AlanC9 wrote...
Meaning that if the ending has been happier, or whatever MEHEM's supposed to be, people would have forgiven all the other things they were complaining about?
If an ending like the MEHEM had been available as something to attempt to acheive by doing a complete playthrough, then I would ave been happier.
The endings were devoid of significant parallel's with what I had done in the campaigns. ME2's ending mission relied on past choices to dictate possible success rates.
Basically. I wanted to see endings that took my playthough into account in some way while offering a range of possible outcomes. From total failure, to total victory, with those three endings inbetween.
If you messed it up you get Liara's time capsule.
If you do adequately you get the three endings.
If you max the playthough you essentially get the Full Shepard experience. Win the war. Get the girl and settle with your love interest.
The problem isn't content. It's how that content was executed and portreyed. While forgetting that the fans had expectation's based on ME2.
I know people will say expectation are wrong when playing a game. But they are they based on past franchise experiences. We're just trained to think that way. Unless we one day get a FF game that doesn't have Firaga.
It's not about abandoning meeting expectation's though. It's about positively circumventing expection's.
Modifié par Redbelle, 04 juin 2013 - 11:49 .