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Citadel is the worst ME3 DLC


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#201
Bleachrude

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How is there room in ME1 for DLC?

Or are you forgetting that like ME3, it is supposed to be a race against time?

ME2 you can put DLCs anywhere since there's no time pressure...

But this is a problem with ANY maingame where there is some sort of time pressure. (The archdemon will conveniently wait for you as you go back and forth over Ferelden just to tell joe blow his recruitment to the mercs is activated)

#202
SpamBot2000

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Bleachrude wrote...

How is there room in ME1 for DLC?

Or are you forgetting that like ME3, it is supposed to be a race against time?

ME2 you can put DLCs anywhere since there's no time pressure...

But this is a problem with ANY maingame where there is some sort of time pressure. (The archdemon will conveniently wait for you as you go back and forth over Ferelden just to tell joe blow his recruitment to the mercs is activated)


True, which is why developers should just give up relying on BIG HURRY for drama in games that encourage doing side quests and exploration. That's just giving your game a split personality. The urgency of "desperate race against time" is lost when you wonder around smashing boxes for loot and rescuing kittens out of trees. And doing side quests feels wrong when you should be rushing to save the universe. No aspect gains.

#203
jtav

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This sums up my thoughts pretty well. Citadel just isn't Mass Effect.

#204
spirosz

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jtav wrote...

This sums up my thoughts pretty well. Citadel just isn't Mass Effect.


Citadel defined what was lacking in ME3.

#205
BaladasDemnevanni

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spirosz wrote...

jtav wrote...

This sums up my thoughts pretty well. Citadel just isn't Mass Effect.


Citadel defined what was lacking in ME3.


But this isn't a giant soup where you throw in "grim dark" with "comedy routine", with the end result being Mass Effect. Rather, this is more like, take a taste of  pure salt, then a taste of pure sugar. The two taken separately still won't mesh, because they're not mixed. You're either experiencing the grim setting of Mass Effect 3, or the light-hearted humor of Citadel.

As it stands, people have pointed out ME3 as being different in tone than the first two games. I wouldn't consider it indicative of the tone of the Mass Effect experience. What Citadel does is take some of the fan nods by the developers (Ex: Tali and Garrus making out before Priority: Earth) and ups all that by 600%. It's fun and I laughted, but I never really went to Mass Effect for pure popcorn entertainment.

#206
dreamgazer

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Image IPB

Where does the thresher maw leaping from the ground and taking out a Reaper fit into this image?

#207
Guest_LineHolder_*

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Sex Simulator ahoy!

#208
dreamgazer

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SpamBot2000 wrote...

Some people were fond of saying that Citadel was a "love letter" to the fans. But the fact of the price tag readily invites another interpretation. What do we call "love" that you pay for again?


The same thing people might call caving into certain demands and charging for a new ending. 

Only this wasn't a new ending. It hit those satisfied, dissatisfied, and "meh" about the current endings.

#209
Guest_Morocco Mole_*

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I wouldn't really call Mass Effect 3 grimdark (oh no! Dark themes in my game! The horror!) but Citadel was a very welcome, and fun diversion from the main game.

I don't really care that the clone plot is "cliche" because Mass Effect is an entire series of cliches and cheesy plot points.

#210
David7204

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How about we not imply that something is a 'cliche' because it's been used before? That's a very clumsy and misleading term.

#211
frostajulie

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Funny how different opinions can be.

I found the Citadel DLC to be the best ME DLC bar none. It was fun, enjoyable, had a story I really got into and was exactly what I expect from a Bioware game, NPC development that has me emotionally engaged the entire time, I never stopped smiling as I played.

As far as not meshing with the tone of the rest of the game THANK YOU JESUS for that. ME3 was so depressing it made me wish I took drugs, I don't give a rats testicles that the game was about war it was a game something I do to relieve stress and have fun with, I like to temper the darkness with the uplifting heroic tones ala every other Bioware game I have played until ME3 and that even existed in the Tuchanka and to a lesser extent the rannoch story arc.

I sincerely hope Bioware continues to emulate the greatness they achieved in the citadel DLC and steers far far away from the type of writing and artistic ego that led to that failure of an ending.

#212
jtav

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Oh, god no. If future games end up like Citadel, I really am out of here. ME3 wasn't even that depressing if you did everything right and have the EC. Two characters must die, but one was terminally ill and thwarted an assassination and one chose death to free his entire species from the Reapers. Mordin's death (if chosen) brings new life to the krogan. Shepard's death saves the life of every spacefaring civilization and potentially ushers in a new golden age. I can live with that sacrifice.

#213
Reorte

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jtav wrote...

