FlamingBoy wrote...
txgoldrush wrote...
Which ME1 and ME2 also had but they choose to ignore.
Its not about what game did have and what game didn't have. The point is me3 had issues to the point that my understanding of the universe was broken. It is irrelevant if me1 or 2 had issues or even if it was worse in those games.
It didn't matter in me1 and 2 because the narrative was plausible at the end of the day all of it didn't really matter, regardless if badly written or not.
Me3 depended on the narrative to a huge degree to the point where its the only thing that matters, For example the crucible in all its various explanations does not make sense, a secret hidden weapon found on mars (convient) which we don't know how it works built by a contingency of races (why build a portion of a weapon? That in itself does not make any sense) over the eons, the weapon itself has 3 uniques functions (how those functions work, who cares right) that drastically alter the way the universe and the people living in it works..... I could go on....
but even my head is about to explode from the maddness of a game in a series that prides it self on plasibility
The crucible is the main driving point of the plot it moved the story forward. The story of all 3 games depended on me3, so as a result the entire series depended on the one game that didn't even remotely reach peoples expectations. That is the problem, me1 and me2 are the struggles we as players went through with our friends (shepard, garrus, talli, ect) we still enjoyed it despite its flaws. But in me3 those flaws are so bad so detrimental to our experience that it wrecked the experience for the entire series
Bioware made a series on emotional investment, the game depended on the player to care about what was happening, otherwise it would have been a lesser experience. But when it was time for the emotional payoff, when it was time for bioware to deliever on the ever so important promise "your choices will matter" they floundered.
And that is why people could not handle mass effect 3, it was a betrayal of the gravest kind....It did not matter that me2 and 1 had bad writing because it was not detrimental to the game... Me3 on the hand failed when it should have succeeded.
It broke the silent contract that every "artist" has with its audience. In this case they simply could not wrap up the experience in anyway that made the "sacrifices" we went through worth it.
I think that sums it up nicely..... It just was not worth it.
To sum up my post here nicely...you didn't get it.
Your choices DID matter...but they matted throughout the plot...not just the ending.
Sorry but the game is not going to betray its themes, which require a bittersweet ending because of the theme being "victory through sacrifice", to give you a super happy ending because you made choices well.
Modifié par txgoldrush, 02 juin 2013 - 12:42 .




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