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What do the fans want In the new mass effect game?


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#51
Redbelle

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Steelcan wrote...

Canonize high EMS Destroy, make Synthesis and Control non-importable games, like Shepard dying in ME2.

It's the most popular ending by far and it leaves the galaxy much more open to new conflicts.


While Destroy is my canon..... I would not like to see it made thus for the beginning of ME3.

And here in lies the problem, because if we do not canonise destroy, or any of the endings. Where do we start?

And my suggestion is thus....... Canonise all of them. (For science)!

Seriously though. the problem with this idea is that one ending prevents another from occuring. So if BW did go down the route of canonising all of them they would have to write a narrative that allows for certain event's to occur that would funnel the 3 endings into a narrative starting point.. With an eye on possible future narrative opportunities.

Destroy - The majority of the Reapers are destroyed, some survive and flee. The husks are largely destroyed, but some survive and are confined and eventually rehabilitated into something half human, half synthetic.

Control - The Reapers repair the relay's and then begin disappearing in small numbers. Husks are again, rehabilited

Synthesis - Reapers start disappearing in large numbers, synthesis of those who were affected by the beam proves temporary as their own DNA outcompetes the artificial reconditioning. Children born of synthesis parents show stable synthesis genetic structures, thereby creating a new subculture amoung all species of half organic, half synthetic beings. Synthetics lose their physical conditioning but retain the knowledge that they gained.

It's a very basic platform to build on and needs tweaking. But with the right script treatment from BW writers, I think they can dig themselves out of the hole while catering to all endings, (except refuse, cause.... that looked a little permanent. Like ME2's everyone is dead. Return the Noramndy to Port ending).

The common problem with canonising all endings into one is that it often comes across as nonsensical. However, ME3's endings. If treated seperately and made to converge to a point in the future from ME3, could all be made to flow into a galactic history that has a common point to begin a sequel to ME3.

The only other option I see is retconning, or prequelling. And, on principal, for a franchise to have to depend on those so relatively early in it's life, seems like a motion, from the developers, for lacking confidence in their own ability to drive the story forward......... without having to travel backwards......... before going forward again and finding the same problem as before ahead of them.

I really think BW could do this if they hold the line.

Modifié par Redbelle, 05 juin 2013 - 10:07 .


#52
latvianboilol

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I. Want. Shepard.
Honestly, he/she makes the series what it is (along with the crew). You want to play as another race? Fine, I get that. I mean, it would be pretty cool to do that. However, I think that Bioware should take a sabbatical from the main storyline. Kinda like Halo I guess. Bioware can go ahead and make a few games where you can pick your race and class and all, but eventually come back to Shepard, come back to Mass Effect. Even better, the decisions made in the spinoff games could tie in to the real Mass Effect 4.

#53
Kaidan Fan

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Seival wrote...

Kaidan Fan wrote...

Steelcan wrote...

Canonize high EMS Destroy, make Synthesis and Control non-importable games, like Shepard dying in ME2.

It's the most popular ending by far and it leaves the galaxy much more open to new conflicts.


I like this idea.

Also, I don't want ME to be like Halo.  I want it to be like Mass Effect.


I can say for sure that I will never buy next ME game if it will be only based on Destroy ending. Some other fans can say for sure that they will never buy next ME game if it will be based on Control or Synthesis ending. And this is why BioWare will never canonize any ending. They will never make sequel, or sequel will force all endings to the same starting point for the new story...

...And this is why inevitable Synthesis is the best way to go. Otherwise we will get "Shepard Mk2 vs. Reapers Mk2" and no one will like that.


You completely contradict yourself in that post.  BioWare can not canonize any of the endings...but canonize synthesis.  :P

I, personally,  would never pick synthesis and think it's awful.  But, I would also never say I wouldn't play a game where that was way they chose to go, I would give it a try.  You never know what you would like or not like if you don't give it a chance.  :)

#54
JonathonPR

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I just want a retcon/reboot. Reapers are cool but were executed poorly in ME2 and ME3. Have a selection of weapon mechanics from heat and ammo to batteries and shield drain or environmental power. I want an epilogue. I want an episodic release of game chapters. Have a few that are not about the main character but other parts of the galaxy. A sort of meanwhile so that when the game returns to the protagonist they don't have to be artificially boosted to Mary Sue levels of competence.

