Citadel is the worst ME3 DLC
#226
Posté 02 juin 2013 - 04:46
Mass Effect: The Dating Game.
#227
Posté 02 juin 2013 - 08:18
That's what I fear. I hope not, though. I hope those who plan these things see that most people were happy with most of ME3. It does have more flaws than the ending, but all in all the story works well. The sentiment I've seen most often here was "yeah, not perfect, but ME3 was pretty good and very enjoyable except for the last 10 minutes." Also, the Tuchanka and Rannoch plots are almost universally praised. I think it is very noticeable that those parts of ME3 were praised which got the most detailed attention by the writers.WittingEight65 wrote...
Actually, after the success of the Citadel DLC, I can already see the next title of the franchise.
Mass Effect: The Dating Game.
I hope the message sent to Bioware is something like "Wherever you cut corners - do NOT rush the execution of the most important parts of a story. And get those parts peer-reviewed whatever the cost."
#228
Posté 02 juin 2013 - 08:30
WittingEight65 wrote...
Actually, after the success of the Citadel DLC, I can already see the next title of the franchise.
Mass Effect: The Dating Game.
Everytime I see a post like this, I can feel one of my brain cells taking the others cells hostage, demanding ransom, and then shooting the hostage cells for not getting the ransom.
#229
Posté 02 juin 2013 - 11:28
Indeed. Whatever some of the "Support everything ME3-related (apart from Citadel)!" ranters say the bits people almost universally like cover a very wide range of situations and styles. Whilst Citadel demonstrated that people are more likely to overlook the flaws if they're enjoying the ride the support for Tuchanka blows into pieces the argument that people don't want anything difficult or complicated or to lose anyone.Ieldra2 wrote...
That's what I fear. I hope not, though. I hope those who plan these things see that most people were happy with most of ME3. It does have more flaws than the ending, but all in all the story works well. The sentiment I've seen most often here was "yeah, not perfect, but ME3 was pretty good and very enjoyable except for the last 10 minutes." Also, the Tuchanka and Rannoch plots are almost universally praised. I think it is very noticeable that those parts of ME3 were praised which got the most detailed attention by the writers.WittingEight65 wrote...
Actually, after the success of the Citadel DLC, I can already see the next title of the franchise.
Mass Effect: The Dating Game.
I hope the message sent to Bioware is something like "Wherever you cut corners - do NOT rush the execution of the most important parts of a story. And get those parts peer-reviewed whatever the cost."
People want lots of interaction with their characters so if the relationships with them can be very heavily explored that's great. Means you've done a good job with the characters if people really want that. Now if that point is seen entirely in isolation though and expanded to be just about everything then BW will only have themselves to blame for the inevitable reaction, because no-one has asked for that. It's rather sad to see that some people are getting worried that having a given a bit of what people want they'll assume that people want nothing else. This clearly isn't true but a past track record of latching onto certain opinions and entirely ignoring the context (e.g. the Mako and inventory in ME1) means that it might not be an entirely unfounded concern.
Interesting that you say the last 10 minutes because the first 10 were pretty poor too, but that has less impact due to being done and forgotten about instead of where you're left.
#230
Posté 02 juin 2013 - 12:33
Nightdragon8 wrote...
the way everyone is putting it is in reality there should have been NO side missions and have them all tie into seren in one way or another. there should not have been any time for Shep to run around and explore planets in the Mako. Help anderson and his problems.
Quite right. The implementation of ME1's exploration was (at the time) Bioware's worst side quest design. In other Bioware games, like KotOR or Jade Empire, at least when you were performing side quests they were (to some extent) near the player's goal. Mass Effect instead sends the player all across the galaxy to achieve the same effect.
In ME2 there shouldn't have been time to explore the galaxy agian, Human colonies are being taken, so why are you messing with a missle system on planet X...
Well, in ME2, the premise is "Wait around, do nothing until TIM contacts you about the Collectors". That works much better for exploration than "Race against time" or "Stop Galactic Genocide".
#231
Posté 02 juin 2013 - 01:46
#232
Guest_Morocco Mole_*
Posté 02 juin 2013 - 05:21
Guest_Morocco Mole_*
WittingEight65 wrote...
Actually, after the success of the Citadel DLC, I can already see the next title of the franchise.
Mass Effect: The Dating Game.
As much as I revile the romances and the type of fans they bring in, I don't think Citadel having actual character interaction is going to make it any worse than it already is.
#233
Posté 03 juin 2013 - 03:31
devSin wrote...
James bothered me, for the same reason all his development in the main game does. I didn't think it was bad, but there was nothing there that was particularly worthwhile. Samantha's second appearance bothered me, but her first was spectacular. Zaeed and Miranda made no sense to me (Miranda for her writing, and I still can't figure out what Zaeed was supposed to be doing or how it was consistent with his character).
If you mean the arcade scene, I think they were just playing the "crusty tough guy gets preoccupied by something trivial" angle with Zaeed and the claw game. I don't think it's really out-of-character - Zaeed strikes me as the type who really, really doesn't like to lose, no matter how insignificant the "loss" may be.
#234
Posté 03 juin 2013 - 04:46
#235
Guest_Morocco Mole_*
Posté 03 juin 2013 - 05:35
Guest_Morocco Mole_*
#236
Posté 03 juin 2013 - 06:58
Modifié par Mr.BlazenGlazen, 03 juin 2013 - 06:58 .
#237
Guest_Morocco Mole_*
Posté 03 juin 2013 - 07:07
Guest_Morocco Mole_*
Mr.BlazenGlazen wrote...
Your entire argument was invalid the moment you set up that thread title. This is more like a troll post than actually starting a discussion.
