What didn't make the cut?
#1
Posté 31 mai 2013 - 03:26
#2
Posté 31 mai 2013 - 03:34
#3
Posté 31 mai 2013 - 03:36
#4
Posté 31 mai 2013 - 03:41
planehazza wrote...
A good ending.
#5
Posté 31 mai 2013 - 03:43
#6
Posté 31 mai 2013 - 03:45
How about a Quarian Vanguard? Not sure what you'd call it.
Krogan Infiltrator. Talk about OP.
#7
Posté 31 mai 2013 - 03:46
parico wrote...
planehazza wrote...
A good ending.
#8
Posté 31 mai 2013 - 03:47
#9
Guest_Aotearas_*
Posté 31 mai 2013 - 03:52
Guest_Aotearas_*
Kinom001 wrote...
I was kinda hoping for the Krogan Scout (Infiltrator) from ME2. Ah, well, maybe in the next MP.
Krogan Infiltrator with Shotgun specific Tactical cloak, Inferno Grenades, Carnage, Krogan Battlemaster passive and Rage tree.
The cackling would have NEVER ended.
#10
Posté 31 mai 2013 - 03:54
Heldarion wrote...
parico wrote...
planehazza wrote...
A good ending.
#11
Posté 31 mai 2013 - 03:59
Neofelis Nebulosa wrote...
Kinom001 wrote...
I was kinda hoping for the Krogan Scout (Infiltrator) from ME2. Ah, well, maybe in the next MP.
Krogan Infiltrator with Shotgun specific Tactical cloak, Inferno Grenades, Carnage, Krogan Battlemaster passive and Rage tree.
The cackling would have NEVER ended.
SOLD!
Hell, I'm not even an overall fan of the Krogan kits but that sounds like a fun character build.
#12
Posté 31 mai 2013 - 04:02
#13
Posté 31 mai 2013 - 04:03
Neofelis Nebulosa wrote...
Kinom001 wrote...
I was kinda hoping for the Krogan Scout (Infiltrator) from ME2. Ah, well, maybe in the next MP.
Krogan Infiltrator with Shotgun specific Tactical cloak, Inferno Grenades, Carnage, Krogan Battlemaster passive and Rage tree.
The cackling would have NEVER ended.
I'm fairly certain that that kit would cause the game to explode in your hands before you even had the chance to put it in the disc tray!
#14
Guest_Aotearas_*
Posté 31 mai 2013 - 04:09
Guest_Aotearas_*
Kinom001 wrote...
Neofelis Nebulosa wrote...
Kinom001 wrote...
I was kinda hoping for the Krogan Scout (Infiltrator) from ME2. Ah, well, maybe in the next MP.
Krogan Infiltrator with Shotgun specific Tactical cloak, Inferno Grenades, Carnage, Krogan Battlemaster passive and Rage tree.
The cackling would have NEVER ended.
SOLD!
Hell, I'm not even an overall fan of the Krogan kits but that sounds like a fun character build.
JohnShades wrote...
Neofelis Nebulosa wrote...
Kinom001 wrote...
I was kinda hoping for the Krogan Scout (Infiltrator) from ME2. Ah, well, maybe in the next MP.
Krogan Infiltrator with Shotgun specific Tactical cloak, Inferno Grenades, Carnage, Krogan Battlemaster passive and Rage tree.
The cackling would have NEVER ended.
I'm
fairly certain that that kit would cause the game to explode in your
hands before you even had the chance to put it in the disc tray!
Inorite!?
I would have never played anything else (okay well, that's an exaggeration, but not by much).
#15
Posté 31 mai 2013 - 04:58
#16
Posté 31 mai 2013 - 04:59
Striker93175 wrote...
Heldarion wrote...
parico wrote...
planehazza wrote...
A good ending.
#17
Posté 31 mai 2013 - 05:01
ISHYGDDT wrote...
Female Geth Adept.
#18
Posté 31 mai 2013 - 05:02
#19
Posté 31 mai 2013 - 05:05
Anyway I wish I'd seen sooo many more characters. I'd trade the Shaman for anything original any day. More Cerberus would be top of my list, Cerberus Engineer built around support (like Shield Pylon or Turret), another Salarian, Geth Vanguard and possibly an Asari Soldier.
And Adjutants for Reapers. Seriously, why are they not there?
Modifié par Robosexual, 31 mai 2013 - 05:06 .
#20
Posté 31 mai 2013 - 05:21
ClydeInTheShell wrote...
Salarian anything (Sentinel makes the most sense)
How about a Quarian Vanguard?
She could shout SUIT PUNCTURE after every charge.
#21
Posté 31 mai 2013 - 05:28
#22
Posté 31 mai 2013 - 05:32
#23
Posté 31 mai 2013 - 05:34
planehazza wrote...
A good ending.
Ehehehe
Modifié par Aetika, 31 mai 2013 - 05:34 .
#24
Posté 31 mai 2013 - 06:26
#25
Posté 31 mai 2013 - 06:47
The Chakram Launcher, Polonium rounds and BF3 infiltrator made it into the game, but bioware never enabled them via the store. The BF3 infiltrator is the only one of the 3 which cannot be activated simply by editting the store card string in the coalesced, as the cards drop but the character remains locked because it was never "switched on" server side. Both the chakram launcher and polonium rounds can be enabled simply by editting the store coalesced string to include them in the relevant pools. (If you want the GUI elements to be there; flavour text, images on the cards, token lists for the polonium rounds stats, etc you need to mod the relevant files so these link appropriately, but if you don't care that polonium ammo II does 20% damage as DoT with a 10 second duration and don't need this written on the ammo card in your inventory, then there's no need as the ammo is still perfectly functional).
Also, hammerhead rounds and the "prothean artifact recovery" objective were (at some point) intended to be included in the game, but never completed; hammerhead rounds don't exist in game, but there are strings referencing them in the coalesced.
As for the prothean artifact recovery objective, it's a fully playable objective, but with place holder objects. Basically, you find the 3 objectives (it's 3 by default), perform a 4-5 second "hack" (similar to the 4 devices objective), upon completion you pick up the objective and ahve to deliver it (it looks like a ****** penetrating your character's "loins", no I'm not even joking, you literally have a pole up your....).
You cannot sprint while carrying the objective, or drop it via any means other than dying and you have to carry it to a randomly spawned drop off zone. My guess is, this was bioware's original intent behind the delivery objective, but for whatever reasons (the 3x prothean artifact is much harder than the 2x pizza) they decided not to complete it or include it, or perhaps just completely reworked and simplified it by turning it into pizza delivery.
The objective exists, is coded properly, has objective markers, etc, but has no announcer dialogue associated with it (text still appears directing you, like any other objective; "player returned an artifact" etc) and it has no proper model for the objective both when on the ground or being carried. The objectives before being picked up appear as a small orange cube-like thing (placeholder object) and once picked up, your character has a large pole protruding between their legs, like you've got a giant pole stuffed up inside your character's model... Apparently these are prothean dildos or something, which are vitally important for the alliance to acquire.
The prothean ****** recovery objective can be enabled simply by changing it's selection chance from 0.0 to any number higher than 0.0. Be warned, it's a tough objective to complete solo, and seen as how you can't cheese it and run like you can with the pizza it's a lot more challenging. Plus, you take 5 seconds to pick it up each time, and the delivery location usually isn't near the landing zone.
Also, according to the coalesced, bioware created the awakened collector adept, and originally assigned warp, throw etc to him as his powers... before they thankfully took time to give him new ones.
Modifié par Annomander, 31 mai 2013 - 06:56 .





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