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Citadel is the worst ME3 DLC


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#276
TheProtheans

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StreetMagic wrote...

I dislike it, but I also see it's place.

ME3 is depressing on many fronts. Maybe I take things too seriously, but there are parts that made me feel like my chest caved in. It addresses some tragic subjects and philosophical concerns about evolution and existence, and it does it well. So maybe something like Citadel is a good diversion from that. A way to come up for air for a bit. Personally though, I'm not a fan of this level of campiness.

OTOH, every playthrough is slightly different. Some experiences will be less tragic than others.


Should have sued Bioware for emotional damages.

#277
Nightdragon8

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Cobalt2113 wrote...

Massa FX wrote...

Whatever.

Citadel gave me the good feels. That's all I care about.


See this is what gets me. Not to jump on you in particular Massa...

But people here complain about plot holes, bad writing and 'art'. And yet they're willing to completely ignore those same things as long as they get the usual sugar coated, happy, hollywood style story. Seems kinda hypocritical to me.

I have to wonder if anyone would ever have complained about the original endings if Shepard had lived happily ever after in all of them.


Here is the REAL main issue, ME3 came off WAY to serious, and in all honesty, could be considered a downer story. Millions of people are dieing everyday, Pavalin is going down in flames, and the Krogan wants a cure, now, as long as Wrex and Eve are there sure I'll give it to them, Also losing Mordin, While, I think was a great preice od story writing, who I wish the Writers would have let us Salute Mordin as he was going up in the elevator (which I think a Marine would have done)

Then we find out the last "powerful" human decides to pull a Coup and almost get the VS killed. Upside, able to shoot Uldina :D<3 And effectivly fully restore the faith of the consil in Shepard. Then we have Geth and Quarens fighting.... great, when the Reapers show up on the doorstep you just HAD to start your own war, and not to mention the fact that in doing so, made the Geth run to the Reapers... Smart just @#$@# smart... I think one of the biggest facepalms in the game really. I mean thank god for Legion for even letting me feel good about saving them both. If it wheren't both for Tali and Legion I would have let the Geth brun. Agian good story writing, but very serious

so on and so forth.

The Citidal DLC, let us relax from the 100% seriousness of the story. Thats why people liked it. And before you go on about "the galaxy is at war, shep should be out there. Considering the stress he is under, the ONLY time he leaves the ship is to go in another battlefield. There is a thing called Battle Fatigue Which the only cure for is, get off the battle field and get some R&R. Even in WW2, troops got R&R, and not just a "stand down" position.

Edit: In all honesty, the apartment should have been given to him at the start of the game, so he had a place to go, and only start the "Quest" part after the Coup, I mean that woud have been good. At really it would let us "have a place to rest" while also having the issue of the Clone pop up.

Heck it should have started out, with his room getting ransacked, for his person effects. "Think it could have been one of your Fans Shepard?" And it could have been full of one liners for the crew to poke fun at Shepard at. And whaever goes for Ebay in the universe, could have been added. You know make it so you can 'bid' and buy your stuff back. In fact could have made the Hamster even MORE epic. First you get it stolen, then your clone tries to throw it out, could have been really an epic scene...

Modifié par Nightdragon8, 07 juin 2013 - 08:51 .


#278
TNT1991

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No OP, Pinnacle Station is the worst ME DLC. Citadel is just cheese...a glorious and satisfying cheese, no less.

#279
Tonymac

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Citadel, in my opinion was too little too late. Its a sham patch job to try and fix Mac Walters pathetic emo ME3 doom and gloom lets scortch the earth and be done with mass effect.

A few good moments is not enough to fix the horrendous ending - because all of ME3 should have had these touching, worthwhile moments with the squaddies we have some to know and love.

#280
jtav

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I did specify ME3.

And now I remember why I'm starting to hate in-game romance.

#281
Ieldra

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I detest the attitude "I don't care about consistency as long as I get the warm fuzzies". Personally, I'd rather feel miserable if the alternative is to compromise character or world integrity.

Having said that, I also agree the ME3 team went too far with their doom and gloom, most particularly in the original endings. To some degree, if people express the attitude "I don't care as long as I get the warm fuzzies", this may be an indicator that the story may have been too depressing.

