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Citadel is the worst ME3 DLC


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#176
AresKeith

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Omega felt like wasted potential, and I was looking foward to that DLC during ME3's release

#177
CrutchCricket

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"Wasted potential" is the tagline for all of ME3. That it still ended up decent just goes to show you how great this series really was.

#178
dreamgazer

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Jadebaby wrote...

Hey there BansheeOwnage!

This one gets it!^


If I'm given the choice between more dark, serious DLC and tongue-in-cheek, versatile, meta content like Citadel where a pit-stop is justified by the opening (and the party/strip content is entirely optional and able to be spread out across the game), I choose the latter.

#179
Jadebaby

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I'd choose dark and serious provided it's written well...

So yea, I guess I'd choose the latter too... ; )

#180
dreamgazer

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Jadebaby wrote...

I'd choose dark and serious provided it's written well...

So yea, I guess I'd choose the latter too... ; )


Meh.  I was fed up with the Reapers and the war which cannot be won. Battling a clone and getting quite a few chuckles before heading back out to fight the mile-high, near-invincible robot ticks was what I needed to cap off this experience. 

#181
Grand Admiral Cheesecake

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Citadel was absolutely ridiculous...


And that's why it was so guddamn great!

#182
HiddenInWar

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Wasn't most of the citadel dlc a homage of fanfic anyway? 

#183
dreamgazer

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HiddenInWar wrote...

Wasn't most of the citadel dlc a homage of fanfic anyway? 


I mean, the crew got a romance/relationship binder in the mail. 

Image IPB

#184
HiddenInWar

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dreamgazer wrote...

HiddenInWar wrote...

Wasn't most of the citadel dlc a homage of fanfic anyway? 


I mean, the crew got a romance/relationship binder in the mail. 

Image IPB


that is adorable :wub:

#185
AresKeith

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CrutchCricket wrote...

"Wasted potential" is the tagline for all of ME3. That it still ended up decent just goes to show you how great this series really was.


That is true

#186
Jadebaby

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Do you reckon they asked them all to say Normandy before they took that photo?^^

#187
devSin

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dreamgazer wrote...

Meh.  I was fed up with the Reapers and the war which cannot be won. Battling a clone and getting quite a few chuckles before heading back out to fight the mile-high, near-invincible robot ticks was what I needed to cap off this experience.

I think it's fine as long as it's the last thing you play.

Trying to weave it naturally into the game doesn't really work all that effectively, and it doesn't help as much as I'd hoped to offset all the garbage that ends up coming afterward.

It was a good way to say goodbye to the places and characters (a hell of a lot better than that trash ending, definitely), but for me, that farewell also extends to the franchise itself.

But to the topic, I'm not sure I'm really sympathetic to the criticism here. Leviathan was just as unnatural an addition (you're forced to play it as late as possible to avoid making key narrative moments completely absurd), and Omega was insular and entirely pointless (not to mention sterile, devoid of any feeling of really being a Mass Effect adventure). Like Citadel, they have no place in the game either (though Omega does less to damage it by virtue of being so useless), so it really seems more effective to judge it based on the nature of its story than how it plugs into the central narrative; in that context, Citadel didn't bother me at all, even if the tone was different than a lot of the past content.

Modifié par devSin, 01 juin 2013 - 03:09 .


#188
AresKeith

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Jadebaby wrote...

Do you reckon they asked them all to say Normandy before they took that photo?^^


Maybe they were asked to say "The Shepard" lol

#189
MegaSovereign

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I can't think of a decent Mass Effect DLC that was "natural" to the main storyline. LoTSB, which is a fan favorite, is entirely divorced from the Collector plot.

At least Bioware tried to tie in ME3's DLC to the main conflict ("helps the war effort!").

Modifié par MegaSovereign, 01 juin 2013 - 03:12 .


#190
jtav

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And the previous DLCs were at least tonally consistent; extra long side missions, basically. Citadel feels like it belongs to another trilogy altogether. I wouldn't be so put out if it were an AU, but no, there it sits between Sanctuary and Cronos.

