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Me3 is a good Mass Effect game. Bioware should acknowledge it.


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#76
Eterna

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txgoldrush wrote...

Eterna5 wrote...


Some people only support ME3 because they love misery. They usually seem to defend it by trying to insult people who dislike it, which speaks volumes about them.


As it currently stands, there is no Misery in the ME3 endings, so I don't know what you're talking about.


except for low EMS.....lol


You have to literally be a dunce to get those endings. 

#77
Redbelle

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Arcian wrote...

I'm sorry, but how have they NOT acknowledged it?


I think he meant to say that the fans should acknowledge it. And there is no doubt that the ME trilogy is a great undertaking.......

Like a refreshing spring walk through the countryside watching families on the same walk pass by with children running around and dog owners with the lead off watching their pet's frolic in the fields....... it's all good!

Right up to the point where you get home and discover someone's stolen your car.

The games are good. The endings of ME1 and 2, likewise good. ME3's ending does not stack up to either the other endings, or the gameplay in general, or even the narrative.

And that is the point of the backlash. BW attempted something that fans hated in a franchise they loved. If the fan's didn't love it then they would not have hated the ending that badly.

The OP seems to want to change the argument from, 'BW did not meet their own standards' to 'BW didn't do anything wrong'.

And as gamer's that is not a way of thinking we can afford to fall into. Forget being gamers for a moment. We are consumers who buy product. As consumers and fans, we actively WANT to buy mor from BW in the future because they make great content. But to just pat them on the back everytime they release something is irresponsible. BW need to know what they did right, and what they did wrong so they can continue to develop games along the lines of consumer expectation. (Note, I'm not talking about making games according to 'EXACTLY' what the fans demand. There is a difference between expectation and pressuring).

Not only does this increase the likilihood of consumer satisfaction, but BW shift's more unit's and gains greater word of mouth advertising.

Simply put, BW needs to the fans to be vocal in their support, but also in their critisism. A company needs consumer feedback. And as for the scale of the backlash. It was indicative of the love of the franchise that so many people who loved the franchise, ultimately expressed disappointment over the ending. If they didn't care of ME...... if they didn't actively LOVE it, then they would have stayed silent in their critisism. And we cannot forget that the ending's were not the only thing to be critisised.

Omega was frowned on for being to........ linear.

Javiks DLC was frowned on for coming across as core content, stripped out to promote a £30 core content game into a £45 day one transaction, thereby boosting early day sale figures. (It's a common practice. And the number's aren't accurate there, but you get the point).

I STILL get stuck in the Normandy cockpit if I step on the wrong section of flooring!!! (ARRRGGGGHHHHH)!!!

So yes, ME3 is a good game. But let's not pretend it's the best an ME game can be. That accolade largely goes to ME2.

#78
Giga Drill BREAKER

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txgoldrush wrote...

DinoSteve wrote...

*sorry double post.

GimmeDaGun wrote...

FlamingBoy wrote...

GimmeDaGun wrote...


All three games have tons of issues. Yet peopel only bash ME3 because they can't live happily ever after with their nerd-fantasy waifus... yeah, I'm talking abou the ending.


This myth really needs to die





snip


While I do agree that some people's complaints is why can't we have a happy ending, I would have to say that I find most of the complaints are about the bad writing, various plot holes and the breaking of established lore.


Which ME1 and ME2 also had but they choose to ignore.

Yes but you can forgive ME1 and ME2 because ultimately people enjoyed those games and enjoyed the endings, had ME3's ending been well written people would have forgiven its faults too, but it was not, so all ME3 is, is problem piled on top of problem.

#79
Reorte

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Eterna5 wrote...

Some people only support ME3 because they love misery. They usually seem to defend it by trying to insult people who dislike it, which speaks volumes about them.


As it currently stands, there is no Misery in the ME3 endings, so I don't know what you're talking about.

Yes and no. On the large scale the EC paints things in rather too cheesily a positive light but there's nothing to gain satisfaction with at personal character level beyond headcanon.

Modifié par Reorte, 01 juin 2013 - 10:09 .


#80
txgoldrush

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Redbelle wrote...