Thus, for future games, I would recommend not that the writers compromise character and world integrity for emotional fulfilment yet again as they did in Citadel, but that they tell a story with less doom and gloom in the first place.

In the eyes of many, Citadel DLC was needed. It should not have been needed. Still, I detest the attitude "I don't care, just give me the warm fuzzies".

Modifié par Ieldra2, 07 juin 2013 - 02:00 .


#282
dorktainian

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I consider the Citadel DLC to be the ultimate in fan service, but it does very little in actually sorting out the mess that was the ending. Not that it ever promised to, but maybe they should have concentrated on clarification instead of having shep 'party down' while theres an galaxy wide war going on.

Shore Leave? What next? Reapers are our friends?

#283
Guest_Morocco Mole_*

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dorktainian wrote...

I consider the Citadel DLC to be the ultimate in fan service, but it does very little in actually sorting out the mess that was the ending. Not that it ever promised to, but maybe they should have concentrated on clarification instead of having shep 'party down' while theres an galaxy wide war going on.

Shore Leave? What next? Reapers are our friends?


It's called the Extended Cut

#284
MetioricTest

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I never got the impression that Citadel was meant to fit in with the story. It's just fun, 4th wall breaking silliness to cap off a fantastic franchise

#285
N7recruit

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Ieldra2 wrote...

I detest the attitude "I don't care about consistency as long as I get the warm fuzzies". Personally, I'd rather feel miserable if the alternative is to compromise character or world integrity.

Having said that, I also agree the ME3 team went too far with their doom and gloom, most particularly in the original endings. To some degree, if people express the attitude "I don't care as long as I get the warm fuzzies", this may be an indicator that the story may have been too depressing.

Thus, for future games, I would recommend not that the writers compromise character and world integrity for emotional fulfilment yet again as they did in Citadel, but that they tell a story with less doom and gloom in the first place.

In the eyes of many, Citadel DLC was needed. It should not have been needed. Still, I detest the attitude "I don't care, just give me the warm fuzzies".


I actualy think they didn't go "Doom and Gloom" enough in ME3. The tell & not show approach was really dissapointing.
Like it's a war with the Reapers, what do you expect? Millions are dying a day as well as thousands of ground troops. Add on top of that the loss of resources like planets, military and Fule stations, Needless to say our galaxy is SCREWED & life will never be the same. At least for the next 10 or so thousand years (not counting Con or Syn)

Especialy for the EC endings, way way way too cherey, completely ignoring any downsides to any of the endings

in Destroy the Galaxy would be a MESS, Orbital debri, caos, isolation, end of galatic comunity. A Dark age for 10'000 years (& this is the ending I would pick as it feels appropirate for this type of story)

in Control the Galaxy would be living in fear of the Reapers no matter their intent, Their reputation would be the biggest problem as it's so badly damaged. "The Many" wouldn't & Shouldn't trust the Reapers, it would be completely unrealistic & they'd be complete fools to considering that the reapers have killed more than half of the population of this cycle & what they are capable of.
As another consequence I'd like Shepards Rep to go down in flames or their name to be stricked from the reckord books entirely as currently its too unbalanced. 

In Synthesis...? :lol: Maybe like deus ex invisible war, the JC Denton Ending. Or maybe not everyone is compatable with it and they die out, or mass sucides or somthing. It needs a price tag bigger than Sheps death( that dosn,t make sence in that ending anyway)

Correct me if im wrong but most of humanity has been killed when we reach Earth yes?

The most I was hoping for was a somewhat PERSONAL HAPPY ENDING for Shepard which I still feel should have been an option for completionists. I'd also ditch the RGB decesion chamber BS as well but what can you do?  

#286
Ieldra

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@N7recruit:
It's not so much the general war kind of doom-and-gloom. It's the feeling that for Shepard personally, the story feels like they've been set on the path to death by the writers more or less from the start, and that they're resigned to the fact. Take, for instance, Shepard's comment at Thane's deathbed - that and the dreams made me go up the wall much more than the rampant stupidity, and that's saying something.