#191
AresKeith

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jtav wrote...

And the previous DLCs were at least tonally consistent; extra long side missions, basically. Citadel feels like it belongs to another trilogy altogether. I wouldn't be so put out if it were an AU, but no, there it sits between Sanctuary and Cronos.


Personally it feels like it was meant to be post ending DLC

But why do you feel like it belongs to another trilogy, when the premise of the Clone actually makes sense

#192
MegaSovereign

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jtav wrote...

And the previous DLCs were at least tonally consistent; extra long side missions, basically. Citadel feels like it belongs to another trilogy altogether. I wouldn't be so put out if it were an AU, but no, there it sits between Sanctuary and Cronos.


The character interactions in the DLC are tonally consistent with the interactions you have on the Normandy and on the Citadel dates. I think that was the point of the DLC.

#193
dreamgazer

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MegaSovereign wrote...

jtav wrote...

And the previous DLCs were at least tonally consistent; extra long side missions, basically. Citadel feels like it belongs to another trilogy altogether. I wouldn't be so put out if it were an AU, but no, there it sits between Sanctuary and Cronos.


The character interactions in the DLC are tonally consistent with the interactions you have on the Normandy and on the Citadel dates. I think that was the point of the DLC.


Well, the DLC isn't perfect in that regard, at least to me. Javik's segment was a little bonkers, for one. 

#194
devSin

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MegaSovereign wrote...

I can't think of a decent Mass Effect DLC that was "natural" to the main storyline. LoTSB, which is a fan favorite, is entirely divorced from the Collector plot.

I disagree; the past two games had storylines that allowed for such deviations (whether you consider such a thing to be natural to those narratives, the space actually was there for them).

But there really wasn't any room for it in ME3. Only From Ashes worked, and that was more due to the nature of its content (Omega is so undersold in its premise for it to really be credible, but being so self-contained does save it from really having much impact on the overall narrative).

That said, the blame is on ME3, not on the DLC (which is why I don't really give much weight to criticizing Citadel for not fitting into the central plot—none of it did in this game).

dreamgazer wrote...

Well, the DLC isn't perfect in that regard, at least to me. Javik's segment was a little bonkers, for one.

They were all lighthearted, though.

What else was Javik supposed to do? Just stand around and call people "stupid primitives"? The situation may have been unwieldy, but I think it was consistent with his characterization (particularly his letter from the main game about visiting the Citadel, but also some of his interaction on the missions that John wrote). Shepard may have been getting a little stupid there, but Javik didn't deviate from his troll spirit.

James bothered me, for the same reason all his development in the main game does. I didn't think it was bad, but there was nothing there that was particularly worthwhile. Samantha's second appearance bothered me, but her first was spectacular. Zaeed and Miranda made no sense to me (Miranda for her writing, and I still can't figure out what Zaeed was supposed to be doing or how it was consistent with his character).

But for the most part, I really enjoyed them. Liara was decent, Garrus and Joker and Wrex were fun but reasonable, Kaidan was sober and well paced, Steve got two great scenes, Tali was funny (brief, though), Samara and Kasumi were consistent (if forgettable), Jack fared well, and I guess Jacob was all right (not that it matters). I didn't have too much issue with Grunt, although I thought some of the interaction was clunky (though no worse than how he was in the main game).

Modifié par devSin, 01 juin 2013 - 03:46 .


#195
dreamgazer

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devSin wrote...

dreamgazer wrote...

Well, the DLC isn't perfect in that regard, at least to me. Javik's segment was a little bonkers, for one.

They were all lighthearted, though.

What else was Javik supposed to do? Just stand around and call people "stupid primitives"? The situation may have been unwieldy, but I think it was consistent with his characterization (particularly his letter from the main game about visiting the Citadel, but also some of his interaction on the missions that John wrote). Shepard may have been getting a little stupid there, but Javik didn't deviate from his troll spirit.


Yeah, it was more about the Blasto movie set and the bit itself, not as much about how the characters were acting in that scenario. 