#55
PHGDAL

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I want Shepard back continuing after Mass Effect 3 with Destroy canonised. Make the new enemies be the Leviathan or something, they always seemed as arrogant as the Reapers to me.

#56
upredictable

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Just reboot the trilogy, Abram´s Star Trek style. :)

#57
KaiserShep

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upredictable wrote...

Just reboot the trilogy, Abram´s Star Trek style. :)


That would just mean bigger plot holes and broken logic. 

#58
TMZuk

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Mass Effect is broken beyond repair.

I'd rather that EA/Bioware started a new SF franchise instead, and not falling in to the trap of releasing over-ambitious under-developed games this time around.

#59
Metallica93

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1) For the love of God, just make it for PC first and then consoles. Iron out these bugs. Take your time and no rushing (listen up, EA).
2) Focus on the characters again like in ME1 which includes a smaller squad to choose from. Outside of a few loyalty missions and last couple hours of gameplay, most characters in ME3 were simply "meh." ME3's character development was even more lackluster.

ME4 is already in the works, but I'm not sure what I would want it to be about. Sequel? Well, you canonize an ending you effectively throw the whole "choice" theme (a staple in the franchise) out the window. Different point-of-view? Not sure how they'd pull this off, but an interesting idea. How about the Reaper War through the eyes of a normal guy or soldier? Almost like what Halo did with ODST (pretty sure you're just an average soldier in that game).

Prequel? I understand it doesn't sound good to a lot of people, but there's a ton of stuff in this universe to go off of (just read the Codex entries, for Christ's sake). Probably the best way to go if you're making a new game. Do we go back to the Prothean empire? One of the many wars (Rachni Wars, Krogan Rebellions, etc)?

#60
SilJeff

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What if they turn around and do three separate "ME4's", one for each ME3 ending [not counting Refuse]?

for example, they instead of releasing one game, they come out with 3 (ME4A, ME4B, and ME4C).

1. The ME4A can only import Destroy ending files
2. The ME4B can only import Control ending files
3. The ME4C can only import Synthesis ending files

then, they can make the games be different enough to fit each ending, such as different missions depending on the game, whether you can run into advanced synthetic races (assuming the game is set close enough to ME3's ending that the races won't have time to rebuild them if you got the ME4A), plots that can be tailored for each ending, etc

Of course I understand that this would be a very unpopular move (as people would have to basically buy the game three times), and that they simply couldn't make it different enough to be three good games [as it would boil down to rehashing the game game three times with minimal differences]. But EA does have a reputation for milking franchises dry

Modifié par SilJeff, 11 juin 2013 - 05:35 .


#61
Demonique

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 Some more options for same sex romances, you could either romance a human or an alien that looked like a bald blue human and gay MShep players didn't get any alien options at all

#62
huntrrz

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I'll go with the sequel several centuries after ME3. Some tech has advanced/changed, but it's still recognizable as the ME universe. Any discrepancies between endings erased as the fanciful story told to a child by an old man. Two or three new races introduced as new relays have been opened (background or NPC conversations, at least).

Show us Quarians. Out of their suits. This addresses the constant tease we got in ME2 and 3 without suffering from the conflicting expectations of what Tali looked like. Their immune systems have recovered to the point they can go suitless in shirtsleeve environments, but they still wear the familiar suit as EVA or battle armor.

Asari and Salarians took a major hit to their reputations and political power due to their actions regarding the Reaper War. They're still players, but viewed with suspicion even after all this time (hey, people held a grudge against Quarians for 300 years...) Turians are respected due to sense of duty and resiliance during Reaper War, no one holds the bigotry of a forgotten jackass councilor against them. Individual Asari are bitter at their standing or chagrined by what they learned about the quality of their former leadership.

