.
In other words, I don't find BioWare's explanation clumsy at all. As always, YMMV