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His no one realize That Dragon age 3 is coming out this year for current Gen


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#151
LinksOcarina

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The Wolf Man wrote...

MerinTB wrote...

The Wolf Man wrote...
Interesting

"Cons – Employs a ridiculous amount of contractors with almost no capability for advancement into full-time positions as the company is too stingy to pay for benefits. Regardless, employees are promised a chance of getting full-time if they work hard enough, which is a blatant lie: even my friend who was one of the most important tech staff in the studio, who often outpaced his full-time coworkers, was not brought on after the end of his contract.

Most of the full-time staff looks down on the contractors and sometimes even takes credit for their work. Senior management almost never communicates or even acknowledges contract staff. Very cloak-and-dagger about unannounced information, to the point of management outright threatening employees that they would intentionally ruin their career in the gaming industry if they said leaked a word of new content.

Horrible software and often dysfunctional hardware supported. Benefits are barely worth mentioning."


Compare that with how games like Wasteland 2 are accepting, even encouraging, contributions and praising the contributors -

wasteland.inxile-entertainment.com/unity


Wow. The difference in transparency is staggering. 

The bottom line? Marketing depts ruin games.



Not so fast...

The encouragement is nice, but is it right in the end. I did an investigative piece on this, and while their intent may be noble enough, it doesn't mean its the proper way to conduct business. 

Modifié par LinksOcarina, 02 juin 2013 - 06:59 .


#152
Twisted Path

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Considering that the reaction from most people to the Xbox One's big reveal party was "Welp, guess I'm getting a Playstation 4," I would think making this game Xbox exclusive would kill the franchise. Maybe the internet and I are wrong but I get the impression that the new Xbox is going to crash and burn pretty hard.

Also I really hope English isn't the OP's first language. Sheesh.

#153
Fredward

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Twisted Path wrote...
Also I really hope English isn't the OP's first language. Sheesh.


The new trend seems to be adding "what do you guys think" at the end of one's op AND LEAVING OUT THE QUESTION MARK. Which is just lazy. Not that having English as a second language really excuses much but anyway...


I think the game will come out on both generations. I can't really think of a reason why it wouldn't. Unless it was some kind of exclusive deal thing. C'est la vie.

#154
Ninja Stan

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Let's try and keep this discussion DAI related, please. Thank you.

#155
Cezar_Rodrigues

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In my particular case, I think it is simple, I really loved DA:O and I intend to buy the DA:I, but no game will make me buy a console that I have no interest.

So, if DA:I is multiplatform (basically PS4 and PC also), I'll buy it, if it is exclusive of XBox One, I will not buy it. No problem or crying for that.
 

#156
Angrywolves

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I see that Ninja Stan is taking over, as I predicted.rotfl. The game isn't going to be an exclusive. It will be on the PS3 and PS4, as well as the current Xbox and the new Xbox1. We already know it won't be on the WiiU. It will be on the pc, although I expect a negative pc sales impact due to lack of a toolkit. shrugs.

#157
Ninja Stan

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I am not "taking over," but participating in the discussion and offering my opinions just like everyone else here in the thread. I am no more "right" or "wrong" in my opinions than anyone else.

For a response to your "lack of toolkit" assertion, please see my response in the other thread.

#158
Ieldra

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I certainly hope it won't be exclusive to any platform. I have a perfectly fine gamimg platform (my PC), I've never owned a console since they exist and I don't plan to get one.

If I won't be able to play DAI on a PC I'll bow out out of the franchise, probably almost silently and certainly with regrets, but I don't see any reason why I should switch to a platform with subpar graphics and interfacing hardware that lets me scream with frustration every time I try it. There are always other games.

What might make me change my mind? Give me modding possibilities, upgradeable graphics hardware and most of all a configurable mouse-and-keyboard interface.

#159
Guest_EntropicAngel_*

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The Wolf Man wrote...

It's all worded wrong. I will clarify. Forget "Overlooked" - wrong choice of words.

A checklist will cause choices to be greatly minimized/watered down. The checklist is not going to be some survey of 100+ questions. It's not going to ask what your warden's gender/race was, or if you rivalmanced vs. friend-manced Merrill over Isabela. Nor will it say, "Did you bring your sibling to the deep roads with or without Anders and did you choose to let them die or become a warden? By the way, what class were you In DA2?"

