^Cthulhu42 wrote...
Entertaining dialogue, an enjoyable antagonist, the incorporation of the entire squad, and, most importantly, the fact that it didn't take its ridiculous story seriously.Ieldra2 wrote...
I have no idea how anyone can come to that conclusion. What exactly made it the best mission compared to the other DLC?Cthulhu42 wrote...
Citadel was not only the best ME3 DLC, but it was the best mission in the game by the far.
Citadel is the worst ME3 DLC
#26
Posté 31 mai 2013 - 03:28
#27
Posté 31 mai 2013 - 03:31
I'll accept a lot of nonsense in favor of enjoyment.
#28
Guest_Imanol de Tafalla_*
Posté 31 mai 2013 - 03:44
Guest_Imanol de Tafalla_*
However, I actually enjoyed the nonsensical stupidity in that DLC, plus I was able to win the Cerberus Spirit Armor and use it against Kai Leng in order to prove that there can only be 1 cyborg space ninja in the galaxy.
In conclusion, Citadel is best DLC.
Modifié par Imanol de Tafalla, 31 mai 2013 - 03:50 .
#29
Posté 31 mai 2013 - 03:45
No, the story isn't fantastic, and screams of a "Die Hard" style plot. However, BioWare said, from the get-go, that Citadel would be a light-hearted, fan-service affair. The story was not going to be serious, the characters would be let loose a bit more, etc. Anyone who expected a stay with the serious, dark storytelling of the main game, well, you have no excuse. We were told what it was going to be, it's not BioWare's fault for delivering a product that didn't meet your expectations. Now, whether or not you enjoy the DLC is entirely different, and I respect anyone's opinion in that regard, but to judge something based on what it was never intended to be is unfair.
It's like trying to say Borderlands 2 or Far Cry 3: Blood Dragon are bad games because they don't have spectacular stories and their humor goes occasionally over-the-top. They aren't supposed to have top-notch storytelling or humor where there's a fine line, not to be crossed. They're supposed to be what they are; intended for people to just have fun, and not be entirely serious.
Not everyone can or will enjoy everything Citadel has to offer, but I for one enjoyed every bit. I felt that the Shepard-clone story was, at times, too corny, but I loved how it set the squad up for making fun of Shepard, including Shepard making fun of himself. The best part of the DLC, for me anyways, was it's departure from the darker tone of the rest of the game. It's nice to sit back and engage in content that doesn't take itself seriously.
I know every single one of my friends who have played ME3 Citadel enjoyed the DLC wholeheartedly, and at the end of the day, that's all that really matters. If anyone didn't enjoy it then I say, "Oh well, wish you could have."
There's nothing wrong with simply enjoying something for what it is.
Modifié par redBadger14, 31 mai 2013 - 03:48 .
#30
Posté 31 mai 2013 - 03:57
Ieldra2 wrote...
I have no idea how anyone can come to that conclusion. What exactly made it the best mission compared to the other DLC?Cthulhu42 wrote...
Citadel was not only the best ME3 DLC, but it was the best mission in the game by the far.
In Citadel, I liked about 30% - the party infiltration mission, the R&R content of three characters, a handful of the party conversations and the final scene. In Omega, I liked about 60-70% - everything but the last third which was too combat-heavy - to say nothing of that it had the best antagonist of ME3.
Leviathan was the best DLC. A few new gameplay elements, a story that fit with the rest of the game, interesting maps and a very intense mood.
I came to that conclusion. Citadel, IMO is the best thing about ME3.
Omega was just boring. All run and gun and shoot the mook in a dark environment that doesn't really wow me.
Leviathan was crap for the sole purpose of BW having to retcon the Catalyst. When you have to foreshadow the existence of a vital, game changing character in DLC to explain the mess you made in the single player, then you did something wrong.
Granted, I won't pretend Citadel fixed any problems (except perhaps with LI content and characters) of ME3, though it does seem to make Destroy that much more of the go-to choice. The problems and gaping plotholes with the main game are still there and always will be now. But Citadel, for better or worse, wasn't trying to change that.
Citadel works a little too well for me in some ways. The endings of the game are even harder to deal with now, and despite everything, I still don't feel any proper closure or conclusion to any of the characters, especially Shepard.
