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Call me crazy, but I still think the best soldier is the Vanilla human.


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#101
iOnlySignIn

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HSol is somewhat a contender for best Soldier if you don't use equipments.

If you do use equipments, he's far outclassed by:

- TSol, Quarian Marksman and Destroyer: Multiplicative DPS bonus >>> Additive DPS bonus

- Juggernaut: Cyclonic III or IV == Immortality in the hands of a half-decent player

- Batarian, Krogan, Vorcha and Geth Trooper: Incendiary Ammo stack

In other words pretty much every other Soldier that there is except the Havoc (clumsy Vanguard wannabe) and the BF3 Soldier (idiot half brother of HSol).

Modifié par iOnlySignIn, 01 juin 2013 - 12:25 .


#102
Uh Cold

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HFS is the only soldier I play.

#103
Cyonan

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I'd say the Human Soldier is a contender for the best weapons platform Soldier.

The other Soldiers are too different for proper comparison imo.

#104
Zjarcal

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iOnlySignIn wrote...

BF3 Soldier (idiot half brother of HSol).


:lol:

Uglier too. :sick:

#105
RedJohn

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Cyonan wrote...

I'd say the Human Soldier is a contender for the best weapons platform Soldier.


That's why in my opinion he is the best :P

Of course the other ones are amazing too, but this and the batarian are my favorite, with slightly more likes for the human female.

#106
Draining Dragon

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I prefer chocolate.

#107
The Makr

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The Battlefield 3 soldier is nice when you spec his AR for extra power used and hide the Carnage cooldown underneath the adrenaline rush. It's like unlimited grenades and detonates everything.

#108
iOnlySignIn

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The Makr wrote...

The Battlefield 3 soldier is nice when you spec his AR for extra power used and hide the Carnage cooldown underneath the adrenaline rush. It's like unlimited grenades and detonates everything.

(1) ARush's duration + cooldown is longer than the cooldown of Carnage. So your "hide cooldown" actually makes you use Carnage less often than if you just spam Carnage anyway (which you can do with a Krogan Soldier). 

(2) If you just want to detonate tech explosions, Concussive shot has much shorter cooldown and better tracking and CC.

Modifié par iOnlySignIn, 01 juin 2013 - 03:38 .


#109
Uh Cold

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Draining Dragon wrote...

I prefer chocolate.

delicious

#110
juli4n0liver

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AR < TC *RUNS AND HIDES IN A HOLE*

#111
lightswitch

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iOnlySignIn wrote...

HSol is somewhat a contender for best Soldier if you don't use equipments.

If you do use equipments, he's far outclassed by:

- TSol, Quarian Marksman and Destroyer: Multiplicative DPS bonus >>> Additive DPS bonus

- Juggernaut: Cyclonic III or IV == Immortality in the hands of a half-decent player

- Batarian, Krogan, Vorcha and Geth Trooper: Incendiary Ammo stack

In other words pretty much every other Soldier that there is except the Havoc (clumsy Vanguard wannabe) and the BF3 Soldier (idiot half brother of HSol).


Both the Havoc and the BF3 are better than the vanilla HSol. Havoc because he has similar DPS as the HSol but doesn't lose access to his CC while he's at it and has quite a bit more survivability. BF3 soldier because the carnage-AP frag combo does 5000+ damage to armored targets. Concussive shot is pretty weak in comparison and not really worth speccing into bonus power.

[edit] Oh, and the reason the Destroyer is better than the HSol is because accuracy bonuses are really valuable for increasing DPS with headshots [edit] especially with weapons that have high damaged balanced against low accuracy. Hurricane, Piranha, Raider, Talon, those kinds of things are just beastly once accuracy bonuses comes into play.

Modifié par lightswitch, 01 juin 2013 - 06:08 .


#112
lightswitch

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 This is what I'm talking about with the Carnage-Frag combo (video).

Modifié par lightswitch, 01 juin 2013 - 05:29 .


#113
lightswitch

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AlphaMaeko wrote...

N7 Destroyer cannot be staggered. Ever.