It's just that I do *not* see the checklist being all that involved. If it is, then awesome. But I strongly doubt it. Strongly.


Yes.

#160
Guest_EntropicAngel_*

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In Exile wrote...

The issue comes in when you're very familiar with the game. It's one thing to replay DA:O and have different origin and different choices. It's another if you want largely the same PC, for example, who just so happened to save the Anvil for Bhelen. 

There comes a point when, after having replayed for about the 20th time, when small variances like that to create different worldstates just become maddening. 


My argument for this, while complex and I'll admit a bit convoluted, is that when you import, you're not just importing a save. You're importing a world. You're importing a world where your warden did such-and-such.

As such, any lack of minor detail removed by using a checklist as opposed to an import invalidates that.

Incidently, this is also one of my arguments for the use of any kind of import.

#161
MerinTB

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EntropicAngel wrote...

In Exile wrote...
The issue comes in when you're very familiar with the game. It's one thing to replay DA:O and have different origin and different choices. It's another if you want largely the same PC, for example, who just so happened to save the Anvil for Bhelen. 

There comes a point when, after having replayed for about the 20th time, when small variances like that to create different worldstates just become maddening. 


My argument for this, while complex and I'll admit a bit convoluted, is that when you import, you're not just importing a save. You're importing a world. You're importing a world where your warden did such-and-such.

As such, any lack of minor detail removed by using a checklist as opposed to an import invalidates that.

Incidently, this is also one of my arguments for the use of any kind of import.


Yep yep.

#162
Guest_EntropicAngel_*

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Knight of Dane wrote...

Perhaps try not calling it fixes? For it was not.

Extended cut just extended the same mess.


Highly, highly debatable.

#163
MerinTB

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LinksOcarina wrote...

The Wolf Man wrote...

MerinTB wrote...
Compare that with how games like Wasteland 2 are accepting, even encouraging, contributions and praising the contributors -

wasteland.inxile-entertainment.com/unity

Wow. The difference in transparency is staggering. 

The bottom line? Marketing depts ruin games.

Not so fast...

The encouragement is nice, but is it right in the end. I did an investigative piece on this, and while their intent may be noble enough, it doesn't mean its the proper way to conduct business. 


You are probably too close to the piece to notice it, but that reads like a hit job.  You had an agenda in your questioning ("what you are doing seems bad and exploitive of people") and regardless of their answers and their official responses, you shaped further questions and your conclusions (or even you "I cannot answer" thinly veiled conclusions) to paint a very negative picture.

You were corrected on a number of your assumptions and assertions: it's not a contest, the Unity store is NOT set up by inXile and people offering their art are setting their own prices, that over 80% of submissions were accepted (read: bought) ...

It's clear from the the entire article, and every post you are making here, that you have an axe to grind.  Objective reporting that wasn't, that was an opinion piece masquerading as informative in the style of Ed Schultz or Bill O'Reilly.  That wasn't "investigative", that was "what Robert G believes."

To be fair, I do quite a fair bit of editorializing and opinion pieces.  That's about all I do contribute at In Genre.  But, short of a handful of articles that try to be a bit more unbiased / fact based as opposed to opinion based, I don't even try to pass off my opinion pieces as "investigative."  Unless you simply mean that you, yourself, are investigating to prove your assumptions.

Modifié par MerinTB, 03 juin 2013 - 04:28 .


#164
xxBabyMonkeyxx

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DAI isn't going to be a next-gen exclusive, let alone strictly on the Xbox One. EA already said that they will continue to support the 360 and PS3 with games until at least 2017. Don't believe me? www.videogamer.com/xbox360/fifa_14/news/ea_to_support_xbox_360_and_ps3_until_at_least_2017.html  And we all know that DAI will be released on the PC. PC gaming isn't going away and BioWare/EA would be stupid if they didn't release it on PC. Though I highly doubt they would abandon the PC market considering it has such a following. Money talks, right?
And as far as the delay goes, Mike Laidlaw already said that it's still on track for this year. Here is the quote: "It's a rumor. So far still on track for late this year. If any delays happen, I'd rather they be for quality than any other factor". And if all that still doesn't convince you, can't we just wait until next week at E3 to find out? :?