#196
CrutchCricket

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dreamgazer wrote...

Meh.  I was fed up with the Reapers and the war which cannot be won. Battling a clone and getting quite a few chuckles before heading back out to fight the mile-high, near-invincible robot ticks was what I needed to cap off this experience. 

I'd rather trade inane one liners with my clone than deal with the holokid. Alternatively I'd rather let the clone win and have him deal with the holokid.

Anything but go through that nonsense again.

Since the ending is rock-bottom anything else must be good by comparison, right?

#197
Alien Number Six

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jtav wrote...

Now that I have your attention...

There's much to enjoy in Citadel from a gameplay POV, but it's atrocious in terms of story for much the same reason the ending is poor: it doesn't fit with the story that came before. Mass Effect has always had comic moments, but the comedy never stops in Citadel. The war's been essentially put on hold so we can play Mass Effect: Parody and Dating Sim. Our crew made jokes before, but suddenly they're more concerned about the pizza bill and a kill count competition. Shepard manages to become an even more ridiculous action hero with some of his comments to the clone. The clone plot is like something from a bad B movie. The second half is better for what it is, but several characters (especially Javik) come off a caricaturs of themselves. The game relies on alcohol for jokes instead of letting it arise from the characters. And "I heart Garrus?" Come on.

This isn't the Darkspawn Chronicles; Citadel is part of the same universe as the genophage and Sanctuary. More time with beloved characters is a good thing, but I wanted *them* not a crackfic universe. Omega has been criticized for being a pure shooterfest, but at least I don't have to go "it was all a dream" to fit it into the narrative. If inconsistency is the flaw of the endings, then Citadel is even worse. A light tone does not excuse poor storytelling.


You can't be serious. Get over yourself.

#198
Alien Number Six

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AresKeith wrote...

Omega felt like wasted potential, and I was looking foward to that DLC during ME3's release


Loved Omega. Sometimes I just want to cut loose with my Shepard and shoot something in the face.

#199
SpamBot2000

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The Citadel DLC certainly raises questions that go beyond "Is it fun?" For what it's worth, I think I'd have found it as entertaining as the next person, had I actually betrayed my promise not to purchase BW products. But that's not the whole point here.

The full embrace of self-parody does several things. Integrating it into the body of the work negates all claims of a particular "artistic vision" at stake with Mass Effect. Any pretense to a unified aesthetic object is just gone. I would think that this is at least partly an intentional puncturing of the posture BW adopted regarding ME, for some of the writers at least, and not just a cynical prostituting of the work. After all, their vision of what ME stood for was taken over by the Walters & Hudson ending as well. So they might be happy to take down that particular usurpation. But the rest of ME kind of gets taken down too, as we see the creators gleefully parodying their own work. By this I don't mean it is all "totally ruined", but it's certainly not the same. Parody is easy and popular. It takes more to create serious work. By which I don't mean abstaining from humorous aspects altogether, simply refraining from supplying your own smirk with your art.

Some people were fond of saying that Citadel was a "love letter" to the fans. But the fact of the price tag readily invites another interpretation. What do we call "love" that you pay for again? Now it appears that there might indeed be some genuine emotion involved here, but certainly that is not the whole of it. BW refused to give a huge segment of their deeply disappointed fans an ending that would satisfy them. Now they are selling a false sense of closure for big $$$$. I absolutely sympathize with the fans who see this DLC as the closure they wanted. But objectively speaking, it's not. This is not how the story ends. It's something else. A substitute. And I for one feel that accepting this substitute in lieu of actual closure would send a message that I don't want to send.

Modifié par SpamBot2000, 01 juin 2013 - 10:10 .


#200
Alien Number Six

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My wife and I loved the Citadel DLC. It reminded us of the many parties we attended with our fellow soldiers on leave during our time in the Army. In fact I will go on to say that several of the things that happen during the party happened in real life at many of those parties. As far as the clone plot goes it makes perfect sense to me. Cerburus needed some way to restore the damage done to Shepard's body.