Oh, god no. If future games end up like Citadel, I really am out of here. ME3 wasn't even that depressing if you did everything right and have the EC. Two characters must die, but one was terminally ill and thwarted an assassination and one chose death to free his entire species from the Reapers. Mordin's death (if chosen) brings new life to the krogan. Shepard's death saves the life of every spacefaring civilization and potentially ushers in a new golden age. I can live with that sacrifice.

There's more to it than that that makes it depressing and you should realise that by now. I think you'll find anyone who's lost someone who sacrificed themself, no matter how much good came out of it, would be pretty depressed.

I don't want an entire game like Citadel but I do want some of it. It gave a lot of what a lot of people wanted, but I doubt that anyone wants nothing but that. Dessert is good but we don't want meals that are 100% dessert.

#214
hot_heart

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You couldn't make a future game like Citadel (not without bringing back all the same characters), since it's all subversion and meta stuff that relies on the series' history and fan feedback.

#215
BaladasDemnevanni

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hot_heart wrote...

You couldn't make a future game like Citadel (not without bringing back all the same characters), since it's all subversion and meta stuff that relies on the series' history and fan feedback.


Pretty much this. Alot of Citadel's amusement just comes from seeing how aware the developers are of their own fan base. Shepard can't dance, Tali/Garrus romance, "I should go". There is no fan history to rip on with a new IP, for example.

#216
TheMyron

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KaiserShep wrote...

TheMyron wrote...

Bioware could have at least allow us to see our friends for a short while on the Normandy after their rescue, like Jack in after Grissom Academy, or Grunt in med-bay after dealing with the Rachni.


I have to agree with this. Just like when you completed the mission on Vermire, you have the Salarian team standing around in the cargo bay. It would've been nice to be able to see these characters on the ship for at least a short while. 




Indeed, After Kai Leng gets gutted, finally, the screen should have went black and the words; "To be Continued" appear. And then a year later ME3 part 2 shows up starting with the battle for Earth, And it has Shepard fighting all over Earth with his Assets, with his squadmates from all over the Trilogy fighting with him in one location or another. And after the reapers get destroyed, then the clone and his mercs move in to do their thing.

#217
liggy002

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I wouldn't say its the worst DLC Smudboy but it definitely didn't fit with the Trilogy. It's pretty insulting that they would throw away a master villain and instead give us that.

#218
dreamgazer

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liggy002 wrote...

I wouldn't say its the worst DLC Smudboy but it definitely didn't fit with the Trilogy. It's pretty insulting that they would throw away a master villain and instead give us that.


Master villain? This guy?

#219
liggy002

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dreamgazer wrote...

liggy002 wrote...

I wouldn't say its the worst DLC Smudboy but it definitely didn't fit with the Trilogy. It's pretty insulting that they would throw away a master villain and instead give us that.


Master villain? This guy?


No, it was Kai Leng of course.  He could have used more screen time.

#220
jtav

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The only decent villain 3 has is Petrovsky. Leng is an annoying little fly, Lawson doesn't get enough screentime, and TIM is a lunatic. I want Leng to just go away.

#221
AresKeith

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jtav wrote...

The only decent villain 3 has is Petrovsky. Leng is an annoying little fly, Lawson doesn't get enough screentime, and TIM is a lunatic. I want Leng to just go away.


Well I want Leng to have better writing, more tactical, and have his competent squad to combat Shepard's

#222
MassivelyEffective0730

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jtav wrote...

This sums up my thoughts pretty well. Citadel just isn't Mass Effect.


Of course that's your opinion.

I thought Citadel defined what makes Mass Effect great.

#223
Exile Isan

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MassivelyEffective0730 wrote...
Of course that's your opinion.

I thought Citadel defined what makes Mass Effect great.


Yep. The characters.

#224
o Ventus

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jtav wrote...

The only decent villain 3 has is Petrovsky.


No.

#225
Nightdragon8

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the way everyone is putting it is in reality there should have been NO side missions and have them all tie into seren in one way or another. there should not have been any time for Shep to run around and explore planets in the Mako. Help anderson and his problems.

In ME2 there shouldn't have been time to explore the galaxy agian, Human colonies are being taken, so why are you messing with a missle system on planet X...

Also, if you ever watched "World at war" movies, there is always a "Down time" before the big battle. its been done in movies and more than likley in real life. Its so people can rest and get rid of "Battle Fatigue" it is a real condition. And considering Shep, even while going though the relays and what not, is under alot of stress even with a Cloak. Hell just ask submariners that in reality they are under alot of stress cause at any moment everything can get deadly serious.