#165
LinksOcarina

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MerinTB wrote...

LinksOcarina wrote...

The Wolf Man wrote...

MerinTB wrote...
Compare that with how games like Wasteland 2 are accepting, even encouraging, contributions and praising the contributors -

wasteland.inxile-entertainment.com/unity

Wow. The difference in transparency is staggering. 

The bottom line? Marketing depts ruin games.

Not so fast...

The encouragement is nice, but is it right in the end. I did an investigative piece on this, and while their intent may be noble enough, it doesn't mean its the proper way to conduct business. 


You are probably too close to the piece to notice it, but that reads like a hit job.  You had an agenda in your questioning ("what you are doing seems bad and exploitive of people") and regardless of their answers and their official responses, you shaped further questions and your conclusions (or even you "I cannot answer" thinly veiled conclusions) to paint a very negative picture.

You were corrected on a number of your assumptions and assertions: it's not a contest, the Unity store is NOT set up by inXile and people offering their art are setting their own prices, that over 80% of submissions were accepted (read: bought) ...

It's clear from the the entire article, and every post you are making here, that you have an axe to grind.  Objective reporting that wasn't, that was an opinion piece masquerading as informative in the style of Ed Schultz or Bill O'Reilly.  That wasn't "investigative", that was "what Robert G believes."

To be fair, I do quite a fair bit of editorializing and opinion pieces.  That's about all I do contribute at In Genre.  But, short of a handful of articles that try to be a bit more unbiased / fact based as opposed to opinion based, I don't even try to pass off my opinion pieces as "investigative."  Unless you simply mean that you, yourself, are investigating to prove your assumptions.


Well, you are simply wrong on all accounts regarding that in the end, I can tell you that for a fact it's not a hit job at all.

For one, I would not have let InXile get  a word in if it was. They contacted me after the article was posted and I asked permission to post their clarifcations and answers to my questions. Concerning the questions, I consider them fair and tough questions that actually helped their case more, they clarified their stance, one that was unclear on the wording of their website, and made a case for why it was ok for them to do this. Now whether or not I agree to it is irrelevent (and yes, I don't) but they made fair points and as I said, the question now is whether or not it is the right thing to do, not if what they did is wrong. There is a difference in that question, one that is important to recognize. 

And since I didn't have InXile's cooperation before the story was written, I went with the sources that did answer me, namely Mr. Silver who not only replied  with a personal quote on the subject (and based on his opinion of the webpage I showed him) and provided me with his video archive and examples of his point of view to use in the article. 

My agenda is to simply  find the truth in that situation, and it sucks that it took me putting an article up for InXile to respond to get more information, but there you go. It was based on the facts presented through the investigation. If you want an opinion peice, here is one I wrote a while ago, you can see the difference in approaches I feel. 

As for my posts here, my only axe to grind is to point out your own fallacies regarding the models behind kickstarter. That said, its somewhat irrelevent to the topic at hand anyway, so there really is no point anymore to debate this with you. 

Modifié par LinksOcarina, 03 juin 2013 - 08:12 .


#166
addiction21

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MerinTB wrote...


That you have an axe to grind. 



Don't we all?

I know its cherry picked and taking out of context. I know you do it and to me I am seeing the same from you here.

We all can argue over what our preferred, marketing, and level of transparency are but, at the end of the day its the final product and how its handled (imho) that matters.

I am about 2k deep into kickstarter projects but I stopped (even if its a project I am interested in) donating till I actually see how they turn out. They can whisper all the sweet nothings into my ear and let us know their every thought but (again for me) I need some finished projects.

#167
The Night Haunter

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Jaronking wrote...

 If you read any article they say that it is beening target for a 2014 release window for next gen thats only because none of the next gen consoles will be release untill the end of this year so no game will be able to be release untill after they are out hint the 2014 release date but for current gen consoles they will be release this year scences they are all ready out so Dragon age 3 will be out this year what do you guys think


I think puctuation is nice.

