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Me3 is a good Mass Effect game. Bioware should acknowledge it.


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#251
TheMyron

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IntelligentME3Fanboy wrote...

TheMyron wrote...

I preferred it when Shepard would keep his responses short like in ME1 and ME2, and how I would choose EVERY SINGLE TIME what to say whenever it was Shepard's turn to speak.

it's not bioware's fault.Shepard was shy but he opened up in me3


Mass Effect from then on didn't feel like an RPG, even with the so-called RPG mode activated.

#252
FlamingBoy

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Considering that me1 started the series we love as we used to know it
I think any "love" it receives, "overrated" or not, is pretty justified.

#253
FlamingBoy

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Wraith 02 wrote...

txgoldrush wrote...

FlamingBoy wrote...

txgoldrush wrote...

FlamingBoy wrote...

txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.


To sum up my post here nicely...you didn't get it.

Your choices DID matter...but they matted throughout the plot...not just the ending.

Sorry but the game is not going to betray its themes, which require a bittersweet ending because of the theme being "victory through sacrifice", to give you a super happy ending because you made choices well.


This is the problem. Stop making out the games problem to be my problem, its not how a debate works. I asure that I "got" the ending. I got it was concept that was executed like a poorly cut fugu.

Stop degrading my opinion to serve yourself, its a disgraceful. If the game was anygood defend the game based on it own merits but don't attack me to try and debunk my opinion it just does not work that way
I attack the game but you attack me personally, it is wrong.


No, you really didn't get it...if you did, you would know WHY it ended that way.

Not all opinions are created equal...get over it.


Damn, the amount of arrogance in your posts is insane.
Blaming the audience for not understanding shoddy writing is cheap, personally insulting somebody's ability to understand something because they don't agree with you however is just plain pathetic.

Honestly I think he only cares to protect the game form invisible dragons damaging its "integrity", so far I have counted over 20 phrases (including its variations) as "missing the point".

He only seeks to discredit the critics not actually defend the game, thankfully it shows he does not have a logical argument.

Modifié par FlamingBoy, 05 juin 2013 - 01:00 .


#254
FlamingBoy

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chemiclord wrote...

I still find it rather amusing that ME2 is considered the "best" of the series...

... when it is arguably the LEAST "RPG-like" of the three games.

your right it is arguable, hence not difinitive. I struggle to see the humour:P

Me2 was executed well and when it was released it showed the tons of possibilities for me3, It came off as we are just getting started.

Our imaginations ran wild after that game simply put there was so many different situations could you be in as a result of the choices and consequences for that game. After me3 a bit (a lot) of the magic wore off because the choices were meaningless but that does not mean we forgot the feeling (from biowares very intention) of a game based on the promise "your choices will matter".

#255
Guest_Cthulhu42_*

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AlanC9 wrote...

ME1: most overrated game in the history of gaming.

There are more overrated games; Halo, for example.

ME1 definitely is overrated though, at least on this site.

Modifié par Cthulhu42, 05 juin 2013 - 01:10 .


#256
Seboist

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ME1 is the only one of the three that has a decent plot.

None of the three are that great as games though. Just the fact that it took three games to implement standard features like rolling and cover to cover illustrates that.

#257
chemiclord

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TheMyron wrote...

I preferred it when Shepard would keep his responses short like in ME1 and ME2, and how I would choose EVERY SINGLE TIME what to say whenever it was Shepard's turn to speak.


And I honestly did not like that at ALL, especially when 3 of the 5 "choices" were nothing more than reskins of the Paragon and Renegade choices that simply didn't get you any reputation points.

#258
FlamingBoy

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Seboist wrote...

ME1 is the only one of the three that has a decent plot.

None of the three are that great as games though. Just the fact that it took three games to implement standard features like rolling and cover to cover illustrates that.


Mass effect 1 and 2 as games would not have become the hypothetical "Great" game by simply adding cover and rolling, Mass Effect prime gameplay function was dialogue and choices and until me3 combat was always secoundary (important but secondary)

#259
Ravensword

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FlamingBoy wrote...

Wraith 02 wrote...

txgoldrush wrote...

FlamingBoy wrote...

txgoldrush wrote...

FlamingBoy wrote...

txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.


To sum up my post here nicely...you didn't get it.

Your choices DID matter...but they matted throughout the plot...not just the ending.

Sorry but the game is not going to betray its themes, which require a bittersweet ending because of the theme being "victory through sacrifice", to give you a super happy ending because you made choices well.


This is the problem. Stop making out the games problem to be my problem, its not how a debate works. I asure that I "got" the ending. I got it was concept that was executed like a poorly cut fugu.

Stop degrading my opinion to serve yourself, its a disgraceful. If the game was anygood defend the game based on it own merits but don't attack me to try and debunk my opinion it just does not work that way
I attack the game but you attack me personally, it is wrong.


No, you really didn't get it...if you did, you would know WHY it ended that way.

Not all opinions are created equal...get over it.