****ty posts like this are what makes it impossible to discuss things
#238
Posté 03 juin 2013 - 07:33
Morocco Mole wrote...
Mr.BlazenGlazen wrote...
Your entire argument was invalid the moment you set up that thread title. This is more like a troll post than actually starting a discussion.
****ty posts like this are what makes it impossible to discuss things
Just calling it out as I see it.
#239
Posté 03 juin 2013 - 07:39
#240
Posté 03 juin 2013 - 07:41
#241
Guest_Morocco Mole_*
Posté 03 juin 2013 - 08:12
Guest_Morocco Mole_*
Mr.BlazenGlazen wrote...
Good. It should stay as an opinion then. Stop trying to portray your opinions as facts.
I don't really see her doing this.
#242
Posté 03 juin 2013 - 09:14
Morocco Mole wrote...
Mr.BlazenGlazen wrote...
Good. It should stay as an opinion then. Stop trying to portray your opinions as facts.
I don't really see her doing this.
Then you haven't really been around these parts for the past year have you?
#244
Posté 04 juin 2013 - 02:09
I agree it has no place within the original narrative - it really is a post-ending DLC - but for all the feels it gives me I do not even care.
#245
Posté 04 juin 2013 - 02:59
#246
Posté 04 juin 2013 - 03:59
Excellent article, but it too, is slightly off the mark. The biggest threat is not that everything will be happy and campy and cheesy from now on, but rather the precedent set that it's ok to **** over the fans and your entire franchise, because all you need to do to get them back is release feel-good fanservice (which they'll just desperately gobble up at premium prices). It's the worst kind of licence to fail because not only does it protect and reward the failures, it destroys dissent faster than any other PR excercise thus far, by getting the fans to turn on each other. Same thing happened with the EC, hell with the mere announcement of the EC. Anyone who doesn't fall for it gets instantly criticized and ridiculed (hell just look at some of the responses on this thread) by their own peers who were once just as dissatisfied. The media attention (if any) is quelled, or rather swung back on your side, the company gets a reputation for "listening" that it doesn't really deserve, and as a bonus, the controversy generates even more publicity that will futher entice gullible consumers past the point of no return.Fixers0 wrote...
I agree with you, OP, and I suggest everybody here to go and read this. It's an excelent piece that explains quite well how the Citadel is enjoyable and quite well put togheter, but how it completly fails in context of the bigger picture.
Even if the malice lies only in this interpretation and Bioware really is just trying to forget their mistakes and have some fun and are innocent of any manipulation conspiracies, the situation can still be read as a precendent for nearly fool-proof blundering. Other less scrupulous companies can turn accident into intent and before you know it, every game will have "pocket controversies" boosting DLC sales and propagading the brand. Companies win, fans lose.
Modifié par CrutchCricket, 04 juin 2013 - 04:00 .
#247
Posté 04 juin 2013 - 05:16
SpamBot2000 wrote...
The full embrace of self-parody does several things. Integrating it into the body of the work negates all claims of a particular "artistic vision" at stake with Mass Effect. Any pretense to a unified aesthetic object is just gone.
100% this.
I really enjoyed Citadel, it contained a lot of things i thought were sorely missing from the vanilla game. It was light hearted, it was fun, it had nice character moments and, surprisingly, some of the -if not the- best fights in the game. All in all it was a huge 15$ in-joke with some enjoyable elements the game could have used more from. I liked it!
All this would be great if ME3 as a whole would have been more like Citadel, or if they'd made Citadel as stand-alone DLC. The fact that it was as meta as it was AND they made it part of the regular narrative however was the final sign for me that there was no point in taking Mass Effect seriously anymore. The pure concept of story-DLCs imo makes it difficult to talk about a unified "artistic vision" for a story-based game, but it is definitely possible to make that work.
Making a funny DLC that is more or less meant to played as a farewell to the series and the characters and putting it right into the game's "I want to be a dark war-story"-narrative isn't working for me at all. Citadel DLC is by far my favourite part of ME3 besides Tuchanka, but for me it has a similar effect on "respect the artistic vision of the ME team"-demands as the "you finished the game - now make sure to buy moar DLC soon" message following the original endings had.
#248
Posté 04 juin 2013 - 06:15
SpamBot2000 wrote...
What do we call "love" that you pay for again?
Girlfriends?
#249
Posté 04 juin 2013 - 09:08
CronoDragoon wrote...
SpamBot2000 wrote...
What do we call "love" that you pay for again?
Girlfriends?
*snicker*
re: Parody
Not sure what makes it a parody since the actual plot itself isn't one that would call a parody. THe characters involved don't treat as life or death but that doesn't make it a parody. But here's a question...should Shepard et al actually consider it a life or death mission? As Shepard in the DLC points out, Harbinger is a 2km tall eldritch horror intent on killing...anything less and why exactly should Shepard be worried?
It's funny though that this "parody" has the best boss fights in the entire series and even the 1st fight sequence with the Cat^ mercenaries is probably one of the toughest fihts versus mooks in the entire series as well...
#250
Posté 04 juin 2013 - 09:17
Bleachrude wrote...
It's funny though that this "parody" has the best boss fights in the entire series and even the 1st fight sequence with the Cat^ mercenaries is probably one of the toughest fihts versus mooks in the entire series as well...
Totally agreed. I can't recall any boss battle in the entire ME trilogy that's as satisfying as fighting the clone on the Normandy (Vanguard clone was a tough mother to beat on higher difficulty). One thing Citadel offered superbly is having one of the best combat gameplay sequences fighting your way through the mercs with just a notch of health and a pistol. It's one of the things I look forward to most when I get past the halfway point of the game.
Modifié par KaiserShep, 04 juin 2013 - 09:18 .





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