#168
MerinTB

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addiction21 wrote...
I am about 2k deep into kickstarter projects but I stopped (even if its a project I am interested in) donating till I actually see how they turn out. They can whisper all the sweet nothings into my ear and let us know their every thought but (again for me) I need some finished projects.


You are picking the wrong ones, or haven't given them enough time, I would guess.

Here are the ones that have delivered for me -

http://www.kickstart...club-of-awesome
http://www.kickstart...yquest-season-2
http://www.kickstart...k-reprint-drive
http://www.kickstart...travaganza-3000
http://www.kickstart...-2-to-6-players
http://www.kickstart...rom-gaming-pape
http://www.kickstart...ival-board-game
http://www.kickstart...765/fairy-quest
http://www.kickstart...aming-paper-adv
http://www.kickstart...-visual-digital
http://www.kickstart...-for-google-han
http://www.kickstart...-comic-con-girl
http://www.kickstart...1062/hotel-noir

That's not quite half of what I've donated to, but I don't always ask for a reward so I didn't list the ones that delivered nothing to me as a result of my donation that asked for nothing.  Most of the ones that haven't delivered are too new to have delivered (i.e. haven't reached their deliver by date yet) and a handful have delayed but, with frequent updates.  I think of the ones I backed that were successfully funded have been largely incommunicado since. there's one.  A small one.

Again, either you are looking at projects that are too new, too big to have finished yet, I dunno.

#169
MerinTB

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LinksOcarina wrote...
Well, you are simply wrong on all accounts regarding that in the end, I can tell you that for a fact it's not a hit job at all.


Investigative pieces need more than one source.  You didn't get a response from inXile (whom have been actually quite responsive to people asking for interviews and such, so I don't know why you were ignored) and you quoted one, unrelated person.

How long did you spend researching that piece?  Weeks?  Who did you all talk to?  Just Mr. Silver?  Great source for your investigative piece unveiling the evils of inXile using the Unity store, a place to buy objects for use in the Unity engine they were using to create their game, to, well, buy objects for their game... a guy who drew cartoons for Disney and Nickelodeon.  He'd know a lot about how the Unity engine, and the Unity store, and inXile, works.

???

LinksOcarina wrote...
My agenda is to simply  find the truth in that situation, and it sucks that it took me putting an article up for InXile to respond to get more information, but there you go.


Simply.  Find.  The.  Truth.

When you said this "While they promise compensation and an artist’s credit, InXile is effectively outsourcing some of their workload to the community, letting fans and aspiring artists try their luck at a quick commission. This essentially means that InXile is picking one artist for one asset, offering them compensation and a name credit, but keeping the art assets, only giving a badge for their unity asset store saying “as seen in Wasteland 2” for those selected for the game." or this "In truth, InXile is not crowdsourcing, but outsourcing the work, creating a pre-determined image for InXile without being employed to them. It is a contest where InXile is the only winner, since work done for Wasteland 2 is essentially low-cost and a thinly veiled attempt at appearing close to their audience."  or this "Essentially, InXile is abusing their own fans, rendering their work insignificant by denying any intrinsic value to the artists’ endeavors." 

Had you even bothered to look here? http://unity3d.com/asset-store/  Or, specifically, this?  http://unity3d.com/a.../submit-content  Or did you got to the forums here http://wasteland.inx...1dcd7f99fdf5cca and ask inXile or the people submitting stuff what their thoughts were?  Or bothered to research what others thought of the unity asset store, like this five second google search found me?  http://becunningandf...ty-asset-store/

LinksOcarina wrote...
As for my posts here, my only axe to grind is to point out your own fallacies regarding the models behind kickstarter. That said, its somewhat irrelevent to the topic at hand anyway, so there really is no point anymore to debate this with you. 


So, what fallacies are those?  Can you name me the fallacies I have about the Kickstarter model?  That it works?  That projects get made with it?  That developers can have a much more open and two-way relationship with their consumers?  Where are my fallacies?

Please, point them out.

Do some of that investigative work and show me, with research, facts and evidence, what I'm fallacious about!

---

Well, I now consider myself an investigative journalist, as I've been investigating your abuse of your article writing power.  :whistle:

#170
Ninja Stan

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No longer DAI related.

End of line.