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Citadel is the worst ME3 DLC


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#251
N7recruit

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I wholeheartedly agree with you OP. Now I only watched the DLC on youtube but it really couldn't have been more disconnected from ME3's reality if it tried. "Shepard! im calling you from earth so you can party in my apartment, So what if Millions are dying per Day & we are loosing thousands of troops an hour, ****ing Party man!!!!!"
You can call me a party pooper its just that I find the entire premise of something like this in a Story Like ME3 just... completely ridiculous. SOME of it is pretty good like the Samara ROM arc but most of the time I was cringing.
Like the FRECKING ENDING fits this story more than the DLC & thats really saying somthing

#252
Modius Prime

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Yes, it was out of place. I actually liked the clone - not for the plot, but because of the message behind his story; it shows that Shepard isn't defined by simply just being who he is: Shepard is defined by his/her friends, which the clone did not have in the end. Let's be honest: the premise of the DLC is about giving closure, and they only put in the mediocre plot just to have one. The good part of the DLC is the character interaction that occurred after the clone conflict. That part is what made the DLC good. I liked how they listened to the fans about including more ME:2 character interaction - which was wonderful - but the fact that it is DLC makes me cringe. You have to pay $15 for something that should have been in the game, which is kind of reminiscent of From Ashes.
Overall
The good: BW listened to the fans about character interaction.
The bad: It feels like it should have been included in the game, and it's kind of like damage control.

#253
Fixers0

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Modius Prime wrote...

Yes, it was out of place. I actually liked the clone - not for the plot, but because of the message behind his story; it shows that Shepard isn't defined by simply just being who he is: Shepard is defined by his/her friends, which the clone did not have in the end. Let's be honest: the premise of the DLC is about giving closure, and they only put in the mediocre plot just to have one. The good part of the DLC is the character interaction that occurred after the clone conflict. That part is what made the DLC good. I liked how they listened to the fans about including more ME:2 character interaction - which was wonderful - but the fact that it is DLC makes me cringe. You have to pay $15 for something that should have been in the game, which is kind of reminiscent of From Ashes.
Overall
The good: BW listened to the fans about character interaction.
The bad: It feels like it should have been included in the game, and it's kind of like damage control.


The thing with this supposed message in the DLC is that there are two rather fundamental problems in series present that make it rather unfitting is certain cases, these are 1: You can (or at least could) play Shepard as an egocentric A-hole througout the games and 2:  Many of these supposed friends could potentionally have died throughout the series, leaving the player with only a very small team, which add yet another problem as to why Shepard and hanfull of people are more capable combanants then a clone, a traitor and an entire PMC.

#254
AresKeith

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sH0tgUn jUliA wrote...

The Citadel DLC underscores one point of what Mass Effect was really about. I'm in the middle of ME2. A friend of mine is in the middle of his final play through of ME3. He wrote me something and I think he's right about this.

Mass Effect isn't about heroism. ME3 isn't about some kind of Pyrrhic victory. The music at the intro screen doesn't symbolize that. The intro screen doesn't symbolize that either. It symbolizes tears of both fire and water. The story is not about unity. It isn't about alliances. It isn't about plot.

The story is about people. It is about friendship. It was about these amazing characters we met along the way, and love them or hate them, they were amazing and unlike anyone you meet. The war is the backdrop. We were more interested in the character interaction than the war.

Liara, Garrus, Wrex, Tali, Kaidan, Ashley
even Joker, Dr. Chakwas, Pressley, Jenkins, Gianna, Anderson, Udina, Nihlus, Saren, Kirrahe, and many others.

In ME2 we met Miranda, Jacob, Mordin, Jack, Grunt, Aria, Patriarch, Samara, Thane, Legion, Zaeed, Kasumi, EDI, The Quarians, Tela Vasir, The Illusive Man.

In ME3 James, Sam, and Cortez.

There were many others, and they were all amazing characters. What was sad was the way that ME3 ended on such a sour note with the bonds broken. And that is why I'm glad that BW did the right thing and wrote the Citadel DLC. It is the good ending. The best. It is the series finale.



#255
N7-RedFox

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Have to disagree with OP. I found the Citadel to be plenty of fun and was full of gameplay content and character interaction + plus I loved the jokes. IMO it was the best DLC in the game.

Pity the ending didn't live up to the same quality.

Modifié par N7-RedFox, 05 juin 2013 - 01:57 .


