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Me3 is a good Mass Effect game. Bioware should acknowledge it.


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#26
txgoldrush

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AresKeith wrote...

txgoldrush wrote...

dreamgazer wrote...

It's a decent Mass Effect game with subpar writing in many areas.


And ME1 and ME2 also had subpar writing in many areas....

stop ignoring ME1 and ME2's faults to bash ME3.

The entire ME2 main plot was subpar.....even critics who gave that game high ratings mention this.


Trying to jump on someone because of one small comment, Really?


Used that one comment to explain the truth that this entire board engages in.

#27
SlottsMachine

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Big statements made of small ones, even small have deep meaning.

#28
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Modifié par General Slotts, 31 mai 2013 - 10:16 .


#29
dreamgazer

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txgoldrush wrote...

AresKeith wrote...

txgoldrush wrote...

dreamgazer wrote...

It's a decent Mass Effect game with subpar writing in many areas.


And ME1 and ME2 also had subpar writing in many areas....

stop ignoring ME1 and ME2's faults to bash ME3.

The entire ME2 main plot was subpar.....even critics who gave that game high ratings mention this.


Trying to jump on someone because of one small comment, Really?


Used that one comment to explain the truth that this entire board engages in.


Old sport, if you were familiar with me and my posting, you'd know that I pick at all three games.

#30
TheProtheans

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The story was built with fail.

#31
TheProtheans

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dreamgazer wrote...

txgoldrush wrote...

AresKeith wrote...

txgoldrush wrote...

dreamgazer wrote...

It's a decent Mass Effect game with subpar writing in many areas.


And ME1 and ME2 also had subpar writing in many areas....

stop ignoring ME1 and ME2's faults to bash ME3.

The entire ME2 main plot was subpar.....even critics who gave that game high ratings mention this.


Trying to jump on someone because of one small comment, Really?


Used that one comment to explain the truth that this entire board engages in.


Old sport, if you were familiar with me and my posting, you'd know that I pick at all three games.


Even when it doesn't make sense.
At least you try to be fair, somewhat.

#32
dreamgazer

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TheProtheans wrote...

Even when it doesn't make sense.
At least you try to be fair, somewhat.


It only "makes sense" when I say something against ME3, right? ;)

#33
TheProtheans

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dreamgazer wrote...

TheProtheans wrote...

Even when it doesn't make sense.
At least you try to be fair, somewhat.


It only "makes sense" when I say something against ME3, right? ;)


No, if there was reason behind it then I would admit that it is valid criticism.
Things such as Saren's appearance staying the same throught ME1 is valid criticism. 

#34
Guest_Imanol de Tafalla_*

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Pour your hatred upon ME3. It's the cool and trendy thing to do nowadays.

Modifié par Imanol de Tafalla, 31 mai 2013 - 08:59 .


#35
o Ventus

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Lizardviking wrote...

Arcian wrote...

I'm sorry, but how have they NOT acknowledged it?


Pretty much. It is only ME1 that Bioware seems ashamed of for some bizare reason.


I think you mean ME2. 

At least Bioware didn't all but go out of their way to completely ignore everything that happened in ME1. Hell, some of the plot vents from ME1 even resurface in ME3. The characters from ME1 are also revisited in 3.

#36
KaiserShep

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I actually find myself playing ME3 more than the others, because despite its glaring weaknesses, I find myself enjoying most of it more overall. ME2 definitely has some of my favorite moments from the entire trilogy, and while I adore the game, I feel that it had the weakest story of the 3. Of course, being much more character based, I forgave its weaknesses, but it's not without its layers of tedium. Planet scanning is by far the worst on ME2. I've seen complaints about ME3's implementation, but it's mitigated by not requiring you to gather those damn elements just so you can get extra assault rifle damage. I wish they just scaled it back to the way it was done on ME1, which was straightforward, with no stupid little ship on the map, but whatever. No doubt the DLC's are a big factor in playing 3 more than the rest, but I feel that with From Ashes, Citadel and the EC installed, the game just feels more complete and enjoyable overall than its predecessor, even with the truck-sized plot holes and lack of the suicide mission triumphant feeling. Ironically, the biggest problem with part 1 is the sequel hook in the end. If they just ended the story without a reference to the reapers coming, the game would have been a viable self contained story that would allow me to occasionally end it there with a new Shepard.

Modifié par KaiserShep, 31 mai 2013 - 09:05 .


#37
MegaSovereign

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TheProtheans wrote...

dreamgazer wrote...

TheProtheans wrote...

Even when it doesn't make sense.
At least you try to be fair, somewhat.


It only "makes sense" when I say something against ME3, right? ;)


No, if there was reason behind it then I would admit that it is valid criticism.
Things such as Saren's appearance staying the same throught ME1 is valid criticism. 