Modifié par Ieldra2, 07 juin 2013 - 04:33 .


#287
MassivelyEffective0730

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Ieldra2 wrote...

@N7recruit:
It's not so much the general war kind of doom-and-gloom. It's the feeling that for Shepard personally, the story feels like they've been set on the path to death by the writers more or less from the start, and that they're resigned to the fact. Take, for instance, Shepard's comment at Thane's deathbed - that and the dreams made me go up the wall much more than the rampant stupidity, and that's saying something.


Well, there's the truth, sort of.

I agree about the doom and gloom approach. It was tell and not show for the most part, and the game seems particularly geared towards Shepard dying. You can't have an uplifting ending for Shepard, and you can't have an overcoming the odds feeling.

#288
MassivelyEffective0730

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Morocco Mole wrote...

dorktainian wrote...

I consider the Citadel DLC to be the ultimate in fan service, but it does very little in actually sorting out the mess that was the ending. Not that it ever promised to, but maybe they should have concentrated on clarification instead of having shep 'party down' while theres an galaxy wide war going on.

Shore Leave? What next? Reapers are our friends?


It's called the Extended Cut


And it doesn't clarify anything. BW managed to completely avoid nearly every problem people had with the ending and only added a bit of diversity to the ending. 

The only people they listened to were the people who wanted brief character closure with a crappy slide and retconning the Galactic dark age so that the Turians and Quarians don't starve. Because that's all they really did with the Extended Cut.

#289
Reorte

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Ieldra2 wrote...

I detest the attitude "I don't care about consistency as long as I get the warm fuzzies". Personally, I'd rather feel miserable if the alternative is to compromise character or world integrity.

Having said that, I also agree the ME3 team went too far with their doom and gloom, most particularly in the original endings. To some degree, if people express the attitude "I don't care as long as I get the warm fuzzies", this may be an indicator that the story may have been too depressing.

Thus, for future games, I would recommend not that the writers compromise character and world integrity for emotional fulfilment yet again as they did in Citadel, but that they tell a story with less doom and gloom in the first place.

In the eyes of many, Citadel DLC was needed. It should not have been needed. Still, I detest the attitude "I don't care, just give me the warm fuzzies".

I hope that people do care, but it's a fairly unarguable fact that if people get pleasure out of something they will be more willing, or less annoyed by, mistakes. Conversely you can probably also get away with a certain degree of upsetting people if it's really well put together, although it doesn't go as far. What you can't do is get away with neither, and the most satisfying stuff has both.

The only difference is that everything should aim for logic and consistency but not everything has to make the audience happy. Not that I actually want everything to do that but that's simply because if everything does then everything becomes predictable and boring.

#290
Gemini1179

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Argentoid wrote...

Hello there, Smudboy


Smudboy needs a cute Welsh female to voice his rants. Then maybe I wouldn't be as likely to poke Q-Tips into my ears after listening to his voice for longer than 30 seconds. The first point (and only one I could listen through) regarding why Shepard needs a flat on the Citadel when his love shack is his stealth frigate, you know, THE NORMANDY- makes sense. But then again, they felt the need to "reason out" why they put ammo er, heat sinks, into the game, so having Anderson trump up some lame reason is par for the course at this point in the series after having the quality of writing drop significantly since Mac Walters took over. *shrug*

#291
jtav

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Another small thing: I was playing Spacer and Mom said I always dreamed of being the hero and beating up bad guys, that I always wanted this life. Now I can and have played Shepards who joined up because they wanted to see space and who have told squad members they're tired if fighting. Again, it's a small thing, but another way BW takes the character from me--and I used to like Spacer for being normal.

#292
FluffyCannibal

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jtav wrote...

Another small thing: I was playing Spacer and Mom said I always dreamed of being the hero and beating up bad guys, that I always wanted this life. Now I can and have played Shepards who joined up because they wanted to see space and who have told squad members they're tired if fighting. Again, it's a small thing, but another way BW takes the character from me--and I used to like Spacer for being normal.


"Spacer:[/b] Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parent's footsteps, you enlisted at the age of eighteen."