Council is larger; it's less efficient but more voices are heard instead of being ignored for the convenience of a select few.

#63
KaiserShep

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Aside from basic stuff like an engaging but more cohesive storyline and characters I can get attached to, what I would really like is to be able to take more advantage of the environments. The Citadel, or whatever hub(s) your character can go to, should be a bit more expansive. A slightly better sense of scale would be great. This was something that ME1 provided a great deal of. Sure, it meant taking longer to get from point A to point B, but the trend of shrinking spaces that started from ME2 to ME3 went way too far. At least with ME2, you got some great environments, like Illium, but in ME3, the Citadel felt horribly small, despite the view you got from the balconies and windows.

#64
Kel Riever

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dreamgazer wrote...

FlamingBoy wrote...

to be a tad callous to bioware

A remake of me3, or the game that me3 should have been.


I think they should remake ME1 to be the game it should have been.

It is the worst-reviewed game of the bunch, after all.

;)


Harray sarcasm Image IPB

to FlamingBoy.  Basically yep

#65
Saberchic

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What do I want?

1) No Shepard. Give me something new and unrelated to Shepard's story arc. Set it either concurrently with ME or ME2, or set it far into the future with no one ending from ME3 being canon (though I'm not sure how they would pull that off).
2) Less auto-dialogue. For the love of everything holy, please let me control my character.
3) Choosable backgrounds and/or race.
4) The combat system from ME3--much improved and more fun than I thought if could be.
5) Amazing music and sound EFX.
7) Continued party interaction and banter.

#66
Iakus

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MsKlaussen wrote...

Gkonone wrote...

Shepard and the crew. And it should start with a bar scene where they reminisce about the horrible ending of 3 and get drunk. Then they get a call from Alliance command and get called back to action.



I. LIKE IT!   :D


Mass Effect 3:  The Mulligan.

Yeah, I'd buy Image IPB

#67
CapnManx

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Reintroduce weapon and armour proficiencies (while making it possible to learn more of them as the game goes on), but then break classes into 2 different parts; one focusing on skills and initial gear + proficiencies, and one focusing on special abilities.

For example, if you wanted a sneaky sniper like the Infiltrator in ME2+3, then that might be something like 'Marksman + Infiltrator', while something more like the ME1 Infiltrators might be 'Marksman + Saboteur'.

It would make building a character just the way you want it much easier, while still maintaining a class based system.

#68
knightnblu

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A damn good story first and foremost. Engaging characters that I will care about. Choices that really matter in the game and that won't be ignored come the end. New and innovative combat techniques, true character development, heavy weapons and grenades. I also want to be able to talk to people and have side objectives that flesh out the universe. I want more hub worlds and NPCs in game. I also want to be able to customize my ship, my armor, and my weapons and my squad mate armor and weapons.

Last, but not least, I want cookies ;-)

#69
LiarasShield

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I can not stress enough racial character choice for story development.

#70
RiptideX1090

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The next Mass Effect needs lesbian turian and quarian love interests. As long as that's in the next game, everything else is just gravy.

#71
Redbelle

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The chance to call in my ship for airsupport, only, instead of an airstrike, I call in a Mako deployment on top of a group of enemies...... sprint to the tank. Mercyfully garotte put out of his misery a guy still alive who is pinned by the wheels, and set off across an open environment section of planet until SatNav says....... " You have reached your destination"!

Though if the Mako is a cause for contention, then it could be any one of the vehicles stored in the ships vehicle garage. Ranging from tanks to cycles to helijets.

Modifié par Redbelle, 20 juin 2013 - 05:00 .


#72
TNT1991

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Shiala, for the love of god!

But, most important to me, would be to bring back the neutral/middle options back.

RiptideX1090 wrote...

The next Mass Effect needs lesbian turian and quarian love interests.



I support this. 

B) 

#73
The Twilight God

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I think Bioware made it quite clear that they do not care about what "the fans" want.