Sure it's valid. I think the bigger elephant in the room is clunky mechanics, though.

#38
Dubozz

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I mostly agree with OP about music, visuals and stuff.

But oh my...Even without the ending main plot was so ******* awful. Crucible out of nowhere! BAM! (I was like "What? thats how we gonna defeat them?, right in the tutorial, wow that was lazy") Reapers don't give a f*** about the Citadel (which is a key to control mass relays) and Galactic government! "Hey, Harbinger, why don't we go take the citadel right from the start, repair it and close the relays? Good plan ha!" "No" "What? Why?" "We will find another way"...silence in the dark space..."But we did like this before...like 49378462037890 times, and it's always worked" "It's is not a thing you can comprehend" .... another 0.0002 nanoseconds of silence in the darkspace..."Ok you are the boss..."

Illusive man suddenly gone nuts, and Cerberus is everywhere! (I will not even touch cerberus motives cos the are contradict each other in every ****** case, "I want to control the reapes BUT I'll better stop everyone from building only device capable to do so, also i'll better tell reapers about this to make my goal even harder to achieve ) Kai Leng space f***ing ninja! because sword and ninjas are cool. But he usually is more like retarded ballerina, jumping in one place. He may even send you a mocking message (nAnanaNANA! I beat you! ha-ha ! Shepard you are b***)

ME2 geth "we are totally NOT with the reapers" ME3 geth "F*** you, we are with the reapers!" Well, that was unexpected. Even more unexpected than quarians who are suddenly have the most powerful fleet in the galaxy to defeat the most tech advanced race. Legion death - forced emotions.

About Rachni. “[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.” Mac Walters (Lead Writer) Feb 28 2012.
HUGE consequences in february and HUGE **** in march.

Ending..another huge **** for fans.

SO my point is Bioware is failed to deliver one thing i love bioware games for. Story. Yeah sometimes you just don't give a **** about story cos "wow it's garrus, wow it's liara, wow legion killed himself to save us all", emotions clouds everything and you can't see a forest behind the trees, but in the end you wake up and feel that something is wrong, and all you can say is "What the hell was that? Who wrote this nonsense? Why is it  in the game?"

Modifié par Dubozz, 31 mai 2013 - 09:26 .


#39
KaiserShep

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So many asterisks.

#40
dreamgazer

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KaiserShep wrote...

So many asterisks.


I like to replace them with words like "hootenanny" and "fiddlesticks".

#41
MegaSovereign

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Dubozz wrote...

I mostly agree with OP about music, visuals and stuff.

But oh my...Even without the ending main plot was so ******* awful. Crucible out of nowhere! BAM! (I was like "What? thats how we gonna defeat them?, right in the tutorial, wow that was lazy") Reapers don't give a f*** about the Citadel (which is a key to control mass relays) and Galactic government! "Hey, Harbinger, why don't we go take the citadel right from the start, repair it and close the relays? Good plan ha!" "No" "What? Why?" "We will find another way"...silence in the dark space..."But we did like this before...like 49378462037890 times, and it's always worked" "It's is not a thing you can comprehend" .... another 0.0002 nanoseconds of silence in the darkspace..."Ok you are the boss..."

Illusive man suddenly gone nuts, and Cerberus is everywhere! (I will not even touch cerberus motives cos the are contradict each other in every ****** case, "I want to control the reapes BUT I'll better stop everyone from building only device capable to do so, also i'll better tell reapers about this to make my goal even harder to achieve ) Kai Leng space f***ing ninja! because sword and ninjas are cool. But he usually is more like retarded ballerina, jumping in one place. He may even send you a mocking message (nAnanaNANA! I beat you! ha-ha ! Shepard you are b***)

ME2 geth "we are totally NOT with the reapers" ME3 geth "F*** you, we are with the reapers!" Well, that was unexpected. Even more unexpected than quarians who are suddenly have the most powerful fleet in the galaxy to defeat the most tech advanced race. Legion death - forced emotions.

About Rachni. “[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.” Mac Walters (Lead Writer) Feb 28 2012.
HUGE consequences in february and HUGE **** in march.

Ending..another huge **** for fans.

SO my point is Bioware is failed to deliver one thing i love bioware games for. Story. Yeah sometimes you just don't give a **** about story cos "wow it's garrus, wow it's liara, wow legion killed himself to save us all", emotions clouds everything and you can't see a forest behind the trees, but in the end you wake up and feel that something is wrong, and all you can say is "What the hell was that? Who wrote this nonsense? Why it is in the game?"



Sooo much irony.

#42
dreamgazer

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Also, if you're going on about a quote, at least include the whole thing with proper context.

I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2. How big of a repercussion do choices like that have in this game? Will get to play a mission that someone who killed the Rachni wouldn’t get?