Arcian wrote...

I'm sorry, but how have they NOT acknowledged it?


I think he meant to say that the fans should acknowledge it. And there is no doubt that the ME trilogy is a great undertaking.......

Like a refreshing spring walk through the countryside watching families on the same walk pass by with children running around and dog owners with the lead off watching their pet's frolic in the fields....... it's all good!

Right up to the point where you get home and discover someone's stolen your car.

The games are good. The endings of ME1 and 2, likewise good. ME3's ending does not stack up to either the other endings, or the gameplay in general, or even the narrative.

And that is the point of the backlash. BW attempted something that fans hated in a franchise they loved. If the fan's didn't love it then they would not have hated the ending that badly.

The OP seems to want to change the argument from, 'BW did not meet their own standards' to 'BW didn't do anything wrong'.

And as gamer's that is not a way of thinking we can afford to fall into. Forget being gamers for a moment. We are consumers who buy product. As consumers and fans, we actively WANT to buy mor from BW in the future because they make great content. But to just pat them on the back everytime they release something is irresponsible. BW need to know what they did right, and what they did wrong so they can continue to develop games along the lines of consumer expectation. (Note, I'm not talking about making games according to 'EXACTLY' what the fans demand. There is a difference between expectation and pressuring).

Not only does this increase the likilihood of consumer satisfaction, but BW shift's more unit's and gains greater word of mouth advertising.

Simply put, BW needs to the fans to be vocal in their support, but also in their critisism. A company needs consumer feedback. And as for the scale of the backlash. It was indicative of the love of the franchise that so many people who loved the franchise, ultimately expressed disappointment over the ending. If they didn't care of ME...... if they didn't actively LOVE it, then they would have stayed silent in their critisism. And we cannot forget that the ending's were not the only thing to be critisised.

Omega was frowned on for being to........ linear.

Javiks DLC was frowned on for coming across as core content, stripped out to promote a £30 core content game into a £45 day one transaction, thereby boosting early day sale figures. (It's a common practice. And the number's aren't accurate there, but you get the point).

I STILL get stuck in the Normandy cockpit if I step on the wrong section of flooring!!! (ARRRGGGGHHHHH)!!!

So yes, ME3 is a good game. But let's not pretend it's the best an ME game can be. That accolade largely goes to ME2.


Please, once again, ME2's main story is the worst in the trilogy with the games extremely strong scenario writing, its side stories, bailing the game out. Its not the best an ME game can be. And as strong as the characters were, they lacked cohesion, something ME3 finally supplied for the series...the cohesion and bonds of the crew. That alone can make ME3 superior to ME2

ME1 has a somewhat strong plot progression, but it fails to develop its characters properly. This led to massive character development in between ME1 and ME2. And really only Wrex and the romance had any relevant development.

ME2 is the opposite, it has strong character development, but the plot Is lacking and the characters outside of Miranda, Jacob, and Mordin (and perhaps Tali) have no plot relevance. The characters are in a bubble, they have their own worlds and arcs but they rarely interact with eachother (except for a conflict or two).

ME3 FINALLY gets it right, and gets the balance. The characters are huge plot participants (and even when they are optional, can impact a scene), while they also get substantial character development through the PLOT, not because you talked to them three times in the game. And the crew is finally a bond, a family.

And all Bioware games lack polish, this is nothing new....they are not Bethesda or Obsidian at least. ME2 has its share of bugs as well.

#81
txgoldrush

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DinoSteve wrote...

txgoldrush wrote...

DinoSteve wrote...

*sorry double post.

GimmeDaGun wrote...

FlamingBoy wrote...

GimmeDaGun wrote...


All three games have tons of issues. Yet peopel only bash ME3 because they can't live happily ever after with their nerd-fantasy waifus... yeah, I'm talking abou the ending.


This myth really needs to die





snip


While I do agree that some people's complaints is why can't we have a happy ending, I would have to say that I find most of the complaints are about the bad writing, various plot holes and the breaking of established lore.


Which ME1 and ME2 also had but they choose to ignore.