This can be mollified to an extent for the people that choose to play Citadel post Destroy. I think that leeway was left in there intentionally on BW's part, since the game is rather minimal with it's allusions to the Reapers.
So, essentially, you can pretend that some parts or all of the DLC only take place after the ending.
And last but not least: Lighten up. Not every story has to be overly dramatic or serious.
Modifié par MassivelyEffective0730, 31 mai 2013 - 04:06 .
#31
Posté 31 mai 2013 - 04:08
What makes it the weakest dlc for me is the fact that it's nothing but a huge amount of fan-service released in a massive dlc. The story is very silly (an assassination attempt against Shep in the middle of the Citadel? A former Cerberus agent? A clone? Come on!) and it does not support the overall story or lore of the trilogy in any way and the writing in it is of a B-category action flick's. It's only a parody of the whole series, of it's memes and popular one liners with tons of cheese and embarrassingly silly moments. It tries too hard to be funny, and if something tries too hard, it does not always work... at least to me, it didn't.
The Sunset Strip looks great, but never cared to spend too much time there. The Armax arena is a nice feature, though completely unnecessary, since we have the MP (A vehichle - maybe fighter - simulator would have been a lot better). The arcade games are funny, but you wouldn't spend much time with them, since they get boring pretty fast. Some of the character moments do work (I especially liked the ones with James and Cortez, Kaiden), but many of them are a bit out of place or try too hard to be funny or fitting for the characters. But as I said I enjoyed the ones which had a bit more natural feel to them.
If they wrote and interesting story for the Citadel plot with some real mystery (and not the greatest and most predictable cliche with the clone), ME lore and interesting stuff it would be a great addition. But as it turned out to be, it's more of a waving good bye to the series and a gift for the fans from the developers' part.
Hands down, it is a great dlc, for those who are really hardcore fans. I'm talking about those who buy ME merchandise and who consider the games and the franchise a part of their lives and literally feel their Shepard as their own and fell in love with the characters (especially LIs). To those fans who only love this franchise for it's unique yet familiar atmosphere, it's simple, yet interesting story and massive lore, for the sci-fi nostalgia, well it might not work the same way. To me it didn't. I enjoyed the rest of the ME3 dlcs a lot more.
Modifié par GimmeDaGun, 31 mai 2013 - 04:27 .
#32
Posté 31 mai 2013 - 04:22
#33
Posté 31 mai 2013 - 04:23
#34
Posté 31 mai 2013 - 04:47
It also helps that the clone fight is easily one if the best boss battles in the game.
Modifié par KaiserShep, 31 mai 2013 - 04:49 .
#35
Posté 31 mai 2013 - 04:47
#36
Posté 31 mai 2013 - 05:13
jtav wrote...
(...) More time with beloved characters is a good thing, but I wanted *them* not a crackfic universe. Omega has been criticized for being a pure shooterfest, but at least I don't have to go "it was all a dream" to fit it into the narrative. If inconsistency is the flaw of the endings, then Citadel is even worse. A light tone does not excuse poor storytelling.
I think "Citadel" being an amazing piece of DLC is what the BSN can agree on the most... But I don't. I feel exactly like what you wrote in the quoted part above. Some of my favourite characters were simply not there, they were replaced by a sitcom version and it made me sad because I wanted the real versions. The real fictional characters, not cheap caricatures. And the plot, even though it was very evident that it was supposed to be silly, never made me laugh a single time. I may have smiled now and then, but the predominant feeling towards the finale was a heartfelt, pleading 'Quiet, please make it stop.'
It's nice that so many enjoyed it, though. I just never could reconcile the fact that this was supposed to be Mass Effect, a serious story with deep characters. As you mentioned yourself, there's always been humour on the side, but this was too different, too alien to what Mass Effect had always been before this DLC. And the strong point, the characters, were shallow copies of the people I liked and loved.
That said, once the horrible story was over, the rest was pretty good.
Ieldra2 wrote...
Leviathan was the best DLC. A few new gameplay elements, a story that fit with the rest of the game, interesting maps and a very intense mood.