Damn, the amount of arrogance in your posts is insane.
Blaming the audience for not understanding shoddy writing is cheap, personally insulting somebody's ability to understand something because they don't agree with you however is just plain pathetic.

Honestly I think he only cares to protect the game form invisible dragons damaging its "integrity", so far I have counted over 20 phrases (including its variations) as "missing the point".

He only seeks to discredit the critics not actually defend the game, thankfully it shows he does not have a logical argument.


Um, you guys are arguing w/ an ITer... so, yeah. Just FYI.

Modifié par Ravensword, 05 juin 2013 - 01:19 .


#260
Nole

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Seboist wrote...

ME1 is the only one of the three that has a decent plot.

None of the three are that great as games though. Just the fact that it took three games to implement standard features like rolling and cover to cover illustrates that.


They just should've copied the gameplay of Gears of War from the beginning.

#261
FlamingBoy

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Ravensword wrote...

FlamingBoy wrote...

Wraith 02 wrote...




Damn, the amount of arrogance in your posts is insane.
Blaming the audience for not understanding shoddy writing is cheap, personally insulting somebody's ability to understand something because they don't agree with you however is just plain pathetic.

Honestly I think he only cares to protect the game form invisible dragons damaging its "integrity", so far I have counted over 20 phrases (including its variations) as "missing the point".

He only seeks to discredit the critics not actually defend the game, thankfully it shows he does not have a logical argument.


Um, you guys are arguing w/ an ITer... so, yeah. Just FYI.


"ITer" or not, basic etiquette should be instilled

Modifié par FlamingBoy, 05 juin 2013 - 01:24 .


#262
Seboist

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FlamingBoy wrote...

Seboist wrote...

ME1 is the only one of the three that has a decent plot.

None of the three are that great as games though. Just the fact that it took three games to implement standard features like rolling and cover to cover illustrates that.


Mass effect 1 and 2 as games would not have become the hypothetical "Great" game by simply adding cover and rolling, Mass Effect prime gameplay function was dialogue and choices and until me3 combat was always secoundary (important but secondary)


You really think ME's handling of choices is something remakarable? "Choices" in ME largely amount to fluff like interchangable dialogue and cutscenes that have neglible impact on the story and no tangible gameplay benefits.

Games like Dragon Age: Origins, Witcher 2, Fallout New Vegas,etc wipe the floor with the entire ME trilogy when it comes to choice. Heck, even non-RPGs like Saints Row 3 and GTAIV have more branching narrative than ME.

#263
David7204

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Not only a completely stupid shilling, but a moronic definition of meaningful choice.

#264
dreamgazer

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David7204 wrote...

Not only a completely stupid shilling, but a moronic definition of meaningful choice.


... huh?

#265
Guest_Cthulhu42_*

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David7204 wrote...

Not only a completely stupid shilling, but a moronic definition of meaningful choice.

Let me guess, meaningful choice has something to do with "heroism"?

#266
David7204

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New Vegas at least is nowhere close to a good example of what choices in games should be, and implying that 'choices leading to more branches = better choices' is stupid.

#267
dreamgazer

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David7204 wrote...

New Vegas at least is nowhere close to a good example of what choices in games should be, and implying that 'choices leading to more branches = better choices' is stupid.


If you want a versatile gaming experience where you can role-play several different styles of characters within the same narrative scope, it's not stupid. Not in the least.

#268
David7204

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What does that have to do with 'choices leading to more branches = better choices'?

#269
AresKeith

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David7204 wrote...

What does that have to do with 'choices leading to more branches = better choices'?


He just told you

#270
Guest_BringBackNihlus_*

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Only Luddites and anti-intellectual ghetto dwellers look at Mass Effect 3 as anything less than a masterpiece.

#271
dreamgazer

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David7204 wrote...

What does that have to do with 'choices leading to more branches = better choices'?


Everything, David. More branches leads to different types of characters based on the directions they decide to go.

#272
Guest_The Mad Hanar_*

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BringBackNihlus wrote...

Only Luddites and anti-intellectual ghetto dwellers look at Mass Effect 3 as anything less than a masterpiece.


My opinyion matterz, yo!

#273
mumba

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David7204 wrote...

What does that have to do with 'choices leading to more branches = better choices'?

Everything

#274
David7204

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dreamgazer wrote...

David7204 wrote...

What does that have to do with 'choices leading to more branches = better choices'?


Everything, David. More branches leads to different types of characters based on the directions they decide to go.


No, it doesn't. You can have divergent characters that go through a linear storyline. And you can have branches that lead nowhere for character or narrative development.

Choices in a game should be about more than unlocking two different levels to shoot through.

Modifié par David7204, 05 juin 2013 - 01:45 .


#275
dreamgazer

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David7204 wrote...

dreamgazer wrote...

David7204 wrote...

What does that have to do with 'choices leading to more branches = better choices'?


Everything, David. More branches leads to different types of characters based on the directions they decide to go.


No, it doesn't. You can have divergent characters that go through a linear storyline. And you can have branches that lead nowhere for character or narrative development.

Choices in a game should be about more than unlocking two different levels to shoot through.


You're right, they should. And?