Yes but you can forgive ME1 and ME2 because ultimately people enjoyed those games and enjoyed the endings, had ME3's ending been well written people would have forgiven its faults too, but it was not, so all ME3 is, is problem piled on top of problem.


The EC is well written...you either didn't get it, or didn't like what it has to say.

Modifié par txgoldrush, 01 juin 2013 - 10:28 .


#82
txgoldrush

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Reorte wrote...

Eterna5 wrote...


Some people only support ME3 because they love misery. They usually seem to defend it by trying to insult people who dislike it, which speaks volumes about them.


As it currently stands, there is no Misery in the ME3 endings, so I don't know what you're talking about.

Yes and no. On the large scale the EC paints things in rather too cheesily a positive light but there's nothing to gain satisfaction with at personal character level beyond headcanon.


Shepard sacrificed for his friends and the galaxy he is sworn to protect...that's the whole point.

Get over it.

#83
GimmeDaGun

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Reorte wrote...

FlamingBoy wrote...

GimmeDaGun wrote...


All three games have tons of issues. Yet peopel only bash ME3 because they can't live happily ever after with their nerd-fantasy waifus... yeah, I'm talking abou the ending.


This myth really needs to die

Some people only support ME3 because they love misery. They usually seem to defend it by trying to insult people who dislike it, which speaks volumes about them.

Various aspects of the game OK but it had none of the life of the previous games and the rushing was all too visible too often. Whilst it had the best moment in the trilogy (Tuchanka) the writing was in general even worse than the others and because of the godawful timing of when it hit its lowest depths can't be rescued by the good points, and so it drags everything else down with it whereas the other two succeeded despite those issues.



Or maybe they just genuenly enjoy it. You assuming that those people who like the ME3 story and ending despite its obvious flaws only like it because they love misery, speaks volumes of your thinking. And what is what you do now if not insulting those who don't agree with you?

Oh, the irony...^_^

Modifié par GimmeDaGun, 01 juin 2013 - 11:26 .


#84
ioannisdenton

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Redbelle wrote...

Arcian wrote...

I'm sorry, but how have they NOT acknowledged it?


I think he meant to say that the fans should acknowledge it. And there is no doubt that the ME trilogy is a great undertaking.......

Like a refreshing spring walk through the countryside watching families on the same walk pass by with children running around and dog owners with the lead off watching their pet's frolic in the fields....... it's all good!

Right up to the point where you get home and discover someone's stolen your car.

The games are good. The endings of ME1 and 2, likewise good. ME3's ending does not stack up to either the other endings, or the gameplay in general, or even the narrative.

And that is the point of the backlash. BW attempted something that fans hated in a franchise they loved. If the fan's didn't love it then they would not have hated the ending that badly.

The OP seems to want to change the argument from, 'BW did not meet their own standards' to 'BW didn't do anything wrong'.

And as gamer's that is not a way of thinking we can afford to fall into. Forget being gamers for a moment. We are consumers who buy product. As consumers and fans, we actively WANT to buy mor from BW in the future because they make great content. But to just pat them on the back everytime they release something is irresponsible. BW need to know what they did right, and what they did wrong so they can continue to develop games along the lines of consumer expectation. (Note, I'm not talking about making games according to 'EXACTLY' what the fans demand. There is a difference between expectation and pressuring).

Not only does this increase the likilihood of consumer satisfaction, but BW shift's more unit's and gains greater word of mouth advertising.

Simply put, BW needs to the fans to be vocal in their support, but also in their critisism. A company needs consumer feedback. And as for the scale of the backlash. It was indicative of the love of the franchise that so many people who loved the franchise, ultimately expressed disappointment over the ending. If they didn't care of ME...... if they didn't actively LOVE it, then they would have stayed silent in their critisism. And we cannot forget that the ending's were not the only thing to be critisised.

Omega was frowned on for being to........ linear.

Javiks DLC was frowned on for coming across as core content, stripped out to promote a £30 core content game into a £45 day one transaction, thereby boosting early day sale figures. (It's a common practice. And the number's aren't accurate there, but you get the point).

I STILL get stuck in the Normandy cockpit if I step on the wrong section of flooring!!! (ARRRGGGGHHHHH)!!!