#256
Silentblaze

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AresKeith wrote...

sH0tgUn jUliA wrote...

The Citadel DLC underscores one point of what Mass Effect was really about. I'm in the middle of ME2. A friend of mine is in the middle of his final play through of ME3. He wrote me something and I think he's right about this.

Mass Effect isn't about heroism. ME3 isn't about some kind of Pyrrhic victory. The music at the intro screen doesn't symbolize that. The intro screen doesn't symbolize that either. It symbolizes tears of both fire and water. The story is not about unity. It isn't about alliances. It isn't about plot.

The story is about people. It is about friendship. It was about these amazing characters we met along the way, and love them or hate them, they were amazing and unlike anyone you meet. The war is the backdrop. We were more interested in the character interaction than the war.

Liara, Garrus, Wrex, Tali, Kaidan, Ashley
even Joker, Dr. Chakwas, Pressley, Jenkins, Gianna, Anderson, Udina, Nihlus, Saren, Kirrahe, and many others.

In ME2 we met Miranda, Jacob, Mordin, Jack, Grunt, Aria, Patriarch, Samara, Thane, Legion, Zaeed, Kasumi, EDI, The Quarians, Tela Vasir, The Illusive Man.

In ME3 James, Sam, and Cortez.

There were many others, and they were all amazing characters. What was sad was the way that ME3 ended on such a sour note with the bonds broken. And that is why I'm glad that BW did the right thing and wrote the Citadel DLC. It is the good ending. The best. It is the series finale.


I absolutely agree with this. In fact, I copy and paste post it again so Bioware may, more likely, see it here.

#257
Massa FX

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Whatever.

Citadel gave me the good feels. That's all I care about.

#258
Cobalt2113

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Massa FX wrote...

Whatever.

Citadel gave me the good feels. That's all I care about.


See this is what gets me. Not to jump on you in particular Massa...

But people here complain about plot holes, bad writing and 'art'. And yet they're willing to completely ignore those same things as long as they get the usual sugar coated, happy, hollywood style story. Seems kinda hypocritical to me.

I have to wonder if anyone would ever have complained about the original endings if Shepard had lived happily ever after in all of them.

Modifié par Cobalt2113, 05 juin 2013 - 08:17 .


#259
Venom man4

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I feel if you hated Citadel you prefer games to focus more on plot and game mechanics, if you loved Citadel you prefer games to focus more on characters and relationships. Both are important to making a great game, but there is no need to hate something just cause one aspect got more focus then the one you prefer.

#260
Massa FX

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I don't feel picked on because I only whine about RBG. Plot holes, autodialog, art, and bad writing add up to an awesome game experience... except for ... you know.

#261
Guest_StreetMagic_*

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I dislike it, but I also see it's place.

ME3 is depressing on many fronts. Maybe I take things too seriously, but there are parts that made me feel like my chest caved in. It addresses some tragic subjects and philosophical concerns about evolution and existence, and it does it well. So maybe something like Citadel is a good diversion from that. A way to come up for air for a bit. Personally though, I'm not a fan of this level of campiness.

OTOH, every playthrough is slightly different. Some experiences will be less tragic than others.

Modifié par StreetMagic, 05 juin 2013 - 01:20 .


#262
Guest_Morocco Mole_*

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StreetMagic wrote...



ME3 is depressing on many fronts. Maybe I take things too seriously, but there are parts that made me feel like my chest caved in.


You are.

#263
Guest_StreetMagic_*

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Morocco Mole wrote...

StreetMagic wrote...



ME3 is depressing on many fronts. Maybe I take things too seriously, but there are parts that made me feel like my chest caved in.


You are.


You think? I thought they might have been going for a serious direction. It had a dreadful feeling to it from the very start. They could have easily lightened it up and made it a sort of "Godzilla" type of story for the Reapers, but to me, it seemed to be written in a way that made me think the galaxy was truly in deep crap. The  Galaxy. I couldn't wrap my head around that really. Too big. The back to back Quarian and Thessia missions were the nails in the coffin. Maybe even before that.

Modifié par StreetMagic, 05 juin 2013 - 01:32 .


#264
ComfortablyNumb

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For me, it was a bit like seeing a side of a person (or persons, in this case) we don't EVER got to see. We only see "soldier" part. R&R part may not be what you expected, so you don't like it.

At the same time, I'm perfectly aware that it was fan service. And I'm more than perfectly happy with it.
Considering overall dark feel of the whole game, for me it was like breath of fresh air. The last scene sums it up very well - antics are over, let's go back to monsters, gore and despair....