Also he doesn't need to make the screen weird colors/hues to get his -permanent- 57.50% damage bonus.


I'm curious where you got 57.5 from.

nvm got it

Modifié par lightswitch, 01 juin 2013 - 05:49 .


#114
Shadow of Terror

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lightswitch wrote...

AlphaMaeko wrote...

N7 Destroyer cannot be staggered. Ever.

Also he doesn't need to make the screen weird colors/hues to get his -permanent- 57.50% damage bonus.


I'm curious where you got 57.5 from.


27.5 from passives, 30 from Devastator Mode? Though, the human soldier does 27.5 + 70...

#115
lightswitch

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Shadow of Terror wrote...

lightswitch wrote...

AlphaMaeko wrote...

N7 Destroyer cannot be staggered. Ever.

Also he doesn't need to make the screen weird colors/hues to get his -permanent- 57.50% damage bonus.


I'm curious where you got 57.5 from.


27.5 from passives, 30 from Devastator Mode? Though, the human soldier does 27.5 + 70...


no it's something like (1.275+.3+.15+.25+.30)=2.275. 2.275*1.25=2.84 2.84-2.275=.565 or 56.5%. So maybe he did it slightly differently or just lost a digit somehow or maybe I'm still missing something, I don't know. Once you distribute the RoF bonus into ammo power damage it's going to be even higher, probably more like 60-65% of total damage output. Of course all this is assuming a full auto weapon and an RoF spec (vs. mag upgrade in rank 5 of DM).

Modifié par lightswitch, 01 juin 2013 - 05:56 .


#116
Shadow of Terror

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Huh, I never realized how overly powerful multifrags are.

If speced purely for power damage and 6A, the can do 5162.5 damage, which means it beats everything except inferno against armour and cluster against barriers.

#117
Guest_LineHolder_*

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Adrenaline Rush :wub:

#118
Shadow of Terror

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lightswitch wrote...

Shadow of Terror wrote...

lightswitch wrote...

AlphaMaeko wrote...

N7 Destroyer cannot be staggered. Ever.

Also he doesn't need to make the screen weird colors/hues to get his -permanent- 57.50% damage bonus.


I'm curious where you got 57.5 from.


27.5 from passives, 30 from Devastator Mode? Though, the human soldier does 27.5 + 70...


no it's something like (1.275+.3+.15+.25+.30)=2.275. 2.275*1.25=2.84 2.84-2.275=.565 or 56.5%. So maybe he did it slightly differently or just lost a digit somehow or maybe I'm still missing something, I don't know. Once you distribute the RoF bonus into ammo power damage it's going to be even higher, probably more like 60-65% of total damage output. Of course all this is assuming a full auto weapon and an RoF spec (vs. mag upgrade in rank 5 of DM).


I really doubt he went into that much detail, 57.5 is exactly the passives + DM.

#119
FlowCytometry

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Best as in what? I like HSo the best of them cause s/he has many tools for a soldier (general weapon dmg boost that works fully on any weapon, free reload, cc powers, nades, a dodge, shield regen and/or DR on AR). He doesn't do any partcular aspect the best, but I like how the various aspects of the kit coalsce.

If speced purely for power damage and 6A, the can do 5162.5 damage, which means it beats everything except inferno against armour and cluster against barriers.


Prob not gonna be able to hit anything but a boss w/ all five 4m mini-nades, though.

But yes, as a power build MFGs can be quite good.

the normal frags can actually do upto about 5.3k on organics to either shields or armor if ya count the dot and the final evo being 50% instead of 75%, stickies as a full power build can also do upto ~5.8k vs. armor, and Arcs from the MQI can do upto 6k to sheilds/barrier if you count he long dot. But for all of those you prob dun wanna spec the kit for full power dmg :P

no it's something like (1.275+.3+.15+.25+.30)=2.275. 2.275*1.25=2.84 2.84-2.275=.565 or 56.5%. So maybe he did it slightly differently or just lost a digit somehow or maybe I'm still missing something, I don't know. Once you distribute the RoF bonus into ammo power damage it's going to be even higher, probably more like 60-65% of total damage output. Of course all this is assuming a full auto weapon and an RoF spec (vs. mag upgrade in rank 5 of DM).

litswich pls

Modifié par FlowCytometry, 01 juin 2013 - 06:19 .