So yes, ME3 is a good game. But let's not pretend it's the best an ME game can be. That accolade largely goes to ME2.


Of course bioware did not meet their standards, i said the original ending was abysmal  while the Ec way better, the war assets were kinda pointless, no climax, no big concequences hurt the experience. But the backlash is beyond reasoning. Me3 has redeeming values.
People forget that the interaction between characters is extremely well done ; one reason we play ME games is for our beloved characters.
People forget that renegade decisions are best handled in Me3.
People bypass that the combat while actiony is great, i only dislike the lighting fast cooldowns and that insanity is too easy.
Everyone was touched by anderson's death and the dialogue he has with shepard. Everyone cheered at mordin.  Everyone loved Jack. Everyone loved Rannoch mission.

We already made our point.

#85
FlamingBoy

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Reorte wrote...

FlamingBoy wrote...

GimmeDaGun wrote...


All three games have tons of issues. Yet peopel only bash ME3 because they can't live happily ever after with their nerd-fantasy waifus... yeah, I'm talking abou the ending.


This myth really needs to die

Some people only support ME3 because they love misery. They usually seem to defend it by trying to insult people who dislike it, which speaks volumes about them.

Various aspects of the game OK but it had none of the life of the previous games and the rushing was all too visible too often. Whilst it had the best moment in the trilogy (Tuchanka) the writing was in general even worse than the others and because of the godawful timing of when it hit its lowest depths can't be rescued by the good points, and so it drags everything else down with it whereas the other two succeeded despite those issues.


Its the generalization that I find most fustrating, even now the people who responded to that post are trying to justify it in their heads that the only reason I don't like me3 is that it didn't have an ending with butterfly and unicorns. This is just not the case! The problems I have with me3 are both narrative and how the game was marketed.

The difference between them (I know for a fact they don't represent all people who like me3) and myself is that they attack me, they attack my credibility, they attack my sanity, they attack and question what I do with my time.

Their arguments are not in defense of the game but to attempt to discredit individuals to curb dissent.

I attack the game because as a work of "art" it exists for the sole purpose to be critcised, discussed, and questioned. Not to mention this particular product had a dodgy marketing plan. For some reason beyond my understanding they see this criticism of the game as a personal insult to both themselves and bioware. This is not my intention.

There is an us vs them mentality that must stop! Its pure bloody madness.

#86
FlamingBoy

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txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.

Modifié par FlamingBoy, 01 juin 2013 - 11:45 .


#87
Giga Drill BREAKER

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txgoldrush wrote...

The EC is well written...you either didn't get it, or didn't like what it has to say.


Oh dear Lord! it wasn't it really really wasn't.

#88
Redbelle

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ioannisdenton wrote...

Redbelle wrote...

Arcian wrote...

I'm sorry, but how have they NOT acknowledged it?


I think he meant to say that the fans should acknowledge it. And there is no doubt that the ME trilogy is a great undertaking.......

Like a refreshing spring walk through the countryside watching families on the same walk pass by with children running around and dog owners with the lead off watching their pet's frolic in the fields....... it's all good!

Right up to the point where you get home and discover someone's stolen your car.

The games are good. The endings of ME1 and 2, likewise good. ME3's ending does not stack up to either the other endings, or the gameplay in general, or even the narrative.

And that is the point of the backlash. BW attempted something that fans hated in a franchise they loved. If the fan's didn't love it then they would not have hated the ending that badly.

The OP seems to want to change the argument from, 'BW did not meet their own standards' to 'BW didn't do anything wrong'.

And as gamer's that is not a way of thinking we can afford to fall into. Forget being gamers for a moment. We are consumers who buy product. As consumers and fans, we actively WANT to buy mor from BW in the future because they make great content. But to just pat them on the back everytime they release something is irresponsible. BW need to know what they did right, and what they did wrong so they can continue to develop games along the lines of consumer expectation. (Note, I'm not talking about making games according to 'EXACTLY' what the fans demand. There is a difference between expectation and pressuring).

Not only does this increase the likilihood of consumer satisfaction, but BW shift's more unit's and gains greater word of mouth advertising.