#265
Sanunes

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Cobalt2113 wrote...

Massa FX wrote...

Whatever.

Citadel gave me the good feels. That's all I care about.


See this is what gets me. Not to jump on you in particular Massa...

But people here complain about plot holes, bad writing and 'art'. And yet they're willing to completely ignore those same things as long as they get the usual sugar coated, happy, hollywood style story. Seems kinda hypocritical to me.

I have to wonder if anyone would ever have complained about the original endings if Shepard had lived happily ever after in all of them.


I don't think there would have been as many complaints if Shepard lived, I believe people looked for as many reasons as they could to dislike the game once they knew Shepard died and that is why people seem to find many more problems with the ending of Mass Effect 3, then Mass Effect 1 and Mass Effect 2, which to me were just as bad especially if you look at each game as a seperate entity.

As far as Citadel being the worse DLC I would disagree, it accomplished what it set out to do and that was to give the people still playing the game one final hurrah with their team.  I really don't have a "worst" DLC for Mass Effect 3 because each one seem to have a seperate goal in mind.

Modifié par Sanunes, 05 juin 2013 - 02:44 .


#266
Guest_Shadowscale9371_*

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I liked Citadel a lot. It gave me a excellent closure with the character I've come to know and love. Of course not everyone was there in the end but for the most part I got to have a few good laughs with the squad. The story may not have been the best but the gameplay was great in my opinion. The clone may not have been the best decision for the antagonist but you gotta admit fighting a opponent equal to you is interesting. Vanguards fighting against a true Vanguard was something new I never thought I'd see =P.

Citadel may not have been the best DLC or a addition to the story we were looking for. It was a fun and interesting DLC to say the least to me. I enjoyed it for what it is.

#267
Nole

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Citadel DLC has better combats (Clone fight, for example) than the Omega DLC, LOL.

#268
CronoDragoon

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Cobalt2113 wrote...
I have to wonder if anyone would ever have complained about the original endings if Shepard, the geth and EDI had lived happily ever without the relays apparently destroyed.


I changed some things and I think we're pretty safe to assume this. Obviously people would have complained since there will always be unsatisfied people but there would have been no Retake.

Modifié par CronoDragoon, 05 juin 2013 - 03:10 .


#269
Oni Changas

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Citadel DLC is MEHEM on console. It is the ending after the Derper War.

#270
SnakeRaiden

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IMO either Omega or Extended Cut was the worst DLC.

#271
KaiserShep

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N7_Commander Snake_Grey Warden wrote...

IMO either Omega or Extended Cut was the worst DLC.


I know this is all a matter of opinion, but I would bet that more players found a bit more replay value in ME3 because of the Extended Cut than otherwise. For me, the original ending is so abrupt and empty that they could have just cut to the credits when Shepard opens the Citadel arms. At least then there would be no complaints about the holokid or the ridiculous choices. If not for the EC, I would probably never play the game again. 

#272
Guest_Morocco Mole_*

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N7_Commander Snake_Grey Warden wrote...

IMO either Omega or Extended Cut was the worst DLC.


Someone here has never played Pinnacle Station

#273
CronoDragoon

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N7_Commander Snake_Grey Warden wrote...

IMO either Omega or Extended Cut was the worst DLC.


Considering the EC was free and Omega was $15, I think that choice is easy for you.

For me, EC was great for being a free patch. I haven't played Omega, but Leviathan and Citadel were both pretty great.

#274
Kabraxal

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Honestly, the Citadel DLC was the realisation on Bioware's part that many fans had known since game one... it's about the characters. Sure the plot played a role, but most people fell in love with the characters ME created and wanted to see those relationships grow and how they changed depending on the choices made. ME3's ending completely botched that and suddenly became a preachy message vehicle that ended up crashing and burning horribly. Most people just didn't give a damn about transhumanism and the idiotic technological singularity conundrum.

We wanted to see the characters overcome the odds, deal with the losses over the trilogy, and get closure on some fronts. ME3's ending failed in that utterly. Luckly, this DLC gave us that character closure that we'd wanted... it became, for many, the new ending.

Here's hoping this DLC is a sign Bioware has learned the lesson and we will not get another ME3 ending fiasco again.

#275
Oni Changas

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A punch in the nuts can be received free of charge, does that obligate me to like or appreciate it?