#120
lightswitch

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Actually I kind of did that wrong. If you look at the damage modifier of a Destroyer before DM is active, with full consumables and weapon mods, it's 1.975. After DM is clicked on and distributing the RoF bonus (which remember only really makes sense to do with a full auto weapon) it's more like 2.84 (actually something somewhat higher than that because of ammo power damage). So 2.84-1.975=0.865. So the 30% extra damage * the RoF bonus is basically equivalent to a 87% additive damage bonus...geez that seems high but I think I'm right. Rephrasing for clarity. So the difference from DM being off to after it's clicked on is 87% with a full auto weapon. If you lose the extended barrel the value of DM goes down to an additive equivalent of 81%.

Remember this only accurate with full-auto weapons, but I'm going to throw myself out there and say that with automatic guns the Destroyer is the clear winner unless it turns out I'm doing something really, really wrong.

Modifié par lightswitch, 01 juin 2013 - 06:29 .


#121
lightswitch

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FlowCytometry wrote...

no it's something like (1.275+.3+.15+.25+.30)=2.275. 2.275*1.25=2.84 2.84-2.275=.565 or 56.5%. So maybe he did it slightly differently or just lost a digit somehow or maybe I'm still missing something, I don't know. Once you distribute the RoF bonus into ammo power damage it's going to be even higher, probably more like 60-65% of total damage output. Of course all this is assuming a full auto weapon and an RoF spec (vs. mag upgrade in rank 5 of DM).

litswich pls


wut

#122
FlowCytometry

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lightswitch wrote...

FlowCytometry wrote...

no it's something like (1.275+.3+.15+.25+.30)=2.275. 2.275*1.25=2.84 2.84-2.275=.565 or 56.5%. So maybe he did it slightly differently or just lost a digit somehow or maybe I'm still missing something, I don't know. Once you distribute the RoF bonus into ammo power damage it's going to be even higher, probably more like 60-65% of total damage output. Of course all this is assuming a full auto weapon and an RoF spec (vs. mag upgrade in rank 5 of DM).

litswich pls


wut

nothing, I'm just hiding from crazy people

can you protect me?

#123
Shadow of Terror

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FlowCytometry wrote...

Prob not gonna be able to hit anything but a boss w/ all five 4m mini-nades, though.

But yes, as a power build MFGs can be quite good.

the normal frags can actually do upto about 5.3k on organics to either shields or armor if ya count the dot and the final evo being 50% instead of 75%, stickies as a full power build can also do upto ~5.8k vs. armor, and Arcs from the MQI can do upto 6k to sheilds/barrier if you count he long dot. But for all of those you prob dun wanna spec the kit for full power dmg :P


4M mini nades aimed at the floor would all hit a target, a lot or targets if they aren't spread apart.

Could only get frags to do 4758.75 to armour with bleed, with grenade capcity, as far as I'm aware.

Main thing I was getting at was Multifrags = highest damage not against a certain protection :P

#124
dudemacha

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He definitely is the most fun soldier there is

I use a 66464 build with cryo ammo and weapon, power,weapon passives with a lancer or harrier.That CS spam plus AR for bosses plus frags for panic button plus no nonsense dodge is super fun and rewarding to play.

Other soldiers may output better damage but most of them are pretty boring bar the batarian maybe.

Plus you have 3 humans so 1 can be a claymore carnage frag user, a CS user and another weapon platform.

#125
FlowCytometry

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Shadow of Terror wrote...

Main thing I was getting at was Multifrags = highest damage not against a certain protection :P

Yeah, I agree overall.

Have you tried the DM-less build? Its pretty good, but I think I got soured on it early cause I played the Demo, DA, and MQE too much before trying it.. prob set the nade bar too high.

(2385*1.5*1.5 for the frag calc I got, btw- power amp mod and amp IV included)

Modifié par FlowCytometry, 01 juin 2013 - 06:34 .