But what if Bioware decide to try something different? What if, for example, instead of a third-person cover-based shooter, they make a first-person game with not one chest-high wall in sight? What if it's not even a role-playing game at all, and/or you play as a more rigidly defined character? What if instead of a squad of two characters that can be commanded, you get just one follower at a time like in Jade Empire, and he or she is completely AI-controlled? What if the game has no followers altogether? Lastly, what if there is no galactic exploration? What if the game is instead set on a much more limited scale, and instead of selectable instanced maps, the game is either more linear or more open world?
Two lines of questions, then. For the players, would any of this be acceptable? Would you still buy a game that departs from the aforementioned formula? Would it make it you more or less likely to buy the game? For Bioware developers; as you get ready to make this game, is this part of the discussion, or are you already dead set on sticking with the old formula?
Modifié par KnossosTNC, 31 mai 2013 - 07:31 .





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