LinksOcarina wrote...
Well, you are simply wrong on all accounts regarding that in the end, I can tell you that for a fact it's not a hit job at all.
Investigative pieces need more than one source. You didn't get a response from inXile (whom have been actually quite responsive to people asking for interviews and such, so I don't know why you were ignored) and you quoted one, unrelated person.
How long did you spend researching that piece? Weeks? Who did you all talk to? Just Mr. Silver? Great source for your investigative piece unveiling the evils of inXile using the Unity store, a place to buy objects for use in the Unity engine they were using to create their game, to, well, buy objects for their game... a guy who drew cartoons for Disney and Nickelodeon. He'd know a lot about how the Unity engine, and the Unity store, and inXile, works.
???
LinksOcarina wrote...
My agenda is to simply find the truth in that situation, and it sucks that it took me putting an article up for InXile to respond to get more information, but there you go.
Simply. Find. The. Truth.
When you said this
"While they promise compensation and an artist’s credit, InXile is effectively outsourcing some of their workload to the community, letting fans and aspiring artists try their luck at a quick commission. This essentially means that InXile is picking one artist for one asset, offering them compensation and a name credit, but keeping the art assets, only giving a badge for their unity asset store saying “as seen in Wasteland 2” for those selected for the game." or this "
In truth, InXile is not crowdsourcing, but outsourcing the work, creating a pre-determined image for InXile without being employed to them. It is a contest where InXile is the only winner, since work done for Wasteland 2 is essentially low-cost and a thinly veiled attempt at appearing close to their audience." or this
"Essentially, InXile is abusing their own fans, rendering their work insignificant by denying any intrinsic value to the artists’ endeavors." Had you even bothered to look here?
http://unity3d.com/asset-store/ Or, specifically, this?
http://unity3d.com/a.../submit-content Or did you got to the forums here
http://wasteland.inx...1dcd7f99fdf5cca and ask inXile or the people submitting stuff what their thoughts were? Or bothered to research what others thought of the unity asset store, like this five second google search found me?
http://becunningandf...ty-asset-store/LinksOcarina wrote...
As for my posts here, my only axe to grind is to point out your own fallacies regarding the models behind kickstarter. That said, its somewhat irrelevent to the topic at hand anyway, so there really is no point anymore to debate this with you.
So, what fallacies are those? Can you name me the fallacies I have about the Kickstarter model? That it works? That projects get made with it? That developers can have a much more open and two-way relationship with their consumers? Where are my fallacies?
Please, point them out.
Do some of that investigative work and show me, with research, facts and evidence, what I'm fallacious about!
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Well, I now consider myself an investigative journalist, as I've been investigating your abuse of your article writing power.