Simply put, BW needs to the fans to be vocal in their support, but also in their critisism. A company needs consumer feedback. And as for the scale of the backlash. It was indicative of the love of the franchise that so many people who loved the franchise, ultimately expressed disappointment over the ending. If they didn't care of ME...... if they didn't actively LOVE it, then they would have stayed silent in their critisism. And we cannot forget that the ending's were not the only thing to be critisised.

Omega was frowned on for being to........ linear.

Javiks DLC was frowned on for coming across as core content, stripped out to promote a £30 core content game into a £45 day one transaction, thereby boosting early day sale figures. (It's a common practice. And the number's aren't accurate there, but you get the point).

I STILL get stuck in the Normandy cockpit if I step on the wrong section of flooring!!! (ARRRGGGGHHHHH)!!!

So yes, ME3 is a good game. But let's not pretend it's the best an ME game can be. That accolade largely goes to ME2.


Of course bioware did not meet their standards, i said the original ending was abysmal  while the Ec way better, the war assets were kinda pointless, no climax, no big concequences hurt the experience. But the backlash is beyond reasoning. Me3 has redeeming values.
People forget that the interaction between characters is extremely well done ; one reason we play ME games is for our beloved characters.
People forget that renegade decisions are best handled in Me3.
People bypass that the combat while actiony is great, i only dislike the lighting fast cooldowns and that insanity is too easy.
Everyone was touched by anderson's death and the dialogue he has with shepard. Everyone cheered at mordin.  Everyone loved Jack. Everyone loved Rannoch mission.

We already made our point.


You say we made our point as if the point will never be forgotten within the confines of BW and the gaming industry as a whole.

As gaming consumers it is our responsibility to ensure that our want's are broadcast outside of companies narrowing 'what do you want to see next? Select from these option's we would prefer' mentality. Though naturally, We'll still go through the company led 'what do you want' phase of customer feedback.

Simply put, what a consumer put's into their industry of choice, has an impact in the quality of what comes out. And when it comes to AAA game developers this is more true, than those developers who produce games like Charlies <shudders> Angel's.

You cannot seriously think that just because you personally want to stop feeding your opinion/observation's/suggestions etc that everyone else should share your level of investment in the state of BW and the gaming industry.

The gaming industry as a whole is struggling. Share prices have fallen and those who buy games from companies are now spread out over a wider area. In the past it was simple. You bought from Nintendo or Sega (bit of an exageration). Nowadays despite more people getting into gaming those people's purchases are spread between more companies than there were before. These companies are in much stronger competition with each other which theorectically should increase quality. Economics 101

Yet this is not happening. I would have been far happier for ME3 to have been held back till they had removed the flaws and given the game the spit and polish it needed to avoid many of the issues descibed above. Yet industry pressures seem to be preventing the increase in quality. Thing's like graphics apear to be one of the only area's to consistently improve, yet even ME3's graphics did not have a hi res mode to bring the world of ME into HD. It's taken fan mods to do that.

So why are fans having to do work for themselves in making games to their level of expectation when BW could take the highest level of expectation and make that standard in how they deliver a product to each and every one of their customers? What pressure's are preventing them from delivering the quality fans want? And when the day comes that we finally understand those pressures, the question we have to ask is will the pressures in the industry lead to a better experience for gamers.

Case in point. EA dropped it's Online Pass model. Good news for gamers since it was a barrier to us in how we traditionally relate to game companies. Yet when you look ahead to the nextgen console's, (that may appear this year), and look at the problem's Nintendo are having getting developers to sign up to their nextgen console, you have to wonder if EA are actually dropping the passes for our benefit or for their own?

If passes are a barrier then by dropping them they have removed a barrier and are giving players more freedom in their gaming as well as losing the Stigma that the notion of passes created. This means developers attached to EA are also free of the stigma of gamers having to pay twice over for a pass that never goes down in price, (as opposed to games sitting on retail shelves). Yet, if this is a mean's of positioning themselves in the social psyque of their customers then what is to stop them from introducing another online pass model, renamed and with a new direction, seeing as the intention of online passes was to prevent peole from acquring their games 2nd hand without paying EA for the privieldge? Companies want money. And the Online Pass model showed a disconenct with how gamers want to buy their content, and the companies who look to their own needs first in order to continue producing more content.

