LinksOcarina wrote...
Or, to put it another way, trading 100 publishers for 10,000. 10,000 people with different points of view on what should be done, over what is done. They have to keep gamers in the loop because they gave them money and have an investment. We didn't give BioWare direct funds to make Inquisition. If we had the chance to i'm sure it would be nice, but instead BioWare is reporting progress directly to their main backers, the publisher themselves.
I did address this a bit above, but here's another difference...
producers / investors actually have power over the developers that pledgers / donators don't.
Most pledgers know they are pledging to the developers vision and want what the developers want, and will give suggestions on the edges.
Investors and producers MAY want a good game, but that is irrelevant here. Their bottom line is the bottom line, making a game that sells to as many people as possible for as much profit as possible.
If you are looking to make money, if that's the measure of which model is better, the latter sure looks better.
If you are looking for players getting the kind of games they want, and developers getting far more control over what games they make, the former is excessively more ideal.
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The pledgers are not producers. They are investing because they want the developer's game to be made. And they have no real control.
Producers are not pledgers. They invest because they want a return on their investment. They give money to a developer because fo their reputation, skill, previous successes - not because of the particular project is one they want to see exist.
The two are like water and vinegar.
Modifié par MerinTB, 02 juin 2013 - 03:40 .