That sounds fairly simple to me. 

#293
Coyotebay

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Citadel was mostly fluff but it was fun, and hearing Shepard wanting revenge against his clone for tossing his hamster in the garbage was hilarious.

#294
jtav

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FluffyCannibal wrote...

jtav wrote...

Another small thing: I was playing Spacer and Mom said I always dreamed of being the hero and beating up bad guys, that I always wanted this life. Now I can and have played Shepards who joined up because they wanted to see space and who have told squad members they're tired if fighting. Again, it's a small thing, but another way BW takes the character from me--and I used to like Spacer for being normal.


"Spacer:[/b] Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parent's footsteps, you enlisted at the age of eighteen."


That sounds fairly simple to me. 

Got that much, but the why was always up to me. Now the why feels more defined--to be some kind of knight in shining armor. As opposed to, say, wanting the see space and because the future was out here. The entire DLC screams "not my Shepard."

Modifié par jtav, 26 juin 2013 - 10:29 .


#295
Steelcan

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All of ME3 screams "not my Shepard". Citadel at least let me step away from constantly condemning Cerberus and praising the Alliance.

#296
CrutchCricket

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jtav wrote...

FluffyCannibal wrote...

jtav wrote...

Another small thing: I was playing Spacer and Mom said I always dreamed of being the hero and beating up bad guys, that I always wanted this life. Now I can and have played Shepards who joined up because they wanted to see space and who have told squad members they're tired if fighting. Again, it's a small thing, but another way BW takes the character from me--and I used to like Spacer for being normal.


"Spacer:[/b] Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parent's footsteps, you enlisted at the age of eighteen."


That sounds fairly simple to me. 

Got that much, but the why was always up to me. Now the why feels more defined--to be some kind of knight in shining armor. As opposed to, say, wanting the see space and because the future was out here. The entire DLC screams "not my Shepard."

Could be good old Mom just projecting, like any responsible parent.

I'm a spacer and I never got the mom talks in any of the games. Never felt like I missed out any either. The Citadel Mom call was so generic I tend to overlook it as well.

#297
FluffyCannibal

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jtav wrote...

FluffyCannibal wrote...

jtav wrote...

Another small thing: I was playing Spacer and Mom said I always dreamed of being the hero and beating up bad guys, that I always wanted this life. Now I can and have played Shepards who joined up because they wanted to see space and who have told squad members they're tired if fighting. Again, it's a small thing, but another way BW takes the character from me--and I used to like Spacer for being normal.


"Spacer:[/b] Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parent's footsteps, you enlisted at the age of eighteen."


That sounds fairly simple to me. 

Got that much, but the why was always up to me. Now the why feels more defined--to be some kind of knight in shining armor. As opposed to, say, wanting the see space and because the future was out here. The entire DLC screams "not my Shepard."


Surely if he wanted to follow in his family's footsteps then that in itself suggests that he wanted the life he has...key point here being he wanted this? My brother and I didn't join our family business (retail) because we wanted to be rocket scientists, we joined because we want to do what we do. I don't really see your point here.
And why would a Shepard who grew up in space want to get out there and see space? He's already seen it. Surely more of an adventure would have been in becoming a colonist?

#298
CrutchCricket

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FluffyCannibal wrote...
Surely if he wanted to follow in his family's footsteps then that in itself suggests that he wanted the life he has...key point here being he wanted this? My brother and I didn't join our family business (retail) because we wanted to be rocket scientists, we joined because we want to do what we do. I don't really see your point here.
And why would a Shepard who grew up in space want to get out there and see space? He's already seen it. Surely more of an adventure would have been in becoming a colonist?

Except it doesn't says he wanted to follow in their footsteps, it just says he did. It could've very well been the automatic "come work in the family business" routine. You take over the farm from pa who took it over from his father who took it over from his father...etc.

Also growing up in an environment doesn't mean you always take it for granted/find it boring. And you can never "see enough space".

#299
shep82

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I couldn't disagree more. Citadel was an amazing piece of dlc.

#300
Mushashi7

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What can I say?

In my book Citadel DLC is some of the very best. It is the cream on the top.