"The thing I will say about Mass Effect 3 is that the choices you’ve made previously, and the differences that those choices represent, are much bigger than they’ve been in the past. There are certain missions that are simply not available at all because of something you’ve done in the past. Those are usually on a smaller scale. Is Conrad Verner alive or dead? [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers."


http://popwatch.ew.c...-3-mac-walters/

Modifié par dreamgazer, 31 mai 2013 - 09:25 .


#43
TaZo_VasN

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Well I think if ME3 had a better ending, it would be the best game from the series. They did almost everything right. About 90% of the game was almost perfect. Seriously: the graphics, enviroments, gameplay... very nice.
The only negative aspects were too much shooting sequences (for those BF3 kids), too small levels/almost no exploration, the ending of course. ME3 was great after all.

#44
Bizinha

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If you consider only ME3, yes, it's a good game with medium ending.
But if you see all games, it's worst of trilogy, a medium game.

#45
Faust1979

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Mass Effect 3 is my favorite out of the trilogy as well I love the game it had some of the most emotional scenes in the entire series

#46
Nerevar-as

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I guess it´s a matter of the way we felt at the end of the game. ME1 & 2 had satisfactory endings, ME3 quite the opposite, and that colours our perception of the whole game, so we are more ready to see and/or point its flaws. If we add that the main plot was rather bad, at times even making no sense, that leaves a pretty bad picture. Compare with the overall perception of ME2, which also had a rather bad main plot with about zero impact in the trilogy, and some really bad writing along, such as Shepard´s death and resurrection, which amounted next to nothing after the prologue, lots of railroading in order to work with Cerberus, or the Council´s idiot ball.

#47
Faust1979

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Nerevar-as wrote...

I guess it´s a matter of the way we felt at the end of the game. ME1 & 2 had satisfactory endings, ME3 quite the opposite, and that colours our perception of the whole game, so we are more ready to see and/or point its flaws. If we add that the main plot was rather bad, at times even making no sense, that leaves a pretty bad picture. Compare with the overall perception of ME2, which also had a rather bad main plot with about zero impact in the trilogy, and some really bad writing along, such as Shepard´s death and resurrection, which amounted next to nothing after the prologue, lots of railroading in order to work with Cerberus, or the Council´s idiot ball.


ME 2 didn't have zero impact it explained what really happened to the the protheans and what the reapers actually did to them

#48
Nerevar-as

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Faust1979 wrote...

Nerevar-as wrote...

I guess it´s a matter of the way we felt at the end of the game. ME1 & 2 had satisfactory endings, ME3 quite the opposite, and that colours our perception of the whole game, so we are more ready to see and/or point its flaws. If we add that the main plot was rather bad, at times even making no sense, that leaves a pretty bad picture. Compare with the overall perception of ME2, which also had a rather bad main plot with about zero impact in the trilogy, and some really bad writing along, such as Shepard´s death and resurrection, which amounted next to nothing after the prologue, lots of railroading in order to work with Cerberus, or the Council´s idiot ball.


ME 2 didn't have zero impact it explained what really happened to the the protheans and what the reapers actually did to them


That´s not impact, that´s just a curiosity. It amounted to nothing in ME3. Same thing about stopping the Collectors, or working with Cerberus (I went :blink: then <_< when my Renegade said she had basically told TIM to GTFA) In fact, only Legion, Tali & Mordin advanced the main secondary plots (genophage and geth - quarian conflict).

#49
Faust1979

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Nerevar-as wrote...

Faust1979 wrote...

Nerevar-as wrote...

I guess it´s a matter of the way we felt at the end of the game. ME1 & 2 had satisfactory endings, ME3 quite the opposite, and that colours our perception of the whole game, so we are more ready to see and/or point its flaws. If we add that the main plot was rather bad, at times even making no sense, that leaves a pretty bad picture. Compare with the overall perception of ME2, which also had a rather bad main plot with about zero impact in the trilogy, and some really bad writing along, such as Shepard´s death and resurrection, which amounted next to nothing after the prologue, lots of railroading in order to work with Cerberus, or the Council´s idiot ball.


ME 2 didn't have zero impact it explained what really happened to the the protheans and what the reapers actually did to them


That´s not impact, that´s just a curiosity. It amounted to nothing in ME3. Same thing about stopping the Collectors, or working with Cerberus (I went :blink: then <_< when my Renegade said she had basically told TIM to GTFA) In fact, only Legion, Tali & Mordin advanced the main secondary plots (genophage and geth - quarian conflict).


It did amount to something because it's revealed that the Reapers true intentions weren't wiping out civilizations but killing the ones that fought back then integrating the rest. ME 3 picks up some of the themes found in the last one and expands on them

Modifié par Faust1979, 31 mai 2013 - 10:32 .


#50
adayaday

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Best visuals?www.youtube.com/watch