The relationship between gamers and game companies is ever shifting, and staying quiet and meekly taking what they dish out, and thanking them regardless of what it is, will ultimately do more damage to the games industry than good.

#89
ioannisdenton

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FlamingBoy wrote...

txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.

on the contrary i liked the crucible idea, if only the catalyst was absent or at least it had not assumed the image of that kid from vancouver..

#90
FlamingBoy

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DinoSteve wrote...

txgoldrush wrote...

The EC is well written...you either didn't get it, or didn't like what it has to say.


Oh dear Lord! it wasn't it really really wasn't.

This is one of the major issues, that some how the ending was to "deep" for my tiny little brain I somehow got overwhelmed. That is somehow "my" fault that I did not understand the endings.

Its pure nonsense and another of those fustrating myths that needs to die.

#91
FlamingBoy

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ioannisdenton wrote...

FlamingBoy wrote...

txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.

on the contrary i liked the crucible idea, if only the catalyst was absent or at least it had not assumed the image of that kid from vancouver..

Not the main thesis of what I previously wrote, but I will play:

Whenever if you liked the idea or not is irrelevant, The crucible as a narritive driving force in the story does not make sense, It just doesn't. Its an interesting concept, no doubt, but its function and existence does not make sense with in the story

#92
darkway1

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FlamingBoy wrote...

txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.



Bang-on,outstanding post.

#93
Eryri

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^^ Agreed

#94
XXXMETATRONXXX

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Look, I agree with you that ME3 is a great game, and I agree with your reasoning, but for you to insinuate that BioWare hasn't acknowledge it is absurd. They have. MANY TIMES! So did EA! It was multitudes of butthurt little **** fans that refused to acknowledge it. With the original ending being the way that it was, I lost a little sleep, too! Did I claim ME3 sucked just because of the ending? No! How many other games had ****ty or confusing endings? Do I need to remind you all of RDR, any of the Fallout games, or Oblivion? I hope not! Still good games, though!

My point has been made.

#95
Dubozz

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FlamingBoy wrote...

txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.

Great post good sir. Thank you.

#96
Linkenski

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Let me rewrite topic title for you bro.
It should have said "ME3 is a good game, but not as part of the ME franchise. Bioware shouldn't acknowledge it"

#97
Eterna

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The Narrative in ME3 is perfectly plausable, albeit a tad contrived. You just don't like it. 

Modifié par Eterna5, 01 juin 2013 - 07:12 .


#98
Giga Drill BREAKER

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Linkenski wrote...

Let me rewrite topic title for you bro.
It should have said "ME3 is a good game, but not as part of the ME franchise. Bioware shouldn't acknowledge it"


QFT

#99
FlamingBoy

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Eterna5 wrote...


The Narrative in ME3 is perfectly plausable, albeit a tad contrived. You just don't like it. 

No me3 problems go beyond me simply not likeing it. The game story is broken at its very core.

There is a simple test to prove this , it is a simple question.

How does the crucible scientifically function, essentially how does the bloody thing work?
Is it a chemical compound, is element zero, is it bloody petrol!!

Simply put eterna they built a weapon with no clue how it works, and every civilization since the beginning of time built a weapon that they don't know if it will even work. They built  a weapon with 3 distinct and seperate functions that in itself is insane.



Edit: you know I have more to say about this, Stop making the problems about the ending about me its ad-hominen trying to knock my opinion around to some how make it less valuable. Defend the game if you have to but do it without referencing my feelings... defend on the games merit, or at least the very little it has

Modifié par FlamingBoy, 02 juin 2013 - 12:40 .


#100
FlamingBoy

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Dubozz wrote...

FlamingBoy wrote...

txgoldrush wrote...


Which ME1 and ME2 also had but they choose to ignore.


Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.

It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.

Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of  races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right :P) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility

The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series

Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.

And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.

It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.

I think that sums it up nicely..... It just was not worth it.

Great post good sir. Thank you.

Thanks mate :)