I've never considered what the best piece of DLC would be in my opinion, but now that I think about it, it's an easy question. I agree with you for basically the things you list here. I'm not a huge fan of the Leviathans, but since we had this ending anyway and there was no changing it, they fit well enough. Plus, that underwater segment, short and linear as it was, had some beautiful vistas
Modifié par Ajensis, 31 mai 2013 - 05:13 .
#37
Posté 31 mai 2013 - 05:24
And honestly the change in tone was completely welcome as ME3 was much too grimdark, especially in comparison with the first two games (which had their moments i.e. Project Overlord, Samara' s loyalty mission) but for the most were lighthearted space opera fare. So in short to me Citadel DLC was more in line with the Mass Effect trilogy than most of ME3 was.
#39
Posté 31 mai 2013 - 05:57
I thought Quantum of Solace was great and didn't like Skyfall at all.
#40
Posté 31 mai 2013 - 06:00
#41
Posté 31 mai 2013 - 06:01

Seriously I just dont get it . Fanservice = Worst DLC ? I dont think so .
Modifié par TheViper8234, 31 mai 2013 - 06:02 .
#42
Posté 31 mai 2013 - 06:01
Being the final DLC it's mainly there to act as the lighthearted epilogue with our squad that the original ending didn't have. It wasn't a tense or integral storyline by any means, but I thought it was a fond enough sendoff for some of the characters that people came to love over the years.
"We've had a good ride."
Modifié par gosimmons, 31 mai 2013 - 06:01 .
#43
Posté 31 mai 2013 - 06:02
#44
Posté 31 mai 2013 - 06:02
And I think OP makes a good point - I like the characters, so I want to see the characters, not silly cartoon versions of those characters.
To be honest, I don't get people talking about how it's good because it counters the grimdark tone of ME3. For one thing, how lighthearted were you expecting ME3 to be? The whole point is that the Reapers have arrived and are slaughtering people by the billions, which we've known they would do for a game and a half beforehand. Plus, ME3 was never purely dark in tone anyway. It always had it's uplifting moments, such as curing the Genophage (if you wanted to), and the jokes between the crew and squaddies (which were a lot funnier than any of those in Citadel), the Blasto audio on the Citadel... There was the dark stuff, but vanilla ME3 gave you plenty to chuckle about.
I'm genuinely glad Citadel gave so many people what the were after, but I honestly hope the writers don't take what they did with it as a success and carry it on into future content.
#45
Posté 31 mai 2013 - 06:04
David7204 wrote...
I thought Quantum of Solace was great and didn't like Skyfall at all.
Good grief, why?
#46
Posté 31 mai 2013 - 06:04
#47
Posté 31 mai 2013 - 06:04
It's not meant to fit in with the rest of the tale, it's more of a "farewell tour"
#48
Posté 31 mai 2013 - 06:05
Greylycantrope wrote...
^Cthulhu42 wrote...
Entertaining dialogue, an enjoyable antagonist, the incorporation of the entire squad, and, most importantly, the fact that it didn't take its ridiculous story seriously.Ieldra2 wrote...
I have no idea how anyone can come to that conclusion. What exactly made it the best mission compared to the other DLC?Cthulhu42 wrote...
Citadel was not only the best ME3 DLC, but it was the best mission in the game by the far.
This too
#49
Posté 31 mai 2013 - 06:06
Do explainDavid7204 wrote...
The apartment is awesome and the party and squad meetings were good, but I would scrap the clone plot if I had the chance.
I thought Quantum of Solace was great and didn't like Skyfall at all.
#50
Guest_Cthulhu42_*
Posté 31 mai 2013 - 06:06
Guest_Cthulhu42_*
Evil Kirk had nothing on Bearded Spock.t_skwerl wrote...
Ever see Star Trek? The episode where Kirk had an evil clone? classic scifi. I look at it like that. Cheesy, yes. But, fun.
Because it's David, of course.dreamgazer wrote...
David7204 wrote...
I thought Quantum of Solace was great and didn't like Skyfall at all.
Good grief, why?
Personally, I can't remember a single thing about Quantum of Solace. That's how much of an impression that movie had on me.
Modifié par Cthulhu42, 31 mai 2013 - 06:14 .





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