About the new fuel system in ME 2
#26
Posté 17 janvier 2010 - 09:56
#27
Posté 17 janvier 2010 - 10:00
I remember a dev talking about this a while back, but I don't remember exactly when it was or who it was. :/Arrtis wrote...
but any confirmation as to what happens when you run out?
I don't dare try to paraphrase it from memory because I know I'll get the details wrong.
Modifié par marshalleck, 17 janvier 2010 - 10:01 .
#28
Posté 17 janvier 2010 - 10:07
Arrtis wrote...
but any confirmation as to what happens when you run out?
It was stated multiple times you use minerals to go back to the Cerb base to refuel. What happens if you run out of Minerals? That is a good question.
#29
Posté 17 janvier 2010 - 10:09
#30
Posté 17 janvier 2010 - 10:18
Murmillos wrote...
http://meforums.biow...&highlight=fuel
Theres our answer. I wish there was a site just like Dragonagecentral where it was a search engine (much better then the one Bioware uses) That found Devs posts on whatever you were looking for.
#31
Posté 17 janvier 2010 - 10:26
I also wonder why we have to micromanage fuel now but other things were "steamlined" becasue they were "not fun." I think fuel is going to be more of an annoyance factor than a fun factor. Just an initial assessment of course.
I suspect fuel is a money sink.
#32
Posté 17 janvier 2010 - 10:32
It may be slightly annoying as you may not be able to go to every world in every system the moment you want too. (Which was nice in ME1, 95% of the time, once you cleared out a system, you never had to return.)
But yes, money sink I think it will clearly be.
#33
Posté 17 janvier 2010 - 12:21
I'd say the system is a way of getting you to return to base, where exciting interactions and things can happen, more often, unsure if TIM's footing the bill, though it'd be nice of him to I don't think nice is one of his defining attributes
#34
Posté 17 janvier 2010 - 12:32
#35
Guest_poisonoustea_*
Posté 17 janvier 2010 - 12:59
Guest_poisonoustea_*
Yeah, you just clicked your way from planet to planet in ME. I suppose this fuel mechanic will add to the Emotionally Engaging Exploration Experience.ifanator wrote...
i guess adding fuel can make you feel the size of the galaxy in ME universe, the clusters didn't feel too far away from ME1 cuz you can jump from one end of galaxy to another without worrying about how much fuel you need.
#36
Posté 17 janvier 2010 - 01:04
Modifié par marshalleck, 17 janvier 2010 - 01:04 .
#37
Posté 17 janvier 2010 - 03:03
#38
Posté 17 janvier 2010 - 03:33
#39
Posté 17 janvier 2010 - 03:34
Modifié par Jebel Krong, 17 janvier 2010 - 03:35 .
#40
Posté 17 janvier 2010 - 04:18
#41
Posté 17 janvier 2010 - 06:08
ArcanistLibram wrote...
Send your squad in two shuttles going in opposite directions to call for help. Then, when you stumble across another ship in the Normandy's path and the crew offers you to trade some fuel and ends up trying to steal the Normandy, you shoot them all in the face.
Because that's how Shepard rolls.
Firefly?
#42
Posté 17 janvier 2010 - 07:36
As positive or negative electric current is passed through an FTL drive core, it acquires a static electrical charge. Drives can be operated an average of 50 hours before they reach charge saturation. This changes proportionally to the magnitude of mass reduction; a heavier or faster ship reaches saturation more quickly.
If the charge is allowed to build, the core will discharge into the hull of a ship. All ungrounded crew members are fried to a crisp, all electronic system are burned out, and metal bulkheads may be melted and fused together.
The safest way to discharge a core is to land on a planet and establish a connection to the ground, like a lightning rod. Larger vessels like dreadnoughts cannot land and must discharge into a planetary magnetic field1.
As the hull discharges, sheets of lightning jump away into the field, creating beautiful auroral displays on the planet. The ship must retract its sensors and weapons while dumping charge to prevent damage, leaving it blind and helpless. Discharging at a moon with a weak magnetic field can take days. Discharging into the powerful field of a gas giant may require less than an hour. Deep space facilities such as the Citadel often have special discharge facilities for visiting ships.
From the in game codex.
#43
Posté 18 janvier 2010 - 04:30
#44
Posté 18 janvier 2010 - 04:41
ArcanistLibram wrote...
Send your squad in two shuttles going in opposite directions to call for help. Then, when you stumble across another ship in the Normandy's path and the crew offers you to trade some fuel and ends up trying to steal the Normandy, you shoot them all in the face.
Because that's how Shepard rolls.
Nice FireFly reference there. I am interested in seeing how this new fuel system will work.
#45
Posté 18 janvier 2010 - 04:50




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